Assessing student achievement in K

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http://www.curriculumsupport.education.nsw.gov.au
Assessing student achievement in K-6 Science and Technology
Key information
May-July 2007
Curriculum K-12 Directorate
http://www.curriculumsupport.education.nsw.gov.au
Curriculum K-12 Directorate NSW Department of Education and Training
K–6 Science and Technology
Early Stage 1
Foundation
Investigating Scientifically
The Natural Environment
Students explore their immediate
environment by using the senses,
questioning, sharing ideas and identifying
simple cause and effect relationships. They
identify and safely use some equipment to
explore.
Students identify and group living and non-living things and recognise the different needs of living things. They recognise different
forms of energy and identify its use in daily life. Students identify ways in which the environment influences daily life. They explore the
properties of both natural and made materials.
INV ES1.7Investigates their surroundings by
observing, questioning, exploring and
reporting.
LT ES1.3
Identifies ways in which living things are
different and have different needs.
Outcomes
Living Things
ƒ Makes observations using all senses and
Big Ideas
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responds to questions about ways to find
out.
Suggests simple classifications based on
physical properties
Makes collections and identifies features of
items collected.
Suggests simple cause-and-effect
associations.
Recognises sequences in events, and
similarities and differences in items
collected.
Tells others about what has been found out.
Explains own ideas about reasons for
patterns and trends in items collected.
Physical Phenomena
PP ES1.4Explores and identifies ways some
forms of energy are used in their daily lives.
ƒ Living things differ from non-living things in a
ƒ When changes occur, energy is used, e.g. to
range of ways.
Living things have particular needs, which if
not met can affect their life and
development.
There is a diversity of living things.
Living things can be categorised into groups
that have similarities and differences, e.g.
appearance, habitat, movement, food.
Humans use plants and animals in their
everyday lives for particular needs and
wants.
cook food, melt ice, blow up a balloon.
Our bodies use and store energy.
People feel hungry when they need food for
energy.
People can sense various energy forms
(when something changes), e.g. feel heat,
see light, hear sound.
If someone pushes or pulls something, it
may move.
When an object moves or changes, energy
is used
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Earth and its Surroundings
ES ES1.6Explores and identifies ways in which
the environment influences their daily lives.
ƒ There is day and night (and each has
particular characteristics).
ƒ There are seasons (and they have particular
characteristics).
ƒ Humans (and other animals) organise
activities to suit the regularity of day and
night and the characteristics of the seasons
(e.g. indoor and outdoor activities, hot - and
cold - weather activities).
ƒ Plants are affected by the regularity of day
and night and the seasons.
ƒ Clouds are of different types and indicate
possible impending weather.
ƒ Clothing and shelter vary depending upon
the climate (and landscape).
Curriculum K-12 Directorate NSW Department of Education and Training
Page 1
K–6 Science and Technology
Early Stage 1
Foundation
Designing and Making
Students explore ideas, manipulate
materials and trial designs through play to
develop products and built environments.
They identify and safely use some
equipment and computer-based technology
to model and make things.
The Made Environment
Students identify ways in which familiar products, including information products, services and built environments meet the needs of
people. They recognise the different ways that information is sent and received and how these influence communication. Students
identify the characteristics of a range of materials used to make commonly available products and built environments
Outcomes
Built Environment
DM ES1.8
Generates own ideas and designs through
trial and error, play, modelling and making.
ƒ States purposes or uses of some common
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ƒ Big Ideas
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products and environments (places).
Tells how people use some common
products and environments (places).
Develops design ideas through trial and
error and experimentation.
Draws own ideas for products and
places,and explains the meaning of these
drawings.
Uses common classroom equipment,
materials and processes to make or model
products and places.
Expresses likes and dislikes, and tells how
some common products and environments
(places) help people.
BE ES1.1
Explores and identifies ways in which built
environments suit their users.
ƒ Places are different because users of
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environments are different and have
different needs.
Spaces and places are created for a wide
variety of purposes.
Drawings and models can be used to work
out ideas for places and spaces.
Materials can be shaped and formed to
create places that suit users.
Experimenting and trialling can improve
ideas for places and spaces
Information and Communication
IC ES1.2
Recognises and uses various means of
communication.
