2016 Boy Scout Camp Leader Guide

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Camp Cornhusker 2016 Unit Leader/Parents Guide
Celebrating 60 Years of Top Quality Outdoor Program
Camp Cornhusker offers the PREMIER first year scouting program.
The Trail to First Class
Coming in 2016
ATV program - Underwater Robotics –Hunters Safety
More New Adventure Program for Troops and Older Youth
High Plains Drifter - Mountain Man Program - OA
Boy Scout Resident Camp : Voyager Year 2016 Welcome
Leader Guide Page 1
Greetings,
On behalf of John Irwin, and the entire staff, I want to welcome you to Camp Cornhusker.
2016 will be an amazing year at camp and if you are reading this it means that you are at least
interested in being a part of it. Camp Cornhusker will celebrate 60 years of providing top quality,
unparalleled outdoor program for the members of the Cornhusker Council as well as many
neighboring Councils. I’m excited to offer you, in this Full Leader Guide, all the details on the
Program and Merit Badge Offerings we are lining up for you and your youth in this milestone
anniversary year.
Camp Cornhusker has long been known as a First Year Campers Camp, and that has not
changed. We still offer a First Year Camper program, “The Trail to First Class,” that can not be
beat. We will put our program in this area up against ANY similar program in the country, no one
does it any better than we do. We utilize the method of delivery as it was designed by Baden
Powell. A true patrol method that is filled with hands on experience, where leadership is taught and
then put into practice.
But Camp Cornhusker is so much more than a first year camp. With our Adventure Based
Programs for Older Boys, like COPE, The Mountain Man Pr ogr am, ATV safety, Under water
Robotics, and the merit badge courses in the Life Skills, Adventure Skills, and Scouting University
Program Areas, there is always something to come back for long after you’ve earned your First
Class Rank.
In 2015 we rolled out a new Meal Service Program that was very well received. So well
received in fact, that we are committed to build on our success to insure that meals continue to
enhance the camp experience, by offering better quality, generous portions, and faster friendlier
dinning hall service. All this with the addition of a constant cool breeze from our newly installed
Big Ass Fan Company system that has three of these famous fans delivering the breeze.
In 2016, not only will we celebrate our 60th year but will highlight the VOYAGER level of
ascension in our Mountain Man Program as well as continue to offer the High Plains Drifter
Adventure option for Ventur e Cr ews and ventur ing age youth. Additionally we will
introduce three fantastic new opportunities for returning campers and older youth, ATV rider/safety
training, Underwater Robotics and Hunters Safety Education certification
Finally, we will introduce several new structures on the property as we continue to improve
our facilities to match our phenomenal program. Plan on attending Klondike Derby On January 2224 and be a part of the ribbon cutting of our New Conservation Education and Welcome Center
atop our FEMA approved storm shelter, as well as the New “Staff City “cabins.
William “Woodsmaster” Cover, Program Director
Boy Scout Resident Camp : Voyager Year 2016 Contents
Leader Guide Page 2
Table of Contents:
New and Highlighted Programs……………………………………………………………………………………3-11
New and Highlight Programs and New Merit Badge offerings for 2016
Program Areas
Trail to First Class, Outdoor Skills, Aquatics, Ecology/Conservation, Shooting Sports,
Life Skills, University of Scouting, Adventure Skills, High Plains Drifter C.O.P.E.
Camp Cornhusker Mountain Man Program, Order of the Arrow Golden Sun Lodge 492
Fees and Camp Sign Up…………………………………………………………………………………………...12
Merit Badges and Advancement…………………………………………………………………………………13-23
Recommendations, Brief Explanations, Locations, Prerequisites and Additional fees and equipment
Merit Badge Schedule……………………………………………………………………………………………..24
Daily Schedule ……………………………………………………………………………………………………..25-26
Unit Recognition Programs………………………………………………………………………………………...27
Participation Ribbon, Wagon Master Award, Honor Troop Award.
Adult Leader Opportunities…….…………………………………………………………………………………...28-30
Outdoor Leader Training, Additional Training, Leader’s Lounge, Scouter Olympics, Camp Staff
The Long Tooth Circle
Heath and Safety / Emergency Procedures……………………………………………………………………...31-33
First Aid and Illness, Physical Examinations and Health Forms, Injections, Insurance,
Rules and Policies
Emergency Plan, Vehicle Use, Tour Plans
Check In Procedures………………………………………………………………………………………………..34-35
Personal Equipment Checklist……………………………………………………………………………………..36
Pre-Order tee-shirt for Voyager Year……………………………………………………………………………...37
Camp Map…………………………………………………………………………………………………………….38
Pre Camp Swim Test Form………………………………………………………………………………………...39-41
General information and Contact Resources……………………………………………………………………..42
Map to Camp Cornhusker and History…………………………………………………………………………….43
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide New Program Highlights Page 3
New in 2016
ATV Rider/Safety Training
Camp Cornhusker is excited to offer the BSA’s national ATV Rider/Safety Training Program
Dirt and horsepower — what’s not to love? Scouts and Venturers can learn how to safely drive an allterrain vehicle at Camp Cornhusker’s ATV program course using Polaris ATVs.
Scouts or Venturers must be age 14 or older to drive an ATV, and the program requires youth to wear
long pants, long-sleeve shirts and over-the-ankle boots.
Underwater ROV
Are you ready to take STEM innovation and learning to the next level? This year Camp Cornhusker
launches another exciting specialty program for older youth. The focus of the Underwater ROV program will be to design, build and test drive your own ROV. (14 and up).
Nebraska Hunters Education Certificate
A Nebraska Hunters Safety Course instructor will be on site to oversee the completion of the
Nebraska Hunters Safety Course started by youth prior to camp online.
Opening of the New Conservation Education Center
Our New Conservation Education Center Building will house a New Welcome Center and
Commissioners Office as well as Classroom Space for our University of Scouting Programs,
The New SCOUTMASTER LOUNGE and of course our FEMA approved Storm Shelter
Other New Program Opportunities in 2016:
BSA Stand Up Paddle boarding Award,
BSA Angler Recognition Patch
BSA World Conservation Award
National Wild Turkey Federation Conservation Badge
Every Participant at Camp will Receive:
Their own Reusable “Brandable” Camp Mug and a Camp Cornhusker Carabiner
This will be your glass to use at meals, carry with you and get .50 Slushy Refills at the Trading Post.
Boy Scout Resident Camp : Voyager Year 2016 Programs
Leader Guide Page 4
HIGH PLAINS DRIFTER
The High Plains Drifter for Venture Crews and Venturing Age Scouts .
This exciting program is now offered each week at camp.
This is an action packed program option for older youth who are looking for
exciting adventure activities as opposed to advancement opportunity while at
camp. Crew size is limited to ten per crew with two crews a week possible.
Participants in the High Plains Drifter will get to engage in:

Two days of Advanced Shooting Sports activity including pistols, black powder, small and large bore rifles and 3D and Action Archery games.

A kayaking trip on the Big Nemaha River

A Mountain Biking excursion on the Steamboat Trace Trail from
Nebraska City to Brownville totaling 24 miles.

Participation in other Camp Wide Supplemental Program Activities
Individual Boy Scouts of Venturing Age (14 +) and Venture Crew members
need to register just as they would for Boy Scout Resident Camp but instead
of Registering for Merit Badges would simply Register for
HIGH PLAINS DRIFTER. Additionally Youth not already in a Venture
Crew will be required to register as a Venture Scout with the standard BSA
Youth Application or Adult Application for those 18 or over
The additional Cost for High Plains Drifter ($50) which will then be added to
your registration just as a merit badge with additional activity fees would be.
Participants in High plains drifter
may bring their own Mountain
Bike and or Helmet to camp
with the understanding that the
equipment's care , maintenance
and security is their responsibility
not that of Camp Cornhusker,
please make sure you have your
own repair kit and Tubes for
bikes
Adult Crew Leaders are
encouraged to participate in the
HPD activities with the
understanding the that the Youth
Members Experience will be the
priority when we are on the
ranges . This is one area where
the limit on crew size will need to
be enforced for safety reasons.
Boy Scout Resident Camp : Voyager Year 2016
Mountain Main Program Leader Guide Page 5
Mountain Man Program
In 2012 Camp Cornhusker revived a Camp Loyalty and Youth Growth Retention Program Called “Mountain Man”. With
it’s resurrection and continuation we hope to accomplish two things. First, to create a true sense of Loyalty to Camp
Cornhusker and the High Ideals of Scouting, Outdoor Program and Heritage for which it has stood since the camps
creation in 1956. Second, to Prepare Boys to become Men of vision and dedication who will continue the work of
those who first took up Scouting’s mantle and formed the Cornhusker Council and its Camps and Properties.
The GEE GAW. The Blank GEE GAW will still be awarded to first year Campers and Leaders as part of the Ceremonies
at Rendezvous night along with the pair of colored pony beads denoting the Year of Attendance. The title of
“Pioneer” will be granted as well as a Writing of the individuals name in the Big Book of Names. However this name
will not be a Mountain Man Name but the individual’s True given name, the “Mountain Man Name” alias will be
awarded at a later level. The GEE GAW should be worn as an accessory to any uniform while at camp, and with the full
uniform where appropriate much like an Arrowman of our Order of the Arrow Golden Sun Lodge 492 would wear their
Medicine Pouch.
Those who Return to Camp for a Second Year, should receive by right of attendance and continuation of regular program experience at Camp Cornhusker the title of “Explorer” with the right to have their GEE GAW stamped with the
Mountain Range denoting their continued adventure and camp loyalty as well as receiving the colored pony beads
designated for the year of attendance.
Upon deciding to return to Camp Cornhusker in the subsequent years (3,4,5,6, etc.) participants are entitled to receive
for the GEE GAW the colored pony Beads for that year, but will need to make a decision to enroll in the year specific
adventures in order to ascend in the remaining levels and build their GEE GAW Totems.
Year three Campers should enroll in the Trial of the Frontiersman in order to receive the stamp of the Crossed Rifles
and the Title of “Frontiersman”. These individuals will be made a special part of the Rendezvous Ceremonies and it is
at this time that they will be given a Mountain Man Alias to be registered in the “Rendezvous Log”, as having returned
safe to another years rendezvous.
The Voyager Experience is for 4th year returning campers ”black wooden bead” Having Earned their Mountain Man
Alias as a part of the Trial of the Frontiersman the previous year participants in the Voyager Experience will enter into
a contract of service as “Engages” and will earn their right of passage in an waterfront themed adventure over the first
three days at camp, and much like the Frontiersman they will be Honored as they return to their troops at Rendezvous
on Wednesday Evening.
in the following years (2016, 2017 consecutively) we will introduce the next levels of Ascension in the Program “The
Mountain Man” antique metal bead, as well as the ceremony of induction into the Council of Wisdom in the case of
a Sixth Year returning Camper
Adults participants will go through this revised program as well by accepting the responsibility to provide Adult Leadership for a portion of the outpost program as they are able, and will be offered the opportunity to enroll in the Adult
Pioneer
Explorer
Year 1
Year 2
Frontiersman
Year 4
Year 5
Blank Hide Mountain Crossed Riffles
Black
Silver
Glass
Gee Gaw
Bead
Bead
Ball Bead
Stamp
Year 3
Voyager Mountain Man Council of Wisdom
Stamp
Year 6 and up
Boy Scout Resident Camp : Voyager Year 2016
Mountain man Program Leader Guide Page 6
Frontiersman and Voyagers will need to Bring the Following items to
Camp
Boys wishing to enroll in the Trial of the Frontiersman and the Voyager Experience must do so as part of activity registration and should be aware that they will not be able to attend the first session time period for merit
badge instruction. They can however register for MB classes in 2nd, 3rd, 4th and 5th period. The first period
is excluded due to the nature of their camp duties (Breakfast preparation and clean up) and the distant location of the outpost camps.
Upon arrival at Camp Cornhusker on Sunday Boys will set up camp with their Troop and bring their pack with
them to the Opening Campfire and will leave for the Frontier and Voyager outposts from the Opening Campfire. They will not rejoin their troop in the campsite until after Rendezvous on Wednesday night.
These participants will cook their own meals (Breakfast and evening Meal patrol style) Monday, Tuesday, and
Wednesday. And eat with their units for Lunch at the Dining Hall.
Participants need a separate Pack that holds clothing Rain Gear and personal kit for 3 nights. This must be a
Pack as the boys will pack in all gear on their person to a rugged outpost area NO TOTES.
Items in the three day pack should include (think the ten essentials)

