CE.org/i3 TABLE OF CONTENTS INNOVATION ALL AROUND US................................ 1 CEA LEADERSHIP ..............................................................3 CEA MARKET RESEARCH............................................7 CEA TECHNOLOGY & STANDARDS......................9 ACCESSORIES..................................................................... 13 AUDIO .......................................................................................19 AUTOMOTIVE ELECTRONICS .................................41 DIGITAL IMAGING ...........................................................47 GAMING..................................................................................55 HEALTH AND FITNESS TECHNOLOGY ............ 61 HOME THEATER ...............................................................67 TECHHOME ..........................................................................85 VIDEO .......................................................................................91 CONTRIBUTORS: Consumer Electronics Gary Shapiro, CEA president and CEO Jeff Joseph, senior vice president Cindy Stevens, senior director, publications Mark Chisholm, manager, publications Justin Siraj, coordinator, publications Ian Shields, senior graphic designer Jenni Moyer, director, marketing Association (CEA)® CONTRIBUTING EDITORS: Jim Barry Alan Breznick Robert Calem Mark Chisholm Joe Palenchar Alan Richter Bill Schiffner Justin Siraj Murray Slovick Greg Tarr Stewart Wolpin WIRELESS.............................................................................121 HISTORY................................................................................127 CHRONOLOGY: CE MILESTONES.......................177 INDUSTRY RESOURCES ........................................... 193 CE.ORG/I3 1919 S. Eads Street Arlington, VA 22202 Tel: 703-907-7600 Fax: 703-907-7601 email: CEA@CE.org CE.org/i3 2015 Consumer Electronics Association (CEA)® May be reproduced in part, provided credit is given to CEA. A special supplement to i3 magazine INNOVATION ALL AROUND US Each year CES® provides a snapshot of an industry on the move, reinventing itself with a torrent of new products and technologies, and ingenious uses for existing devices. If anyone needed evidence that we’re living in a totally connected digital world, 2015 CES provided it with a flourish. Connected homes, connected vehicles, connected individuals with devices in pockets, purses on their wrists or embedded in clothing – everywhere one looked in the massive 2.2 million net square feet of exhibit space populated by more than 3,600 exhibitors, the digital future was on full display. But it was more than the sheer size that gave 2015 CES its special quality; there was a buzz of innovation, a palpable vibe that this is the place where innovation comes to market. The breadth and reach of consumer electronics was evident at the show too. Joining the more than 400 startups in Eureka Park (nearly 10 times the number from its first year in 2012), there were companies in the new Tech West area of CES that might have surprised some visitors – among them Lowe’s, First Alert, Carrier and Whirlpool. These old-line companies – but first time CES exhibitors – represent the expansion of the show and, more importantly, the broadening of the industry far beyond its traditional audio and video roots. Also in Vegas, the new “C Space” exhibits and sessions highlighted the integration of advertising, content, delivery and devices in an expanding mix. The theme of rejuvenation is underscored by the year-over-year growth in emerging product categories pumping new revenues into an already robust industry. Revenue from smartphones grew to more than $51 billion in 2014 and should to grow again this year. Laptops, tablets and videogame consoles and software also maintained their momentum racking up $17 billion, $26 billion and $19 billion respectively. All told these 21st century technologies and products now make up more than half of all annual sales at $115 billion, fueling the surge to a record $213 billion in overall industry sales in 2014. Even a mature category like television, the mainstay of the industry’s first half century, continues to sell more than 35 million units per year and is experiencing its own rebirth with the advent of smart or connected TVs, 4K Ultra HD (UHD) and new display technologies like OLED. In 2014, shipments of 4K UHD sets to dealers surged to 1.3 million units worth $2.4 billion to halt the downward slide of the average unit TV price. Total video display sales were $18 billion. Another bedrock category, audio, has its own innovations and a modest resurgence with impressive growth of premium headphones and the rapid rise of wireless Bluetooth speakers. More than 95 million headphones totaling $1.8 billion were sold in 2014 along with 7.7 million wireless speakers worth $812 million. There is also the promise of high-resolution audio that appeals to discriminating listeners who decry the limitations of most digital music and still lament the passing of vinyl. Videogame consoles are another mature category that has reinvented itself in the face of increasing competition from game play on handheld devices. The newest generation of consoles are sophisticated CE.ORG/I3 computers at the forefront of many technologies like gesture control and virtual reality that are now filtering into other products. In 2014, game console sales rebounded to surpass the $4 billion mark and software sales moved up to $13.7 billion. The tablet computer is another testament to the rapid pace of change. Since the iPad’s introduction just five years ago, tablet sales rocketed to record sales and settled on a high plateau in 2014 with sales of 78 million units for $25 billion, down five percent from the previous year. Notebook computers also continue to sell well even in the face of the tablet’s popularity with 26 million unit sales in 2014 for $16 billion. Even the staid desktop still sold more than nine million units worth more than $6 billion. The handheld mobile device category, including smartphones, is the singular most transformative product in consumer electronics history. The smartphone has become a ubiquitous presence with uses that were unpredictable when the simple cell phone came into widespread use two decades ago. In the past two years the market has taken a surprising turn – as phones got bigger after getting ever smaller. The most popular is now the five-inch or larger screen “phablet,” that has played a part in the levelling off of tablet sales. Whatever they are called, smartphones now represent the lion’s share of wireless sales. The combination of digital technology, ever-smaller sensors and consistently reliable wireless networks has given rise to the phenomenon known as the Internet of Things or the Internet of Everything. The result is a myriad of devices that 1 Digital America 2014 | TABLE OF CONTENTS connect to other devices, the cloud (i.e. the Internet) or to a smartphone. Today, everything from thermostats to soccer balls, crockpots to baby booties, contains sensors that can be monitored remotely or used to control the device. Wearable tech represents another nascent category just beginning to bloom. Consumers are investing in fitness wristbands and smartwatches. The category surpassed $1 billion in 2014 and the entrance of Apple into the smartwatch market this year has the potential to build substantially on the base already in place. These devices represent the tip of the iceberg of the burgeoning health and fitness tech category with millions of consumers quantifying their lives. The industry segment once known as car stereo has blossomed into totally connected vehicles chock full of electronics for navigation, entertainment and security. Advanced wireless technology, next generation sensors and artificial intelligence now combine in automobiles that drive themselves. At 2015 CES Audi had an autonomous vehicle make the trip from San Francisco to Las Vegas, a Mercedes cruised the Vegas strip sans driver and BMW showed a valet that let a driver leave a smart car that could find an open parking space on its own and return when called. Total sales for automotive electronics in 2014 surpassed $13.5 billion, with the majority factoryinstalled. Connected homes have been a popular topic for years, but this is another area where advances in wireless technology have spurred a new era of growth. Now consumers can connect devices without having to tear up the walls or rewire the house. And like most everything these days such connected devices can be controlled via smartphone. While CEA is best known for producing CES every January, the association is at work year round with government affairs, standards setting, communications and educational efforts on behalf of member companies and consumers. Interoperability and compatibility are key to the success of the connected home. CEA’s TechHome Rating System connects companies, retailers and consumers, laying out a technological infrastructure and a unified technology roadmap. CEA’s government affairs staff works with regulators and legislators on issues including supporting strategic immigration reform and safe in-vehicle technology as well as stopping patent litigation abuse. As part of those efforts, CEA hosts its annual CES on the Hill each spring