DEERFIELD VALLEY FARMERS DAY FAIR HORSE SHOW 1. YOUTH WALK TROT SHOWMANSHIP 35. ADULT WESTERN TRAIL 2. BEGINNER ENGLISH SHOWMANSHIP 36. ADULT WALK TROT TRAIL 3. YOUTH ENGLISH SHOWMANSHIP 37. BEGINNER WESTERN EQUITATION 4. ADULT ENGLISH SHOWMANSHIP 38. YOUTH WESTERN EQUITATION 5. GREEN HORSE SHOWMANSHIP 39. ADULT WESTERN EQUITATION 6. ADULT WALK TROT SHOWMANSHIP 40. ADULT WALK TROT EQUITATION 7. BEGINNER WESTERN SHOWMANSHIP 41. GREEN HORSE EQUITATION 8. YOUTH WESTERN SHOWMANSHIP 42. BEGINNER WESTERN PLEASURE 9. ADULT WESTERN SHOWMANSHIP 43. YOUTH WESTERN PLEASURE 10. LEAD LINE EQUITATION 44. ADULT WESTERN PLEASURE 11. YOUTH WALK TROT EQUITATION 45. ADULT WALK TROT PLEASURE 12. BEGINNER ENGLISH EQUITATION 46. GREEN HORSE PLEASURE 13. YOUTH ENGLISH EQUITATION 47. BEGINNER WESTERN RAIL 14. ADULT ENGLISH EQUITATION 48. YOUTH WESTERN RAIL 15. LEAD LINE PLEASURE 49. ADULT WESTERN RAIL 16. YOUTH WALK TROT PLEASURE 50. ADULT WALK TROT RAIL 17. BEGINNER ENGLISH PLEASURE 51. GREEN HORSE RAIL 18. YOUTH ENGLISH PLEASURE 19. ADULT ENGLISH PLEASURE GAMES WILL NOT START BEFORE 2PM 20. LEAD LINE HORSEMANSHIP 52. WALK TROT POLES 21. YOUTH WALK TROT HORSEMANSHIP 53. YOUTH A/B POLES 22. BEGINNER ENGLISH RAIL 54. ADULT A/B POLES 23. YOUTH ENGLISH RAIL 55. WALK TROT KEYHOLE 24. ADULT ENGLISH RAIL 56. YOUTH A/B KEYHOLE 25. VERSATILTY CLASS (RIDE BOTH SEATS) 57. ADULT A/B KEYHOLE 26. PAIRS CLASS (BEST MATCHED PAIR @ W/T/C) 58. WALK TROT BALL DROP 27. LEAD LINE TRAIL 59. YOUTH A/B BALL DROP 28. YOUTH WALK TROT TRAIL 60. ADULT A/B BALL DROP 29. BEGINNER ENGLISH TRAIL 61. WALK TROT WATER GLASS 30. YOUTH ENGLISH TRAIL 62. YOUTH A/B WATER GLASS 31. ADULT ENGLISH TRAIL 63. ADULT A/B WATER GLASS 32. GREEN HORSE TRAIL 64. WALK TROT BARRELS 33. BEGINNER WESTERN TRAIL 65. YOUTH A/B BARRELS 34. YOUTH WESTERN TRAIL 66. ADULT A/B BARRELS DESCRIPTION OF CLASSES SHOWMANSHIP – To be judged in hand. Judging to done on showmanship of exhibitor and horse, may be asked to do pattern, will include fitting evidence by grooming and conditioning. EQUITATION – To be judged at a walk trot/jog (canter/lope for appropriate division) both directions. Rider will be judged on hands, seat, and ability to handle mount. Exhibitors may be asked to back their horse. Diagonals in English will count. PLEASURE – To be judged at a walk trot/jog (canter/lope for appropriate division) both directions. To be judged at the ability to give a good ride, with emphasis on manners and gaits. All horses will be asked to back LEADLINE – Open to riders age 3 – 11. Horses will be led by an assistant. Exhibitors will be judged at a walk both direction. Judged on seat and general appearance, may be asked to trot individually. RAIL – Judged on performance, willingness and ability to perform maneuvers. May be asked to dismount, mount, flying lead change, hand gallop, etc TRAIL – Patterns to be posted, a minimum of 5 obstacles. To be judged on ability to maneuver obstacles, walk trot/jog (canter/lope). After three failed attempts you may be asked to move on. VERSATILITY CLASS – To be judged both ways of the ring at a walk trot/jog canter/lope. English Attire first. You will have a two minute tack change inside the ring. One person may enter with tack and hold horse. Finish with Western attire. PAIRS CLASS – To be judged at a walk trot/jog canter/lope both directions. Performance quality, manners and similarity as a pair to be considered in placing of class. POLES – Mounted rider to run a weaving/serpentine path in both directions around 6 poles arranged in a line. AZ KEYHOLE – mounted rider to ride between 2 poles and around a 3rd and back thru two in the shape of a keyhole. BALL DROP – mounted rider to ride around bucket and drop a golf ball into bucket. WATER GLASS – mounted rider to ride around a barrel with a bucket of water on top. Scoop a cup of water. Must have water in cup to cross finish line. BARRELS – mounted rider to ride a clover leaf pattern around three preset barrels ANY KNOCKED OVER POLES/BARRELS WILL BE A TIME PENALTY, BARRELS WILL BE TIE BREAKER, WALK TROT RIDERS MUST TROT WITHIN 3 STRIDES TO AVOID DQ