Personal Clothing and Uniform for the three days

Rain Gear

Any Mountain Man regalia they possess
In the case of Voyagers they should bring their fire kit made the year previous

A pocket knife and totin chip

A taper candle or two

A small box of matches

Sleeping Bag

Ground cloth

Canteen

Day bag (for toting items to and from Merit Badge sessions and the main camp)

Personal Mess Kit (including utensils for eating)

A roll of Toilet paper in a zipper seal bag
Boy Scout Resident Camp : Voyager Year 2016
Trail to First Class Page 7
CAMP CORNHUSKER’S TRAIL TO FIRST CLASS
Trail To First Class, TTFC, is still the premier program for first year Scouts.
This is a renowned program. This first year, hands on program, gives the boys
the best foundation for their Scouting future. Always send your first year boys to
TTFC no matter where the other boys go to camp. Ask anyone that has been
through the TTFC, they will tell you it is the best.
The greatest program you will find for your first year Scout. From Troop
meeting to Patrol meeting, lead by trained adult leaders, the classes teach the
meanings of the law. The boys learn to explain each law to their leaders. They
learn to use a knife; hatchet, saw to make tinder, and kindling to start the fire
with flint and steel for their breakfast of bacon, eggs and toast that each boy will
cook themselves. They learn their knots and build a useful camp gadget with
lashing. They learn how to use a compass and go on compass courses both during
the day and also at night. They also do their five mile nature hike. They learn
how to tell directions with a watch and to put a stick in the ground for direction.
The night skies tell them directions also. This is all hands on, not sitting and listening to lectures for a week. The boys are busy doing and learning. We cover
most all the requirements for the Trail to First Class. Swimming and First Aid
merit badges are available in the afternoon. No other camp delivers this great
program like Camp Cornhusker. We are the innovators of this particular delivery
method. Our Trail to First Class Program is imitated but not duplicated.
Boy Scout Resident Camp : Voyager Year 2016
Vocational Life Skills Program Page 8
VOCATIONAL LIFE SKILLS PROGRAM
The Robert Nietfeld Vocational Skills Center was opened in 2013 and is the hub of
our Life Skills Program . Here Scouts are instructed in 8 vocational life skills
themed merit badges. These particular badges fill a void that many public school
curriculums no longer fill and could be paving the way for a future career in the
vocational trades, or at the very least, providing a young man with the means to
keep his personal property maintained and in proper working order. Other Camps
may offer some of these merit badges, but none have them like we do.
This wonderful six bay building houses the following merit badges.
Automotive Maintenance: Lear n to proper ly inflate and change a tire. Check
your fluids and change your own oil. Find out about a career in the automotive
industry. Learn how to keep a vehicle looking sharp and running great.
Electricity : Make an electromagnet. Build your own electr ic motor.
Electronics: Lear n about circuitr y and all the little things that make our
modern world function. Use your new skills to build a circuit.
Farm Mechanics : Even if you don’t live on the far m , there are so many
requirements for this badge that translate directly to the lawn and garden
equipment so may of us have. From small engines to wood splitters, and general
shop layout, this is a very versatile merit badge for anyone who might have an
interests in mechanics.
Home Repairs: Lear n to replace a wall outlet, prep and paint a wall, and do
basic repairs to screens windows and drywall. As well as many other handyman
skills.
Metalwork: With emphasis on the blacksmithing requirement option
Plumbing; Lear n the proper use of specialty plumbing tools as well as how to
cut and thread pipe, or solder copper tubing and pipe.
Welding: Lear n the fundamentals of welding and make a really cool steel
EAGLE .
Boy Scout Resident Camp : Voyager Year 2016
Evening Activities Page 9
Patrol Programs (requirements for the Wagon Master and Honor Troop Awar ds)
Scouts will have the ability to participate in different activities in the evening.
These activities will include the Blazing Trails Nature Hike, Cat’s Eye Trails Hike, (night
compass activities), The Woodsman’s Games, Dutch Oven Dessert Cook Off, and the Banana
Relay.
Blazing Trails Nature Hike (Monday evening)
The Blazing Trails Nature Hike is required for all Scouts in the TTFC program but is open to
everyone. This hike will be run by the TTFC and Ecology/Conservation staff. The Blazing
Trails Nature Hike is a five mile hike and scavenger hunt mixed together and will be a fun
experience for both youth and adults.
Cat Eye Trails: (Tuesday night)
A night compass course that provides opportunity for TTFC scouts and the Orienteering Merit
Badge, is followed by finding direction by the stars and the Astronomy Merit Badge star
viewing
Woodman’s Games (Wednesday evening/ night)
The Woodman’s Games will take place during the Rendezvous on Wednesday evening as part
of the Mountain Man Program. Teams competing in the Woodman’s Games will need to be on
top of their outdoor skills when they compete in a variety of Old Time mountain Skills which
may include but will not be limited to; knot tying relay, the cannon ball toss, true flint and steel
fire starting, and tomahawk throwing. Troops should encourage many Scouts to make their
team for this event so that everyone can partake in the trading and other fun of the Mountain
Man evening.
“Flying Squirrel”
An addition to Camp Cornhusker in 2006, the “Flying Squirrel” event is a huge attraction. This event will be
staffed by trained instructors and is open on specific evenings during the week. HARNESS UP, STRAP IN,
TAKE A BREATH, AND HOLD ON!!!
This 35 foot structure will allow you to fly without wings. You will be strapped into a harness, then hooked
into the pulley-system, count down from 5, 4, 3, 2, 1, waiting with anticipation, followed by a trip that you
will not soon forget
Boy Scout Resident Camp : Voyager Year 2016
Extra Activities Page 10
Trap Shooting
For boys First Class and above and 13 years of age, who do not wish to go on the Blazing Trails Nature Hike, they can shoot trap instead.
Mile Swim
Scouts will practice each morning. Mile swim is 1600 meters Friday morning
Chapel Program
Scouts are encouraged to attend every morning. Those attending four of five services will receive
special recognition. The Chapel services are before breakfast every morning and will be conducted
by the Camp Chaplain and the Troop Chaplain’s Aides. Special trainings will be offered at camp for
Chaplain’s Aides and the Troop Chaplain during your week at camp.
Penguin Club
For those Scouts who brave the chilly waters at 6:00 AM. Each Scout or Scouter who gets wet four
of the five weekdays of the camp week becomes a member of this elite club and is duly recognized
by the famous Penguin Club Patch at no extra cost to the camper. Adjustments will be made if the
weather does not cooperate. The Penguin Club is held at the waterfront each morning of camp.
Family Night at Camp
Scouting is a family affair and the entire family is welcome to attend the evening activities and
campfire on Friday.
Disc Golf
A 9-hole disc golf course has been built at Camp Cornhusker. No experience is required, so this is
sure to be a hit for participants of all ages. Bring your own discs or buy one in the Trading Post
Mountain Boarding
Similar to snowboarding, we like to think of this as off-road skateboarding. We provide the mountain
boards, personal safety equipment, and a location, but the rest is up to the riders. Your Scouts will
be telling everyone how much fun this is!
Boy Scout Resident Camp : Voyager Year 2016
C.O.P.E and OA Callouts Page 11
C.O.P.E. (Challenging Outdoor Personal Experience).
The C.O.P.E. program focuses on problem solving, teamwork, trust, communication, and leadership
within the group. There are other things like spotting, belaying, and “Low C.O.P.E.” that are very
important tasks. The majority of the C.O.P.E. program is spent building trust in your team, but the
week-long program concludes with “High C.O.P.E.” events, including a trip down the Zip Line!
You must be 13 years old by January 1, of the current camp season, and have your Unit Leader’s
permission to participate.
Are you up to the challenge? Will you take the chance to have fun, learn more about yourself, and
make some new friends? If so, come experience C.O.P.E.
Order of the Arrow Call-Outs
The Order of the Arrow is Scouting’s National Honor Society, chartered by the Boy Scouts of
America. It recognizes those Scouts and Scouters who best exemplify the Scout Oath and Scout
Law in their daily lives. The Order of the Arrow promotes camping and crystallizes the habit of
helpfulness as a life purpose.
Each spring, Boy Scout Troops and Varsity Teams have the opportunity to elect eligible Scouts into
the Order of the Arrow. Those Scouts who are elected are “called-out” at the Golden Sun Lodge’s
most impressive Call-Out Ceremony held on Thursday evening each week of camp.
Boy Scout Resident Camp : Voyager Year 2016
Fees, payment schedule and registering for camp. Page 12
Camp Fees
* Base fee for 2016 attendance plan includes; customizable mug and camp carabiner clip for dinning
hall usage, meal plan, and camp patch for each adult and youth registrant. Some mer it badges may have
additional fees attached to their registration to offset specific program supply requirements particular to that
badge.
Youth - With Troop $220.00 “Ear ly Bir d” (paid by May 16th, 2016). Regular $240.00 per per son
Youth - Provisional * $225.00 “Ear ly Bir d” (paid by May 16th, 2016). Regular $245.00 per per son
*Provisional youth will be provided with tent and cot, and placed in the Provisional Troop with
Camp Provided Leadership in the instance that they wish to attend camp without their home
troop. See more information in the Leader Guide
Youth - Daily (fees per day for youth attending ) $65.00 per per son (youth attending on a daily basis
separate from their troop will be assigned to the Provisional Troop).