on Capitol Hill in Washington, D.C., to showcase innovative technologies at the center of tech policy debates. At the 2015 event, more than 500 attendees including 30 members of Congress interacted with CE products that demonstrate the importance of pro-innovation policies. For in-vehicle tech, CEA has two industrywide initiatives, the “Innovating Safety” campaign and the “Driver Device Interface Working Group” that leverage educational efforts and recommend practices to address the problem of distracted driving. CEA also promotes the industry through the Innovation Movement (DeclareInnovation.com), which to brings together an engaged community of industry professionals, entrepreneurs and individual citizens who believe innovation is critical to American global leadership and economic growth. Security and privacy continue to be overarching issues in the Innovation Economy and CEA encourages regulators and legislators to maintain consumer safety, security and job creation while refraining from making rules that stifle innovation and choke off potentially useful services and products. the ability to control the device with a smartphone or tablet and the proliferation of tiny action camcorders. Spurred by this latest round of innovative new products, the industry appears to be on the cusp of another surge. And consumers are on board for the ride. The CEA Index of Consumer Expectations (ICE), which measures consumer expectations of the entire U.S economy, increased 3.3 points from January to February 2015 to reach 181.2. Additionally, that month’s ICE jumped 13.6 points yearover-year and reached its highest level for the month of February since the Index began tracking in 2007. The news is also encouraging for the tech sector. ICTE, the CEA Index of Consumer Technology Expectations, was considerably higher in February 2015 than the previous year and the highest since the measure began in 2007. In these pages you will get a look at the details of recent history and the promise for the future in the many varied product categories that comprise the vast and still growing consumer technology marketplace. n GARY SHAPIRO President and CEO Consumer Electronics Association (CEA)® Other emerging categories that made a big splash at CES include 3D printing and unmanned aerial vehicles, aka drones. Drones represent a product category that is blossoming thanks to the convergence of more robust wireless connections, CE.org/i3 2 CEA LEADERSHIP 2015 CEA EXECUTIVE BOARD CHAIRMAN VICE CHAIRMAN IMMEDIATE PAST CHAIRMAN Daniel Pidgeon David Hagan Jay McLellan Industry Executive Advisor Chairman Starpower Chairman and CEO Boingo Wireless Vice President Leviton Security and Automation Mike Fasulo President and COO Sony Electronics Inc. Ron Freeman Patrick Lavelle Randy Fry Henry Juszkiewicz Mike Mohan Eliott Peck John Penney Steve Tiffen President and CEO VOXX International Corp. President Fry’s Electronics Senior Vice President Imaging Technologies and Communications Group and Chairman and CEO, Canon Information and Technology Services Inc. Canon U.S.A. Inc. CEO Gibson Guitar Corp. Chief Strategy Officer Starz CEO AAMP of America Chief Merchandising Officer Best Buy President and CEO The Tiffen Company Sally Washlow President Cedar Electronics Corp. PRESIDENT AND CEO TREASURER SECRETARY Gary Shapiro Glenda MacMullin Karen Chupka CEA Chief Operating Officer/ Chief Financial Officer CEA CE.ORG/I3 Senior Vice President, CES and Corporate Business Strategy CEA 3 Digital America 2014 | TABLE OF CONTENTS 2015 CEA BOARD OF INDUSTRY LEADERS Julie Bauer Lee Cheng Rick Goricki Craig Birmingham Henry Chiarelli Joellyn Gray Eric Bodley Kristen Cook Jim Hamilton John Bosch Eric Davidson David Hanchette Jeff Bradly Peter Fannon Ximena Hartsock James Braun Andy Fathollahi Russ Johnston Jim Buzckowski Bob Fields Noel Lee Gregg Chason Dan Fulmer Mara Lewis President, Panasonic Consumer North America & Global Panasonic Digital Vice President & GM CE, Retail, & eCommerce Reseller Channels Ingram Micro President and CEO Future Ready Solutions President and CEO Grand Destiny Senior Vice President Devices AT&T Mobility President and CEO Dual Electronics Corp. Henry Ford Technical Fellow & Director, EE Systems Ford Vice President, Government and Industry Affairs Funai Corp. Inc. and P & F USA Inc. Chief Legal Officer, SVP of Corporate Development, Head of the Office of the Chairman and Corporate Secretary Newegg EVP, Industry Relations Gibson Managing Director BDS Marketing President American Automation & Communications Inc. Vice President, Corporate & Government Affairs Panasonic Corp. of North America Founder and CEO Incipio President and CEO EXOS Systems Inc. President FulTech Solutions Inc. CE.org/i3 Vice President Sales, Mobile Plantronics Inc. Director, Marketing and Imaging Division Fujifilm North America CEO Identity Ventures LLC Vice President Business Development Legrand Co-Founder Phone2Action Executive Vice President, Marketing, Product Planning & Corporate Communications Pioneer Americas Pioneer Electronics (USA) Inc. Head Monster Monster Inc. CEO and Co-Founder Stopped.at 4 Digital America 2014 | TABLE OF CONTENTS Carl Mathews Eric Reed Sean Stapleton Denise Morales Larry Richenstein Joe Stinziano Enrique Muyshondt Carmichael Roberts Bob Struble Daniel Novak David Rodarte Fred Towns Mike O’Neal Woody Scal Doug Webster Laura Orvidas John Shalam Skip West Derek Pace Jack Sheng Gary Yacoubian Michael Pope Eric Smith Walt Zerbe Senior Director of Mobile Merchandising Crutchfield Corp. Executive Vice President of Global Sales & Channel Strategy Beats Electronics President DesktopFab Inc. Vice President, Global Marketing, PR & Communication Qualcomm Inc. President Linear LLC Vice President, Consumer Electronics Amazon.com Owner Certified Sounds LLC President Audio Video Interiors Vice President, Entertainment & Tech Policy Verizon Communications Founder/Special Advisor to the CEO Unwired Technology LLC Chairman and Co-Founder MC10 CEO ChangingVelocity Chief Revenue Officer Fitbit Inc. Chairman and Founder VOXX International Corp. Co-Founder and CEO eForCity Corp. CEO Reardon Advisors CE.org/i3 President and CEO Warrantech Corp Executive Vice President, Consumer Business Division Samsung Electronics America President and CEO iBiquity Digital Corp. President New Age Electronics, a Division of SYNNEX Vice President, Global Marketing and Corporate Communications Cisco President MAXSA Innovations President and Managing Partner Specialty Technologies/SVS Product Manager Audio & Connected Home Legrand 5 CHARTING THE INDUSTRY CEA’s comprehensive market intelligence covers all categories in the $286 billion consumer electronics (CE) industry including sales statistics, economic analysis and consumer research. This exclusive research is valued at more than $1 million annually. Member companies also have access to CEA’s extensive research library as well as informative publications, webinars, presentations and events during the year. Industry Sales Data CEA delivers industry sales statistics – past, present and future – in the following reports: • CE MarketMetrics – tracks shipments of CE products from the factory to U.S. consumer sales channels. CE MarketMetrics’ weekly and monthly reports cover more than 50 product categories; and the program’s semiannual forecasts provide a six-year snapshot of unit sales, dollar sales and average product price. • U.S. Consumer Electronics Sales & Forecasts – featuring one-year and fiveyear sales forecasts, these reports detail the size and growth of a wide array of electronics products. Produced twice a year. • GfK Digital World: Global Retail Technology Sales & Forecasts – semiannual global retail sales and forecasts of CE products, produced jointly with GfK Boutique Research. • CE Historical Data – a comprehensive database of factory unit and dollar sales, average wholesale price and household penetration rates across more than 50 categories of consumer technology products. Economic Analysis If you’re interested in how current geo-political events could impact your businesses’ bottom line, CEA’s chief economist can help you understand the big picture issues facing the CE industry and offer suggestions about how to develop your business plan around them. dozen custom research reports produced each year. In the last 12 months, CEA has produced reports on topics ranging from sports and technology and wearable activity trackers, to the latest in 4K Ultra HD technology and the smart home. Latest CEA Research Reports: • China Research - Brand Sentiment and Path to Purchase CEA provides valuable insights into economic trends impacting CE businesses through presentations and webinars, as well as through the CEA Consumer Sentiment Index, a monthly report that measures consumer confidence in the economy and the outlook for technology spending, which CEA has been tracking since January 2007. • 17th Annual CE Ownership and Market Potential Study CEA’s new book, introduced at CES 2015, Digital Destiny: How the New Age of data Will Transform the Way We Work, Live, and Communicate, explores how the world’s mass adoption of digital technologies portends the beginning of a new era for humanity in the realms of economics, health, travel and culture. Grounded in the lessons of the past and with a unique understanding of the present, Digital