Active learning in multimedia Empowering students with soft skills and peer assessment Carlos Cardoso Oliveira Faculdade de Engenharia da Universidade do Porto, Portugal colive@fe.up.pt Abstract In our course in multimedia systems, students come from a technical, artistic or educational background. Given the nature of multimedia and the diversity of the profiles of the students we decided to use a project-based and active learning approach. An e-Learning system provides community support to the course, the learning of soft skills is promoted and peer assessment tools are used to help evaluate students’ performance. The results of the use of these methodologies are a strong motivation of students to cooperate with team-mates and to acquire and apply new knowledge during their course and in their professional lives. Keywords: active learning, soft skills, peer assessment. 1 Active learning Nowadays, lifelong learning is a need in most areas, in order to update and refresh knowledge and skills and keep competitiveness. Students are also becoming more demanding on the quality of the teaching and on the participation in the learning process. Since 1996 that our University runs Master Courses (MSc.) in Multimedia, joining teaching staff with knowledge in engineering, communication design and science education. The offered courses follow a common path in the first semester, with further specialization in Technology, Education or Arts on the second semester and in the thesis work. and that was the main reason to use an hybrid learning format. 1.1 e-Learning System Projects start with presential sessions covering the presentation of relevant technologies and applications and then the media laboratory is intensively used for skills development, while all the team activities, support and discussion is supported online using a Learning Management System – Luvit LMS [6]. The web based learning system give teachers the opportunity to become facilitators in the learning process and is also the best way to develop construtivist activities exploring the web resources [10], as recognized in the following student statement: “I think that this pedagogic model demands more from the teacher, although it is more rewarding as he can focus on his role of facilitator in the knowledge construction, act as a peer in the learning process and, in a certain way, also as a learning therapyst.” MV In the e-Learning system, each project is provided with a mission statement, detailing the objectives, a discussion forum and relevant learning resources. Students are distributed in groups, which have to publish online the project results. Figure 1 presents the online environment with the contents of one of the proposed projects. In the first semester, an introductory course in Multimedia Systems has the goal of achieving homogeneous knowledge and skills among the students. Given the inter-disciplinar nature of multimedia and the diversity of profiles of the students we decided to use a project-based and active learning approach for this course and to promote the building of a true learning community. Students in this master course are mainly stressed workers and some come each week from far away. Being a projectbased learning course, there is a strong need for teamworking SEFI 2003 Conference - Global Engineer: Education and Training for Mobility Figure 1: Online Project Support. 302 1.2 Project-based Learning Proposed project-based learning activities deal with specific application domain problems where the integration of different knowledge areas are the key for success [5]. In this semester course, students have to participate in three different team activities, where technological issues are only a part of the problem. The proposed projects are similar for all the groups and ask for multimedia technical skills, creativity and usability issues. The resulting effort is large but rewarding, as stated in the following paragraph by one of the students: “The way that proposed projects were presented contributed to a much more significant learning effort, but also to a more complete and less volatile learning than usually happens.” AQ In the 2003 course the proposed projects were the following, each lasting for three weeks. - Develop interactive panoramic images using Apple QTVR, - Create public spots using Flash animation, - Explore Digital TV webcasting. 1.3 Teamwork Teamwork performance has a strong relation with the preferred learning style [1] and so all students were initially invited to fulfill a quiz that gives them some insight on this issues (see Fig. 2), although this information was not directly used to choose group members. Student groups for each project are choosed by the teacher, based in the prior knowledge and profile of each student. Groups have from three to five members and are as much as possible different in each proposed project. This forced rotativity of students among groups doesn’t easily get the initial agreement of the class, but gives recognized results, as detailed in the following student statements: “Thanks to the rotativity of the teams, I had the opportunity to experience different sensibilities and knowledge of my colleagues, allowing us to produce richer works both in technical complexity and in its meaning.” JL “It is relevant to mention that rotativity in the groups allowed me to better know some colleagues and helped to develop adapting capabilities to different working procedures and rythms.” CF A learning community sense has also developed resulting in several inter-group collaborations and peer-to-peer learning procedures, as is illustrated in the following statement: “I believe that groups are forced to work as they are under continuous pressure from their peers, but in some situations an empathy among team-mates has also developed.” LC Figure 2: Learning Style Quiz. 2 Soft skills To give students the needed tools for a successful lifelong learning and teamwork and become the basis for an active learning approach to our educational subject, we promoted the learning of soft skills, like teamwork, communication or critical thinking, and particularly of FITness skills FITness (Fluency with Information Technology) [7] requires that persons understand information technology broadly enough to be able to apply it productively at work and in their everyday lives, to recognize when information technology would assist or impede the achievement of a goal, and to continually adapt to the changes in and advancement of information technology. FITness involves three types of knowledge: intellectual capabilities, fundamental concepts and contemporary skills, all being essential to master the multimedia information and communication technologies. The proposed projects not only require the learning of technical skills in different applications for media editing and authoring, but also imply a deep understanding on the use and implications of technology for the creation of innovative services and applications. 