Adult Leaders & Parents $105 per per son (week). $15.00 (Daily-FOS discount does not apply to daily).
**Units who qualify as a Cornhusker Council FOS Incentive Unit will get one leader free at camp, all
additional adults will be discounted $6 off base fees, and all youth will be discounted $11off base fees.**
Camp Scholarships
Camp scholarships for Cornhusker Council Scouts demonstrating financial need is available. Visit www.CornhuskerCouncil.org/Scholarships or contact
the Council Service Center for more details. Deadlines are rolling, so make sure you apply early. Scholarships are non-refundable and non-transferable
Payment Schedule for 2016
By February 29th, $50.00 per person (attending) due at Council Service Center (non-refundable)
By March 31st, additional $50.00 per person (attending) due at Council Service Center (* refund policy applies)
By Monday May 16th @ 5pm, last payment of base fee balance per person for Early Bird Registration due at
Council Service Center. After 5pm, all individuals not paid in full, will be subject to the regular price structure.
( Webelos that transition in the spring and Boy Scouts recruited between February 1 and May 25 will be given
an extension until May 25th to qualify for the early bird base fee).
HOW TO REGISTER FOR CAMP? Go to Cornhuskercouncil.org. Register and reserve your campsite for
$200.00.
It might be helpful to review this video http://www.youtube.com/watch?v=1Bs7o_s0_Os
First, you must be the unit leader or have unit proxy status assigned to you and be logged into your “my council” account
a www.cornhuskercouncil.org.
Go to your unit home page and click on registrations. Your week at camp should come up. Click on it.
Your unit information should come up with the following tabs:
Contingent (which you will be in) Participants, Accounts, Tools
Click on Participants and your list of attendees should come up if you have registered the boys to attend camp. If not, you
may do that from this window now by clicking on the heading register a new participant.
To register boys for activities click on a boy and his particular information will come up.
Then click on the option drop down menu and select add activities.
Follow the prompts.
Boy Scout Resident Camp : Voyager Year 2016
Merit Badges Page 13
No Blue Cards
We do not use blue cards at Camp Cornhusker. Each Troop will receive a packet containing
our own Merit Badge record form. This form is acceptable at the Cornhusker Council Service
Center and we are more than happy to call other Service Centers. If you would prefer your
Scouts have a blue card, please provide them, and our staff will be happy to fill them out for
you.
Advance Preparation
Each Scout should determine what Merit Badges he wants to work on before arriving at
Camp. We recommend the Scout complete as many requirements as possible before Camp.
Some Merit Badge requirements cannot be completed at Camp without prior work or
preparations. Additionally, a Scout can accomplish much more at Camp if he has already
completed the writing, discussion, and explanation of requirements. If a Scout completes
Merit Badge requirements prior to or after Camp, those completed requirements should be
recorded by the Troop Advancement Chair. Requirements completed at Camp will be recorded
on the Camp NCR record and given to the Unit Leader at Camp. By combining the records at
the Troop level and the completed requirements at Camp, the Troop Advancement Chair can
then determine if all requirements are completed for awarding of the Merit Badge. The Camp
Staff will not abbreviate or short cut any requirements. Camp Staff Merit Badge counselors
will only mark requirements they witness as completed.
Scouts should review the following pages to select the badges they want to work on for
completing requirements prior to Camp. Merit Badge requirements can be completed at Camp
as listed.
Current Merit Badge Requirements
The requirements listed in this guide are based on the 2015 copy of Boy Scout Requirements.
These are the requirements available at the time of this guide’s printing. Requirements for
Merit Badges do change from time to time. Merit Badge Pamphlets, listing the new
requirements, are not always published in time for Camp. Camp Cornhusker will use the most
current requirements, even if a new Merit Badge Pamphlet has not been printed. All Scouts
need to be sure to bring a copy of the most current Merit Badge Pamphlet with them to Camp
and read this book as a prerequisite for all Merit Badges. A limited number of each Merit
Badge Pamphlet will be available for purchase at the Trading Post.
Merit Badges Offered at Camp Cornhusker
Every Scout is expected to furnish all the materials for Merit Badge work. Merit Badge
Pamphlets for all Merit Badges offered at Camp are available at the Camp Trading Post while
supplies last. Some Merit Badges (especially Shooting Sports and Handicraft) require that
Scouts purchase materials to demonstrate skills. Score and/or skill proficiency we have added
the cost of these materials to the registration process and they will be provided.
Boy Scout Resident Camp : Voyager Year 2016
Archery Merit Badge
Where Merit Badge will be offered ………………………………….Archery Range
Requirements that CAN be completed at Camp……………………...ALL
Additional Fee for required project supplies/equipment (added at time of Registration) ….$10.00
Camp Prerequisites……………………………………………………NONE
Art Merit Badge
Where Merit Badge will be offered……………………………..…….Handicraft Area
Requirements that CAN be completed at Camp……………………....1, 2, 3 , 4a,b,c,d,h, 5a or c,6
Additional Fee for required project supplies/equipment (added at time of Registration) ......$7.00
Camp Prerequisites……………………………………………...please prepare your research for 7
Astronomy Merit Badge
Where Merit Badge will be offered…………………………..………..Ecology Conservation Area
Requirements that CAN be completed at Camp……………………….1,2,3,4 ,5a c d, 6,7, 8b,
Additional Fee for required project supplies/equipment……………....NONE
Camp Prerequisites…………………………………Please prepare your research on 9 and bring with.
Automotive Maintenance Merit Badge (part of a block with Farm Mechanics MB)
Where Merit Badge will be offered………………………….………..Nietfeld Life Skills Building
Requirements that CAN be completed at Camp……………………....1,2,3,4,5,6,7,8,9,10,11c d,
Additional fee for required project supplies/equipment (added at time of registration)... $15.00
Camp Prerequisites………………………………………Recommended for Boys age 14 and up
Please prepare your research for req.12 and bring with.
Aviation Merit Badge
Where Merit Badge will be offered………………………..………..Conservation Education Building
Requirements that CAN be completed at Camp…………………….ALL
Additional activity /MB fee (added at time of registration)……….$50.00
Camp Prerequisites………………………………………..…Recommended for boys age 14 and up
Basketry Merit Badge
Where Merit Badge will be offered. . . . . . . . . . . . . . . . . . . . . . . . . . . Handicraft Area
Requirements that CAN be completed at Camp……………………...ALL
Additional fee for required project supplies/equipment (added at time of registration) $15.00
Camp Prerequisites……………………………………..…………….NONE
Merit Badges Page 14
Boy Scout Resident Camp : Voyager Year 2016
Bird Study Merit Badge (offered as part of the Master Naturalist Block)
Where Merit Badge will be offered……………………….Ecology Conservation Area
Requirements that CAN be completed at Camp..1,2**, 3,4, 5**, 6*,7a, 8a
Additional Fee for required project supplies/equipment…….NONE
Camp Prerequisites…*denotes that completion is subject to species being present
** Field Notebook/ and Sketch should prepared at home and brought
with you to camp.
Camping Merit Badge*
Where Merit Badge will be offered………………………..Outdoor Skills Area
Requirements that CAN be completed at Camp…..1, 2, 3, 4a, 5a-d, 6, 7a b*, & 8, 10
Items Required ………Complete Mess Kit Cooking version( Approx. $10)in Trading post)
Camp Prerequisites……………………………………4b, 5e, Bring your pack for 7b*,,9
Canoeing Merit Badge
Where Merit Badge will be offered………………………..Waterfront
Requirements that CAN be completed at Camp…..ALL
Items Required ………………………...Extra Shoes /clothing that WILL get wet
Camp Prerequisites……………………………………MUST be a Blue Swimmer
Chess Merit Badge
Where Merit Badge will be offered………………………..Conservation Education Center
Requirements that CAN be completed at Camp…..ALL
Items Required ………………………...NONE though you may want to bring a chessboard for
Campsite play and practice and to complete req, 3
Camp Prerequisites………………………………………………...NONE
Citizenship in the Nation Merit Badge*
Where Merit Badge will be offered………………………..Conservation Education Center
Requirements that CAN be completed at Camp…..1, 3, 4, 5, 7, & 8
Items Required: Two legal sized envelopes, self return addressed and stamped with proper postage
Camp Prerequisites………………………………………………...2a b, 6,
Citizenship in the World Merit Badge*
Where Merit Badge will be offered………………………..Conservation Education Center
Requirements that CAN be completed at Camp…..1, 2, 3, 4, 5, & 6
Items Required …………….NONE required but smart phones can be used to do research at camp
Camp Prerequisites……………Prep work should be done on req.3 .4b,
Merit Badges Page 15
Boy Scout Resident Camp : Voyager Year 2016
Merit Badges Page 16
Communications Merit Badge*
Where Merit Badge will be offered………………………..Conservation Education Center
Requirements that CAN be completed at Camp…..1, 2, 3, 4, 6, 7, 8 & 9
Items Required …two legal size self return addressed envelops with postage
Camp Prerequisites………………………………5, come with preparation on req. 9
Cooking Merit Badge *
Where Merit Badge will be offered……………………….Outdoor Skills Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 5, 6 a b, 7 a b & 8
Items Required ………………………...Complete Cooking Mess Kit (Approx. $10 at )
Camp Prerequisites………Shopping lists and Budgets for Provided Menus will need to be
brought to camp in order to complete Req. 5,
Digital Technology Merit Badge
Where Merit Badge will be offered………………………..Dakota Room
Requirements that CAN be completed at Camp…..ALL
Items Required …………………Current BSA CYBER CHIP
Camp Prerequisites…Must have current BSA Cyber Chip recommend 2nd year camper or above
Electricity Merit Badge