Destiny illuminates the future by acknowledging the power and vitality of data. • Over-the-Top (OTT) Video Consumption Consumer Technologies Research Studies CEA’s deep understanding of the consumer technology industry, combined with innovative and proven market research methodologies and analysis techniques, enables CEA to provide members with insightful, actionable research. CEA members have access to more than two CE.ORG/I3 • 13th Annual State of the Builder Study • Sports and Technology Study 6th Edition • Content Distribution and Discovery Revolution • Wearable Activity Trackers: Engaging Consumers to Monitor Their Health • 4K Ultra HD Update: Consumer Adoption and Awareness • The Market for High-Resolution Audio • The State of Play in the U.S. Wireless Retail Market • Enhancing the In-Store Retail Experience Using Mobile Technology • 2014 Black Friday Report • GfK Digital World Quarterly Global Tech Spending Analysis Q3 2014 • 2014 Pre-Black Friday Report • CE Recycling and Reuse 2014 Edition • Research Brief: Trends in Audio and 7 Digital America 2014 | TABLE OF CONTENTS Video Streaming •Pre-Black Friday (November) • Eye on Emerging Technology: 3D Printing •Black Friday (November) •Smart Home Ecosystem: IoT and Consumers International Research Upcoming Reports: •2nd Annual CE Accessories at Retail (August) •Consumer Journey to Purchase: Audio/ High Resolution (September) •Consumer Journey to Purchase: Wearable Fitness (September) •Consumer Journey to Purchase: Wireless (September) •The Role of Connectivity in the Consumer Purchasing Journey (September) •22nd Annual CE Holiday Purchase Patterns (October) CEA produced nine country studies last year: China, Russia, Czech Republic, Poland, Nordics, Spain, UK, France and Israel. Studies are available free to members. Research Library CEA’s team of professional librarians is a beneficial member resource, fielding the most challenging questions and requests using CEA research as well as third-party sources. CEA members have full access to library resources. The library also is the first point-of-contact for questions on CEA. Contact the call center at 703-9077600 or visit store.CE.org to purchase reports. CE.org/i3 Webinars, Presentations and Events CEA’s market research webinars and presentations, led by industry experts, provide insights into current industry research and trends, including seasonal updates, political events and economic overviews. CEA analysts also present industry research at events throughout the year, including CEA’s Research Summit. CEA’s webinars are free to members and can be accessed for a fee by non-members. n 8 TECHNOLOGY & STANDARDS Technical standards describe how to design, build, use or test something by using common processes or procedures. Standards are crucial to the industry because they allow CE manufacturers to make products that will work with other manufacturers’ products. They also allow consumers to compare the performance of different products. Imagine if the connector that joins your TV set to your cable or satellite system wasn’t standardized. There might be hundreds of TV cables out there, one to connect TV set A to cable system X, another to connect TV set B to system X, a third to connect set A to system Y, and so on. Imagine if there wasn’t a standard describing the signals used for wireless Internet connectivity. Your laptop might have wireless connectivity in your office, but not in your hotel room. It might work in your home, but not at the airport. And what if there wasn’t a standard way of measuring the power consumed by a TV set? A set that uses 250 watts might appear to use less energy than a set that typically uses only 150 watts simply because it was tested under more favorable conditions. CEA’s standards committees develop and improve technical standards to help the CE industry grow and prosper. Participation in CEA’s standardization efforts is free for CEA members. Taking advantage of this benefit provides members with insider knowledge and early access to key process and application information, supporting innovation and the development of new products. CEA maintains a library of CE industry standards, and is always on the lookout for areas where new standards might make the industry’s future brighter. For a complete list of CEA standards, current projects and information on how to get involved, visit standards.CE.org. ORDER CEA STANDARDS FROM TECHSTREET CEA members get a 25 percent discount when purchasing individual CEA standards and bulletins from Techstreet at 800-699-9277 or 734-780-8000, or by visiting techstreet.com. Receive your CEA member discount by using coupon code CEA2015. CEA INDUSTRY STANDARDS AUDIO • CEA-11 S-2014, Turntable Measurement Standard • ANSI/CEA-426-B R-2011, Loudspeakers, Optimum Amplifier Power • CEA-490-A R-2008, Test Methods of Measurement for Audio Amplifiers • CEA-560 R-2011, Standard Method of Measurement for Compact Disc Players • ANSI/CEA-2010-B, Standard Method of Measurement for Powered Subwoofers • ANSI/CEA-2034, Standard Method of Measurement for In-Home Loudspeakers Video • CEA-23-B R-2014, Measurement Procedures for Determining Compliance with FCC Rules for “Cable-Ready Consumer Electronics Equipment” • ANSI/CEA-109-D R-2009, Intermediate Frequencies for Entertainment Receivers • CEA-542-D, Cable Television Channel Identification Plan • CEA-544-C R-2014, Low Frequency Immunity of Tuners in A Cable System • ANSI/CEA-639, Consumer Camcorder or Video Camera Low Light Performance • ANSI/CEA-774-C, TV Receiving Antenna Performance Presentation and Measurement • ANSI/CEA-909-B, Antenna Control Interface • ANSI/CEA-2028-B, Color Codes for Outdoor TV Receiving Antennas • ANSI/CEA-2032-B, Indoor TV Receiving Antenna Performance Standard • ANSI/CEA-2037-A, Determination of Television Set Power Consumption CE.ORG/I3 9 Digital America 2014 | TABLE OF CONTENTS •ANSI/CEA-2038, Command–Driven Analog IR-Synchronized Active Eyewear •ANSI/CEA-2041, Standard for a Round Tactile Indicator •ANSI/CEA-2043, Set-top Box (STB) Power Measurement • CEA-CEB4 S-2013, Recommended Practice for VCR Specifications •CEA-CEB11-C, NTSC/ATSC Loudness Matching •CEA-CEB16-A, Active Format Description (AFD) & Bar Data Recommended Practice • CEA-CEB20 R-2013, A/V Synchronization Processing Recommended Practice •CEA-CEB26-B, Mobile/Handheld DTV Implementation Guidelines •CEA-TVSB5 R-2011, Multi-Channel TV Sound System BTSC System Recommended Practices •CEA-TR-1, Home Illumination Study TV Data • CEA-516 S-2013, Joint EIA/CVCC Recommended Practice for Teletext: North American Basic Teletext Specification (NABTS) • ANSI/CEA-608-E R-2014, Line 21 Data Services •ANSI/CEA-708-E, Digital Television (DTV) Closed Captioning •ANSI/CEA-708.1, Digital Television (DTV) Closed Captioning: 3D Extensions •ANSI/CEA-766-D, U.S. and Canadian Region Rating Tables (RRT) and Content Advisory Descriptors for Transport of Content Advisory Information Using ATSC Program and System Information Protocol (PSIP) • ANSI-J-STD-42-B (CEA-814-B), Emergency Alert Messaging for Cable • ANSI/CEA-2020 R-2014, Other VBI Waveforms • ANSI-J-STD-70 (CEA-2035), Emergency Alert Metadata for the Home Network •CEA-CEB12-B, DTV Recommended Practice for Locating and Navigating among ATSC Television Channels (Including PSIP Recommendations) •CEA-CEB21, Recommended Practice for Selection and Presentation of DTV Audio •CEA-TR-3, Closed Captioning in IP-delivered Video Programming DTV Interface • CEA-679-C R-2013, National Renewable Security Standard (NRSS) • CEA-761-B R-2012, DTV Remodulator Specification with Enhanced OSD Capability •ANSI/CEA-762-B, DTV Remodulator Specification • CEA-770.2-D R-2012, Standard Definition TV Analog Component Video Interface CE.org/i3 10 Digital America 2014 | TABLE OF CONTENTS •CEA-770.3-E, High Definition TV Analog Component Video Interface • ANSI/CEA-775-C R-2013, DTV 1394 Interface Specification • ANSI/CEA-775.2-A R-2013, Service Selection Information for Digital Storage Media Interoperability • CEA-796-A R-2012, NRSS Copy Protection Systems • CEA-799-A R-2012, On-Screen Display Specification •ANSI/CEA-805-E, Data Services on the Component Video Interfaces • ANSI/CEA-849-B R-2013, Application Profiles for CEA-775 Compliant DTVs •ANSI/CEA-861-F, A DTV Profile for Uncompressed High Speed Digital Interfaces •CEA-861.1, Audio Format Extensions •CEA-861.3, HDR Static Metadata Extensions •ANSI/CEA-2040, SD Card Common Interface Standard • CEA-CEB5-B R-2012, Recommended Practice for DTV Receiver “Monitor” Mode Capability Portable, Handheld and In-Vehicle Electronics •ANSI/CEA-803-B, Mobile Electronics Wiring Designations for Audio and Vehicle Security/Convenience • ANSI/CEA-885 R-2013, Remote Starter Safety Preview • ANSI/CEA-2003-C R-2013, Digital Audiobook File Format and Player Requirements •ANSI/CEA-2006-B, Testing & Measurement Methods for Mobile Audio Amplifiers •ANSI/CEA-2009-B, Performance Specification for Public Alert Receivers •ANSI/CEA-2015, Mobile Electronics Cabling Standard •ANSI/CEA-2017-A, Common Interconnection for Portable Media Players • ANSI/CEA-2017.1 R-2013, Serial Communication Protocol for Portable Electronic Devices • ANSI/CEA-2031 R-2014, Testing and Measurement Methods for Mobile Loudspeaker Systems CE.org/i3 11 Digital America 2014 | TABLE OF CONTENTS Shape the Future of the CE Industry: CEA Technology & Standards Forums Test Your Products at CEA PlugFests CEA’s PlugFest events help the industry migrate from standards on paper to products that work together. Designers and engineers bring early development products to these CEA-sponsored events, which focus on product connectivity and interoperability. They encourage manufacturers to come together and test interfaces in a semi-private, round-robin fashion. Designers can sort out connectivity issues between different manufacturers before products get into consumers’ hands. CEA’s first IPv6 PlugFest was held April 20-22, 2015, in Atlanta, GA. For information about future IPv6 testing opportunities contact Mike Bergman, mbergman@CE.org. CEA hosts Technology & Standards Forums to bring together leaders who develop the standards that will shape the industry’s future. These forums provide a common venue for technology professionals to share ideas and chart strategy for future innovation. Attendees debate, develop and finalize crucial CE standards using CEA’s streamlined standards development process which is accredited by the American National Standards Institute (ANSI). Join us at Sony Electronics Inc. in San Diego, CA September 15-17, 2015. For details visit CE.org. CEA’s fall PlugFest will be held November 1-5, 2015, in Burlingame, CA. For details, contact Leslie King, lking@CE.org. CE.org/i3 12 ACCESSORIES Trends • More sports and Bluetooth headphones. • More Bluetooth speakers. estimated to have shrunk 0.9 percent to $8.37 billion. Once again, the continued growth of smartphones is expected to drive • Headphones with sensors tracking fitness metrics. • Headphones with built-in audio sources. • Chargers using Qualcomm Quick Change 2.0 technology. • Built-in charging functionality in a wider number of accessories. • More smart home products. • More connected car products. • Wearable accessories including smart watch replacement bands. • Ruggedized materials used in a wider assortment of accessories. • Lifestyle and personalization in accessories such as colors and new designs. • Drone and other unmanned system accessories. The entire U.S. CE accessories market, including batteries, blank media and unmanned systems, is projected by CEA to grow 1.5 percent to $22.32 billion in 2015. Granted, that’s not a whole lot of growth. But it would represent a slight improvement from 2014, when the industry was estimated to be basically flat at $21.98 billion. Stripping out batteries, blank media and unmanned systems, CE accessory sales are projected to inch up 1.2 percent to $8.47 billion in 2015. That’s an improvement over last year, when accessory sales were TOTAL CE ACCESSORIES Sales to Dealers (Billions) 2011 8.06 2012 8.3 2013 8.45 2014 8.37 2015p 8.47 p=projected Includes: TV, Home Theater & Audio, Digital Imaging, Wireless Phone, Videogame and Computing Accessories. Source: CEA Market Research the sale of related accessories, giving manufacturers and retailers opportunities to increase revenue, margin and customer traffic in their stores and online this year. Wireless phone accessories are expected to be the largest driver of CE accessory sales in 2015, followed by computing accessories, which include products for tablets. But 2015 is expected to bring a “role reversal of sorts” to the PC market, CEA said in its 2015 U.S. Consumer Electronics Sales & Forecasts 2010-2015 report. After several years of very strong growth, tablet sales “slowed precipitously” in 2014, and that trend is expected to continue for the foreseeable future, it said. Tablet ownership rates increased significantly over the past two years and sales are now slowing, accordingly, in part due to ownership rates hitting near-term saturation levels. “Replacement cycles have stagnated as consumers have held onto tablets longer,” the report said. As a result, the life cycle for CE.ORG/I3 the product category has expanded. Slowing tablet sales in 2014, however, provided an opportunity for notebook computer sales to accelerate, a trend CEA expects to continue into 2015. Headphones, coming off a year of strongerthan-expected sales, are also expected to be a major contributor to total accessory sales growth in 2015. But beyond those product categories, the CE accessory market is expected to face challenges including declining interest in digital imaging and MP3 player accessories – much of it the result of smartphones and tablets, which come equipped with digital cameras and play music – and the lack of many new kinds of accessories to offset those declines. ‘Nascent’ Unmanned System Market While there is growing interest in consumer unmanned systems, including drones, unmanned vehicles and home robots, those products aren’t expected to have a major impact on total accessory sales this year. Revenue generated by unmanned systems is still expected to trail far behind mobile and computer accessories, as well as headphones and videogame accessories. The of following an Executive “In terms interest,isthey’re definitely Summary of the 2015 becoming more relevant, butedition I thinkof Digital America. Digital America also they’re still very nascent,” Sean Murphy, includes a comprehensive CE history. CEA senior manager of industry analysis, Free for CEA members, non-members said ofcan unmanned systems. purchase the report in the CEA store at store.CE.org. 13 AUDIO Trends • Total factory level home audio sales, including multi-room AV systems, will rise 4.5 percent in 2015 to $3.61 billion, CEA forecasts. • Home audio sales are driven by slim one-piece amplified soundbars, wireless multi-room audio systems and other networked-audio products. • High-resolution home and portable audio products reproduce downloaded lossless music files with better-than-CD sound quality. • New wireless multi-room audio systems use smartphones and tablets as controllers to send music via Wi-Fi from PCs, smartphones and tablets to tabletop speakers throughout the house. • Sleek-looking, simple to install soundbars improve the sound of thin flat-panel TVs, often simulate surround sound, and play back music in the home. • Consumers are trading in the earbuds that come with their MP3 players and music-playing smartphones, boosting headphone sales by 50.5 percent in 2014 and a forecast 23.1 percent in 2015. • Sales of portable Bluetooth speakers are surging because they play back music wirelessly from any Bluetooth-equipped smartphone, tablet or laptop. • Portable audio maintained flat factory level sales of $5 billion in 2014 despite rapidly falling sales of MP3 players. • Factory level sales of portable Bluetooth speakers surged an estimated 111 percent in 2014 and will jump 21.8 percent more in 2015 to $989 million, CEA statistics show. • Factory level sales of home audio components such as AV receivers, speakers and soundbars will grow for the sixth consecutive year in 2015 to a factory level $2.41 billion, up 6.7 percent, CEA forecasts. Home, Portable Audio Cool Again The shift from playing physical CDs to playing digital music files is wellentrenched in the home and portable audio industries. Home, portable and even car audio products have embraced the playback of downloaded music and the streaming of cloud-based music services. Other new digital music sources include satellite radio and HD Radio. These new music sources have one thing in common. They use “lossy” compressed digital audio formats such as MP3, Windows Media Audio (WMA), and Advanced Audio Coding (AAC) as their music formats of choice. Increasingly, however, music downloads in “lossless” high-resolution formats, such as 192kHz/24-bit FLAC (Free Lossless Audio Codec) and PCM (pulse-code modulation) are available to play back music with the clarity and resolution of mixing-studio masters, enabling consumers to hear all of the nuances that artists recorded and want us to hear. Compressed music got its start on the PC, making it possible to store thousands of songs and select them by title, artist or CE.ORG/I3 genre. In 1998, consumers began enjoying those songs on the go when the first widely available MP3 player went on sale in the U.S. The big switch: Easy access to huge personal libraries of songs at home and on the go turned the audio industry upside down, driving the rise of portable MP3 players. And now, in another major shift, music-storing and music streaming smartphones have replaced dedicated MP3 players, whose sales continue to drop like a rock. The rise of downloads and streamed music also forced home audio suppliers to remake their products to tap into new digital music sources. Suppliers added home network technology to component AV receivers, tabletop radios, compact tabletop stereo systems, home-theaterin-a-box (HTiB) systems, and active soundbars. Via Wi-Fi, these products stream music from networked PCs or network attached storage (NAS) devices, from smartphones and tablets, and through a networked broadband modem, from Internet radio stations and such music services as Pandora and Slacker. Wireless rising: In another market change, smartphone-, tablet- and PCstored music has driven up sales of wireless speakers equipped with either following is an Executive Wi-Fi, The Bluetooth or both. Bluetooth Summary of speakers, which of bythe and2015 largeedition are portable Digital America . Digital America also battery-powered speakers, receive