August 2007 COMMUNITY + BUSINESS + GOVERNMENT AOTEAROA NEW ZEALAND Creating A Digital New Zealand: New Zealand’s Digital Content Strategy ACKNOWLEDGEMENTS This document was prepared by the National Library in collaboration with a wide range of government agencies and with help from community organisations and businesses. The final version was informed by input from individuals, community, business and sector groups during the public consultation undertaken in November and December 2006. The National Library would particularly like to acknowledge the contribution made by Daran Ponter and Lewis Brown in the development and writing of the strategy. This strategy forms part of the response of the Digital Strategy, first released in May 2005, about which further information can be found at www.digitalstrategy.govt.nz. DISCLAIMER Readers are advised to seek specific advice from a professional qualified in the relevant subject area before undertaking any action in reliance on the contents of this Digital Content Strategy. While every effort has been taken to ensure that the information contained in this document is accurate, the Crown does not accept any responsibility whether in contract, tort, equity or otherwise for any action taken, or reliance placed on any part, or all of the information in this document, or for any error in or omission from this document. National Library of New Zealand Te Puna Mätauranga o Aotearoa PO Box 1467 Wellington New Zealand ISBN: 978-0-477-10118-9 (PRINT) ISBN: 978-0-477-10119-6 (PDF) ISBN: 978-0-477-10121-9 (HTML) ISBN: 978-0-477-10120-2 (RTF) www.digitalcontent.govt.nz Contents Ministers’ Foreword............................................. 2 Section A: Developing the Strategy.......................... 4 Introduction.......................................................... 5 Origins – the Digital Strategy................................................5 International policy context...................................................5 Understanding Digital Content....................... 6 Creating and protecting content: .........................................7 Accessing and discovering content: .....................................7 Sharing and using content: . ................................................7 Managing and preserving content: ......................................7 Understanding and awareness of content:............................7 The Digital Content Landscape......................... 8 High-speed broadband.........................................................9 Digital convergence............................................................10 Content on demand...........................................................11 Creation of the public digital space.....................................12 Examples of New Zealand’s Growth in the PUBLIC Digital Space................................. 13 Outcome Area 3: Digital content is being shared and used.................................................. 29 Section B: The Strategy............................................ 14 Overarching Goal...............................................................29 Creating a Digital New Zealand..................... 15 Government Priorities.........................................................15 Vision.................................................................................15 Outcomes...........................................................................15 The Digital Strategy and Related Strategies............................................... 16 Outcome Area 1: Digital content is being created and protected...................................... 18 In our digital future............................................................29 Why is sharing and using content important for a digital New Zealand?..................................................29 The Challenges ahead.........................................................32 The Actions........................................................................32 The Actions from related strategies.....................................33 Outcome Area 4: Digital content is being managed and preserved................................... 34 Overarching Goal...............................................................34 Overarching Goal...............................................................18 In our digital future............................................................34 In our digital future............................................................18 Why is managing and preserving digital content important for a digital New Zealand?.....................34 Why is creating and protecting digital content important for a digital New Zealand?..................................18 The Challenges ahead.........................................................36 The Challenges ahead.........................................................22 The Actions........................................................................36 The Actions........................................................................22 The Actions from related strategies.....................................36 The Actions from related strategies.....................................23 Outcome Area 2: Digital Content is Accessible and Easily Discovered............... 24 Outcome Area 5: Digital content is understood....................................................... 38 The Actions........................................................................27 Overarching Goal...............................................................38 In our digital future............................................................38 Why is understanding digital content important for a digital New Zealand?..................................38 The Challenges ahead.........................................................40 The Actions........................................................................40 The Actions from related strategies.....................................40 The Actions from related strategies.....................................28 Implementation & Evaluating Progress....... 41 Overarching Goal...............................................................24 In our digital future............................................................24 Why is accessibility and easy discovery important for a digital New Zealand?..................................................24 The Challenges ahead.........................................................27 Governance and monitoring...............................................41 Implementation..................................................................41 Updating the strategy.........................................................41 Evaluation..........................................................................41 New Initiatives at a Glance.............................. 42 Glossary................................................................. 43 2 Ministers’ Foreword In the digital age, information is instantly at our fingertips, markets are global, and our work, leisure and identities are being rapidly re-shaped by digital technology. It is an age of excitement, innovation and transformation. But it is also an age that comes with risk and opportunity – the risk that we may get left behind, and the opportunity to overcome our geography and small size, to be among the leaders in the digital world. Hon David Cunliffe Hon Judith Tizard It has been just over two years since the launch of the Digital Strategy, and in that time there has been a huge amount happening in the digital space in New Zealand. For the government’s part, in the last year alone we have introduced reforms to enable more competitive telecommunications markets that will deliver faster, cheaper broadband; we have funded grass roots digital development projects through the Community Partnership Fund, and seed funded broadband deployment via the Broadband Challenge, Project Probe and the KAREN research network; we launched a free-to-air digital broadcasting platform, Freeview, which will offer more channels of New Zealand content, better pictures and sounds, and interactivity in a converging digital environment; and we have been progressing changes to the Copyright Act to ensure the right balance of protections and opportunities are present for creating and using digital content in a digital age. 3 Thinking forward to the digital environment that will exist in a few years time, we will certainly see multiple modes of content delivery, and multiple providers. Some of the future technologies will be hybrids of those we are familiar with today; others will be completely new. We will have all the bandwidth we will reasonably need, along with the storage, mobility and computer processing power that will make everyday devices such as TV set-top boxes, cell phones and media players, smart and always connected to the Internet. It is in anticipation of this environment that the Digital Content Strategy is identified as a key initiative of the Digital Strategy. It provides a lens through which we can look at digital technology – not from the point of view of the hardware, network and service designers and providers – but from the point of view of the end-users. For inevitably, as we enter a connected world in which we can do almost anything anywhere, it is only the end-users that know what they are connecting for. Quite clearly, evidence of that knowledge is all around us in the digital world – blogs, digital photography, video-on-demand, GPS mapping, voice-over-IP, search technologies, and many other digital developments provide their value in the content they deliver or enable for end-users. That same content, when relevant and of high quality, in turn builds our appetite for better, more customised delivery and know-how. It also disrupts old business models and raises new challenges for social equity, sovereignty and business development. As a consequence, it is a matter of vital national importance to consider the role of digital content in our lives, and to specifically consider the role of New Zealand created and accessed digital content. If New Zealand is to transform its economy and build its identity in the world, then we must empower and enable our world-beating innovators and creatives to work in an environment of endemic, premium, Kiwi content. We must unlock our store of valuable content by putting it in digital form so its value can be rediscovered and renewed. As New Zealanders and end-users, we need to see ourselves on air and online, because this is the opportunity to truly promote our unique heritage, cultures and achievements, and find our place in the digital world. The level of interest already shown in this strategy, and in the Digital Strategy, is a very tangible sign of the importance of a digital New Zealand to our common future. It is with pleasure that we release Creating a Digital New Zealand: New Zealand’s Digital Content Strategy. Hon David Cunliffe Minister for Information Technology Minister of Communications Hon Judith Tizard Minister Responsible for the National Library Associate Minister for Arts, Culture and Heritage Section A: Developing the Strategy Understanding the Origins, Framework and Landscape 5 Introduction This strategy is about making New Zealand visible and relevant in a connected digital world, and ensuring that we are innovative, informed and capable as a nation in creating our digital future and telling our stories to each other and the world. It aims to chart a course for a content-rich digital New Zealand, where New Zealanders are actively engaged in creating, discovering, sharing and using content in a digital form. Content Creating a Digital New Zealand: New Zealand’s Digital Content Strategy is the product of research, analysis and engagement about the things that are truly important to New Zealand in the digital content space. It exists in an environment that is changing so rapidly that a number of challenges identified in the draft strategy, released in late 2006, have been moved aside by newer and more vital ones. In this context, the major challenge overall for New Zealand is to keep up with the pace of change that is occurring in the digital world. The major task, for us as a nation, is to understand and act on the full potential of digital content in creating our digital future. Communities CE EN The Digital Strategy identifies three enablers for creating a successful digital future – Connection, Confidence and Content (Figure 1). Connection includes the provision of high-speed broadband and digital television that will enable the transmission of larger amounts of more complex digital content. It provides the means to interact. Confidence relates to skills and a secure on-line environment. It includes providing the capability for New Zealanders to engage in a digital world. ID NF Government CONNECTION Figure 1: The Three Enablers Origins – the Digital Strategy The development of a digital content strategy was foreshadowed in 2005 as a key action of the government’s Digital Strategy. The Digital Strategy is about New