3 Assessment Assessment is problematic, as most of the work evolves inside the team and these are very heterogeneous in nature and prior knowledge in each of the proposed activities. We were also aware that assessment had a potential disturbing effect in students’ performance: “In my view, assessment and its understanding conditioned from the start the performance of each one and consequently the team agreement. With time, students instintively understood how to work in the group and harmonized the ideas and effort of each one.” CB SEFI 2003 Conference - Global Engineer: Education and Training for Mobility 303 Since the 2001 course edition, we decided to use self and peer assessment tools [3] in the project work to overcome the problem of a fair judgement from the outside of the group. Peer assessment results on the three proposed projects are detailed in Figure 3, where is clearly visible a distinctive difference to the average in three of the students. We also believe that students' awareness of the learning process and involvement in the self and peer assessment give them the needed responsibility for effective personal growth, as becomes clear in the following student statement: “When I was told how this course was supposed to develop I was sceptic about the eficiency of the methodology and of the assessment. Soon after the first projects, I realised that the key issue was to improve our willing to team work, to share and find common solutions to the faced problems and to use the potential of each of us. In the end, I felt that I was better prepared to assess my colleagues than the teacher.” FC 3.1 Peer Assessment Assessment of group work is based in the criteria defined by Strom et al. [9], grouped in five clusters of questions: whether a student attends to teamwork; seeks to share information; communicates with team-mates; thinks critically and creatively; and gets along with others. We soon discovered that we where asking too much detail to get reasoned answers, and so we adapted and simplified those criteria to the four questions in Table 1. Figure 3: Peer Assessment results. Self assessment was clearly not a concern of the students, resulting in some large gaps with their peers’ assessment. Figure 4 shows the difference between the resulting sums of self and peer evaluation in the three proposed projects. Student 12 presents the worst results and quitted the course. Students 3 and 5 kept the bad performance during the course and received the lowest final classification. Only a few students were awarded larger classifications by their peers than their own self assessment. For each question, students must classify themselves and their peers in the group as: “good”, “regular” or “bad”, using the smiles “:-)”, “:-|” and “:-(“ . In the online form to be filled, the default value for each question is “regular”, forcing an active change to award a better or worst performance in the project to the peers. Communication Competences Has clear and objective expression, focus discussion in key aspects, shares information with team-mates. Behaviour to the group Doesn't blame or judge the colleagues, ears and considers others’ opinion, admits ignorance or uncertainty. Participation in group work Participates in group meetings and activities, fulfills well all roles in the group, accepts and promotes the negotiation. Personal performance Makes construtive comments, explores polemic visions and suggestions, is perseverant even in difficulties. Table 1: Personal Assessment Criteria. Figure 4: Self (-) versus Peer (+) Assessment results. We intended to offer a clear feedback to the students about their rating relative to the average and improve their perception on their self assessment related with the group rating [8]. Students received for each project a status sheet, comparing their self evaluation with the average of their peers evaluation. Some students were concerned with the results of this assessment methodology, as seen in the following statements: “I think that it is difficult to have a true peer assessment, as people try to protect themselves and their group.” RB “In the peer assessment process, students with a technical background don't feel comfortable with the sudden power of their team-mates, artist students consider it too much complex to be worth and students with a profile in education give it too much importance.” NA SEFI 2003 Conference - Global Engineer: Education and Training for Mobility 304 3.2 Project Assessment Students must also classify each group project results using the three criteria on Table 2. Figure 5 shows the group assessment results for the three proposed projects. There are no distinctive differences to the average, as every group results were unanimously considered good or very good. The final classification for each student in the project is awarded by 40% of peer assessment classification and 60% of project assessment classification. The objectives of the project were fulfilled Mandatory objectives of the proposed project have been accomplished. Optional secondary goals were explored. Project results are friendly and innovative Figure 6: Performing arts event. Individual work and presentation are classified using an online voting system (eVal), as presented in Figure 4. The team explored innovative navigational, narrative or interactive ways of doing the project. The communicational design has quality and is efficient and concerned with usability. Technical and content quality The project is technically advanced, well beyond the minimum set objectives. Contents are of superior quality, both in its selection and in the media processing. Table 2: Project Assessment Criteria. Figure 7: Public Presentation voting results. Each of the three proposed projects accounts for 25% of the final classification, the individual work is awarded 20% and the public presentation only 5%. Final grading is awarded by the teacher based in these assessments filtered by his subjective perception of each students’ performance. Figure 5: Group Assessment results. 