music includes a comprehensive CE history. wirelessly via Bluetooth from any brand of Free for CEA members, non-members Bluetooth-equipped cell phone or tablet. can purchase the report in the CEA Transmitted music can be stored on the store at store.CE.org. cell phone itself or streamed by the cell 19 AUTOMOTIVE ELECTRONICS Trends • CEA consumer research shows that, in Q4 2014, roughly 30 percent of U.S. households owned a vehicle with a communications, safety or entertainment system (such as OnStar or Ford SYNC). • CEA forecasts sales of factory installed vehicle technologies will increase by three percent in 2015 to $11.3 billion. • By 2019, ABI Research forecasts 87 million vehicles worldwide will be equipped with Wi-Fi hotspots, up from about 2.2 million vehicles in 2014. • By 2020, Gartner Inc. forecasts that one in five vehicles on the road worldwide – more than 250 million – will be wirelessly connected to the “Internet of Things” (IoT), leading to new in-vehicle telematics and infotainment services and new automated driving capabilities. Meanwhile, the IoT universe is expected to grow to 25 billion “connected things” by 2020, from 4.9 billion in 2015 (up 30 percent from 2014), Gartner predicts. • Also by 2020, ABI Research forecasts that connected telematics systems will be built into 52 percent of new vehicles worldwide, up from 13.4 percent in 2014. But automakers will still have difficulty selling connected car services to consumers in this timeframe, ABI says, because many consumers don’t yet perceive the value of paying for them. • In the U.S., most drivers who have and use in-vehicle connectivity are pleased. According to a Nielsen study conducted by Harris Poll, roughly 90 percent of connected car owners are at least somewhat satisfied with their vehicles’ connected features. Yet these features remain scarce, Nielsen notes. Only 30 percent of the study’s respondents drove a car with at least one connected feature, and the least common features (tied at seven percent penetration) were vehicle mobile applications and vehicle Internet connectivity. Connectivity Drives Innovation While connectivity in autos has become almost commonplace – it’s now found in vehicles ranging from the MercedesBenz S-Class to the Ford Fiesta – how automakers are integrating and tapping that connectivity is quickly evolving, experts say. “There was a lot of activity in 2014 that set the foundation for getting mobile applications inside the automobile,” says Thilo Koslowski, vice president and analyst at Gartner Inc. in Santa Clara, CA. “That’s on a trajectory to be completed over the next couple of years.” The introductions of Apple CarPlay and Android Auto as a means to integrate apps in autos were key developments in this space last year, and their momentum has continued. At the 2015 CES, both automakers and aftermarket autosound vendors including Pioneer, Sony, JVC and Kenwood featured an array of products integrating these platforms, notes Dominique Bonte, vice president and practice director for telematics, navigation and machine-to-machine (M2M) at ABI Research in London. And more such product launches will be coming this year CE.ORG/I3 and next, Bonte anticipates. At a press event in March, for example, Apple CEO Tim Cook announced that CarPlay will be available in 40 models from every major automaker by the end of 2015. There have been other key announcements in the apps integration arena. Last year, Jaguar Land Rover debuted its InControl infotainment and connectivity platform, and at CES announced four new navigation, entertainment and information apps added to it by developers. Ford also announced SYNC 3, a new connectivity platform coming in 2016 that is based on BlackBerry technology, rather than on the Microsoft technology that was the foundation of prior versions of SYNC. But, says Richard Doherty, research director at The Envisioneering Group in Seaford, New York, “the largest elevators out there are Apple’s and Google’s attempts to automate the cockpit for the iOS ecosystem and separately the Android ecosystem.” Although neither is definitively a new technology – their ability to control a smartphone via a car’s steering wheel or in-dash display was preceded by technology named MirrorLink from the Car Connectivity Consortium – both The following is an are at once disruptive andExecutive inspiring for Summary the 2015 editiondirector of automakers, saysofDavid Holecek, Digital America . Digital America of connected products and services atalso includes a comprehensive history. Volvo Car Group in Gothenburg,CESweden. Free for CEA members, non-members Even two years ago, automakers were can purchase the report in the CEA focusedstore on developing their own app at store.CE.org. ecosystems for vehicles, in-house or with 41 DIGITAL IMAGING Trends • Staying connected. • Sharp declines in digital imaging market. • Digital imaging market being cannibalized. • Shifts in buying patterns. • Study shows less new product introductions. • Americans are taking more photos but failing to share memories. • Going mobile. • Smartphone users hit two billion mark. • Smartphone and tablet growth helps fuel the CE accessory category. • Plenty of action on the camcorder front. • Best Buy dives back into photo specialty. • It’s all about the cloud. Staying Connected If you had to briefly sum up the major trends in CE products for 2015, the two words that come to mind are “connected” and “mobility”. “Connected devices will continue to dominate the market in 2015,” forecasts Steve Koenig, CEA’s director of industry analysis. He says that it should come as no surprise that the key stat from 2014 was the domination of mobile connected devices. “CE product categories such as smartphones, tablets and LCD TVs accounted for more than 50 percent of total industry revenue in 2014. While we expect near term market saturation for tablets, both laptops and LCD TVs remain remarkably resilient,” he adds. Koenig reports that tablets and smartphones are the top two devices of choice as more consumers embrace the U.S. CONSUMER ELECTRONICS HOUSEHOLD PENETRATION FORECAST 2014 2015p 2016p 2017p Camcorders 31% 36% 39% 42% Digital Cameras 66 70 72 73 Smartphones 64 67 70 71 Tablets 45 53 57 60 Source: CEA Market Research reality of anytime, anywhere connectivity. “Yet, as always, the industry is constantly moving forward and, as ever, is about tomorrow as much as today. A host of new and emerging categories contributed more than $5 billion to total CE revenues, boasting an astonishing 187 percent yearover-year increase.” He says that innovation gives but it also inevitably, takes away. “We continue to see certain product sectors, previously game changers in their own right, now in steady year-over-year decline as a result of market saturation. Mobile connected devices have flourished beyond belief, but at the direct expense of digital cameras and camcorders. It’s worth noting the ways these now mature categories were once featured players in the CE landscape. This is the part of the cycle of technology,” says Koenig. CEA research reports that tablets continue to lead the way among connected devices with household ownership expected to increase eight percentage points to 53 percent (more than half of U.S. households) in 2015. Smartphones are also expected to increase three percentage points to 67 percent in 2015 (two-thirds of U.S. households). CE.ORG/I3 Devices such as gaming consoles, digital televisions, desktop computers and portable gaming devices appear to be reaching saturation points with just one or two point increases year-over-year from 2015 through 2017. Portable connected devices are also continuing to impact devices like camcorders, digital cameras, GPS devices and portable MP3 players which will likely slow their growth over the next few years. Koenig adds that the Internet of Things (IoT) is possibly one of the hottest topics in technology right now. “Few people will deny, however, that the phenomenon of convergent devices shows signs of dwindling. Indeed, with more household products able to connect with portable devices, the Internet of Things is making it possible to connect anything and everything to the Internet,” he explains. Sharp Declines in Digital Imaging Market The following is an Executive DigitalSummary imaging unit dollar sales-toof theand 2015 edition of dealersDigital have remained in a sharp decline America. Digital America also since 2010 and aCEA projects many of those includes comprehensive CE history. declinesFree willforcontinue throughout 2015. CEA members, non-members Digitalcan cameras andthe camcorders continue purchase report in the CEA to face store market saturation and increasing at store.CE.org. competition from smartphones, tablets, 47 GAMING Trends • • • • • • Hardware: up and running. Software getting up to speed. Mobile gaming opportunities. Accessories’ slow climb. Virtual reality race heats up. Videogame streaming: finally a reality? The videogame industry, now reaping the benefits of being fully within the eighth generation of videogame consoles, is seeing continued growth thanks to increasing dollar sales of both electronic gaming hardware and software. After hitting a low point in 2013 – the twilight years of the seventh generation’s PlayStation 3 and Xbox 360 gaming consoles – the industry