Zealand using the power of information and communications technologies to enhance all aspects of our lives. It aspires to give all New Zealanders the ability to enjoy the benefits of the digital world through instant access to our national knowledge resources (whether cultural, scientific, heritage, archival, broadcasting or community); the economic benefits that flow from higher productivity; and government services that are customised to our individual needs .1 Business CO The following pages describe the origins of the Digital Content Strategy, the international policy context, the framework underpinning the strategy’s outcomes and goals, and the major influences shaping the digital content environment. The second half of this document outlines the related government strategies, provides a discussion of each of the digital content outcome areas, and identifies the goals and key challenges for the life of the strategy, along with initial actions. Access to and creation of Content, including the applications that are vital for creating, using and sharing content, provides a compelling means of making the other two enablers effective. The availability of unique New Zealand content will help drive demand for broadband and digital television, improve the return on investment in capability, and create opportunities for community and commercial use. International policy context Many countries have embarked on strategies and policies that recognise the significance of digital content development .2 Some are focusing on the power of digital content to transform economies, or are investing in digital content industries. Other countries are focusing on the digitisation of heritage material and their ability to project themselves to wider audiences. International organisations, such as the OECD, are developing a significant body of thinking and policy around digital content and content standards, and are exploring issues related to social equity 1 The Digital Strategy: Creating Our Digital Future, p.6, www.digitalstrategy.govt.nz 2 A good summary is provided by the OECD Working Party on the Information Economy (2006): Digital Broadband Content: Digital Content Strategies and Policies, www.oecd.org/sti/digitalcontent 6 and the digital divide. Their studies suggest two main digital broadband content-related policy areas: how government produces, procures and disseminates public sector digital content (including addressing demand in sparsely populated areas); and how government policies and regulations affect digital content markets (i.e. encouraging infrastructure, content and service provision). “Digital content and digital delivery of content and information are becoming ubiquitous… Network convergence and widespread diffusion of high-speed broadband has shifted attention towards broadband content and applications that promise new business opportunities, growth and employment.” – OECD, September 2005 The World Intellectual Property Organisation (WIPO) is reconsidering the basis of the accepted balance between the rights of intellectual and cultural property owners and creators on the one hand, and the need for legitimate access to information on the other, along with the need to better protect traditional knowledge and indigenous cultural property. Intellectual and cultural property are central issues in a digital content environment. In New Zealand, the Digital Strategy has provided the framework and focus for the government, and has helped bring together and kick-start a number of major responses around telecommunications reform, copyright law, e-learning, digital heritage, digital broadcasting, and community capability. Despite rapid growth and significant investment, a key government policy concern remains the level of uptake of digital technology, especially in the area of broadband connectivity. Internationally, the provision and uptake of broadband across communities, business and government is widely viewed as the key to unlocking productivity gains. While New Zealand’s broadband adoption rate is growing fast, our international partners’ and competitors’ rates continue to grow faster. Combined with our disadvantages of small size and isolation from markets, this presents a unique mix of challenges requiring responses that may not have been tested elsewhere. As a consequence, achieving the right policy balance between the Digital Strategy’s three enablers is potentially more vital to achieving good digital outcomes for New Zealand than it is in the rest of the world. Understanding Digital Content Digital content is any content created, accessed, shared, used, or preserved in a digital format. It is changing the way we interact with one another, and demanding new delivery models for communities, business, and government. Digital content provides us with new abilities to discover and cherish our languages, cultures, histories and national identity. Digital content provides new opportunities to do business, work collaboratively and create innovative new products and services. Digital content is ‘intangible’ rather than ‘tangible’, in that it takes up no physical space; it is not subject to wear and tear, retaining its original form regardless of how many times it is used; and it can be perfectly duplicated or reproduced a virtually limitless number of times for little cost. As a result, digital content requires a wholly different approach to its creation, organisation, distribution and preservation. To aid understanding and analysis of digital content issues, a five-element framework (Figure 2) has been developed to inform the direction of this strategy. 7 Digital Content pr Ma es na er gi vin ng g an co d nt en t Figure 2: Five-Element Framework and t ing onten ess c Acc ering ov disc Un awa dersta ren ndin ess of c g and ont ent Creating and protecting content d an ent g in ont r a c Sh ing us Sharing and using content: Two of the qualities of digital content are its inherent ability to be reproduced and distributed at minimal cost, and to be used repeatedly without becoming worn. The ability for users to be able to find relevant content that they can readily use, re-use, share, repurpose and add their own dimension to, is a key feature of the digital age. Creating and protecting content: Managing and preserving content: Born-digital content is information in a new form. It needs new skills for its creation and use, provides unique opportunities for innovation and creativity, and requires the means to protect it from theft and misuse. Digital content is capable of being stored in much larger volumes and groupings than would ever be possible with physical content. As different formats and devices become obsolete, digital content also risks being lost much more easily than its physical equivalent. Managing and preserving content for continued use is essential if it is to survive for more than a short period. Accessing and discovering content: Content in digital form, whether born-digital, digitised, or simply indexed digitally, competes with billions of other items of content for the attention of potential users. Having the mechanisms (e.g. design standards, metadata, search engine optimisation) for access and discovery of content is vital. Understanding and awareness of content: Digital content is altering our commonly held notions of information, knowledge, and material value. As we transition through the digital age, we need to understand and be aware of the digital content environment, opportunities and challenges, in order to make more informed decisions, choices and investments. 8 The Digital Content Landscape The arrival of the information age was marked by the arrival of the telegraph line and wireless transmission of information to a mass audience through radio and television. The advent of the IBM personal computer in 1981, followed by the World Wide Web in 1989, heralded the beginnings of a dramatic shift to a digital age. public digital space high-speed broadband Digital Content content on demand digital convergence Figure 3: Four Influencing Factors Through transmission in digital form, information and knowledge – once costly and often slow to reproduce and communicate – became available instantaneously anywhere in the world. The digital age enabled the exchange of ideas, information and knowledge via a means as revolutionary as the invention of paper or the printing press. These influencing factors are: Research for the Digital Content Strategy, public consultation and submissions, have led to the identification of four major influencing factors shaping the digital content environment now and over the next few years (Figure 3). Each of these factors contributes in turn to the current environment in which digital content is growing and changing. We cannot fully understand digital content in the New Zealand context without taking these factors into account. • High-speed broadband; • Digital convergence; • Content on demand; and • The creation of the public digital space. 9 35 30 25 20 15 10 5 0 Denmark Netherlands Iceland Korea Switzerland Norway Finland Sweden Canada Belgium UnitedLuxembourg Kingdom France Japan UnitedAustralia States Austria Germany SpainNew Italy Zealand Portugal Ireland Hungary Czech Republic Slovak PolandRepublic Greece Turkey Mexico $ENMARK .ETHERLANDS .EW:EALAND .ORWAY )RELAND 3WEDEN (UNGARY ,UXEMBOURG !USTRALIA 5NITED+INGDOM &RANCE &INLAND 0OLAND 3WITZERLAND "ELGIUM #ZECH2EPUBLIC 'ERMANY +OREA 3PAIN )CELAND 5NITED3TATES 'REECE !USTRIA )TALY #ANADA 3LOVAK2EPUBLIC *APAN 0ORTUGAL 4URKEY -EXICO 8 OECD Broadband penetration (per 100 inhabitants) net increase Q4 2005-Q4 2006, by country (Source: OECD) 7 OECD Broadband subscribers per 100 inhabitants, Dec. 2006 (Source: OECD) 35 30 6 25 5 20 OECD average 4 OECD net increase 15 3 10 2 5 1 Turkey Mexico Greece Poland Slovak Republic Czech Republic Ireland Hungary Portugal Italy New Zealand Spain Austria Germany Australia Japan United States France Luxembourg United Kingdom Canada Belgium Finland Norway Sweden Korea Switzerland Iceland Denmark Turkey Mexico Japan Portugal Slovak Republic Italy Canada Greece Austria United States Spain Iceland Korea Germany Belgium Czech Republic Poland Switzerland Finland France United Kingdom Australia Hungary Luxembourg Ireland Sweden Norway New Zealand Denmark Netherlands Netherlands 0 0 Figure 5: OECD Broadband Subscriptions, December 2006 Figure 4: OECD Broadband Penetration, December 2006 High-speed broadband Access to, and use of, fast affordable broadband is the key to successful digital knowledge creation, and the building of virtual supply and distribution channels in a connected world. Broadband improves worker productivity, enables access to global markets, and increases opportunities for communication, research and collaboration. Without high-speed broadband, as a nation we will miss out on the benefits of the digital age, will fail to be technologically competitive, and will be greatly limited in our ability to present ourselves to, and engage with, the rest of the world. Recognition of this important role of broadband is one of the fundamental drivers of the government’s Digital Strategy. In the year to December 2006, New Zealand had one of the highest growth rates in broadband uptake in the OECD (Figure 4). However, as a nation we are still well behind our international counterparts in our adoption of broadband technology. In December 2006, broadband subscriptions in New Zealand were just 14 per 100 people, and New Zealand’s overall OECD relative ranking was 21st out of 30 countries, between Portugal and Italy. In contrast, Australia was at 19.2%, the U.K. 21.6%, Canada 23.8% and Korea 29.1% (Figure 5).3 Broadband technologies also have the potential to contribute to sustainable growth in our productivity by overcoming disadvantages of smallness in size and distance from market. New Zealand ranks 21st in the OECD in terms of income per capita, and our income per capita is more than 30 per cent below that of Australia.4 The lack of scale in the New Zealand economy is seen by some as reducing incentives to invest, meaning some types of economic activity with large up-front costs are unlikely to be feasible. Digital and broadband technologies, however, can provide the means to compete in a global marketplace, collaborate and undertake research internationally with larger partners, and take advantage of new technology based markets and knowledge creation. Affordable broadband that is widely available is essential to enable the easy creation and exchange of content in a digital form. Over half of New Zealand households with only dial-up Internet access cite cost as the reason for not adopting broadband, while over a third of rural households cite lack of availability as the reason.5 As network convergence continues, distinctions will diminish between the content services provided across those networks. Wireless and satellite access, 3G mobile broadband, and fast (5 megabits plus) uncapped download and upload speeds on the local loop are also a vital part of the New Zealand digital content equation. 