ƒ Everyone communicates.
ƒ We use all of our senses to receive
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information.
We obtain information from a variety of
sources.
People can communicate in many different
ways.
The ways in which we communicate can
change.
Different media can be used to
communicate the same information.
People choose the means of communication
that best suits their needs.
Products and Services
PS ES1.5
Recognises the relationship between everyday
products and people’s needs.
ƒ People use a wide variety of products for
living.
ƒ Products are created to provide for the
needs of people.
ƒ Drawings and models can be used to work
out ideas for everyday products.
ƒ Materials can be shaped and formed to
create products that people use.
ƒ Experimenting and trialling can improve
ideas for products.
ƒ People work together to produce the things
they need.
ƒ There are particular names for people who
produce things, e.g. baker, builder, farmer,
dressmaker
Curriculum K-12 Directorate NSW Department of Education and Training
Page 2
K–6 Science and Technology
Stage 1
Foundation
Investigating Scientifically
Students conduct guided investigations by
following a series of steps that include
questioning, making and testing
predictions, collecting and recording data,
observing patterns and suggesting
possible explanations. They select and
safely use a range of equipment, computerbased technology and other resources to
investigate and explore.
The Natural Environment
Students identify and describe ways in which living things grow and change. They identify a variety of energy forms and describe their
use in the community. Students describe ways in which living things depend on the Earth and its environment. They identify how the
properties of natural and made materials relate to their use.
Outcomes
Living Things
INV S1.7
Conducts guided investigations by observing,
questioning, predicting, collecting and
recording data and suggesting possible
explanations.
ƒ Responds to stimulus material by asking
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Big Ideas
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simple questions such as How … Why …
What will happen if?
Follows instructions to experience success
and to ensure own safety and the safety of
others.
Helps to make decisions about ways to
investigate.
Suggests evidence needed to answer each
question using a variety of collected data
(drawings, photographs, video, digital
camera, survey of others).
Organises the data previously collected and
works out trends or patterns.
Writes reports, using simple factual texts
modelled by the teacher.
Justifies why an investigation was
conducted in a particular way (using firsthand data or the data of others or a
combination of both).
LT S1.3
Identifies and describes ways in which living
things grow and change.
ƒ Living things (including plants and animals)
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grow and change over time and have life
cycles.
Human babies develop within their mothers
before being born.
Plants grow from seeds.
Animals and plants need food for growth.
Plants make their own food.
Animals obtain food from plants or other
animals.
Animals and plants have particular needs
within the environment in which they live.
Plants need various requirements for growth
(e.g. water, light).
Animals of the same kind (including
humans) have some similar and different
characteristics, e.g. eye colour.
Physical Phenomena
Earth and its Surroundings
PP S1.4
Identifies and describes different ways some
forms of energy are used in the community.
ES S1.6
Identifies and describes ways in which people
and other living things depend upon the Earth
and its environments
ƒ People use energy [(re)sources] in various
ƒ There is a wide range of materials (wood,
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ways e.g. heat is used to dry clothes or cook
food.
Electricity is used to give light, heat, sound
or movement
Light is used when it is dark and we need to
see.
The ways in which people have used
energy, such as heat, light, electricity, have
changed over time.
Objects can move in different ways, e.g. go
faster, slow down, or change in shape.
Changes in movement and shape are
caused by pushes and pulls (forces).
A large push or pull will make an object
move further or faster than will a small push
or pull.
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paper, rock, oil), and some materials are
found naturally and others are made.
Materials come in many forms and have
different uses.
Various types of rocks and soils are used for
different purposes.
Weather and landscape impact on the
clothes that people wear and shelter that
people build.
Environments, such as sand dunes, cliffs
and river banks, change over time through
natural and human causes.
The seasons, climate and weather cause
animals (humans and other fauna) and flora
to act or react in particular ways, e.g.
farming and fishing practices.
All materials are made of tiny particles called
atoms.
Curriculum K-12 Directorate NSW Department of Education and Training
Page 3
K–6 Science and Technology
Stage 1
Foundation
Designing and Making
Students follow a guided design process to
create products, including information
products, services and built environments.