rebounded in 2014, growing 14 percent to an estimated total of $19.28 billion, according to CEA’s U.S. Consumer Electronics Sales and Forecasts. This total – which includes gaming hardware and software as well as e-toys – is forecast to once again increase in 2015, to $20.57 billion. The late 2013 launches of Microsoft’s Xbox One and Sony’s PlayStation 4 gaming consoles continue to play a major role in the growth of this sector, as gamers nationwide move to replace their aging seventh generation consoles and videogame libraries with new hardware and software. Hardware Battles it Out The eighth generation of videogame consoles kicked off with the release of the Nintendo Wii U – the 1080p-capable successor to the wildly popular Nintendo Wii – in late 2012, followed by the release of the PlayStation 4 and Xbox One a year later. Sales of electronic gaming hardware ELECTRONIC GAMING U.S. Dollar Sales to Dealers (billions) 2011 2012 2013 2014 2015p Hardware $4.68 $2.75 $3.09 $4.16 $4.25 Software 17.43 15.07 12.51 1.47 1.32 23.58 19.14 e-toys* Total 13.70 14.82 1.30 1.43 1.50 16.90 19.28 20.57 *Includes: any electronic educational devices, handheld electronic games, radio controlled vehicles, other battery operated vehicles, robots and electronically controlled action figures, musical instruments and karaoke machines and any toys with Wi-Fi and/or USB connectivity. Does not include home robots. Source: CEA Market Research have been increasing since the release of the Nintendo Wii U. After hitting a low point in 2012, U.S. dollar sales to dealers have steadily increased each year, with electronic gaming hardware forecast by CEA to reach $4.25 billion in 2015. Worldwide Console Sales-Seventh Generation* 105 (millions of units) 101 100 95 Hardware sales have been boosted mostly by the late entrance of Microsoft and Sony’s home videogame console offerings, as the Nintendo Wii U has struggled to match the momentum of its predecessor. While the seventh generation of gaming consoles was dominated by the original Wii with 101 million units sold worldwide, according to videogame sales tracking website VGChartz – followed by 85.5 million PlayStation 3 consoles and 84.7 million Xbox 360 consoles, the Wii U has struggled early this generation. VGChartz estimates that just 9.5 million Nintendo Wii U consoles have been sold worldwide since the consoles introduction in 2012. This figure trails far behind sales of the PlayStation 4 and Xbox One videogame consoles despite their later introduction, with 21.4 million and 12.1 million sold worldwide, respectively. CE.ORG/I3 90 85.5 85 84.7 80 75 Nintendo Wii Source: VGChartz Sony PlayStation 3 Microsoft Xbox 360 *As of March 2015 After a number of missteps early after the release of the Xbox One, Microsoft saw improved sales of its console after offering a version that did not include or require the Kinect for Xbox isOne The following an motion Executivetracking Summary theaccompanied 2015 edition by of price peripheral. Thisofwas Digital America . Digital America cuts on the console during the holidayalso includes a comprehensive CE history. shopping season that brought the console’s Free for CEA members, non-members price tag in line thatin of Sony canmore purchase thewith report thethe CEA PlayStation the improved sales store 4. at While store.CE.org. helped to slightly close the 55 HEALTH AND FITNESS Trends • Three-fifths (60 percent) of U.S. online consumers own or use some type of fitness or health tech product, according to CEA. • Pedometers (21 percent) and portable blood pressure monitors (21 percent) are the two most popular health and fitness tech products owned or used by Americans, followed by fitness videogames (16 percent), fitness-related mobile apps (14 percent), digital weight scales (13 percent) and calorie tracking devices (13 percent), says CEA. • Health and fitness devices will generate dealer sales of more than 23.2 million units annually by 2018, up from slightly under 17 million units last year, according to CEA. • Due to this growth, health and fitness devices will produce more than $2.1 billion in annual shipping revenues by 2018, up from about $1.5 billion last year, says CEA. • Fitness activity bands will account for the lion’s share of that total, contributing more than 17.4 million units and nearly $1.4 billion in shipment revenues by 2018, CEA forecasts. • Annual worldwide revenue for sports, fitness and activity monitors will rise by nearly $1 billion to $2.8 billion in 2019, according to IHS. • Fitness devices will dominate the wearables market until 2018, with more than 70 million devices in use by then, more than three times the number last year, according to Juniper Research. CE WEARABLES Dollar Sales to Dealers (millions) 2012 2013 2014 2015p Smart Watches $0.8 $95 $542 $3,110 Smart Eyewear 0 60 151 181 Health and Fitness 648 921 1,508 1,827 Total $649 $1,075 $2,201 $5,118 Source: CEA Market Research • Even though the intent to purchase fitness trackers is low among the general population (12 percent), tracker sales will keep climbing because tracker owners are likely to buy them again in the future, says CEA. Health and Fitness Tech Shows Healthy Gains In fact, as more Americans snap up the growing array of calorie counters, fitness videogames, pedometers, heart-rate monitors, fitness trackers, digital weight scales, lap counters, smart watches, motion sensors in sports gear, sleep trackers, blood pressure monitors, accelerometers, smartphone apps and the like for assistance with their daily health, fitness and sports routines, these digital tech products have clearly gone mainstream. According to research from Parks Associates, 60 million households will own at least one fitness tracker by 2019, when global revenue from connected fitness trackers will surpass $5 billion. Ownership of wearable fitness trackers increased by 10 million units from 2014, to reach a total of 17 million units in 2015, according to CEA’s 17th Annual CE Ownership and Market Potential study. As expected by many industry experts, 2014 turned out to be a breakout year for health and fitness technology devices, software apps and other digital wellness products. Sales and shipments of such products climbed again by healthy doubledigit percentages as a bevy of new gadgets and gizmos hit the retail market and older products steadily widened their customer base. As in previous years, such relatively lowtech devices as pedometers still account for a sizable share of the market because Thebeen following is an they have around theExecutive longest. But Summary of the 2015 edition more advanced tech products like fioftness Digital America . Digital America videogames, portable blood pressure also includes a comprehensive CE history. monitors, digital weight scales and fitnessFree for CEA members, non-members related software apps on portable devices can purchase the report in the CEA are making strong inroads as well. In turn, store at store.CE.org. this has fueled the emergence of • At the same time, smart watches, which will increasingly take over the functions of fitness trackers, will jump in sales in both the U.S. and worldwide this year and will soon eclipse fitness bands in sales, according to CEA. • The wearable sensor market will expand sevenfold over the next five years to 486 million units, driven largely by the demand for fitness and health monitoring devices, according to IHS. CE.ORG/I3 61 HOME THEATER Trends • A home theater requires an HDTV with a minimum 37-inch screen size, a video source encoded with multichannel surround sound, and audio equipment that reproduces surround sound. • The latest high-performance video display option for a home theater is a 4K Ultra HD (UHD) television, which delivers four times the resolution of Full HD 1080p TVs for a total of 3840x2160 pixels. • Dolby Atmos and DTS:X are among the new surround sound formats available on Blu-ray Discs, planned UHD Blu-ray Discs, and video streaming services, promising to propel surround sound realism to new heights. • New sources of multichannel surround sound include home video-on-demand (VOD) services available through streaming media adapters, smart TVs, and cable and telco companies’ set-top boxes (STBs). • Home audio components such as AV receivers and separately sold speakers deliver multichannel surround sound at the highest performance levels. • Soundbars represented the fastest growing major segment in the home audio industry in 2014, rising 23.3 percent at the factory level to an estimated $641 million and forecast to rise another 20.6 percent in 2015, CEA statistics show. • Home theater simplified: Many soundbars use psychoacoustic techniques to trick the brain into perceiving surround effects despite the lack of dedicated surround speakers to the left and right of the main listening position. Home Theater: Getting Better With Age Like fine wine, home theater technologies get better with time. The latest technologies deliver greater audio and video realism than ever before to the delight of people who want to fly off to a tropical rainforest, dive the deepest ocean depths, and rocket off to other worlds without leaving the living room. New organic light-emitting diode (OLED) TVs deliver better contrast, brightness and refresh rates in thinner packages compared to LCD and plasma TVs. New 4K UHD