3 OECD Broadband Statistics to December 2006, www.oecd.org/sti/ict/broadband 4 Briefing to Incoming Ministers 2005, Ministry of Economic Development 5 Household Use of ICT, December 2006, Statistics NZ. 10 Digital convergence In a digital age, New Zealanders will increasingly want to be able to access content in a way that is convenient to them, their work and their lifestyles. During the 1990s, in New Zealand and most other parts of the world, direct public access to digital content was primarily through computer software and compact discs, with text based, static content being available via dial-up Internet connections (email, HTML web pages, news groups etc). Content users are no longer restricted to a particular network connection – wireless, cable, satellite, DSL, cellular. If they cannot access content by one channel, they can easily look to another. As a rule, users want content to be available and to work on the devices of their choice, regardless of format or connection. Users also want the means to share the content that informs and entertains them with their colleagues, friends and families, who are part of an increasingly digital social network. The digital social network, coupled with smart software and firmware applications, allows users to customise the experience of content that they have access to, and receive recommendations or suggestions from sources they value. The anywhere, anytime nature of digital access means converged delivery channels, devices, and the content distributed through them, are at the centre of the digital age far more so than individual platforms, devices and technologies. The distinctions between content distributors and telecommunications providers are disappearing: Vodafone recently acquired New Zealand’s third largest ISP ihug, while Telecom is developing capability for interactive triple play (telephone, Internet, television) with its next generation broadband. These developments are becoming possible as economies of scale improve with greater broadband uptake and more cost-effective technologies become available. Figure 6: Digital Convergence The new millennium has since witnessed a rapid growth in a new range of digital technologies, including digital television, DVDs and high definition video, digital cameras, MP3 and mobile video players, along with high-speed broadband, cellular and wireless networks capable of delivering a vast array of interactive digital content and applications. The personal computer is now just one of many devices on which digital content can be accessed or created on demand and to the taste of an individual user. A recent American study, for instance, showed that 30% of mobile phone users access the Internet on their device, and 75% of those conduct searches.6 In New Zealand, 80% of the population had personal use of a mobile phone at some time during 2006.7 “There is no question in my mind that convergence is now coming to digital entertainment and consumer electronics. Consumer electronics products are being built using common hardware components from the computer industry, most of their capabilities are now being designed as software… and without a doubt, broadband Internet is emerging as the major communications and content distribution platform into the home.” - Irving Wladawsky-Berger, IBM, 2006 6 How America Searches: Mobile, April 2007, Icrossing Inc, www.icrossing.com 7 Household Use of ICT, December 2006, Statistics NZ. 11 Content on demand With a growing pervasiveness of 24/7 networked devices, people have more opportunity than ever to communicate, query and search for content. Accessing the Internet for purposes of search, whether through a desktop computer or laptop, a wireless PDA or mobile phone, is the most common form of search access. Two thirds of New Zealanders accessed the Internet at least once in 2006, and of those, 84.4% undertook general browsing for information, while 64.8% searched for information on goods and services.8 The most popular websites visited by New Zealanders are sites owned by Google, Yahoo and Microsoft, the three largest content search providers on the web, with between half and three quarters of online users visiting those sites at least once in a month period.9 The invention of the hyperlink has also changed the way discovery of information occurs. No longer is a searcher required to look through an index, directory or contents page to find related information – the hyperlink allows them to move through areas of related and relevant content with ease. Specialised Internet search aggregators exist for collecting particular types of content, such as Google News, Technorati, Bloglines, Yahoo Video, while an increasing number of these services offer tagging of content by users for later reference or to improve search results (Figure 7). A Pew study in late 2006 found that 28% of American Internet users, and 7% on any given day, have tagged or categorised online content such as photos, news stories or blog posts.10 Ease of use and ease of discovery ranks highly among students, researchers and the general public when looking for information – if content is not visible or easily discovered, it is unlikely to be utilised. Research on search engine user behaviour shows that 62% of searchers click on a search result within the first page, and 90% click within three pages.11 However, web search engines are estimated to index far less than 0.1% of the total information available on the Internet12 – the so-called ‘deep-web’ (database generated web-pages, as distinct from fixed web-pages) is seldom accessible through this means. Furthermore, the amount of content online does not reflect the variety of offline content available and of potential value and significance to searchers. There is significant concern internationally that large portions of nations’ histories, cultures and knowledge will effectively disappear from the collective memory in the digital age.13 Figure 7: Content tagging on Flickr In a world attuned to fast on-demand results from Internet search engines, other forms of digital search such as database or catalogue search, television electronic programming guides, and geo-located mapping (GPS) tools are also becoming part of the first response to finding specialised or localised information, in preference to traditional means. Subscriptions to RSS feeds, a format that provides syndicated summaries of changes to content, provide an increasingly popular method of tracking updates to information in almost real-time. In a networked world, online and on-demand search is replacing directories, newspapers and reference desks as the means to find up to the minute information and content. Ensuring comprehensive and accurate content is there to be found is essential to establish and maintain a New Zealand content presence in the search results. 8 Household Use of ICT, December 2006, Statistics NZ. 9 ComScore study of New Zealand Internet users, March 2007, www.comscore.com/ press/release.asp?id=1406 10 http://pewresearch.org/pubs/402/tagging-play 11 iProspect Search Engine User Behaviour Study, April 2006, www.iprospect.com 12 Google estimated in 2005 that they had indexed 170 terabytes out of a total 5 million terabytes on the web. One estimate of the indexed web is 14 billion pages, http://www.worldwidewebsize.com/ 13 See for instance “History, Digitized (and Abridged)”, 10 March 2007, New York Times 12 Formal e.g. customer databases; banking; inventories; contracts; tax records; market research; proprietary knowledge; cultural and traditional knowledge. e.g. public directories and records; official information; library catalogues; legislation; archives and heritage collections; open source; scientific and social research. Private Public e.g. correspondence and email; chat and instant messaging; family and holiday snapshots; personal and family memoirs; hobbies and creative pursuits. Figure 8: The digital space e.g. blogs and personal webspaces; social networks, forums, discussion boards; wikis; entertainment and news media; tagging; memes. INFormal Creation of the public digital space While email communication and the computerisation of personal and company records have been some of the enduring uses of digital technologies, arguably the fastest growth in digital content in the first decade of the 21st century has been in the public digital space. The advent of broadband and smart, powerful hardware and software applications, have dramatically changed the way users interact with digital content. Users are becoming interactive creators, adding and sharing information and experiences in virtual communities based around social and family networks, or in a rich variety of educational, recreational, cultural and other interests. Very often, information and knowledge is being freely shared and exchanged in this space, in some cases with the expectation of reciprocal benefit, in others with no expectation other than adding to the common good or providing an outlet of expression. This public digital space can be viewed as distinct from the private space of email, instant messaging, customer records, propriety knowledge etc. (see Figure 8). The informal public digital space has been rapidly expanding with the advent of blogging, personal web-spaces, discussion boards, user reviews, wikis, podcasting, social tagging, and other socially oriented content creation. Blogs, for instance, were estimated to number some 70 million in March 2007, and are continuing to grow worldwide at the rate of 120,000 a day.14 For commercial content creators and providers, this informal space presents a lucrative area of activity, provided they can establish a revenue model that works for them. Often this may involve linking a traditional business activity with a digital one. For innovators, creatives and business start-ups, it provides a virtual testing space for trying out new ideas among willing users. Digital technologies are also enabling the expansion of formal public knowledge into the digital space, where a far wider audience can access and benefit from it. Publicly funded science and research, official information, heritage portals, geospatial mapping, online databases, archives and digital collections, are all filling the public digital space, providing an unprecedented level of access and openness to public information and research knowledge. Much non-profit research and knowledge is becoming widely accessed in this way, providing a means for community groups and others to collate, collaborate and provide resources quickly and cheaply. The growth of the digital space, and in particular the formal and informal public space, is both a result of, and a driver of demand for, better connection, access, and search. In a digital age, these influencing factors are integral to understanding the digital content environment. In turn, without addressing digital content, the nature of each of these factors cannot be fully appreciated. 14 The State of the Live Web, April 2007, http://www.sifry.com/alerts/archives/000493.html 13 Examples of New Zealand’s Growth in the PUBLIC Digital Space Over the past year a range of New Zealand initiatives have been put in place across the Digital Strategy’s Connection, Confidence and Content enablers that contribute to the growth of the public digital space. Many of these initiatives stem from the Digital Strategy itself, the E-Government Strategy, the Public Broadcasting Programme of Action and the ICT Strategic Framework for Education. Others are developments from the business and research communities. The examples below (Figure 9) provide an indication of the activity already underway, but can not do justice to the many other initiatives being undertaken across communities, business and government, from the creation of new-born digital content, digitisation, mash-ups, access initiatives, Web 2.0 applications, industry standards programmes, and storage and preservation initiatives. uci3 nz’s first dedicated ict research centre launched July 2006 internet access to judicial decisions e-government strategy 2006 available september 2006 right hemisphere agreement support for a world-leading 3d digital industry announced May 2006 November 2006 education sector integration services in development broadband challenge rollout of new areas public records act standards strategy trademe 100 millionth auction e-learning action plan for schools 2006-10 May 2007 telecommunications amendment act enacted December 2006 vodafone-sky mobile tv launched April 2007 announced November 2006 finalised June 2006 apple nz itunes store July 2006 opened online December 2006 copyright amendment bill education sector federated search April 2006 introduced December 2006 New Zealand Digital Initiatives geospatial research centre www.nzlive.com opened september 2006 launched September 2006 tvnz on demand launched April 2007 ict strategic framework for education 2006/07 new zealand geospatial strategy November 2006 kiwi advanced research & education network launched April 2007 best grid creating a fully-functional nz e-research ecosystem in development launched August 2006 new zealand digital content strategy announced November 