Where Merit Badge will be offered……………………...Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….1,3,4,5,6,7,8,10,11
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites………………………14 years of age recommended reqs. 2 and 9 can be
signed off at camp with documentation from home
Electronics Merit Badge
Where Merit Badge will be offered……………………….Nietfeld Life Skill Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites………………………………………………..NONE
Emergency Preparedness Merit Badge*
Where Merit Badge will be offered……………Preparedness Pavilion South of Health Lodge
Requirements that CAN be completed at Camp….2a-b, 3, 4, 5, 6a-b,7 b, 8a, & 9
Items Required ………………………..Bring your Kits for requirement 8b for sign off
Camp Prerequisites………………………………………………..Earn First Aid Merit Badge,
Boy Scout Resident Camp : Voyager Year 2016
Environmental Science Merit Badge*
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites…………………………………………recommended age 13 and up
Farm Mechanics Merit Badge (in block session with Automotive Maintenance
Where Merit Badge will be offered………… Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites…………………………………………recommended age 14 and up
First Aid Merit Badge*
Where Merit Badge will be offered…………Preparedness Pavilion South of Health Lodge
Requirements that CAN be completed at Camp….ALL ( providing kit from 2d is brought to session)
Items Required …………………………………… Must bring the First Aid Kit for Req. 2d
Camp Prerequisites………………………………………………..NONE
Fish and Wildlife Management Merit Badge( part of the Master Naturalist Block)
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 6, 7, & 8
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Fishing Merit Badge
Where Merit Badge will be offered……………………….OA Village Fishing Shed
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Fly Fishing Merit Badge
Where Merit Badge will be offered……………………….OA Village Fishing Shed
Requirements that CAN be completed at Camp….ALL
Items Required f………………………..NONE
Camp Prerequisites………………………………………………..NONE
Merit Badges Page 17
Boy Scout Resident Camp : Voyager Year 2016
Merit Badges Page 18
Geocaching Merit Badge
Where Merit Badge will be offered………………………Outdoor Skills Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 5, 6, & 7
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
(Bring Handheld GPS if possible)
Geology Merit Badge
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required from Trading Post………………………..NONE
Camp Prerequisites………………………………………………..NONE
Home Repairs Merit Badge
Where Merit Badge will be offered……………………….Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites………………………………………………..Recommend 14 years old
Horsemanship Merit Badge
Where Merit Badge will be offered……………………….Horse Coral
Requirements that CAN be completed at Camp….ALL
Items Required … MUST WEAR JEANS OR LON G PANTS AND BOOTS to class each day
Camp Prerequisites………………………………………………..Recommend 14 years old
Additional activity Fee Required at time of sign up …. $50.00
Indian Lore Merit Badge
Where Merit Badge will be offered……………………….As part of the Trial of the Frontiersman
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………Must be registered for the 3rd Year
Mountain Man Program
Insect Study Merit Badge Will NOT be Offered in the 2016 year but will return in 2017
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 5,6, 8, 9, 10
Items Required ………………………..Scrapbook for req.4
Camp Prerequisites………………………………………………..NONE
Boy Scout Resident Camp : Voyager Year 2016
Kayaking Merit Badge
Where Merit Badge will be offered………………………Waterfront Area
Requirements that CAN be completed at Camp….ALL
Items Required ……………………….. Extra Shoes and Clothing that can get wet
Camp Prerequisites………………………………………………..Must Be a Blue Swimmer
Leatherwork Merit Badge
Where Merit Badge will be offered……………………….Handicraft Area
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $25.00
Camp Prerequisites………………………………………………..NONE
Lifesaving Merit Badge*
Where Merit Badge will be offered……………………….Aquatics Area (pool)
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………Swimming MB and MUST be Blue
Swimmer
Mammal Study Merit Badge (part of the Master Naturalist Block)
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Metalwork Merit Badge (Part of the Welding Block)
Where Merit Badge will be offered……………………….Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $25.00
Camp Prerequisites………………………………………………..recommended Age 14
Nature Merit Badge (Part of the Master Naturalist Block)
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE (Need Fishing Pole)
Merit badges Page 19
Boy Scout Resident Camp : Voyager Year 2016
Orienteering Merit Badge
Where Merit Badge will be offered……………………….Outdoor Skills Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 5, 6, 7, 8, & 10
Items Required ………………………..Compass (can be purchased from trading post)
Camp Prerequisites………………………………………………..NONE
Pioneering Merit Badge
Where Merit Badge will be offered……………………….Outdoor Skills Area
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $10.00
Camp Prerequisites………………………………………..NONE
Plumbing Merit Badge
Where Merit Badge will be offered……………………….Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites………………………………………………..Recommended age 14
Reptile and Amphibian Study Merit Badge (part of the Master Naturalist Block)
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….1, 2, 3, 4, 5, 6, 7, 9, & 10
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Rifle Shooting Merit Badge
Where Merit Badge will be offered……………………….Rifle Range
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Camp Prerequisites………………………………………………..recommended age 13
Robotics Merit Badge
Where Merit Badge will be offered……………………….Dakota Room (basement of HQ)
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites……………………………………………….recommended age 13
Merit Badges Page 20
Boy Scout Resident Camp : Voyager Year 2016
Rowing Merit Badge
Where Merit Badge will be offered……………………….Waterfront
Requirements that CAN be completed at Camp….ALL
Items Required ……...Extra Shoes that WILL get WET
Camp Prerequisites……………………………………………….MUST be Blue Swimmer
Shotgun Shooting Merit Badge
Where Merit Badge will be offered……………………….Shotgun Range
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $25.00
Camp Prerequisites………………………………………………..Recommended age 14
Small-Boat Sailing Merit Badge
Where Merit Badge will be offered……………………….Waterfront
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..Extra Shoes and clothing hat WILL get Wet
Camp Prerequisites……………………………………………….MUST be Blue Swimmer
Soil and Water Conservation Merit Badge
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Space Exploration Merit Badge
Where Merit Badge will be offered……………………….
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration)... $15.00
Prerequisites………………………………………………..NONE
Swimming Merit Badge*
Where Merit Badge will be offered……………………….Pool
Requirements that CAN be completed at Camp….ALL
Items Required f…………………….Long Pants, Long Sleeved Shirt Belt (These Will get Wet)
Camp Prerequisites………………………………………………..NONE
Merit Badges Page 21
Boy Scout Resident Camp : Voyager Year 2016
Merit Badges Page 22
Weather Merit Badge
Where Merit Badge will be offered……………………….Ecology/Conservation Area
Requirements that CAN be completed at Camp….ALL
Items Required ………………………..NONE
Camp Prerequisites………………………………………………..NONE
Welding Merit Badge (part of a block with Metalwork Merit badge)
Where Merit Badge will be offered……………………….Nietfeld Life Skills Building
Requirements that CAN be completed at Camp….ALL
Additional Fee for required project supplies/equipment (added at time of Registration) $25.00
Camp Prerequisites……………recommended Age 14 MUST Wear Jeans and Boots to class
Wilderness Survival Merit Badge
Where Merit Badge will be offered……………………….Outdoor Skills Area
Requirements that CAN be completed at Camp….ALL
Items Required ……………………survival kit supplies , small tarp/ground cloth, 50” cordage
Camp Prerequisites………………………………Bring Survival Kit, MUST have Camping MB
Wood Carving Merit Badge
Where Merit Badge will be offered……………………….Handicraft Area
Requirements that CAN be completed at Camp….ALL
Items Required from Trading Post………………………..Slide Kit (Pocket Knife if they
did not bring) Approx. $3
Camp Prerequisites………………………………Totin’ Chip (Must have Card), Pocket Knife
*These Merit Badges are required for Eagle.
**The list of what CAN be done at Camp does not necessarily mean they WILL be done at Camp. Many factors
may make it so a requirement does not get completed.
***Older Scouts are encouraged to take the Swimming and First Aid Merit Badges in sessions 2 or 3 to leave
sessions 4 and 5 available for Scouts in the TTFC program.
****Requirements are based on 2015 requirements. Changes made for 2016 may impact what can be done and
changes will be made accordingly.
Boy Scout Resident Camp : Voyager Year 2016
Merit Badges Page 23
The BSA Stand Up Paddle boarding Award intr oduces Scouts to the basics of stand up
paddle boarding (SUP) on calm water, including skills, equipment, self rescue, and safety precautions. This award also encourages Scouts to develop paddling skills that promote fitness and safe
aquatics recreation.
The BSA MILE SWIM exists To encour age swimming skills and r ecognize Scouts who swim
one mile or more.. Who Can Earn This Award? Boy Scouts, Varsity Scouts, Venturers, Sea
Scouts, and Explorers, and adult leaders in these programs Work with a qualified and certified
BSA Aquatics Instructor or equivalent to do training and then swim a mile;
Complete Angler Recognition—The Complete Angler recognition was established by the BSA’s
National l Fishing Task Force in October 2014 to honor well-rounded youth anglers. Scouts who
have earned the Fishing, Fly-Fishing, and Fish and Wildlife Management merit badges can earn the
award
BSA World Conservation Award You can ear n this awar d by ear ning the following mer it
badges: Environmental Science merit badge Either Soil and Water Conservation OR Fish and
Wildlife Management merit badge Citizenship in the World merit badge
National Wild Turkey Federation Conservation Challenge. The National Wild Turkey Federation
has partnered with the Boy Scouts of America and Fish and Wildlife Agencies to create a Conservation Challenge Badge program. The NWTF Conservation Challenge Badge program recognizes