They draw and model design ideas using
accepted methods and practices. They
select and safely use a range of equipment,
computer-based technology and other
resources when designing and making.
The Made Environment
Students identify the difference between natural and built environments and model built environments designed to suit the needs of
users. They communicate messages using a variety of media and technologies. Students describe and apply production processes
using a range of materials and techniques to grow, make or process products.
Outcomes
Built Environment
DM S1.8
Develops and implements own design ideas in
response to an investigation of needs and
wants.
ƒ Explores common products and
ƒ Big Ideas
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environments (places) and suggests how
the features of their design meets the needs
of users.
Develops design concepts through drawing
and modelling.
Shares design ideas with others and
responds to feedback.
Uses a range of equipment, including some
specialist equipment, to produce or model
products and places.
Works cooperatively and safely to develop
and implement own design ideas.
Follows established procedures for safely
using equipment and resources.
Suggests how products and places could be
improved to better meet the needs of users.
Information and Communication
BE S1.1
Creates, modifies or models built environments
to suit the needs of users
IC S1.2
Creates a range of information products and
communicates using a variety of media.
ƒ There are fundamental differences between
ƒ Communication is sensory.
ƒ Information products are created to meet
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natural and made environments.
Public places, e.g. parks and schools, are
often used by numbers of people and must
provide for a variety of needs.
People’s needs determine how places and
spaces are designed and used.
People create outside spaces as well as
inside spaces for a variety of purposes.
Drawings and models can be used to work
out ideas for places and spaces and to
communicate ideas to other people..
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particular needs.
People work in teams to create information
products.
Information products can take many forms
and use different media.
Technology can change the ways in which
we communicate.
Symbols are used to communicate
information and ideas.
Particular media can be chosen to suit the
type of information to be communicated.
Products and Services
PS S1.5
Grows, makes or processes some products
using a range of techniques and materials
ƒ Products are made from materials that are
grown or processed from the Earth.
ƒ People have developed techniques for
obtaining and processing raw materials.
ƒ People’s needs determine how products are
designed and used.
ƒ Techniques and processes are developed to
make products.
ƒ Drawings and models can be used to work
out ideas for products and to communicate
those ideas to other people.
ƒ Organisations are created to design and
make products.
Curriculum K-12 Directorate NSW Department of Education and Training
Page 4
K–6 Science and Technology
Stage 2
Outcomes
Foundation
Investigating Scientifically
Students independently implement aspects
of a scientific investigation, such as
observing, questioning, predicting, testing,
recording accurate results, analysing data
and drawing conclusions. They
demonstrate an understanding of a fair test
and identify variables. Students select and
safely use equipment, computer-based
technology and other resources throughout
the processes of investigation.
INV S2.7
Conducts investigations by observing,
questioning, predicting, testing, collecting,
recording and analysing data, and drawing
conclusions.
ƒ Poses “decide which”, “find a way to” or “find
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ƒ Big Ideas
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the effect of” questions.
Identifies, with guidance, the types of
measurements and data to be collected and
decides how to do this and with whom.
Uses equipment accurately, reliably and
safely.
Records data in an appropriate form and
works out trends or patterns in the collected
data.
Reports to others, using simple factual texts
that have been chosen in consultation with
the teacher, e.g. information reports,
procedures and explanations.
Comments on the limitations of the
investigations in relation to equipment, size
of sample, repeatability.
Suggests improvements to procedures.
The Natural Environment
Students identify and describe structures and functions in living things and how they interact with each other and their environment.
They identify various forms and sources of energy and identify ways in which energy causes change. Students identify features of the
solar system and describe interactions that affect conditions on Earth. They describe how the properties of materials affect their use.
Living Things
Physical Phenomena
LT S2.3
Identifies and describes the structure and
function of living things and ways in which
living things interact with other living things and
their environment.
PP S2.4
Identifies various forms and sources of energy
and devises systems that use energy.
ƒ Plants and animals depend on each other in
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their environments.
Environments for living things need to
provide basic requirements for the life of
those living things.
Environments may be disturbed in a range
of ways by human and natural actions, and
these disturbances can affect the living
things in those environments.