2006 August 2007 public records digitisation standard unsolicited electronic launched April 2007 messages act free-to-air digital tv enacted February 2007 launched May 2006 community partnership fund first round of funding reallocation of spectrum for wireless broadband two new advertising-free tvnz digital channels ANNOUNCED July 2006 announced November 2006 te ara – the encyclopedia of new zealand launch of “earth, sea and sky” June 2006 education sector authentication & authorisation April 2007 Figure 9: Recent New Zealand Digital Initiatives Cloud Section B: The Strategy Vision, Outcomes, Related Strategies, Goals, Challenges & Actions 15 Creating a Digital New Zealand A digital society is one that is well advanced in international terms in the adoption and integration of digital technologies into daily life, whether at work, home or play. Successfully creating a digital future like this for New Zealand will mean having the necessary technologies and infrastructure present and accessible; having trained and educated content creators and users; and having sufficient knowledge creation and generation of content in digital form. The success of the Digital Content Strategy is dependent on the Connection and Confidence enablers of the Digital Strategy addressing the technology and skills dimensions, and on continued work in other areas of content. The Digital Content Strategy is a key initiative of the Digital Strategy, providing a dimension through which to view wider digital issues over the next five years. The governance, oversight and evaluation of its delivery fall under that of the Digital Strategy. The structure of this strategy is outlined in the diagram below (Figure 10). The various parts are described in turn. government priorities vision outcomes overarching goals challenges actions and key initiatives Figure 10: Structure of the Digital Content Strategy Government Priorities The Digital Content Strategy contributes directly to the government’s priorities of: • Economic Transformation – working to progress our economic transformation to a high income, knowledge based market economy, which is both innovative and creative and provides a unique quality of life to all New Zealanders; and • National Identity – all New Zealanders to be able to take pride in who and what we are, through our arts, culture, film, sports and music, our appreciation of our natural environment, our understanding of our history and our stance on international issues. Vision In recognising the above priorities and the connected outcomes of Connection, Confidence and Content, the Digital Content Strategy adheres to the Digital Strategy vision: “New Zealand will be a world leader in using information and technology to realise its economic, social, environmental, and cultural goals, to the benefit of all its people.” Outcomes The five elements of digital content help establish a set of contentrelated areas to address in achieving a digital New Zealand. Expressed as a set of outcomes, they create five main outcome areas for the Digital Content Strategy: • Digital content is being created and protected; • Digital content is accessible and easily discovered; • Digital content is being shared and used; • Digital content is being managed and preserved; and • Digital content is understood. In the following pages, each outcome area is described in terms of its overarching goal, the challenges ahead, the actions and the key initiatives for the next one to two years. Where current actions from separate yet related government strategies contribute to the challenges ahead, these have been identified. 16 The Digital Strategy and Related Strategies A wide number of related government strategies, programmes and actions are contributing to creating our digital future under the Digital Strategy. Those that have a particular relevance to digital content include: The Digital Strategy www.digitalstrategy.govt.nz The Digital Strategy is about creating a digital future for all New Zealanders, using the power of information and communications technologies to enhance all aspects of our lives. The strategy recognises that the information we access through digital technologies can promote innovation, increase productivity, and enrich the quality of our lives. The strategy identifies content as one of three enablers, and under this enabler establishes the following goal: To unlock New Zealand’s stock of content and provide all New Zealanders with seamless, easy access to the information that is important to their lives, businesses, and cultural identity. The E-government Strategy www.e.govt.nz The E-government Strategy 2006 is the all-of-government approach to transforming how agencies use technology to deliver services, provide information, and interact with people, as they work to achieve the outcomes sought by government. It sets out how government will carry out its obligations under the Digital Strategy, and how technology will be used in achieving the Development Goals for the State Services. The strategy recognises technological innovation is transforming our world and focuses on government meeting the challenges this creates. New Zealanders expect government to interact with them using the new technologies they are familiar with in other parts of their lives – social networking websites and tools (Web 2.0), as well as the full range of digital channels and Internet pathways. It also acknowledges that government must remain inclusive, making sure those who cannot or will not use these new technologies can still be engaged. The E-government Strategy also looks ahead to the digital future of government. New ways of joining up information held by government and others to provide better services and user-friendly access to authoritative information on New Zealand issues, places, events and people, will have a significant impact. Government-held information is increasingly available in digital form. Better information will encourage public debate on issues and greater participation in the design of policies and how they are delivered. Information ownership and access will continue to be key issues. 17 New Zealand Geospatial Strategy www.linz.govt.nz The New Zealand Geospatial Strategy, launched in 2007, is designed to improve knowledge of, and access to, the geospatial assets owned, maintained or used by government. It recognises government’s increasing reliance on geospatial information for a wide range of activities - from emergency services and national defence to utilities, resource management, biosecurity, and economic development. The purpose of the Strategy is to: • define the approach needed to ensure New Zealand’s geospatial information infrastructure meets the ongoing business needs of government; • provide the framework for the leadership and direction needed for managing geospatial information; • optimise the collective benefit from public investment in geospatial infrastructure; and • ensure quality fundamental (i.e. priority) geospatial data is available to all. ICT Strategic Framework for Education www.minedu.govt.nz The ICT Strategic Framework for Education aims to improve learner achievement in an innovative education sector, fully connected and supported by the smart use of ICT. The ICT Strategic Framework for Education seeks to deliver this vision through: • a more learner-centred education system transcending organisational boundaries; • more informed decision making within the education sector by learners, teachers, parents, communities, public, businesses, researchers, policy makers, and administrators; • increased ease and opportunity of access and reduced compliance costs for all participants; • increased confidence, capability and capacity from the use of ICT by all participants in the education sector; • greater opportunities for the generation, application and sharing of new ideas and technologies; and • more effective and efficient investment in ICT by education sector government agencies. This work has already resulted in greater discoverability and access to electronic learning materials through a federated search system allowing a single search across materials in New Zealand, Australia and the USA, and will be extended to an even broader set of New Zealand and international resources. Role-based authentication and authorisation is also ensuring that information and content remains protected where necessary. Public Broadcasting Programme of Action www.mch.govt.nz The government’s Public Broadcasting Programme of Action outlines six priorities to guide public broadcasting policy development to 2010: • achieving adequacy and certainty of public funding for broadcasting; • strengthening public broadcasting; • facilitating the successful development of digital broadcasting services; • enhancing regional and community broadcasting; • enhancing independence and responsibility in broadcasting; and • enhancing the incentives for producing higher-quality content and schedules. The Programme of Action is informed by issues associated with the convergence of broadcasting, the Internet, and digital technology. 18 Outcome Area 1: Digital content is being created and protected Overarching Goal New Zealand is a world leader in creating and innovating with digital content. In our digital future: • Broadband will be an export distribution channel as significant as shipping or air. • Innovation in digital content products will be a key source of new market opportunities. • Demand will grow fastest for digital content products that are easy to understand, enhanced versions of familiar products. • Pervasive digital publishing of creative content will permanently alter the way creators control their creative works. • Traditional and cultural knowledge in digital form will require careful management to prevent loss and misuse. Why is creating and protecting digital content important for a digital New Zealand? Overcoming the tyranny of distance The competitiveness of business is increasingly influenced by the speed, cost and responsiveness in getting goods to market, and New Zealand is at a competitive disadvantage because of its small domestic market and geographical remoteness from other major markets. Furthermore, global distribution channels are becoming dominated by a few multinationals, making continued access to markets critical to export success. Our ability to engage globally in future will be strongly influenced by the quality of our broadband connections to the rest of the world. In strengthening these connections, potential exists for growth in the so-called ‘weightless’ economy, particularly where knowledge products and digital content can be exported through virtual supply and distribution channels. Currently only about 5% of New Zealand’s export base is in this area.15 Boosting productivity through innovation Digital Content pr Ma es na er gi vin ng g an co d nt en t and t ing onten ess c Acc ering ov disc Un awa dersta ren ndin ess of c g and ont ent Creating and protecting content d an ent g in nt ar co h S ing us Innovation and knowledge advance are drivers of economic growth and productivity, and in the digital world present a significant opportunity to overcome constraints and barriers to market access. Innovation, however, involves substantial costs, which may presuppose an earning stream or investment capital that will support it, along with a willingness to have skilled staff working on product or service development instead of delivery. In a ‘weightless’ economy, there is very little certainty over returns on innovation. This is in part because of the complexities and costs of establishing and holding property rights on that content, and in part because of market volatility and narrowness of margins. Commercial innovations face high risk of failure if focused only on a domestic audience, and yet expanding horizons to international audiences means competing with the best in the market, and may often require raising venture capital from overseas sources. Innovative digital design work in New Zealand has in the past been aided by work for government agencies, such as the work commissioned by Te Papa Tongarewa, which led innovation when it chose a number of interactive experiences as part of its inaugural displays. The small companies emerging as specialists from this work formed a cluster to continue collaborative digital design work with an export focus.16 Significant clusters of small businesses in the 3D digital, sound and film industries have been able to grow and leverage off work generated by larger industry players such as Weta Digital. Fostering of creative solutions and opportunities like these is needed to grow and retain our innovative talent on these shores and bolster productivity. 