Scouts who earn their shotgun shooting, archery, rifle shooting and fish and wildlife management
merit badges, as well as their hunter education certification
Hourly Merit Badge Schedule
Merit Badges are offered in at least one of the five one-hour sessions which meet Monday-Friday:
Session 1: 8:30 AM - 9:30 AM
Session 4: 1:30 PM - 2:30 PM
Session 2: 9:45 AM - 10:45 AM
Session 5: 3:15 PM - 4:15 PM
Session 3: 11:00 AM - 12:00 PM
Sessions are one hour in length with 15 minutes provided between sessions so Scouts can get to their next activity on
time. Some Merit Badges and activities span multiple sessions. As a result, someone signing up for C.O.P.E., Environmental Science Merit Badge, or Trail to First Class will need to be aware of the schedule.
Scoutmasters will be able to sign-up for Merit Badges and Activities beginning no later than February 1st. Merit Badges and other activities each have a maximum enrollment based on facility, equipment, and instruction limitations, so it
is important that Scouts sign-up for the Merit Badges and activities they want to participate in as soon as possible.
This schedule will allow more boys to complete their Merit Badges and receive fewer partials at the end of your week at
Camp. We hope that you and your Scouts will benefit from this scheduling. For some Merit Badges, additional time
may be needed to be spent observing, practicing, or involved in project work. It is imperative for each Scout to check
in to their Merit Badges to receive credit for the work they complete.
Boy Scout Resident Camp : Voyager Year 2016
PRE
PERIOD
Schedules Page 24
PERIOD 1
PERIOD 2
PERIOD 3
Lunch
PERIOD 4
PERIOD 5
8:30 - 9:30
9:45 - 10:45
11:00 - 12:00
12:10
1:30 - 2:30
2:45 -
ADVENTURE
SKILLS
PROGRAM
AREA
COPE AM 2
Period Block
COPE Adult
COPE PM 2
Period Block
Fly Fishing
Fishing
Horsemanship
Horsemanship
3:45
Aviation
ATV safe rider
ATV safe Rider
ATV safe Rider
ATV safe Rider
ATV safe Rider
High Plains
Drifter
Program
HPD program
Continued
AQUATICS
PROGRAM
AREA
Mile Swim
Lifesaving
Penguin
Club
Canoeing
Adult Aquatic
Training Time
Kayaking
Swimming
Swimming
Swimming
Canoeing
Kayaking
Canoeing
Stand Up
Paddleboard
ECOLOGY
Small Boat Sailing
Rowing
Small Boat
Sailing
Rowing
CONSERVATION
PROGRAM
Environmental
Science Block
Environmental
Science Block
Master Naturalist
Block
Reptile/Amphibian/
Bird/Mammal Study
Fish & Wildlife Mgt.
and Nature MB’s
Soil and Water Conservation
Geology
Astronomy requires additional
evening observation
Weather
LIFE/TRADE
SKILLS
PROGRAM
Home Repairs
Electricity
Electronics
Welding/Metal
work Block
Plumbing
Automotive
Maintenance
Welding Metal
Farm Machinery
Block session
work Block
OUTDOOR
SKILLS
PROGRAM
Geocaching
Cooking MB
Block
Pioneering
Camping
Camping
Wilderness Survival
AREA
AREA
AREA
Orienteering
HANDICRAFT
PROGRAM
Art
Woodcarving
Basketry
Basketry
Woodcarving
Leatherwork
Leatherwork
Leatherwork
TRAIL TO
FIRST CLASS
PROGRAM
Basic ADULT
LEADER Trng
Trail to First
Class Program
Block
Adult
Outdoor
Leader
Block
SHOOTING
SPORTS
PROGRAM
Archery
Archery
Archery
Archery
Archery
Shotgun
Shotgun
NE Hunters
Safety
Rifle
Rifle
UNIVERSITY
Cit. in Nation
Rifle
Rifle
OF
SCOUTING
Cit. in World
Underwater
ROV Block
Emergency Preparedness
First Aid
AREA
Program
AREA
Communications
Chess
Chess
Robotics
Digital
Technology
First Aid
Robotics
First Aid
Boy Scout Resident Camp : Voyager Year 2016
Time
Sunday
Schedules Page 25
Monday
Tuesday
6:00AM
Mile Swim
Mile Swim
6:15AM
Penguin Club
Penguin Club
7:00– 7:15 AM
7:00 AM
Chapel
Assembly Call
Chapel
Assembly Call
7:25- AM
Flag Ceremony
Flag Ceremony
7:15 - 8:15 AM
Breakfast
Breakfast
8:30 AM -9:30 AM
Session 1
Session 1
9:45 AM - 10:45 AM
Session 2
Session 2
11:00 AM - 12:00 PM
Session 3
Session 3
12:05 PM
Assembly Call
Assembly Call
12:15 PM - 1:15 PM
Lunch
Lunch
Session 4
Session 4
Session 5
FRONTIERSMAN /
VOYAGER / MM
Session 5
FRONTIERSMAN /
VOYAGER/ MM
Open Pool and Archery
TTFC Swimming
Open Rifle and Lake
1:30PM - 2:30 PM
1:30 PM - 3:30 PM
2:45 PM - 3:45 PM
Check - In
3:45 PM - Overnight
4:30 PM - 6:00 PM
Leaders Meeting
3:45PM– 5:30PM
6:00 - PM
Assembly Call
Assembly Call
Assembly Call
6:10 - PM
Flag Ceremony
Flag Ceremony
Flag Ceremony
6:15 PM - 7:00 PM
Dinner
Dinner
Dinner
7:15 PM- 8:15 PM
Outdoor Leaders Meeting Open Trap Shooting
8:30 PM
Units Assemble at OA Vil- 7:30 PM Blazing Trail Nature 7:30 PM Youth Proteclage
Hike
tion Training.
8:00 PM Safe Swim Defense/
Safety Afloat
9:00 PM
Opening Campfire
9:30 PM Cat Eye Trails
10:30 PM
Quiet Time
Quiet Time
Quiet Time
11:00 PM
Lights Out
Lights Out
Lights Out
Boy Scout Resident Camp : Voyager Year 2016
Schedules Page 26
Wednesday
Thursday
Friday
Mile Swim
Mile Swim
Mile Swim
Penguin Club
Penguin Club
Penguin Club
Chapel
Chapel
Chapel
Assembly Call
Assembly Call
Assembly Call
Flag Ceremony
Flag Ceremony
Flag Ceremony
Breakfast
Breakfast
Breakfast
Chapel
Chapel
Chapel
Session 1
Session 1
Session 1
Session 2
Session 2
Session 2
Session 3
Session 3
Session 3
Saturday
7:30 AM - 8:30 AM
Continental Breakfast
7:30 to 9:00 am Area
Directors in Orchard
room
Assembly Call
Assembly Call
Assembly Call
Lunch
Lunch
Lunch
Session 4
Session 4
Session 4
Session 5
Session 5
Session 5
FRONTIERSMAN /VOYAGER
4:30 PM Banana Relay
Open Pool and Ranges
Assembly Call
Assembly Call
Assembly Call
Flag Ceremony
Flag Ceremony
Flag Ceremony
Dinner
Dinner
8:30 PM Troops Assemble in their
Campsites
Dinner
7:30 Mountain Man/Voyager
Rendezvous
8:15PM Units Assemble
Woodman's Games
at OA Village
Dutch Oven Cook Off
9:00 PM OA Call Out 8:30 PM Closing Campfire
Court of Honor
Quiet Time
Quiet Time
Quiet Time
Lights Out
Lights Out
Lights Out
Boy Scout Resident Camp : Voyager Year 2016
Unit Recognition Page 27
Unit Recognition
Participation Recognition
Your Troop will be presented with a Camp Cornhusker Recognition item for your participation.
Wagon Master Award
This is the standard award for any Troop that attends Camp Cornhusker. Every Unit should strive to meet these
important requirements.
1. Do an Approved Camp Service Project
2. Have EVERY Boy Participate in AT LEAST One Merit Badge
3. Have Your Troop Participate in Three of the five Troop/Patrol Programs (Blazing Trails Nature Hike, Cat
Eye Trail Hike, Woodsman’s Games, Dutch Oven Dessert Cook Off, and the Banana Relay)
4. Have a Representative at EVERY SPL Meeting
5. Have a Representative at EVERY Leader’s Meeting
6. Earn at least 450 Campsite Visitation Points
7. Attend ALL Camp-Wide Programs (Opening and Closing Campfires, Rendezvous Night, OA Callout.)
Honor Troop Award
This program is designed to help encourage Troops to meet high standards during Summer Camp. The program
is administered by the Camp Admin Team ( Camp Director, Program Director, Camp Commissioner, Business
Manager.)
1. MUST Earn the Wagon Master Award
2. Have ALL Fees Paid by the Payment Due Date
3. At least One Adult MUST Stay the Entire Week
4. Have Your Troop Participate in Two Additional Troop/Patrol Activities (Five Total)
5. Earn at least 480 Campsite Evaluation Points With Distinction Earn over 550 points
Bonus points may be earned by Participation in both the Camp Wide Games for (Woodsman Games and Banana Relay) and For Adults Volunteering to serve in Instructional or Supervisory Roles at Camp These points will
be added to the Camp Visitation Score
5 points for Event Participation (5 per Event)
3 additional points for a 3rd place finish
5 Additional Points for a 2nd Place finish
10 points for a 1st Place Finish
25 points for a Leader Who Takes and Instructional or Supervisory Role as a Volunteer staff member in addition to his regular Leader Duties
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide Page 28
Fun for Adults Too…
Introduction to Outdoor Leader Skills and Trail to First Class (TTFC)
for Adults
One of the most popular adult programs offered at Camp Cornhusker is a
unique training program not offered at any other camp that combines the
basic Introduction to Outdoor Leader Skills with an exclusive Trail To First
Class program. That teaches leaders everything their Scouts learn as a
first –year camper and provide a turn-key strategy for teaching those skills
at the Unit level after returning home.
Multiple training technique have been combined to incorporate both the
classroom and out-door training of both programs in a single week long
training syllabus centered around hands on learning. Scouters will also be
competing their Scoutmaster Specific training during this program.
If you want to know how to do the following, Outdoor Leader Training at
Camp Cornhusker is for you! Start a Fire without Matches, Cook on an
Open Fire, Tie Knots and Build a useful camp gadget with lashes, Use a
compass, Find Directions with a watch or a stick . Be sure to sign-up
online through the council web site. Cornhuskercouncil.org
Scout Leader’s Lounge
This newly built lounge, now located in the New Conservation Education
Building, will provide Leaders the opportunity to relax in air conditioning,
read the newspaper, drink a cup of coffee, and even have internet access.
The new Scout Leader’s Lounge will be off limits for all Scouts and will provide Leaders the opportunity to use their personal computers or cell
phones to work while away from the office. Hopefully this will make it easier
for Leaders to attend Summer Camp.
Boy Scout Resident Camp : Voyager Year 2016
Long Tooth Circle Page 29
THE LONG TOOTH CIRCLE (LTC)
A Council Alumni Association Function
Of the Cornhusker Council
The Long Tooth Circle is an alumni association organization of adult scouters of the Cornhusker Council
formed to perpetuate Camp Cornhusker.
GOAL -To establish an organized group of Scouters who will commit to support Camp Cornhusker with
volunteer labor and donations so that Camp Cornhusker cam be sustained for future generations.
MISSION - Maintain Camp Cornhusker’s unique reputation with the manpower and funds needed for
the continuation of an excellent camping experience through innovative programs that challenge both
younger and older Scouts.
VISION - Scouters from across the Council join the Long Tooth Circle to support Camp Cornhusker
through volunteer time and donations to foster a sense of ownership.