Internal organs (e.g. heart, lungs) and
systems (e.g. respiratory, nervous) serve
particular purposes which help living things
(animals and plants) to function and survive.
The cell is the building block of living things
and growth occurs when cells increase in
number.
Technological developments mean that
body parts can sometimes be replaced by
transplants or artificial organs.
Biotechnology (e.g. selective breeding,
genetic engineering) can be used to
manipulate plants and animals.
ƒ Energy can exist in various forms e.g.
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movement, electricity, light, sound, heat.
People in the local community use energy in
different ways, e.g. bakers use heat for
baking, farmers make use of solar energy to
grow crops.
Solar energy has many uses (e.g. drying
clothes, heating the home, growing
vegetables).
Systems need an energy source in order to
operate, e.g. food for the body, petrol for the
car.
Systems, like our body, use energy when
they are working.
The ways in which people have used energy
[resources] have changed over time.
A machine is an energy system.
Mechanical energy involves both forces and
movement.
Earth and its Surroundings
ES S2.6
Identifies some of the features of the solar
system and describes interactions that affect
conditions on Earth.
ƒ The relative positions of the Earth, sun and
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moon can explain the passing of time, day
and night, eclipses, phases of the moon and
the seasons.
The solar system includes the planet and
several of these can sometimes be seen
with the naked eye, e.g. Venus, Jupiter.
Each of the planets has its own physical
characteristics, but only the Earth has the
atmospheric conditions suitable to maintain
life as we know it.
The stars appear to remain fixed in their
positions relative to each other but also
appear to move around a point over the
period of an evening.
The distances to the moon and the planets
are large compared with distances travelled
on Earth, but minute compared with the
distances to the stars.
Curriculum K-12 Directorate NSW Department of Education and Training
Page 5
K–6 Science and Technology
Stage 2
Foundation
Designing and Making
Students develop and evaluate design
ideas recognising the needs of users or
audiences. They implement the design
process and evaluate solutions using
functional and aesthetic criteria. Students
select and safely use equipment, computerbased technology and other resources
throughout the processes of design and
production.
The Made Environment
Students identify the ways built environments, products and services are constructed or produced. They use a range of techniques,
media and information and communication technologies to communicate design ideas to specific audiences. Students explore the
properties and uses of both natural and made materials and components.
Outcomes
Built Environment
DM S2.8
Develops, implements and evaluates ideas
using drawings, models and prototypes at
appropriate stages of the design process.
ƒ Identifies how designs change to better
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ƒ Big Ideas
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meet people's needs.
Works collaboratively to generate ideas for
simple products, systems and environments.
Reflects on design ideas for simple
products, systems and environments, and
suggests improvements.
Communicates ideas through annotated
sketches and models and uses scale in
drawings and models.
Describes how materials, equipment and
resources have been used to produce
products, systems and environments.
Works collaboratively to plan and sequence
major steps in design and production.
Devises means of evaluating the functional
and aesthetic qualities of products, systems
and environments.
Suggests how design processes could be
improved to produce better results.
BE S2.1
Creates, models and evaluates built
environments reflecting consideration of
functional and aesthetic factors
ƒ Over time, environments are built differently
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because technologies change, as do
people’s needs.
People have different work roles in the
processes of designing and constructing
buildings and spaces.
There are established techniques for
drawing built environments, e.g. scale, front
view, top view.
Buildings and spaces can be evaluated in
relation to functional and aesthetic qualities.
Availability of materials, know-how and other
resources influence the design and
construction of buildings and spaces.
There are accepted techniques for shaping,
joining and finishing materials and for
constructing buildings and structures.
Computing applications may be used to
develop and present ideas for buildings and
their interiors.
Information and Communication
IC S2.2
Creates and evaluates information products
demonstrating an understanding of the needs
of particular audiences.
ƒ Information products can be evaluated,
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modified and improved to better meet the
needs of different audiences.
Different media and technologies can be
chosen to tailor information products to the
needs of particular audiences.
Factors such as age, culture and access to
technology influence the suitability of
information products for particular
audiences.
Information can change the ways in which
people behave.
Actions and decisions depend on the quality
of the information that people have.