15See So Far Yet So Close: Connecting New Zealand to the Global Economy, 2007, Skilling D. and Boven, D. 16Valuing Digital Content: Economic Perspectives, 2007, Duncan, I. et. al. 19 The digital content industry: innovative design The digital content industry is a growing niche industry in New Zealand that includes visual effects and animation (including virtual reality and 3D products), interactive multimedia and software development (e.g. websites, DVDs), computer and online games, educational multimedia (e-learning), and digital film & TV production and postproduction. It is expected to contribute significantly to economic growth and productivity over time. Right Hemisphere, based in Auckland, is a leading provider of Product Graphics Management (PGM) software. PGM enables manufacturers to globally source, sell and service products more effectively by delivering the right 2D and 3D product graphics, in the right format, eliminating the need to wait for physical prototypes. Customers have included 9 out of the top 10 US aerospace defence companies, and 5 out of the top 6 automotive companies. Sidhe Interactive is a Wellington-based game development studio recognised for producing high quality entertainment titles with world-class creative and software development skills. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award winning original title GripShift® (a downloadable game for the Playstation 3), the successful Rugby League series and genre-defining Melbourne Cup Challenge. UniServices is the largest university-owned research and technology company in Australasia. Specialising in innovative research and development, in any one year they work on 2500 projects for both public and private sectors, and with international partners such as Roche, Genentech, Daifuku and Siemens. For the Ministry of Education, Uniservices have developed asTTle (Assessment Tools for Teaching and Learning), a world-leading software assessment tool to test reading, writing and mathematics skills. The tool has generated considerable interest internationally, with pilots underway in Malaysia and New York City. As with many OECD economies, the film, television and music industries represent a significant sector of investment in digital creativity and innovation, while also providing an opportunity to portray New Zealand to both domestic and overseas audiences. The government itself invests over $170 million each year into the production and promotion of New Zealand television, radio and content through New Zealand On Air, Te Mängai Päho, and the Film Commission. The current transition to free-to-air digital broadcasting will provide a boost for local production of digital creative content, build on broadcasting industry synergies with the film industry, and enable easier innovation and repurposing of content for other digital delivery platforms and outlets, including international audiences. Addressing New Zealanders’ demand for digital content Addressing growth in New Zealand’s broadband uptake goes beyond addressing access and pricing, to a consideration of consumer demand for the digital content that fills the broadband bandwidth and digital spectrum. Not adequately addressing the characteristics of content consumers has seen dozens of consumer technology ideas, many with a digital content focus, struggle or fail to attract consumer demand. In part, this is because digital content applications and technologies are frequently more complex and sophisticated to use than analogue content. The cost to the consumer is not only the ticket price (which may even nominally be zero), but also learning how to ‘consume’ or use the product. Consequently, the digital content products that stand the best chance of being used or adopted are enhanced editions of products we already understand – ones that extend an already familiar functionality into the digital domain, or bring together the familiar in a new combination. New Zealand Internet content demand has been strongest in the area of classified advertising – TradeMe, Seek, Autotrader, and real estate websites represent a large volume of New Zealand domestic Internet traffic. SKY Digital television has added functionality of an integrated programme guide and digital recorder through ‘MYSKY’, which will soon make use of broadband connections to provide additional services. Radio New Zealand has made their programming available streaming over the Internet and as downloadable podcasts. We need more of these content applications developed that enable a reflection of New Zealanders’ interests, lifestyles and cultures, whether as consumers, citizens or content creators. These applications also need to take advantage of the rapid change and growth in methods of access to digital creative content, as digital platform convergence continues apace. 20 Adapting to digital convergence Television, music, film, radio and print publication are all fundamentally changing as a consequence of new digital technologies and the need to maintain audience and income streams. Customers and end-users increasingly want control over the content itself, along with the flexibility to access it on-demand via platforms of their choice; while creators and distributors want to ensure appropriate payment, along with protection of their content and rights. Businesses that have largely been only providers of telecommunication services (such as Internet Service Providers) are now entering a market that has been traditionally the realm of broadcasters, while those that commission and produce content are broadening their distribution channels via the Internet and other platforms (e.g. TVNZ ondemand, Fairfax’s Stuff.co.nz, NZ Herald, Radio NZ, SKY Mobile TV) to compete with other Internet and multi-platform content. Creative Commons Licences for New Zealand Creative Commons licences let creators (authors, scientists, artists, educators) offer others the freedom to use their creative work under certain specified conditions. To be valid and enforceable under New Zealand law, such licences must conform to current legislation, in particular the Copyright Act. Work on the New Zealand licences is being led by Te Whäinga Aronui The Council for the Humanities, on behalf of a coalition of grassroots organisations, creative industries, media, the arts and the humanities research communities. Government agencies including the National Library are being consulted. A private sector legal team is assisting to draft the licences, to be based on the UK-England version of the Creative Commons International licences. An indigenous licence is being considered for possible inclusion. Once drafting is complete, the licences will be accessed through the Creative Commons Aotearoa NZ website at www.creativecommons.org.nz, where current information on the licences can also be obtained. “There’s a big shock coming. The second wave of digital will be far more disruptive than the first and the foundations of traditional media will be swept away, taking us beyond broadcasting... On-demand changes everything. It means we need to rethink the way we conceive, commission, produce, package and distribute our content.” - Mark Thompson, BBC, 2006 Content creation is becoming a stronger focus as the channels for delivery become diversified, while the potential for digital platforms to provide multiple and simultaneous channels of content is increasing. This environment is increasing in complexity, with revenue models, particularly those based on advertising (e.g. broadcast commercials, print advertisements) or on selling physical media (e.g. CD, DVD, print), being potentially threatened as the audience and market fragments. Traditional content distinctions based solely on the delivery mechanism are becoming less relevant, as more content is being made for multiple channels of delivery and income generation. Addressing content protection at the point of creation Part of the debate regarding ‘fair dealing’ versus the right of creators to control their works, relates to how the Internet, and digital technology more broadly, have changed the basis for the creation and exchange of information, and with it, copyrighted works and intellectual property. Almost all digital content users, given the right technology, can easily make and distribute their own copies of the most common forms of digital content that comes into their possession. As a result, maintaining a market value over time for digital creative content is much harder. Proprietary systems and digital rights management technology help limit unauthorised reproduction, but often also inhibit uptake. These technologies can, additionally, create a knowledge risk when obsolete technology cannot be migrated. The amendments introduced to the Copyright Act in 2007 aim to maintain the balance between copyright owners and copyright users in an increasingly digital world. They serve to clarify the existing rights and exceptions in the digital environment, while maintaining incentives to ensure the creation, production and distribution of new creative works. 21 Internationally, many creators are aware of and use tools such as the Creative Commons licences to help manage and protect their works. However, there is some evidence that the effectiveness of such licences are limited by creators’ and users’ understanding of copyright law. Creators may end up being unsure about what rights they hold under they law, and what rights for use are they actually licensing under Creative Commons.17 Creators need legal protections for their digital content, and they also need good information about how to share their work without having it stolen or misused. In a digital world, it is important that creators decide what control and input they want or need for their works at the point of creation, before content is published or distributed. Mäori language goes digital Promotion and protection of Mäori language and culture through creating and sharing Mäori cultural digital content is being taken up by a growing number of rünanga, iwi health providers, Mäori-based businesses, educators and others. The AIO Foundation is a Mäori-based initiative created on the basis of observations, experience and evidence of the founding trustees about the precarious and vulnerable state of indigenous storytelling. AIO provides whänau with the dual opportunity of preserving their culture and heritage digitally while endeavouring to maintain and promote traditional Mäori values. “Strong law is important but is not sufficient to protect content in the digital environment. It is also necessary to promote a strong New Zealand culture of respect for copyright and to provide a legal means for fair access to copyright works.” – submission, draft NZ Digital Content Strategy discussion document, 2006 Protecting traditional knowledge in a digital world Protection of cultural property and traditional knowledge, particularly where ownership is collectively held, as with much Mäori cultural knowledge and heritage, is particularly important in a digital environment. The uniqueness and scarcity of such knowledge creates value that can be traded or utilised in digital form for the benefit of the tangata whenua. The digital form however lends itself to theft, misuse or dilution of respect for cultural tradition. Protection of cultural property could be strengthened in a digital world by applying concepts of authenticity and kaitiakitanga (guardianship) as mechanisms to promote and protect indigenous content in digital form. Te Ngutu Kura is a free Mäori spell check application, conceived by Karaitiana Taiuru and made available online by support from the Mäori Education Trust. In addition to use in desktop applications, the software, source code and lists are intended to be available for developers and webmasters to advance the Mäori language in the digital arena. The Waitangi Tribunal is currently considering whether New Zealand’s intellectual property laws provide adequate protection for Mäori knowledge and indigenous flora and fauna, and if they are consistent with the Treaty of Waitangi.18 The outcome of this deliberation will provide further guidance on the recognition and protection of Mäori cultural property, including in the digital realm. 17See for instance UK Artists – Their Approaches to Copyright and Creative Commons, October 2006, http://www.openbusiness.cc/wp-content/ uploads/2006/11/ACEReport.pdf 18As part of the Wai 262 claim lodged in 1991. 22 The Challenges ahead 1 Adapting to virtual supply and distribution channels: We need New Zealand businesses developing export opportunities that take advantage of the ‘weightless’ economy, while also utilising our international bandwidth connections to collaborate on science, research and other strategic partnerships. 2 Supporting and retaining our digital innovation: Innovative digital content products and the skills and talent that create them need to be supported and retained on New Zealand shores. 3 Building New Zealanders’ demand for digital content: Successful content applications like TradeMe prove that New Zealanders will use the Internet when familiar local content and services are enhanced in a digital space. We need to take the next step to develop broadband and digital spectrum based content applications made with New Zealanders in mind, and we need the skills that will make it happen. 4 Digital convergence: Digital convergence requires new models for creating, distributing and earning income from content, and we need to ensure the right conditions are fostered for New Zealand to successfully make the transition. 