1.OBJECTIVE - To establish a structure, based on the Camp’s Mountain Man Program, that will appeal to Scouters and be an encouragement for them to join the Circle.
2. OBJECTIVE - Use the LTC to encourage participation as Camp Staff and in other Council related groups
i.e. Order of the Arrow, Wood Badge. High adventure bases, National Camping School, Jamborees, Alumni
Associations, Philmont Training Center, etc.
3. OBJECTIVE - Use the LTC to raise funds and labor to sustain the Camp and support new programs. The
LTC will not be in competition with already established Council fund raising programs since it is focused
solely on the maintenance and perpetuation of Camp Cornhusker.
4. OBJECTIVE– Use the LTC to advise, plan and institute innovative Camp programs while supporting ongoing Camp operations. It is hoped members of the LTC would be also become members of the Council’s
Camping Committee.
CONCEPTS - The LTC will be a logical extension of the already established Mountain Man Program (MMP).
All titles/names earned in the MMP will be retained. A beaver tooth will be added to the Camp GEE GAH
already in use to signify membership in the Circle. In keeping with the Mountain Man theme of Camp Cornhusker adults are expected to wear appropriate regalia of the Mountain Man era at Wednesday’s Rendezvous and to the LTC meeting afterwards. All organizations of the Council are taken into account and participation/membership is included for advancement in the LTC. Therefore the LTC will not be in competition
with any existing program but complement them all. The LTC exists solely to perpetuate Camp Cornhusker.
HOW THE LTC WILL FUNCTION– The LTC Camp Meeting will take place Wednesday night at Camp after
Rendezvous. Only the members of the LTC will gather and go through the ceremony, which stresses the
ideals of Scouting. Helpful suggestions will be aired concerning Camp operations for that week and taken
into consideration by the Camp Staff. Advancement may be awarded at this time and new members admitted. A business meeting will take place in the Fall after Camp. At the Fall Business Meeting LTC members
will gather to go over the Camp program for the coming year prior to the next year’s Camp Guide being
published. New LTC officers elected. Fall meeting is open to all interested Scouters.
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide Page 30
Adult Unit Leadership
Each Troop registered for Camp must provide its own leadership – The Troop Leader must be
at least 21 years of age and preferably the regular Scoutmaster. If the regular Scoutmaster is
unable to attend, good and able leadership can be recruited from Assistant Leaders,
Committee Members, or Parents of the Scouts. The second Leader must be at least 18 years
of age. TWO DEEP ADULT LEADERSHIP MUST BE PRESENT AT ALL TIMES. NO EXCEPTIONS
WILL BE PERMITTED. The two deep leadership is in accordance with the National Boy Scouts
of America policy on all trips and outings.
We realize that in some cases, the Leaders, or parents must rotate. BE SURE THE FIRST
LEADER STAYS IN CAMP UNTIL HIS/HER REPLACEMENT ARRIVES and that Leader shares all
information with them, so that TWO DEEP SUPERVISION is present at all times.
Troops with a large number of Scouts attending camp should have more Assistant Leaders,
along with the Scoutmaster, as needed to supervise Scouts.
Adult Leaders will also be able to take advantage of the new Scout Leader’s Lounge. This
Lounge is only open to those 18 and older and is intended to make it easer for adults in your
Troop to attend Summer Camp with your Scouts and stay the entire week. The free internet
will allow Leaders to use personal computers to work if necessary or they can simply relax
and put their feet up in the air conditioning while sipping a cup of coffee and reading the
paper.
Unit Leader Meetings will be held four times throughout the week in the Orchard Room/
Scout Leader’s Lounge.
Sunday 4:30 PM
Monday 1:30 PM
Wednesday 1:30 PM
Friday 1:30 PM
Senior Patrol Leader in Camp
The Senior Patrol Leader has a special role in the Troop’s success at Camp. Not only is he to
be concerned about his own week of camping, but also the Troop and each Scout. SPL’s are
expected to work with the Scoutmasters even before Camp begins, in the planning for the
Troop’s Summer Camp program. In Camp, all SPL’s attend daily Senior Patrol Leader
meetings during lunch in Dakota Room, and help plan many of the activities in Camp
including the Friday Night Campfire. Any SPL taking Cooking Merit Badge will need to
designate another Scout to attend this meeting in his place.
The Senior Patrol Leader can best serve his Troop in Camp by assisting the Scoutmaster to
make certain each Scout in their charge gets to where he needs. We suggest the Senior
Patrol Leader should go to Camp courtesy of the Chartering Organization, Troop Committee,
or Troop Treasury. He is necessary for a quality camping experience.
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide Page 31
Provisional Leadership
Units or Individual Youth who are short on Leaders are still encouraged to attend Camp Cornhusker.
Whole units can be combined in some manner to ensure two deep leadership. Provisional Leadership could include combining two Troops in the same campsite. Individual's with no troop leadership will be assigned to our resident Provisional Troop
First Aid and Illness
There will be a qualified first aid attendant in Camp at all times. Transportation as needed will be available to
a doctor or hospital in the event of serious injury or sickness. Cases of injury or sickness should be reported to
the Camp Staff immediately.
Physical Examinations and Health Forms
Everyone at Camp MUST submit a completed Annual Health and Medical Record form. BSA Form #680-001
should be used for both youth and adults. This form is available online at http://www.CornhuskerCouncil.org/
Resources/Forms/Medical Forms and is valid for 12 calendar months. These forms are to be turned in to the
Camp Health Officer upon arrival to camp.
Youth and adults are required to have a physical exam within the past 12 months as well as an annually revised health form, which must be documented on BSA Form #680-001, Parts A, B, & C.
A daily record of all first aid and medical treatments must be maintained. Notify the Camp Health Officer of
any and all such treatments immediately.
Injections
Any Camper requiring assistance with injections while at Camp must make prior arrangements before coming
to Camp. The Camp Health Officer is not authorized to give injections. If the service of a health care professional (MD, RN, LPN, etc.) are required for injection, it is the responsibility of the parent/guardian to arrange
for transportation to a medical facility.
Insurance
The Cornhusker Council provides insurance at no cost to the Units and Scouts of the Cornhusker Council. All
Out-of-Council Units must present proof of current Troop insurance prior to making final payment. Contact
your local Council office – they will have the documentation you need and will gladly provide it to you.
Rules and Policies
The following rules and policies are part of the National Standards for Boy Scout Resident Camps. These
Standards represent the minimum level of care expected. Council policies concerning Summer Camp are reviewed at the Council Camping Committee meetings. Boy Scout Troops assume responsibility for adherence
to the contents of this guidebook when given to the Boy Scout Troop.
1. Follow the Scout Oath and Scout Law
2. Check-out when you leave – check-in when you return
3. All Campers, Staff, and Visitors are required to wear a wrist band
4. NO ALCOHOLIC BEVERAGE OR UNAUTHORIZED DRUGS ON PROPERTY – THIS INCLUDES
THE PARKING LOT
5. NO LIQUID FUELS - pressurized or otherwise not connected to a proper appliances (Check Scoutmasters
Handbook for specifics)
6. NO AEROSOL CANS - this includes deodorant and body sprays
7. Damage to program equipment will result in a replacement cost fine.
Boy Scout Resident Camp : Voyager Year 2016
Emergency Procedures Page 32
CAMP CORNHUSKER EMERGENCY PROCEDURES
UPDATED MAY 2010
In the event of an actual emergency, the following procedures will be enforced: The Camp Director is in charge of all
Emergency Action. In the event the Camp Director is not available, his/her designee is in charge.
1. LIGHTNING (NO AUDIO SIGNAL)
PROCEDURE - Outdoor activities will be postponed if thunderstorms are imminent. Do not take shelter in small
sheds, campsite shelters or under isolated trees. If caught outdoors, find a low spot away from trees, flag poles,
telephone poles and power lines. Make sure the place you pick is not subject to flooding. If you are in the woods, take
shelter under the shorter trees. If you feel your skin tingle or your hair stand on end, squat low to the ground on the
balls of your feet. Place your hands over your ears and your head between your knees. Make yourself the smallest
target possible and minimize your contact with the ground. DO NOT lie down. If you are boating or swimming, get to
land and follow the guidelines above. The person in charge will give an all clear when the threat has past. HOW FAR
AWAY IS THE THUNDERSTORM? Count the number of seconds between a flash of lightning and the next clap of
thunder. Divide this number by 5 to determine the distance to the lightning in miles.
2. TORNADO/WINDSTORM/SEVERE WEATHER AUDIO SIGNAL Continuous blowing of the camp sir en.
PROCEDURE – Camp Management will regularly inform camp leaders of Watches issued in the area. Method of this
communication will vary based on the time of day. During exploration tour of camp, each unit will be instructed on
where their designated low lying area is. Scout leaders are instructed to brief there scouts on how to prepare for this
type of emergency upon arrival in camp. During Monday program sessions, scouts will be instructed by the counselors
on where the designated low lying areas are near the program areas. When there is an actual Warning, the siren will
sound a continuous blow. When this is heard, all campers will move to pre-designated low areas away from trees. Lie
flat in a nearby ditch or depression and cover your head with your hands and sleeping bag if possible. Be aware of
flying debris. After all danger has passed, a staff member will be dispatched to work with unit leaders to make sure