LCD and OLED displays provide a resolution of at least eight million active pixels, or four times the resolution of a Full HD 1080p HDTVs. New quantum dot technology appearing in a wide range of high-end LED LCD TVs in 2015 widens the range of colors that LCD TVs produce. And super-sized curved-screen TVs surround you with video just as surround sound systems envelope you with audio. Today, consumers can enjoy a growing selection of 4K UHD video streaming services and soon the first 4K Blu-ray players and 4K Blu-ray movie discs. The new video sources and displays deliver images that are more true-to-life than ever, and surround sound has also evolved. Through various post-processing technologies, multi-speaker home theater CE.ORG/I3 systems enhance realism by deriving 9.1- and 11.1-channel surround sound from 5.1- and 7.1-channel soundtracks. The technologies elevate ambient sounds and widen the front sound stage. But the evolution of surround sound has not stopped there. In 2014, “object-based” surround sound turned up for the first time in consumer audio gear and on a handful of Blu-ray Discs. The technology places individual sounds inside a room in more places than can be achieved with traditional “channel-based” surround sound formats. The new technologies use “object-based” sound mixing to treat individual sounds as objects. Instead of assigning a particular sound, like a helicopter’s sound, to a channel or channels, studio mixers assign specific X (left to right), Y (front to back), and Z (up and down) coordinates to every millisecond of a specific sound to describe that sound’s location in a 360-degree space around the listener at any given time. Because studio mixers precisely place and move multiple individual sounds, each sound is reproduced clearly and distinctly to deliver a more life-like experience. Studios place sounds where they would occur naturally in a scene, moving in three dimensions in sync with the on-screen action.The Sounds zip around and above following is an Executive Summary of the 2015 edition of listeners with startling realism; sounds Digital America . Digitalthe America pan more precisely around room.also A includes a comprehensive CE history. bee buzzes around you, alternately getting Free for CEA members, non-members closer and farther away before it flies off can purchase the report in the CEA into thestore distance. You can hear torrential at store.CE.org. rain falling on your head and the surround 67 TECHHOME U.S. Unit Sales of Smart Home Controllers and Selected Smart Home Devices Trends • By 2017, unit sales of smart home devices are expected to exceed 35 million units. Total Smart Home Devices • About 80 percent of all households with broadband access have an operating home network. • More than 60 percent of current smart device or system owners spent more than a day shopping for their purchased smart home systems or devices. (with & without security systems) 35.9 35 MILLIONS OF UNITS • Consumers are more likely to purchase programmable thermostats and lights than any other smart home device. Total Smart Home Controllers 40 • About 10 percent of all U.S. households have at least one smart device. 29.9 30 24.9 25 20 20.7 15 10 5 0 1.9 1.4 2014 2015p 3.1 2.5 2016p 2017p Source: CEA and Parks Associates • Twenty-five percent of U.S. broadband households purchased their smart device from a national or local retailer, compared to around 13 percent who purchased a device through an online retailer. Alongside the universality of mobile devices and tablets, the expanding selection of connected consumer electronics devices and ease of home installation, home networks are more common than ever before. On the rise and now part of many consumers’ everyday lives, smart devices have taken the consumer electronics landscape by storm. The idea of an entire home being connected by devices was only a futuristic thought, until recently, where it is now an attainable reality. With an affordable price range and a plethora of companies that produce smart home devices and networks, consumers are taking full advantage of turning their normal home into a smart one. The Internet is now considered almost as essential in many homes as electricity and is seamlessly being used to connect a network of devices in a home into what is called the Internet of Things (IoT). Smart Home According to CEA and Parks Associates’ whitepaper Smart Home Ecosystem: IoT and Consumers, over the next two to four years, most of the home management products offering benefits to consumers, distribution, service providers or manufacturers will be smart home devices. The whitepaper goes on to say that, “Most of today’s smart home products are at the lower edge of envisioned capabilities, capable of storing data, responding to user commands from smartphones, tablets and computers, and sending alerts. More intelligence, more modeling and more weaving of information that can help a product execute better decisions on a CE.ORG/I3 consumer’s behalf are coming.” It is true that disruption does not happen all at once. It takes a couple tries and business models to finally find a method that causes disruption. According to the whitepaper, “Disruption requires innovative products blended with innovations in business models. The industry is watching the edge of the movement forward. The companies that mesh product advancement with valuable business models will have strong positions for a long time.” Unit sales of smart home devices are projected to grow exponentially over the next three years. CEA and Parks Associates predictThe about 25 million sales of following is an unit Executive smart devices to be sold this year, Summary of the 2015 editionnear of 30 millionDigital in 2016 and around millionalso in America . Digital36 America 2017. The growth of smart home device includes a comprehensive CE history. sales can befor attributed to the non-members adaptation of Free CEA members, the Internet as an “everyday” resource. can purchase the report in the CEA store at store.CE.org. 85 VIDEO Trends • TV shipments to dip from 36.2 million to 34.7 million units in 2015, according to CEA forecasts. • U.S. Ultra HD TV shipments to top four million units in 2015. • 4K Ultra HD OLED, and quantum dotenabled UHD LED LCD TVs arrive. • Broadband delivery brings UHD content to TVs. Digital television saturation, the impact of smartphones and streaming video on peripheral devices and a sustained economic malaise made for more challenging times for consumer video product technologies in 2014. Combined factory sales of TVs and peripheral devices declined 11.6 percent to an estimated $26.8 billion in 2014, according to CEA market research. CEA predicts overall video technology wholesale revenue to decline to $25.6 billion in 2015. Though there were many positive factors for the LCD TV market, America’s fascination with portable video display devices like tablets and smartphones took its toll on traditional home television and video categories in 2014. Once a major sales driver, factory TV unit sales declined an estimated seven percent in 2014 to 36.3 million units due substantially to a declining demand for small and midsized LCD TVs as consumers continued to shift viewing patterns to tablets for their small-screen watching. On the bright side, consumers continued to vote with their dollars for new 4K Ultra High-Definition (UHD) TVs, offering four times the resolution of Full HD models, and generally larger average screen sizes. Aggressive price promotions around the holidays and a discernible improvement in picture quality helped drive the new activity. The growth trend was so significant, in fact, that CEA adjusted its summer 4K UHD sales forecasts for 2014 from 800,000 to 1.3 million units. After more than a decade of mostly steady growth, CEA’s overall TV unit shipment forecast represents a decline for the third consecutive year. U.S. household penetration of digital TVs is now at nearly 90 percent, according to CEA estimates. The flat-panel TV category, now mainly LCD TVs and a small mix of Organic Light Emitting Diode (OLED) TV sets, are industry staples. Long-time favorite technologies including cathode ray tubes, rear-projection TVs and plasma displays are virtually extinct. The new OLED technology continue to grow and evolved at modest levels for the second year in 2014, bringing better contrast and brightness levels, lower power consumption, thinner form factors, curved-screen form factors and for the first time, 4K UHD resolution. In the LCD category, UHD TVs with four times the resolution of existing Full HD 1080p models continued to advance at a brisk pace, delivering at least eight million active pixels. This provided Hollywood movie studios with further incentive to begin churning out native content with the resolution to match these new screens, and avoid the hiccups that arose after the launch of the first 3DTVs several years earlier. That technology continues in the CE.ORG/I3 market, but is being sold now as a feature rather than a format. (See the home theater section). Meanwhile, video watching via portable tablets became more commonplace, as video service providers and over-the-top (OTT) Internet streaming services made the process easier than ever before. In addition, consumers continued to enjoy using their smartphones and tablets