Information products have changed over
time as technologies have developed and
changed.
People work in many roles to create
information products, e.g. reporter, editor,
web site designer, photographer, actor.
Products and Services
PS S2.5
Creates and evaluates products and services
considering aesthetic and functional factors
ƒ Over time, products change and develop
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because technologies change, as do
people’s needs.
Services are systems that provide for
people’s needs.
People have different work roles in the
processes of designing and manufacturing
products and providing services.
There are established techniques for
drawing products, such as scale, front view,
top view, and for representing systems, such
as organisational diagrams and flow charts.
There are established techniques for making
products in large numbers (mass
production).
Functional and aesthetic considerations
influence the design of products and
services.
In the manufacture of products, there are
accepted techniques for shaping, joining and
finishing materials.
Curriculum K-12 Directorate NSW Department of Education and Training
Page 6
Foundation
Students independently develop questions
for scientific investigation, conduct
scientific investigations based on fair
testing and collect, record and analyse the
resulting data. They identify trends in data,
evaluate findings and prepare possible
explanations. Students use, select and
evaluate equipment, computer-based
technology and other resources to meet the
requirements and constraints of
investigations.
Outcomes
K–6 Science and Technology
Stage 3
Investigating Scientifically
INV S3.7
Conducts their own investigations and makes
judgements based on the results of observing,
questioning, planning, predicting, testing,
collecting, recording and analysing data, and
drawing conclusions
The Natural Environment
Students identify, describe and evaluate interdependent relationships between living things and the environment within ecosystems.
They identify and describe various sources, forms, uses, transfers and changes in forms of energy. Students explore how natural forces
and human interaction cause changes to the Earth over time. They recognise that the Earth is the source of most materials, and
resources must be managed for sustainability.
Living Things
ƒ Constructs appropriate self-questions to
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Big Ideas
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guide investigations.
Decides the type of data needed and works
cooperatively to collect such data.
Plans repeat trials of tests or experimental
procedures.
Identifies factors that are to be kept the
same when carrying out tests or conducting
investigations, and recognises the term
controlled experiment.
Ensures that equipment is working and can
be used effectively and safely.
Records data in an appropriate form and
evaluates collected data to ensure that it
satisfies the purpose of an investigation.
Transforms data to show important
relationships, trends, patterns or
associations.
Uses the ideas of fair testing to evaluate
whether predictions or explanations are
reliable and valid.
Communicates what has been learned by
choosing from a variety of media, tools and
forms, taking into account audience and
purpose.
Physical Phenomena
Earth and its Surroundings
LT S3.3
Identifies, describes and evaluates the
interactions between living things and their
effects on the environment
PP S3.4
Identifies and applies processes involved in
manipulating, using and changing the form of
energy.
ES S3.6
Recognises that the Earth is the source of
most materials and resources, and describes
phenomena and processes, both natural and
human, that form and change the Earth over
time.
ƒ All living things interact with other living
ƒ Energy may be moved in a range of ways
ƒ People and natural forces can change the
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things and their environments.
The growth of plants depends on a number
of factors, including the availability of light
and nutrients.
Populations of animals (e.g. a colony of
insects) display a range of dynamic
relationships with each other, with other
animals and with their environment.
The physical characteristics of animals are,
in part, determined by the characteristics of
their parents (genetic inheritance).
An understanding of the interactions
between living things and between living
things and their environment assists in
taking actions to conserve both those living
things and their environment.
Technological advances have costs and
benefits for living things and the
environment.
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(e.g. an electric current, radiation and
conduction of heat). This is called transfer of
energy.
Energy may be transferred as light, sound,
heat, electrical and movement energy.
Energy can be stored in a variety of ways,
e.g. in a battery, in a hydroelectric dam, in
food. (Refer to notes).
Energy of one form can be changed to
energy of another form, e.g. from electricity
to heat, from chemical energy, e.g. petrol, to
kinetic energy, e.g. movement. This change
is called transformation.
Transfer of energy is different from
transformation of energy.
There are a variety of resources that provide
us with energy, including oil, gas, coal, food,
wind, waves and batteries. Some of these
resources are renewable; others are nonrenewable.