5Putting control of digital content in the hands of creators: Content creators need the tools and information to decide, at the point of creation, the way they want their content to be controlled, protected and shared. 6Protecting Mäori cultural property and knowledge: Mäori cultural property and mätauranga Mäori is unique in the world and valued as a central part of New Zealand’s identity. Mechanisms are needed to ensure it remains in the control of its creators and bearers, and protected for the benefit of future generations. The Actions Action Key Initiative Description Lead Timeframe $ Establish the New Zealand 3D digital graphics industry as a sustainable key niche export sector (Challenge 1 & 2) 3D Digital Graphics Cluster Ministry of Economic Development 2007-2010 $7.0 Million between 2007-2010 Address the development and retention of an innovative and skilled digital workforce (Challenge 2) ICT Skills Shortages Project Department of Labour 2007-2009 Baseline Ensure New Zealanders are knowledgeable of rights, protections and obligations in relation to digital content (Challenge 5) Copyright and New Technologies Public Awareness Programme Ministry of Economic Development 2007-2008 Baseline Support the retention of Mäori traditional knowledge and cultural property by its creators and bearers in the digital realm (Challenge 6) Intellectual Property Rights and Mätauranga Mäori Ministry of Economic Development 2007-2009 Baseline The establishment of an industry cluster to bring together technology development companies, companies that use technology, and universities and research organisations, to develop research and commercial projects that build on New Zealand’s existing strength in 3D digital graphics technology. The project will ensure New Zealand has a good understanding of the ICT workforce situation and needs, now and in the future. Provision of public information aimed at raising New Zealanders’ awareness of their intellectual property rights and obligations, and mechanisms for protecting those rights, both generally and with respect to digital content. An initiative to identify ways in which Mäori cultural and intellectual property rights in Mätauranga Mäori (including traditional knowledge contained in digital content) can be positively recognised and protected. 23 The Actions from related strategies Action Key Digital Content Related Initiative Description Lead Timeframe $ Enhance the ability of public broadcasting funders to support digital content (Challenge 2 & 4) Re-examination of the statutory definitions and functions of NZ On Air and Te Mängai Päho Ministry for Culture and Heritage, Te Puni Kökiri (Broadcasting Programme of Action) 2007-2008 Baseline Ensure regulatory policy is appropriate to digital broadcasting in a converging environment (Challenge 4) Review of Regulation for Digital Broadcasting Ministry for Culture and Heritage, Ministry of Economic Development 2007-2008 Baseline Ensure broadcasting content regulation is appropriate to the digital age (Challenge 4) Review of broadcasting content regulation Ministry for Culture and Heritage (Broadcasting Programme of Action) 2007-2008 Baseline This work aims to enable support for digital content across a diverse range of formats and platforms, and to investigate alternative processes for funding broadcasters, taking into account the new kinds of content made possible by developments in technology (such as digital transmission and the Internet). Review of the regulatory environment for digital broadcasting, addressing competition, standards and intellectual property rights issues at the three main stages of the broadcasting value chain – content, distribution and networks. The review will consider the implications for regulatory policy of the convergence between broadcasting, telecommunications and the Internet. Review broadcast content regulation in light of digital media developments, including the institutional arrangements, statutory definitions and functions of the Broadcasting Standards Authority. 24 Outcome Area 2: Digital Content is Accessible and Easily Discovered Overarching Goal Significant New Zealand content is easy to access and discover by New Zealanders. In our digital future: • Digital content about New Zealand will be a major contributor to our sense of national and cultural identity, and to how we project ourselves as a nation to the world. • The Internet will be the first choice of a whole generation of users as a place to search and discover information about life in New Zealand – present, past and future. • Content not able to be searched and located online will be lost to the majority of its potential users. • Content from New Zealand will compete for visibility in a world of digital content available from dozens of countries, not on quantity or location, but on quality and relevance. • Digital content will open doors for New Zealanders to new ways of communicating and participating in national life and on the world stage. Un awa dersta ren ndin ess of c g and ont ent and t ing onten ess c Acc ering ov disc pr Ma es na er gi vin ng g an co d nt en t A compelling reason for broadband For Internet search to return results reflecting a New Zealand perspective, the content needs to be there in the first place. International experience shows a strong correlation between the creation and use of content and the uptake of broadband services. New Zealanders need a compelling reason to connect to broadband and the ability to do it easily and cheaply. Being able to find and interact with New Zealand content that is already online is a significant part of this equation. The TradeMe phenomenon and other classified advertising sites demonstrate New Zealanders are quick to take to and find content that is relevant to them. This phenomenon needs to be translated to rich media resources of New Zealand content. The likes of TVNZ ondemand and Radio New Zealand podcasting have the potential to draw New Zealanders into the digital content space, but there needs to be other sources and significantly more content, both commercial and non-commercial, for us to access and discover online. Such content needs to be easy to navigate within sites that are easy to search. It needs to provide the opportunity for users to interact by saving searches, subscribing to updates, rating and tagging favourite content. This will increase the likelihood of users returning, telling others, and helping New Zealand content rise in search rankings. Creating and protecting content Digital Content Why is accessibility and easy discovery important for a digital New Zealand? d an ent g t in n ar co h S ing us Electronic programming guides also present an opportunity to encourage New Zealanders to locate and view New Zealand television and radio content. New Zealand is one of the few developed countries that does not have programme guides publicly available online for use by digital video recorders or media centre computers – devices that would likely require broadband to take advantage of such a feature. SKY Network Television and Freeview both provide these features via satellite services, but user choice is currently limited to those platforms, and interactivity also remains limited. 25 Making New Zealand visible In an environment where, internationally, governments are spending millions on projects to increase access to and presence of content in digital form, New Zealand content has struggled to have a meaningful presence among the volume of content available. In one of the few studies on sources of content available on the Internet, 55% of content on publicly accessible websites originated in the United States.19 Whois.net listed some 94.5 million top-level domains as registered with them in May 200720, while in contrast some 261,283 .nz domains were registered at the end of 2006.21 Neither volume of content nor domain location is going to be sufficient to draw attention to New Zealand content. Web-oriented digitisation projects now underway in the U.S., Europe and the U.K., combined with U.S. based social networking content sites such as YouTube, Flickr and MySpace will likely skew this content further away from sources of local content. 100% Pure New Zealand on Google Earth Tourism New Zealand has partnered with search engine Google to provide information to create a new “layer” on Google Earth. Google Earth combines satellite imagery, maps, terrain and 3D buildings to provide in-depth, easily accessible geographic information. The 100% Pure New Zealand layer introduces and graphically illustrates Visitor Centres, ‘Points of Interest’ (towns) and ‘Bubbles’ (scenic highlights) on Google Earth and provides a link to www.newzealand.com for more extensive information, maps, links to accommodation, transport and activities. In television and radio, digital transmission means the ability to deliver multiple channels of broadcast content to suit a huge range of tastes and interests. Recent upgrades to Sky Television’s digital satellite transmission, for instance, will allow them to provide up to 75 channels of content. Internet radio, readily available via broadband at high bit-rates in applications such as iTunes, can provide hundreds of channels of free streaming content. Most of this content will be sourced from overseas. For New Zealand content to be visible and widely used by New Zealanders, it needs to be more relevant, important and easily accessible to New Zealanders than overseas content, and well enough designed by way of metadata and other descriptors so that it can surface among the masses of international content. For students and researchers wanting to access the best New Zealand has to offer in online knowledge, we also need world-class search tools that delve into ‘deep-web’ repositories to uncover relevant results. For those of us wanting to be entertained or informed by radio or television content, there needs to be affordable and easily discoverable New Zealand content at our fingertips. Maintaining our cultural memory Within a few years there will be a whole generation of young adults who have grown up in the connected digital age. Their access to New Zealand’s culture, history and knowledge will be through digital devices they interact with every day. They will be inclined to take the shortest route to find information about the world they live in, and the country they live in. 19Web Characterisation Project, 2002 http://www.oclc.org 20These were .biz, .com, .net, .org, .us 21Internet NZ statistics, http://dnc.org.nz/content/calendar_stats.html Without ready access to content in non-digital form, large volumes of our collective knowledge and heritage will potentially be lost to this generation through being ignored. Yet, assuming all content will soon be available digitally greatly underestimates the nature of the task of digitising and making content suitable for access. In the U.S., the National Archives and Records Administration alone holds some 9 billion documents, and the Library of Congress over 134 million items. In New Zealand, Archives New Zealand has some 80,000 linear metres of documents, while the National Library, including the Alexander Turnbull Library, holds over 5 million items and a further 13,600 linear metres of newspapers, manuscripts and serials. Matapihi, a site providing search across online collections of ten New Zealand cultural institutions, despite major growth since its launch, in May 2007 referenced just 80,000 items. Local archives, museums and libraries add greatly to the potential volumes of content that could be digitised, let alone significant content in privately held collections, extensive audio and moving image collections, and the many items that do not lend themselves to digitisation due to their form, condition or copyright issues. 