as second screens to home TVs in order to multitask or engage in online conversions around a particular program being viewed by friends scattered miles apart. But the increased viewing of video content over the Internet via mobile devices, smart TVs and digital media adapters caused the Blu-ray Disc player category to see its first factory unit shipment declines in 2014, with factory unit shipments plummeting 45 percent to six million units. At the same time, the digital media adapter category, that provided an inexpensive way of adding streaming services to TVs, jumped 16.2 percent in 2014 to 10.2 million units as companies like Amazon, Roku and Google rolled out popular new devices. Hope remains that new specifications for 4K Ultra HD support on Blu-ray Disc players will renew interest in the optical disc format, but as this was written final Theoffollowing is anwere Executive versions those specs planned Summary of the 2015 edition of to be issued mid-year. All the while, Digital America. Digital America also new services 4K UHD downloading includesfora comprehensive CE history. and streaming continued to cue up for Free for CEA members, non-members playback candominance. purchase the report in the CEA store at store.CE.org. 91 WIRELESS Trends • Smartphones will account for 90 percent of all handsets sold in the U.S. in 2015, but sales growth has hit a limit. Smartphone unit sales will reach 150 million units in 2015, but are projected to grow at a slow two percent five year CAGR through 2020, to 165 million units. • Driven by the availability of affordable, shared data plans, cellular-enabled tablet sales are growing rapidly, showing more than 50 percent growth in 2014 and projected at more than 50 percent growth in 2015. • Wearable device sales will increase from less than one million units in 2013, to more than 24 million units in 2020. Product categories projected to lead this growth are fitness bands, smart watches and smart glasses. • Double-digit growth in application downloads will continue. Revenues from app downloads, in-app purchases and in-app advertising grew more than 50 percent in 2014 and is projected to grow 20 percent in 2015. • Viewing of online video on mobile devices is expected to make up more than half of all online video views by the beginning of 2016. • Most U.S. carmakers are expected to adopt both Apple’s CarPlay and Google’s Android Auto, with installations of the latter projected to outpace those of CarPlay by 2019. • Smartphone owners are using social networking on those devices in droves, and usage continues to grow. More than 80 percent of U.S. consumers had Facebook on their smartphone by the end of 2014. On-the-go connectivity is the new normal. Whether you’re riding the subway, waiting in line at Starbucks or walking to work, chances are you have your mobile device close at hand – or in hand – and according to CEA market research, your must-have mobile device is most likely your smartphone. Nearly two-thirds (64 percent) of U.S. households own smartphones, surpassing ownership rates for basic cell phones for the first time, according to CEA’s 16th Annual Household CE Ownership and Market Potential Study. There are nearly twice as many smartphones in U.S. households today as there are basic cell phones. But smartphones aren’t the only devices that keep us connected. Tablets, laptops and mobile hotspots let us access the Internet – for work or pleasure – almost anywhere. Today, more than five dozen U.S. cities, from San Jose, CA to Cambridge, MA, offer free municipal Wi-Fi connectivity, enabling consumers to connect their mobile devices just about anywhere, at any time. And with the evolution of the Internet of Things (IoT) – the phenomenon by which our otherwise “dumb” devices are made smarter through wireless connectivity – we are more connected to each other and to the things around us than ever before. Smart devices run the gamut from baby monitors that can “read” and relay CE.ORG/I3 your child’s cries, to high-tech appliances that remind you to pick up milk or know when to start the spin cycle on your laundry. According to a consumer survey fielded by the shopping site FatWallet, more than one in four (27 percent) consumers plan to purchase a wireless device in this category, such as Bluetooth headphones and speakers, wireless home automation devices or wearables. Consumers are eager to cut the cord, but they also want to stay connected. And the vast array of devices that connect us to one another and to the world require spectrum. There are two categories of spectrum on which wireless devices operate – licensed spectrum, which includes broadcast and cellular signals, and unlicensed spectrum, which hosts technologies like Wi-Fi. Cisco reports that more than 50 percent of mobile users connect to the Internet over Wi-Fi. As demand for both licensed and unlicensed spectrum soars, CEA is working closely with the Federal Communications Commission (FCC) and other government agencies to craft common-sense, forward-looking policies that enable our devices and encourage future growth and innovation. Walk a populated street and focus your gaze in virtually any direction. You’re bound to see people on their mobile following an hasty Executive devices.The Still, it wouldis be to assign Summary of the 2015 edition of relic status to landline phones just yet. Digital America . Digital America According to the National Center for also comprehensive CE year, history. Health includes Statisticsa data released last Free for CEA members, non-members the latest available on the subject, just 41 can purchase the report in the CEA percent of U.S. households by the end of store at store.CE.org. 2013 had given up their landline phones 121 RELATED INDUSTRY RESOURCES Advanced Television Systems Committee (ATSC) atsc.org CTIA - The Wireless Association ctia.org ALMA - The International Loudspeaker Association almainternational.org Consumer Electronics Association (CEA) CE.org American National Standards Institute (ANSI) ansi.org Continental Automated Buildings Association (CABA) caba.org Association for Unmanned Vehicle Systems International auvsi.org Custom Electronic Design & Installation Association (CEDIA) cedia.net Association of American Publishers publishers.org The DEG: Digital Entertainment Group degonline.org Association of Home Appliance Manufacturers (AHAM) aham.org Digital Living Network Alliance (DLNA) dlna.org Association of Progressive Rental Organizations (APRO) rtohq.org Digital Media (DiMA) digmedia.org Audio Publishers Association audiopub.org Electro-Federation Canada (EFC) electrofed.com Auto Care Association autocare.org Electronic Components Industry Association (ECIA) ecianow.org Blu-ray Disc Association (BDA) blu-raydisc.com Electronic Frontier Foundation (EFF) eff.org Broadband Forum broadband-forum.org Electronics Representatives Association International era.org Business Software Alliance (BSA) bsa.org Entertainment Merchants Association (EMA) entmerch.org Business Technology Association bta.org Entertainment Software Association (ESA) theesa.com Cable & Telecommunications Association for Marketing (CTAM) ctam.com Independent Office Products and Furniture Dealers Association (IOPFDA) iopfda.org Cabletelevision Advertising Bureau (CAB) thecab.tv Industrial Designers Society of America (IDSA) idsa.org CompTIA Comptia.org CE.ORG/I3 193 Digital America 2014 | TABLE OF CONTENTS Institute of Electrical & Electronics Engineers, Inc. (IEEE) ieee.org National Venture Capital Association nvca.org Internet Alliance internetalliance.my North American Retail Dealers Association (NARDA) narda.com The Internet Association (The IA) internetassociation.org PCIA - The Wireless Infrastructure Association pcia.com International Auto Sound Challenge Association Inc. (IASCA) iasca.com Photo Marketing Association International (PMA) pmai.org International Society of Certified Electronics Technicians (ISCET) iscet.org Radio Advertising Bureau (RAB) rab.com International Telecommunication Union (ITU) itu.int Recording Industry Association of America (RIAA) riaa.com IPC - Association Connecting Electronics Industries ipc.org Satellite Broadcasting and Communications Association (SBCA) sbca.com JEDEC jedec.org Satellite Industry Association sia.org Mobile Enhancement Retailers Association (MERA) merausa.org SEMI semi.org Motion Picture Association of America (MPAA) mpaa.org Semiconductor Industry Association (SIA) semiconductors.org Music Business Association musicbiz.org Small UAV Coalition smalluavcoalition.org Music Innovation Consumers (MIC) Mic-coalition.org Software & Information Industry Association (SIIA) siia.net International Music Products Association (NAMM) namm.com Specialty Equipment Market Association (SEMA) sema.org National Association of Broadcasters (NAB) nab.org Telecommunications Industry Association (TIA) tiaonline.org National Association of Manufacturers (NAM) nam.org Television Bureau of Advertising tvb.org National Cable & Telecommunications Association (NCTA) ncta.com Toy Industry Association Inc. toyassociation.org National Electrical Manufacturers Association nema.org Underwriters Laboratories Inc. (UL) ul.com National Electronics Service Dealers Association (NESDA) nesda.com WiFiForward Coalition wififorward.org National Retail Federation nrf.com CE.org/i3 194