Fast ForWord Literacy is geared towards middle and high school students. This product, offering six exercises, also provides effective instruction for English language learners. Fast ForWord Literacy exercises build cognitive, language, and literacy skills. The product provides advanced grammatical structures, places increased demand on listening for comprehension tasks and advances student vocabulary including terms from math and science. Combined with data-driven educational content it adapts to a student’s skill level so adolescent students are continually challenged rather than being frustrated by tasks that are too difficult or bored with tasks that are too easy. SPACE RACER Sound Student name Time remaining Vehicle design screen Percent complete markers Points counter High score/display button Speedometer Consecutive correct counter Help button Planet (start button) Progress indicator Object Task Coach Tips Keyboard Shortcuts Race on the space track as quickly as possible by correctly identifying a sequence of two sound sweeps. Click the start button to hear a sequence of two sound sweeps. Then click the up or down arrows to identify the sequence of sound sweeps heard. Have students try the exercise with their eyes closed. Answer AFTER the tones are presented. Two tones = two clicks. The space racer’s speed increases and the vehicle begins to wear down as the student answers trials correctly. Once the speedometer enters the pink zone, the student starts building a new vehicle. Start button – space bar Up and down buttons – up and down arrow keys www.scientificlearning.com © 2011 Scientific Learning Corporation. All rights reserved. Rev. 110311 Fast ForWord Literacy GALAXY GOAL Sound Student name Percent complete markers Time remaining Points counter High score/display button Performance markers (soccer balls) Consecutive correct counter Planet (start/response button) Object Get more and more soccer balls orbiting the planet by identifying when a new syllable interrupts a repeated syllable. Task Click the start button to hear a syllable repeated in rapid succession. When the exercise interrupts the repeated syllable with a new syllable, the student clicks the soccer ball again. Coach Tips Continued correct trials results in more and more soccer balls orbiting the planet. Keyboard Shortcuts Start button – space bar or down arrow Response – up arrow SPIN MASTER Sound Student name Time remaining Performance marker (floor number) Left turntable (response button) Right turntable (response button) Consecutive correct counter (reel with three rings) Points counter High score/display button Object Task Coach Tips Keyboard Shortcuts Planet (start button) Percent complete markers Keep moving to a higher disco floor by identifying a target syllable when presented in a sequence of two syllables. Click the start button to hear a target syllable. Listen carefully as the DJ plays two syllables, one on each turntable. Click the turntable that played the initial target syllable. Repeated, continuous correct responses moves the disco party up to higher floors. Start button – space bar or down arrow Left and right turntables – left and right arrow keys www.scientificlearning.com © 2011 Scientific Learning Corporation. All rights reserved. Rev. 110311 Fast ForWord Literacy LUNAR TUNES Word Student name Time remaining Points counter High score/display button Processing level markers Speakers Click counter Performance markers (hands) Object Get more and more applause by matching all the syllables and words into pairs using the fewest clicks. Task Click each speaker to hear a syllable or word. Then click the other speakers to find the speaker with the matching syllable or word. Coach Tips Any remaining clicks in the click counter are awarded as bonus points. As the student continues answering trials correctly, more hands can be seen in the audience. STAR PICS Word Student name Percent complete markers Time remaining Processing level markers Consecutive correct counter Progress marker Help button Points counter High score/display button Planet (start button) Object Task Coach Tips Keyboard Shortcuts Identify the picture that represents a pronounced word target. Click the start button and listen to the word. Then click the picture that represents the pronounced word. Bonus points are awarded when the progress marker completes one rotation around the score. Start button – down arrow Pictures, top left to bottom right – number keys 1, 2, 3, 4 www.scientificlearning.com © 2011 Scientific Learning Corporation. All rights reserved. Rev. 110311 Fast ForWord Literacy STELLAR STORIES Student name Percent complete markers Word Jane Doe Processing level markers Time remaining Points counter High score/display button Progress marker Consecutive correct counter Planet (start button) Object Task Coach Tips Keyboard Shortcuts Current chapter Chapter length icons Listen to a story and then answer questions and follow instructions. A story is presented with four chapters. Each chapter includes three activities: listening comprehension, language comprehension and following directions. There are four chapters in each story. Start button – space bar Responses in Listening & Language Comprehension – number keys 1, 2, 3, 4 www.scientificlearning.com © 2011 Scientific Learning Corporation. All rights reserved. Rev. 110311