26 Digitisation is a powerful means of unlocking content for wider access and use. Where possible, prioritised digitisation needs to be undertaken to support discovery of New Zealand content in the digital realm, requiring time, effort and significant financial outlay. For other content, indexing and making indexes, directories and catalogues of content available to digital age searchers are vital to keeping New Zealand’s cultural memory intact. Below are three examples of recent digitisation initiatives. Tidal Pools is a joint project between the NZ Electronic Text Centre and Va’aomanü Pasifika at Victoria University of Wellington to make digitised texts available to researchers of Pacific islands history, language, culture and politics. This is one of the first New Zealand projects to digitise Pacific islands-related content and make it freely accessible online. The Chapman Collection is New Zealand’s largest and most continuous collection of broadcast news and current affairs available in an “as broadcast” form. The New Zealand Film Archive is undertaking a three-year project to digitise the collection, which was built up by Professor Robert and Noeline Chapman of the Political Studies Department at Auckland University. It includes audio recordings of television news from the 1960s, and VHS recordings dating from the 1984 snap election onwards, providing a vivid insight into New Zealand politics and society. Te Ao Hou (“The New World”) was a bilingual quarterly published by the Mäori Affairs Department between 1952 and 1976, to provide, as its first issue said, “interesting and informative reading for Mäori homes… like a marae on paper, where all questions of interest to the Mäori can be discussed.” The magazine had many distinguished contributors during its publication. The series was digitised in 2005 for the National Library of New Zealand by the New Zealand Electronic Text Centre, with the online editions receiving nearly 25,000 visits per month from both New Zealand and overseas, significantly extending the original readership. Opportunities for accessibility Accessibility is not confined to finding content. Digital content has the ability to provide access to content in formats that are profoundly enabling, and languages that promote and reflect our unique cultures in New Zealand and the South Pacific. It is estimated that between 10 and 20% of New Zealand’s population is print disabled in some form, while a further 10% are hearing disabled. Digital content that is appropriately formatted, captioned and indexed can be made more easily and cheaply accessible to these populations than non-digital content has been, allowing opportunities to provide digital access for all. New Zealand has to think beyond achieving this solely in the government sector, to encouraging private sector content distributors and web developers to adopt accessibility standards as a way to improve services and market reach. The benefits of this have already been seen with almost universal use of sub-titling for DVD movies. The potential benefits of providing other digital content in accessible formats are even greater. “Digital content can be a powerful means of reducing the disabling effect of a society that does not provide all citizens with the same level of access to its written information. Digital content that is developed from the beginning in a flexible, standardsbased, interoperable way, rather than in a proprietary format or converted from print, is a cornerstone of an inclusive digital society.” – submission, draft NZ Digital Content Strategy discussion document, 2006 While much search content on the Internet is in English, many other languages are also accessible through tailored search results. However, of the forty-one languages Google, for instance, allows a user to search for, none are from the Pacific region, including the Mäori language. Language is very much at the core of cultural expression, and yet the unique languages of our region are at risk of being invisible in a digital world. Care and attention is needed to ensure this part of our cultural identity is reflected and accessible through digital content. No. 49 November 1964 Cover: Miss Kiri Te Kanawa, a talented Auckland soprano who has had a remarkable series of successes in competition events, was this year’s winner of the John Court Aria contest at the Auckland Competitions. 27 The Challenges ahead 1 Optimising digital content for search: New Zealand digital content needs to be optimised for visibility by search engines and made accessible by ‘deep-web’ indexing, connected search layers, portals, and social tagging tools. 4 Indexing significant non-digital content: Where significant New Zealand content cannot be digitised for reasons of cost, timing or practicality, that content needs to be indexed electronically, with those indexes being searchable online. 2 Discovering New Zealand content easily: To compete successfully for visibility on the basis of quality and relevance, New Zealand digital content needs to be affordable, easily discoverable, and at our fingertips. 5 Appropriately designing and formatting digital content: Our digital content needs to be presented for accessibility and usability by being appropriately designed and formatted for users with different levels of skill and ability, for the official and major languages of New Zealand and the Pacific, and for different modes of connection (e.g. personal computer, mobile, portable player, Braille reader, console) and speeds of connection (e.g. broadband, dial-up, wireless). 3 Setting priorities for digitising content: The scale of New Zealand content relevant to our national and cultural identity is vast, and yet will be lost to searchers if it is not digitised. Priorities need to be set to get the best results from future investments in digitisation. The Actions Action Key Initiative Description Lead Timeframe $ Develop Mäori and Pacific languages metadata standards (Challenge 1 & 5) Te Reo Mäori and Pacific Languages Metadata Project National Library of New Zealand, Te Papa Tongarewa, Archives New Zealand 2007-2009 Baseline Make collections of New Zealand digital content more accessible to New Zealand communities (Challenge 1, 2, 3 & 5) Digital New Zealand National Library of New Zealand 2007-2011 $3.3 Million between 2007-2011 Enable ongoing search and discovery of New Zealand’s publicly funded research (Challenge 2) National Research Discovery Service National Library of New Zealand 2007-2008 Baseline Establish agreed priorities for digitisation of significant and important publicly held content (Challenge 3 & 4) Digital New Zealand: Digitisation Policy Framework National Library of New Zealand 2007-2008 Funded under Digital New Zealand Developing a Te Reo Mäori metadata standard, followed by a range of Pacific language (e.g. Cook Islands Mäori, Samoan, Tongan, Niuean, Tokelauan) standards based on Dublin Core. The metadata standards for Pacific languages will be prioritised in consultation with the Ministry of Pacific Island Affairs. Progressively enable communities around New Zealand to connect with, access and create content for digital content repositories that reflect their rich histories, stories, cultures and environment. Extending the Tertiary Education Commission’s institutional repository pilots to develop a nationwide network of research repositories to ensure the ongoing online availability of New Zealand’s publicly funded research outputs. Developing and implementing a robust framework for prioritising digitisation of significant and important publicly held content in order to make strategic use of public funds for digitisation. The framework would establish approaches to digitisation standards, interoperability, preservation issues, online indexing alternatives, and other relevant criteria. 28 The Actions from related strategies Action Key Digital Content Related Initiative Description Lead Timeframe $ Ensure that government geospatial information and services can be readily discovered, appraised and accessed (Challenge 1) Develop and maintain geospatial metadata in accordance with an agreed geospatial metadata standard, and align with international standards. To be confirmed in 2007-2008 (NZ Geospatial Strategy) 2007- Baseline or new funding Support more efficient and effective discovery of education-related resources and more efficient work practices for cataloguing content (Challenge 1) Education Sector Metadata Schema (ESMS) Education Sector Agencies (ICT Strategic Framework for Education) 2007-2008 Baseline Provide teachers, learners and the general public with more effective and efficient access to education-related resources (Challenge 1) Extension of Education Sector Federated Search Education Sector Agencies (ICT Strategic Framework for Education) 2007-2009 Baseline Managing the govt.nz space: People have ready access to reliable, authoritative, and trusted government information and services across the Internet (Challenge 1) Manage the govt.nz domain to promote trust E-government Strategy 2006-2010 Baseline Ensure that New Zealanders are able to interact with digital broadcast content (Challenge 2) Freeview Digital Television Platform Ministry for Culture and Heritage (Broadcasting Programme of Action) 2007-2011 $25 million between 200/7 and 20011 Ensure enhanced delivery of public service broadcasting through digital television services (Challenge 2) TVNZ Digital Services Ministry for Culture and Heritage (Broadcasting Programme of Action) 2007-2012 $79 million between 2007-2012 Te Puni Kökiri (provided by the Mäori Television Service) 2007-2011 $23.1 million between 2007-2011 Develop to include a core metadata schema standard for all sector and government systems needing to catalogue education-relevant resources for discoveryrelated purposes. Providing discovery-level access to all education sector resources regardless of where they are physically catalogued or hosted, through a brokerage service for sector systems requiring discovery-level access to education-relevant search engines Review emerging technologies, including search, to assess how they can best be used to provide access to government information and services. Develop standards and guidelines to encourage collaboration in the govt.nz space. Support for the Freeview consortium to launch a hybrid (satellite and terrestrial) free-to-air digital broadcasting platform. The creation of new digital content will be actively encouraged by the allocation of spectrum. Establishment by TVNZ of two new digital services, to feature significant levels of both new and timeshifted New Zealand content, delivered across multiple platforms. This business transition will also ensure rights issues associated with digital content are addressed. Mäori Television Enhanced Services Providing a platform to support Mäori Television’s move to digital television, including new programming content and establishing infrastructure for expanded broadcasts. 29 Outcome Area 3: Digital content is being shared and used Overarching Goal New Zealanders and New Zealand organisations are at the forefront of sharing and using digital content. In our digital future: • Those who own, control and give best access to classes of digital content will have the most influence on users commercially and culturally. • Digital technologies will remove space, format and location limits imposed on publicly owned and held content, services and processes, making it possible for them to be fully available to the New Zealand public for the first time. • Public domain content will be more sought after as heritage and creative works out of copyright are digitised and become a permanent part of the digital space. • Users fluent in accessing and using digital technologies will have an advantage by being able to share, use and fully participate in the rich experiences of New Zealand’s public digital space. Un awa dersta ren ndin ess of c g and ont ent and t ing onten ess c Acc ering ov disc pr Ma es na er gi vin ng g an co d nt en t Making easy access commercially viable The diversity of people and purposes now involved in digital content creation challenges us to think carefully about the balance of constraints and enablers involved in the sharing and protection of intellectual, creative and cultural knowledge, and about how content in digital form needs to meet the needs of both creators and users. The ease of reproduction of content in digital form, the fragmentation of mass audiences beyond traditional broadcast, film and print outlets, and the difficulty implementing robust micro-payment systems in a digital on-demand environment means commercial creators and content owners may need to find other models of establishing their income. Tim O’Reilly, well known as a publisher and conference organiser, in 2004 helped coin the concept ‘Web 2.0’, which attempts to describe for professional content creators and distributors the characteristics needed to be successful in today’s Internet connected world.22 These characteristics reflect services that are in the main shaped by users’ interests and interactions rather than content creators’ interests. The most well known web-based services involve most if not all of these characteristics – Gmail, Amazon, Flickr, MySpace, Wikipedia, iTunes, LiveJournal, Upcoming.org, are some examples. They provide personalised, interactive content, and the opportunity to socially network and share or contribute user-generated content. Creating and protecting content Digital Content Why is sharing and using content important for a digital New Zealand? d an ent g in nt ar co h S ing us These qualities can be equally applied in other digital environments such as broadcasting and cellular services. Vodafone New Zealand has introduced a 3G service that allows users to create profiles and upload their own mobile videos to share. In digital broadcasting, smart Internet-connected set-top boxes and digital recorders can be easily programmed to learn and record a viewer’s preferences or provide access to online user photo albums, box office tickets and podcasts.23 Television game consoles such as the Xbox 360 connect through broadband to an online user community and unique content, as well as providing the ability to view content such as movie trailers and instant message friends and family. These types of digital services may draw television viewers to easily access and interact with far more content than could occur with analogue services. For New Zealand content producers – in business, community or government – interested in distributing their content digitally to a New Zealand or overseas audience on the web or not, the presence of ‘Web 2.0’ characteristics are likely to be vital to success. 