The use of energy resources (e.g. coal, oil,
wind, sun) has particular social,
environmental and other costs and benefits.
The sun is a primary source of energy for
the Earth.
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surface features of the land, e.g. erosion,
the greenhouse effect, and these changes
can be monitored and patterns determined.
Sometimes changes to the Earth can be
harmful to the ecological balance but, in
some cases, the damage can be rectified.
Landform features, such as volcanoes and
mountains, can be explained using models
of the internal structure of the Earth.
Landform features such as beaches and
cliffs can be explained by weathering and
erosion.
Weather patterns are often consistent over
an annual period in parts of the world, and
this relates to the climate of that area.
The water cycle is the cycling of water
between the atmosphere, and the Earth’s
surface and oceans.
The various rock types, e.g. sedimentary,
are formed in different ways and soils are
formed from rocks.
Some resources are renewable and others
are not.
Curriculum K-12 Directorate NSW Department of Education and Training
Page 7
Outcomes
Foundation
K–6 Science and Technology
Designing and Making
Students independently plan, implement
and manage the design process and
evaluate the results using design criteria.
They consider the implications of design
and production in relation to
environmental, aesthetic, cultural, ethical,
safety and functional factors. Students
select, safely use and evaluate equipment,
computer-based technology and other
resources to meet the requirements and
constraints of design tasks.
The Made Environment
Students recognise that built environments are systems created to meet the needs and requirements of people and communities. They
identify techniques used to engage audiences and convey meaning when creating information products. Students explain how
production processes have changed over time and model systems used to manufacture products and provide services.
Built Environment
Information and Communication
Products and Services
DM S3.8
Develops and resolves a design task by
planning, implementing, managing and
evaluating design processes.
BE S3.1
Creates and evaluates built environments
demonstrating consideration of sustainability,
aesthetic, cultural, safety and functional issues
IC S3.2
Creates and evaluates information products
and processes, demonstrating consideration of
the type of media, form, audience and ethical
issues.
PS S3.5
Creates and evaluates products and services,
demonstrating consideration of sustainability,
aesthetic, cultural, safety and functional
issues.
ƒ Researches needs that influence the
ƒ Communities create complex environments,
ƒ Complex systems are developed to transfer
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Big Ideas
Stage 3
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development of products, systems and
environments and establishes criteria for the
evaluation of produced designs.
Generates design concepts that reflect the
consideration of aesthetic, cultural, safety
and functional requirements.
Methodically evaluates design concepts and
uses the results to further develop and
improve ideas.
Produces annotated concept sketches and
(freehand) drawings for use by other people.
Selects tools, equipment and resources to
meet the requirements of production and
use.
Plans processes of design and production
the adjusting the process as necessary to
improve efficiency.
Assesses the efficiency of processes of
design and production and evaluates the
result against established criteria for
success.
Researches the role of people who work in
design and production
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e.g. towns and cities, that address the needs
of large numbers of people.
Systems that provide services to
communities greatly influence the types of
environments that we build.
Specialised skills and techniques are used
to build structures, systems and spaces.
People influence the quality of life into the
future through the products, systems and
environments that they design, construct
and use.
Authorities are established to regulate
standards of building and development.
When designing environments, it is
important to consider the aesthetic, cultural,
safety and functional impacts of the
development.
Computers can be used to control the
functions of systems and the conditions in
built environments.
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information and support communication.
Information technology has changed over
time and will continue to change in the
future.
People communicate in different ways using
different technology.
People select and manipulate information to
create messages and perceptions.
Information products can be assessed for
bias, validity and cultural appropriateness.
Systems can be used to organise, transfer,
manipulate and store information.
ƒ Communities create complex systems to
manufacture products and provide services.
ƒ Systems that provide services to
communities greatly influence how we live.
ƒ Specialised skills and techniques are used
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to manufacture products and provide
services.
People influence the quality of life in the
future through the products and systems
they create and use.
Authorities are established to regulate
standards of production.
When designing products and services, it is
important to consider the aesthetic,
environmental, cultural, safety and functional
impacts of the development.
Computers are used to control machines in
the manufacture of products
Curriculum K-12 Directorate NSW Department of Education and Training
Page 8
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