1 Welcome to the coarse: Projection Screen Science Made Simple. This projection screen course is brought to you by Draper. A world leader in the design and manufacture of audio-visual products. Draper has been manufacturing quality products since 1902. 2 The screen tint should be considered when selecting a screen surface. The surface tint will affect how well it performs in a room with ambient light and viewing cone. White surfaces are very diffusive and wash out easily in rooms with ambient light. These surfaces are best for darker rooms with very wide seating configurations. White surfaces are typically available in higher gains so for applications that don’t have enough system brightness, using a higher gain white material can help bring the system brightness up, but may not give good system contrast. 3 Grey surfaces help to reject ambient light and improve black on the screen. These surfaces absorb more stray light with their darker tint, and help to improve the blacks on the screen. Darker grey materials usually have more reflective components to increase gain and reflect ambient light away from the viewers. Grey surfaces typically are not available in higher gains. Also when calculating system brightness, factor more for grey or dark grey surfaces since these darker surfaces absorb more whites and bright colors to improve blacks in the image. Calculating for a little more brightness will compensate for this and still get the benefits of improved blacks. A combination of grey surfaces not being available in higher gains and needing more projection brightness to properly light up the screen can make it difficult for applications with tight budgets. 4 Matt White is a very popular material. It is a highly diffusive surface, with very little reflectivity and the white color helps to spread the projector light very evenly across the screen giving a very uniform image and is good for very wide seating configurations like theaters. These materials are so diffusive that if ambient light hits them, it will also be diffused, compete with the projector light and the image will be washed out. These surfaces are best for dark applications and very wide seating configurations. 5 High Performance screen surfaces are typically dark grey in tint to help absorb stray ambient light and deepen black levels even more than light grey surfaces. They are also typically very reflective so that they reflect the projector light back to the viewers, but reflect off axis ambient light away from the viewers. They may also have a lens structure that can block off axis ambient light from reflecting toward the viewers. This is most important for light fixtures in the ceiling that are mounted too close to the screen surface. It is always recommended to install light blocking shades at windows. 6 In a projection system, we look at ambient lighting in two places, at the screen and at the viewers. Light hitting the screen washes out blacks and decreases the image contrast. Light in the viewers eyes competes with projection light getting to the viewers eyes and determines how bright a system is needed. 7 The more light hitting the screen surface, the more the black in the image gets washed out decreasing image contrast. Projectors cannot project black, only white and color. Black is the absence of light. The only way to get black on any screen is to have a dark room. Grey and high performance screens can only help improve black in the image. A good target for a commercial application with projection is to have no more than 5 ft candles of ambient light hitting the screen. If you have over 5 ft candles of ambient light hitting the screen, a white surface will have difficulty showing good black and a grey or higher gain white surface should be considered . If you have over 8 ft candles of ambient light hitting the screen, a grey surface will have difficulty showing good black and a high performance surface should be considered. 8 In most commercial projection applications a good target is to have 30 foot candles of ambient light on the viewers for task lighting (note taking/reading). Having too much ambient light on the viewer is not good for projection. When there is too much ambient light the iris in the human eye begins to shut letting less light in. The projected image will not look as bright. It is important that the amount of foot lamberts (covered later) of projected light coming from the screen is always much higher than the amount of foot candles of ambient light on the viewers. You never want the ambient light on the viewer to compete with the projected light. 9 Image contrast affects how well you can read which means it affects detail and resolution. Low contrast reduces image detail and resolution, high contrast increases detail and resolution. 10 Image contrast is even more critical when the application involves high resolutions graphics, medical imaging, control rooms and CAD applications. 11 System contrast is an average of measurements of black at different locations on the screen compared to white at different locations on the screen measured in the existing lighting conditions of the application. Ambient light will affect the measurement of black. When measuring system contrast an ANSI checkerboard pattern is used. 12 We can calculate what the brightness of a system could be. Brightness is measured in foot lamberts. The basic formula for ft lamberts is ft lamberts = screen gain x lumens / sq ft of image. This only helps to calculate how bright the image could be, not how good it will look. You can have two systems in the same lighting producing the same amount of brightness, but the contrast could be very different between the two if they have different screen surfaces. We can also calculate what the system contrast ratio is which will give us an idea of how good the image will look in the application. There are a few calculators available that can do this. But you need to know the following: -Content/Use of the system -Image Size -Projector Brightness -Throw Distance (or Lens Ratio) -Light level at the screen -Light Level at the viewer 13 There are now standards created by Infocomm that list the minimum recommended system contrast ratio standards for four different viewing categories. The four viewing categories are: Passive viewing, which is viewing content that you don’t engage in or are reading information (i.e. moving graphics for retail..). 14 Basic Decision Making which is primarily presentations. 15 Analytical Decision Making, which is more critical viewing of detailed content (ei. Spreadsheets, control room, CAD..). 16 Full Motion Video, which is high definition content (ei. Theaters, screening rooms..). 17 Draper’s Surface Selector Pro helps designers calculate system brightness and system contrast by factoring in ambient light. The latest version adds some ‘real world’ choices to the viewing categories on top of the existing Infocomm PISCR standards. 18 19