everyone is accounted for. Do not leave your designated low area until you are notified by staff.
3. FIRE AUDIO SIGNAL – Continuous ringing of the Dining Hall Bell.
PROCEDURE - When the bell is heard, all campers are to report to the flagpole located on the parade ground on the
west side of the Dining Hall. Scoutmasters will take a roll call. They will report to the person in charge. In the event the
fire is confined to a campsite, follow the fireguard plan immediately and inform the camp staff. Good fire practices will
eliminate this problem.
4. EXTREME HEAT—(no Audio Signal )
PROCEDURE - In the event the temperature and/or humidity reaches an extreme level that may endanger health, all
events will be discontinued until further notice. The person in charge will determine if the emergency exists. Campers
will be expected to rest during this period. The pool will be open on a limited basis to cool off in. The all clear signal
will come from the person in charge.
5. MAJOR HEALTH EMERGENCIES (No Audio Signal)
PROCEDURE- All accidents and illness must be reported to the person in charge or the Health Director immediately.
In the event the victim cannot be moved, send someone to find help immediately and locate the person in charge or the
Health Director. The Camp Director is the only spokesman in this event. The person in charge or Health Director
decides if an accident or illness will require hospital treatment.
Boy Scout Resident Camp : Voyager Year 2016
Procedures Page 33
6. FLOOD, EARTHQUAKES & CHEMICAL SPILLS
PROCEDURE - All campers will report to the Dining Hall area when the Camp Staff sounds the warning. Roll call will
be taken. After everyone is accounted for the person in charge will direct procedures or evacuation to a safer area.
7. MISSING PERSON
PROCEDURE - All available Camp Staff and Adult Leadership will be assembled at the Camp Office. The person in
charge will institute search procedures. After a reasonable length of time has passed and the missing person (s) still has
not been found, the person in charge will notify the proper authorities.
8. CHILD ABUSE PROCEDURE - Any child abuse or suspected child abuse must be reported immediately to the Scout Executive. Contact the Camp Director or person in charge for assistance in contacting the Scout Executive or his designee. The immediate health and safety of the individual (s) will be considered during any course of action taken. The National BSA policies for two deep unit/campsite leadership and Youth Protection guidelines will be followed.
Boy Scout Resident Camp : Voyager Year 2016
Check in. Page 34
Sunday Afternoon Check-In (if your unit requires a Monday morning check in please let us know)
PLEASE BE FAMILIAR WITH THESE PROCEDURES – Your Scouts and those parents transporting boys to
Camp should be informed. There will be less confusion if you follow these simple steps. The Camp Staff will
assist you in transporting some of your Troop gear to your campsite.
1. Check-In Time – The Troop should report to Camp in a group no earlier than 1:30 PM and no later than
3:30 PM. Check-In procedures end at 3:30 PM. If your Unit needs to make special arrangements for
check-in, please do so in advance through the Camp Director. NOTE: This is earlier than in past years.
2. Camp Office – A temporary office will be set up in the parking lot at the Archery Range on check-in day.
The Scoutmaster or Troop Leader should proceed to this area with all Campers (youth and adult). You
should have the following information ready to check-in with the Program Director & Health. Officer:
Troop roster, all receipts for Camp fees paid at the Council Office, necessary money or check to
complete any fee payments due, and Out-of-Council Troops must have a Tour Plan & Proof of Accident
Insurance. Each Camper (youth and adult) must be present to receive a wrist band at this point of the
check-in process. NOTE: camp fees should be paid prior to arrival at camp. All final payments must be
made to the Council Office prior to your arrival at camp.
3. Medical Recheck – Immediately after receiving a wrist band, each Camper will proceed individually
through the Medical Recheck station. DO NOT FORGET THE MEDICAL FORMS. Each Camper must have
his/her completed health form at this time. Unit Leaders are encouraged to collect these in advance
and then distribute them back to Campers prior to getting in line for their medical recheck. THIS YEAR
ALL MEDICATIONS WILL BE LOCKED UP BY TROOP IN A LOCK BOX BY THE HEALTH LODGE. LEADERS
WILL BE RESPONSIBLE FOR THE DISTRIBUTION OF THEIR TROOP’S MEDICATIONS, NOT THE CAMP
HEALTH OFFICER. Leaders will receive a key to their Troop’s lock box when they complete their medical
recheck from the Camp Health Officer.
4. Campsite – Once the Troop has completed the initial check-in process, Campers should go to their
campsite, unload their gear, set up ONE tent, change into their swim trunks and then go to the Dining
Hall. Each Scout and adult Leader needs to wear swim trunks and shoes. If the Troop loaded their
equipment onto a Camp trailer upon arrival, it will be hauled to the campsite. If the Troop has its own
trailer, it will be pulled into the campsite by a Camp authorized vehicle. The trailer will remain in the
campsite for the entire week. The trailer will be blocked so it can not be moved.
5. Dining Hall Orientation – All Campers must attend this brief overview of Dining Hall procedures. The
orientation is held in the Dining Hall on a continuing basis until 4:30 PM.
Boy Scout Resident Camp : Voyager Year 2016
Check-in. Page 35
6. Swim Checks – Immediately following the Dining Hall Orientation your Troop reports to the pool for the
standard BSA swim check. Troops are encouraged to conduct swim checks prior to coming to Summer
Camp. The swim check must be administered by a certified lifeguard (BSA Lifeguard or Red Cross Lifesaver
or equivalent) and that person must be approved by the Camp Director PRIOR to the check being
administered. An approval form is included in this guide. The lifeguard must provide a sheet listing all
those tested including name and ability level and sign certifying the administration of the swim check.
This along with the swim check administrator approval form must be presented at check-in. If you have
not done the swim check prior to Camp, the Aquatics Staff will administer the check. The Aquatics
Director retains the right to retest any swimmer if he/she feels it is necessary.
7. Campsite Set-Up – Following the swim checks and a tour of Camp, your Troop will return to your campsite
to finish getting settled.
8. Leaders Meeting – One leader from each Troop is required to attend this meeting to discuss Camp policies
and procedures. The meeting begins at 4:30 PM in the Orchard Room/Scout Leader’s Lounge unless
otherwise announced. This meeting will begin promptly at 4:30 PM, please be on time. NOTE: THIS IS
EARLIER THAN IN PAST YEARS.
9. Flag Ceremony - The entire Camp assembles for Flag Retreat at 6:00 PM. All Scouts should be in uniform.
Be sure to have your entire Troop on the parade grounds before 6:10 PM [Flag Ceremony starts promptly
at 6:15 PM].
10. Dinner – Begins at 6:15 PM immediately following the flag ceremony.
NOTES:
Boy Scout Resident Camp : Voyager Year 2016
Need To Have
*Scout Uniform
*Clothing for 7 days and 6 nights including…
*Underwear, Socks, Shirts, Long pants, shorts
*Sweater/Jacket
*Swim Trunks
*Appropriate Shoes
*Bring an extra pair of old beat up shoes for messy
kicking around Camp
*Toilet Kit containing…
*Washcloths, Towels, Comb, Toothpaste,
*Toothbrush, Soap, Deodorant (non-aerosol)
*Sunscreen and lip balm
*Insect Repellent
*Sleeping bag or blankets and pillow
*Cot and Ground Cloth
*Rain Gear or Poncho
*Canteen or Water Bottle
*Wallet and Money
*Scout Handbook
*Merit Badge Pamphlets
*Pen, Pencil and Notebook
*Current Medical Form
*Flashlight and Extra Batteries
*Two Garbage Bags
Nice To Have
*Compass
*Camera
*Pocketknife
*Watch
*Plate, Cup, Knife, Fork and Spoon
*Bible, Testament or Prayer Book
Unit Equipment
All equipment necessary for cooking
(cook in campsite Thursday Night)
Notes
*Label all clothing and equipment with Boy Scout’s
name and Troop number.
Items to bring to camp. Page 36
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide T-shirts page 37
Check out this years Camp Shirt!
Order as part of your registration. These Shirts are PRE-ORDER ONLY!
Size S-XL $16.00 XXL $18.50
XXXL $19.00 XXXXL $19.75
XXXXXL $21.00 XXXXXXL $22.00
These are high quality, Gildan Heavy 100% cotton shirts.
Of course there will be lots of other 60th Anniversary and Camp Cornhusker merchandise
available in the Camp Cornhusker Trading Post.
Boy Scout Resident Camp : Voyager Year 2016
Map of Camp Cornhusker Page 38
Boy Scout Resident Camp : Voyager Year 2016
Swim Test Form Leader Guide Page 39
CAMP CORNHUSKER
Pre-Camp Swim test Form
The Boy Scouts of America has developed guidelines concerning the swim classification testing, which we usually do Sunday at checkin at summer camp. You may complete your units swim classification test prior to coming to camp if you choose to do so. The following
steps must be followed to complete the unit swim classification test prior to camp.
1. The swim classification test must be conducted by one of the following individuals: Aquatics Director BSA (BSA Camp School Certified), Aquatic Supervisor BSA (BSA Camp School Certified), Lifeguard Instructor BSA, BSA Lifeguard, Red Cross Lifeguard Instructor,
Red Cross Lifeguard, or Water Safety Instructor. All of the above must be 21 years of age or older. When the unit arrives at summer
camp, each individual will be issued a buddy tag under the direction and discretion of the camp Aquatics Director.
2. A copy of the reviewer’s certificate or card must be attached to the Unit Swim Classification Test Record form.
3. Complete the classification test after January 1st of the summer camp year. Any illness or injury that occurs after the swim test needs
to be addressed at camp. It is not necessary that the entire unit use this process. Swim checks can still be done at camp upon arrival for
part or all of a unit.
4. The Unit Swim Classification Test Record must be turned in prior to arriving at camp. Completed forms can be mailed or dropped off