3.3 Individual Work We also ask for an individual work to be presented in a public session, enriching all the community through the share of knowledge and experience. The individual work may concern the technology (state of the art portal), the arts (multimedia performing arts event) or the educational field (eLearning content development). 3.4 Personal Learning Review The purpose of the Personal Learning Review [4] is to enable the student to review and summarise his experience as a learner on the course and should include reflections on what the participation in the course has meant to him in terms of developing the understanding of learning and the learning skills and critically assess the nature of his participation. It should present a critical review of the development of learning and groupwork skills, of the contribution to collaborative work and of the learning in terms of engagement with the topics, issues and multimedia SEFI 2003 Conference - Global Engineer: Education and Training for Mobility 305 information and communication technologies and skills covered in the course We asked for this final assessment after gradings were published and tried to focus in the reflection about the learning process issues and not on the resulting quality of the personal learning. [2] Carlos Oliveira, “Project-based learning: online teamwork and peer assessment tools”, EUNIS2003 Conference Proceedings, Amsterdam, (2003). [3] J.Brown-Parker, I.Thomas, P.Wellington, “Peer assessment of student performance: measuring congruency of perceptions in a multidisciplinary team”, Research and Development in Higher Education”, 20. Abstracts of 23rd Annual Conference, Higher Education Research & Development Society of Australasia, Adelaide, (1997). [4] J. M. Baptista Nunes, Maggie McPherson, M. Rico, “Instructional Design of a Networked Learning Skills Module for Web-based Collaborative Distance Learning”, WBLE2000 Conference Proceedings, Porto., (2000). [5] Jörg R.J. Schirra, "Computer game design: How to motivate engineering students to integrate technology with reflection”, UICEE Conference Proceedings, Bangkok, (2001). We therefore expected honest self-assessments, focusing on both positive and negative aspects of the learning experience: “In this Master Programme, this was the most stimulant and also the most stressing course, the one where I made the biggest investment, mainly giving up of sleeping hours. Today, I feel there are no impossible things in this field. I can imagine what I want to do and how to do it, or at least where to find out how to.” EC “The development of interpersonal relations and the possibility to exchange knowledge and opinions with people with different perspectives of the same problem, due to different backgrounds and personal and profissional paths, was for me the added value of this course.” AS ”I feel that I’ve learned a lot and with personal effort, so I really acquired the knowledge and I'm proud and satisfied with what we produced.” JL 4 Discussion and Future Work The results of the use of these methodologies are a strong motivation of the students to cooperate with team-mates and to acquire and apply new knowledge during their course and in their professional lives. We intend to award less weight in the final grading to intragroup peer evaluation, refine project assessment in order to better award resulting products and reward honesty in self evaluation. Individual presentations will become more relevant and will be splitted in separate sessions in each area, with different assessment criteria. [6] LUVIT Learning Management System LMS. Available: http://www.luvit.com [7] National Research Council report – “Being Fluent with Information Technology.” (1999). Available: http://stills.nap.edu/html/beingfluent [8] Paul Wellington, “Developing core skills – Engineering students in multidisciplinary projects”, 4th European Forum for Continuing Engineering Education, Trondheim, (1999). [9] Strom, P. S., Strom, R. D., E. G. Moore. “Peer and Selfevaluation of teamwork skills”, Journal of adolescence [online] 22, pp. 539-553, (1999). [10] Tom March, “Working the Web for Education - Theory and Practice on Integrating the Web for Learning”, (1997). Available: http://www.ozline.com/learning/theory.html Online participation statistics available in the e-Learning System, give an insight of the contribution to the learning community and will also be weighted in the final grading. We expect to complete the integration of the assessment tools with the e-Learning system, allowing the automatic grading calculation and shortening the time for feedback. We also intend to automate the group generation, based on student profile information and in the learning style quiz results. References [1] Carl Eneroth, Cecilia Katzeff, Rasmus Larsson, “Designing for Individual Learning Styles in Net-based Education”, WBLE2001 Conference Proceedings, Lund, (2001). Carlos Cardoso Oliveira Carlos Cardoso Oliveira was born in 1968. He has graduated in Electrotechnical Engineering (1991) and has an MSc. in Telecommunications (1995) from the Faculty of Engineering of the University of Porto (FEUP). He is the Chief Executive Officer of the Information Technology Support Office at FEUP and an invited teacher in multimedia systems since 1996. SEFI 2003 Conference - Global Engineer: Education and Training for Mobility 306