at the Outdoor Education Center 600 south 120th Street, PO box 269 Walton, NE 6868461. The deadline for submitting the form is the
Pre-Camp Check-In for your specific week. Please see the Camp Guide for exact dates.
Swim Classification Procedures
The Swim classification of individuals participating in a Boy Scout of America activity is a key element in both Safe Swim Defense and
Safety Afloat. The swim classification tests should be renewed annually and no more than 6 months prior to summer camp. Traditionally,
the swim classification test has only been conducted at a long-term summer camp, and that option will still be available.
All persons participating in BSA aquatics are classified according to swimming ability (Adults included!). The swimming tests have been
developed and structured to demonstrate a camper’s swimming ability and to assign the camper to a water depth appropriate to his
swimming ability.
The various components of each test evaluate the several skills essential to the minimum level of swimming ability. Each step of the test
is important and should be followed as listed below:
It is very important that the test be administered exactly as stated. Do not make exceptions or deviations for any reason. If there is any
question, have the scout retest at camp.
There are three qualification levels in the BSA Swim test. The first is the SWIMMER, which will allow Scouts to swim in all swim areas
and boat in open areas of the lake. The second is BEGINNER, which will permit limited boating and swimming, the final is a NONSWIMMER, which will permit wading, and boating only with qualified accompaniment in safe watercraft.
The Summer Camp Aquatics Director reserves the right to retest a
camper if he or she has any reservations about the swim classification assigned through the unit pre-camp swim testing.
Swimmer: (BLUE)
Jump feet first into water over the head in depth, level off, and begin swimming. Swim 75 yards in a STRONG manner using
one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl (no dog-paddle or swimming underwater for
long periods of time); then swim 25 yards using an easy, resting backstroke. The 100 yards must be completed in one swim
without stops and include at least one sharp turn. After completing the swim, rest by floating.
The test administrator must objectively evaluate the individual performance of the test, and in so doing should keep in mind the purpose
of each test element.
1. “Jump feet first into water over the head in depth, level off, and begin swimming…”
The swimmer must be able to make an abrupt entry into deep water and begin swimming without any aids. Walking in from shallow water, easing in from the edge or down a ladder, pushing off from side or bottom, or gaining forward momentum by diving do not satisfy this
requirement.
Boy Scout Resident Camp : Voyager Year 2016
Swim test form Leader Guide Page 40
2 “…Swim 75 yards in a strong manner using one or more of the following strokes: sidestroke, breaststroke, trudgen, or crawl;…”
The swimmer must be able to cover distance with a strong, confident stroke, The 75 yards must not be the outer limit of the swimmer’s
ability; completion of the distance should give evidence of sufficient stamina to avoid undue risks. Dog-paddling, strokes repeatedly
interrupted and restarted are not sufficient; underwater swimming is not permitted. The itemized strokes are inclusive. Any strong side
or breaststroke is acceptable.
3. “…swim 25 yards using; an easy, resting backstroke…”
The swimmer must indicate the ability to execute a restful, free-breathing backstroke that can be used to avoid exhaustion during
swimming activity. This element of the test necessarily follows the more strenuous swimming activity to show that the swimmer is, in
fact, able to use the backstroke as a relief from exertion. The change of stroke must be accomplished in deep water without any pushoff or other aid. Any variation of the elementary may suffice if it clearly provides opportunity for the swimmer to rest and regain wind.
4. “…The 100 yards must be completed in one swim without stops and include at least one sharp turn…”
The total distance is to be covered without rest stops. The sharp turn simply demonstrates the swimmer’s ability to reverse direction in
deep water without assistance or push-off from side or bottom.
5. “After completing the swim, rest by floating.”
This critically important component of the test evaluates the swimmer’s ability to maintain in the water indefinitely even though exhausted or otherwise unable to continue swimming. Treading water or swimming in place will further tire the swimmer and are therefore unacceptable. The duration of the float test is not significant, except that it must be long enough for the test administrator to determine that swimmer is, in fact, resting and could likely continue to do so for a prolonged time. If the test is completed except for the float
requirement, the swimmer may be re-tested on the floating only (after instruction) provided that the test administrator is confident that
the swimmer can initiate the float when exhausted. Some Scouts, because of buoyancy issues, may not be able to keep their legs up
in a float. As long as the Scout can rest, maintain his breathing without going under and without panicking – the swimmer may pass
the float.
Beginner: (Red)
Jump feet first into water over the head in depth, level off, swim 25 feet on the surface, stop, turn sharply, resume swimming
as before, and return to starting place.
The entry and turn serve the same purpose as in the swimmer’s test. Again, underwater swimming is not permitted. The stop assures
that the swimmer can change directions without stopping and regain a stroke if it is interrupted.
Non-Swimmer (White)
No test is required, however all are encouraged to get into the water.
SPECIAL NOTES: This portion of the form is all that needs to be turned in.
1. When swim tests conducted away from camp or at the point of activity, the Aquatics Director shall at all times reserve the
authority to review or retest all participants to assure that standards have been maintained.
2. Failure to comply with all the requirements of this form will result in a retest at camp.
3. Incomplete forms, or absence of certification, will result in a retest at camp. The Aquatics Director at camp may review or
re-test any Scout whose skills appear to be inconsistent with his classification.
“Unit #________ District _________________ Council________________ Week # ______
Scout (Scouter) Name (First and Last)
Red
Blue
Swimmer
Non-Swimmer White
Beginner
Boy Scout Resident Camp : Voyager Year 2016
Swim test form Leader Guide Page 41
“Unit #________ District _________________ Council________________ Week # ______
Scout (Scouter) Name (First and Last)
Non-Swimmer White
Beginner Red
Swimmer Blue
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
I attest to the validity of the preceding information as a certified aquatics person with the qualifications stated above. A copy
of my certification is attached. I understand that classifying an unqualified Scout as a swimmer, or beginner could endanger
the health and safety of the individual and others.
# of people being certified on this form: ________
Name of Administrator (Print):__________________________________
Address: __________________________________ Phone: ___________________
City _______________ State ______ Zip ________ 21 years of age or older? Y / N
Signed: ___________________________________ Date: __________________
Form invalid without attachment of a COPY of Certification Card
Boy Scout Resident Camp : Voyager Year 2016
Leader Guide 2016 More to Come Page 42
2016 Camp Dates
Week One: June 5—June 11
Week Two: June 12—June 18
Week Three: June 19—June 25
Stay Tuned! There is so much more to come.
We continue to strive to bring you the very best in outdoor program. In fact. the entire Camp
Management Team just returned from the 2015 Outdoor Program Planning Conference at
Philmont Scout Ranch, and we are working fervently to incorporate as much of what we
learned into the 2016 camp season as we can. Simply put, we want to provide you and your
unit with and unparalleled experience for an unbeatable value.
In the meantime here is how to get a hold of us and where to find Camp Cornhusker
Address:
Camp Cornhusker
63375 703rd Trail
DuBois, NE 68345-5032
Phone: 402-862-2601
***Only during Camp season, call Council Service Center otherwise***
Cornhusker Council Outdoor Education Center
600 S 120th St
P.O. Box 269
Walton, NE 68461-0269
Phone: 402-488-6020
Camp Management Team:
Camp Director
John Irwin
402-525-9693
CampDirector@CornhuskerCouncil.org
Camp Program Director
William M. Cover II.
402-488-6020 (Ext. 266)
William.Cover@Scouting.org
Boy Scout Resident Camp : Voyager Year 2016
Contact Information and Map to Camp Cornhusker Page 43
Cornhusker Council
Boy Scouts of
America
600 S 120th St
P.O. Box 269
Walton, NE 68461-0269
Phone: 402-488-6020
Toll Free: 800-278-7402
Fax: 402-488-6072
CornhuskerCouncil.org
About Camp Cornhusker Celebrating 60 years of rich history.
The first Council sponsored Camp was held on the property that was to become the Cornhusker
Scout Reservation in the summer of 1955 as a “Wilderness Camp”. The first full Boy Scout Camping
season began in June 1956 with 622 Scouts attending the “Reservation” that first summer.
In fact Camp Cornhusker started out as the Cornhusker Scout Reservation and used that name until
1984 when Camp Cornhusker was adopted as the official name. The original plans were to divide
the property into a two camp reservation system.
In March of 1956 Kuper Construction of Humboldt began work on the along side an army of volunteers to build the first structures on the camp property. This year we celebrate 60 years and dedicate a number of new structures including the new Conservation Education Center .
Today, the 400 plus acres, which is Camp Cornhusker, plays host to over one thousand Boy Scouts,
Cub Scouts and Ventures each summer through a host of camp programs and activities. It has been
the centerpiece of the Cornhusker Council outdoor program for Sixty years.
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