22What is Web 2.0, Design Patterns and Business Models for the Next Generation of Software, O’Reilly, T., 2005, http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html 23The most well-known of these is the U.S. Tivo, but adaptations of these are beginning to appear in New Zealand with Sky Television’s introduction of the MySky personal video recorder. 30 Web 2.0 core competencies: • the provision of rich user experiences and services, with the ability to scale; • control over unique, hard-to-recreate data sources that get richer the more people use them; • trusting users as co-developers to add value; • harnessing collective intelligence through aggregated user-generated data; • leveraging the long tail through user self-service and reaching out to the niches; • integrated services across devices; and • lightweight user interfaces, development models and business models. – Tim O’Reilly 2005 New Zealand online Te Ara, the Encyclopedia of New Zealand is an online encyclopedia that aims to be a comprehensive guide to New Zealand – its people, land, culture, history and identity. Entries are grouped under ten major themes, which are being prepared and published progressively through to 2013. Te Ara is a response to a rising demand for cultural experiences, and of rapid technological change. With more than 150,000 unique visitors a month, Te Ara has significantly increased readership and accessibility to New Zealand content. In comparison, Te Ara’s 1966 printed predecessor sold 30,000 copies in total. Te Ara is a window on New Zealand, with about 40% of visitors being from overseas – the United States, Australia and Great Britain are the most common international access points. Unlocking publicly owned content While much of the ‘Web 2.0’ discussion focuses on commercial content, the largest holders of content in New Zealand are central and local government and their associated public bodies. In analogue form, much of this content is either inaccessible or only accessible through limited mechanisms. In digital form however, physical constraints (storage space, the need to protect original records from loss or damage, opening hours and location of offices) are removed, providing a basis for rethinking our approach to official information, public records and public datasets. Governments around the world are taking seriously their information responsibilities, and making the workings and records of government agencies routinely open to the public in digital form.24 In New Zealand, making more public records available digitally will contribute significantly to the purpose of the Official Information Act (OIA) as well as to building the formal public digital space. Matapihi is a search website that allows users to search the online collections of a number of New Zealand cultural organisations. The collections contain some 80,000 images, objects, sounds, movies and texts of New Zealand places, events, and people. Participating cultural organisations include Te Papa, Te Ara, the Alexander Turnbull Library, the New Zealand Film Archive, the New Zealand Electronic Text Centre, the Auckland Art Gallery, the Otago Museum, and Christchurch City Libraries. The potential for the public good may be much higher when official information is digital, and may require government agencies to rethink their existing approach to user charges and copyright uses. For example, in Canada, since April 2007, the government has removed all user charges for electronic topographical mapping data, and permitting people to freely redistribute the data, in a way that will help ensure users receive accurate and consistent information, and lead to knowledge development, innovations, and improved productivity.25 In New Zealand, where Crown copyright lasts for 100 years, there is scope to consider appropriate copyright permissions for commercial use and adoption of standard form licences to promote easy public sharing and re-use of official information. Both commercial and noncommercial users should be able to benefit from vital data that can lead to a public good outcome for government. 24The United Kingdom has for instance publication schemes and an online information asset register, while Australia digitally publishes indexed file lists of public records six monthly. 25See http://www.nrcan-rncan.gc.ca/media/ newsreleases/2007/200728_e.htm TVNZ ondemand is a website showcasing mostly New Zealand made content, from popular shows like Shortland Street, Sunday and Country Calendar, through to Kiwi classics from the TVNZ archives. Some of the shows are streamed files that play within an embedded player on the site, and some are available for downloading. Many of the archival and current affairs shows are available to New Zealand viewers free of charge. 31 Building our national identity Digital technologies and personalised access to digital content has meant that audiences are slowly becoming more fragmented and individualised, with a loss of collective, national identity being a potential consequence. In the digital domain, public cultural institutions (whose holdings are not generally covered by the OIA) however have a new opportunity to help fill a common public space, unconstrained by physical limitations of location, floor space and operating hours. One means for doing this is connecting public service broadcasting, a vital part of New Zealand cultural life, with museums, libraries, archives, art galleries and others in a public digital commons space.26 Television and radio are two of the most widely accessed and familiar technologies available for communicating about New Zealand life, and have a role to play in enabling New Zealanders to access and use digital content. In the UK this has been in part achieved through the piloting of a Creative Archives Licence, allowing users the ability to download, exchange and re-use public content for non-commercial purposes. The BBC has recently announced plans to eventually make all its archive of broadcast content available free to the people of the UK via the Internet. In New Zealand there is an opportunity to translate public broadcasting values into a non-broadcasting space, connect with other online expressions of New Zealand’s cultures and heritage, and in so doing draw an audience into an online digital world. Seamless access to, and the ability to interact with, digital content such as that found on TVNZ ondemand, the Film Archive, NZ History.net, Te Ara and Matapihi websites, among others, would create a rich cultural space that showcases our nation’s history and identity. Strengthening the public domain As in many countries, New Zealand’s copyright legislation sets out to ensure there is a balance between protection of creators’ and publishers’ rights and fair access to created works by protecting the ability for the creator or publisher to earn a return or livelihood from their creative works for a limited time. There is also a public interest in allowing certain uses of otherwise copyrighted works (such as for educational purposes), and in ensuring society at large gains an unrestricted benefit in the public domain. In the digital age, public domain works have gained a new lease of life as classic texts and other works have become freely available on the web. In New Zealand however, little is done to collect, organise and promote public domain content for its potential re-use and repurposing in a digital form. Many sound recordings, films, literary works, images and government records are out of copyright, and yet are often not promoted by the institutions that hold them as public domain, even where they have been digitised. Given considerations of ownership and appropriateness, an opportunity exists for New Zealanders to be provided with a further rich resource of national cultural heritage in digital form. Overcoming the digital content divide Social exclusion from a digital New Zealand will continue to be a concern for the government. There remains significant stratification in access to Internet, broadband and other digital technologies, which is expected to be addressed by the Digital Strategy, particularly in the area of digital literacy and access. Around 30% of households still do not have access to a computer at home, and 35% do not have access to the Internet. This compares to just 14% that do not have personal access to a mobile phone.27 However, access to digital technologies and technology skill building needs to be sustained over time, and they are not the only factor in overcoming social exclusion. Integration into social networks where digital technologies are used and valued, access to people who can provide practical help and support, and feeling comfortable in a digital landscape, are all necessary parts of digital participation. Providing appropriate opportunities for people to create, share and use digital content is an essential avenue towards creating a digital society. Community opportunities to share and use content Kete Horowhenua is one of a growing number of community-built digital libraries of arts, cultural and heritage resources. Kete aims to get privately owned papers and photographs out from under beds to sit alongside public archive and photograph collections. It captures memories and stories, show cases local artists, and generally celebrates the people and places of the Horowhenua, through photographs, video and audio footage and stories. The project aims for a vibrant and lively community of Kete Horowhenua users that add value to the site by joining together related photographs and clips and documents. Writing and submitting articles or stories that others can add their own memories and knowledge to as well is encouraged. The Horowhenua Library Trust project is carried out in partnership with the Horowhenua District Council and Levin SeniorNet, and was funded from the Community Partnership Fund. 26For a discussion see Building the Digital Commons: Public Broadcasting in the Age of the Internet, 2004, Murdock, G., http://www.kulturteknikker.hivolda.no/filer/505.pdf 27Household Use of ICT, December 2006, Statistics NZ. 32 The Challenges ahead 1 Adding value to creative works: Commercial and public creators of content need opportunities to leverage value off the content they hold in ways that keeps their content unique yet allows it to get richer over time. 4Promoting NZ public domain content: Leadership is required to help identify, collect, organise and promote public domain content for its potential re-use and re-purposing in a digital form. 2 Unlocking public information: Government agencies need to rethink the public good aspects of making their official information more widely and easily available and usable in digital form, along with their applications of Crown copyright. 5 Addressing exclusion in digital content uptake: Opportunities for participation in the digital age need to be created for parts of the population that otherwise face permanent exclusion or limited connectivity to digital communications networks due to age, income, location, or lack of digital literacy. 3 Creating a connected public digital commons: New Zealand’s public cultural institutions need to be connected in the public digital space where users can readily make seamless connections across collections of content in a way that creates a rich digital experience of New Zealand life. The Actions Action Key Initiative Description Lead Timeframe $ Provide seamless access to the nation’s science, research and academic resources (Challenge 2) New Zealand Scientific and Research Programme of Action Ministry of Research, Science and Technology 2007-2011 Baseline Provide business, local authorities and communities with free online access to statistical data (Challenge 2) Making More Information Freely Available Statistics New Zealand 2007-2011 $6 million between 2007-2011 Provide seamless access to the nation’s research, culture and heritage collections and resources online (Challenge 3) National Heritage Programme of Action Te Papa, Archives New Zealand, National Library of New Zealand 2007-2011 Baseline Build opportunities for participation in creating and accessing digital content for communities facing exclusion or other limiting factors (Challenge 5) People’s Network National Library of New Zealand 2007-2011 $4.4 Million between 2007 and 2011 A collaborative programme of action between agencies involved in commissioning and undertaking science, research and academic content, to efficiently unlock content for access, as appropriate, by New Zealanders. A roll-out of around 250 million pieces of statistical information over 4 years, available free on the Internet, to help businesses identify market opportunities, assess their competitiveness, implement informed investment planning, and benefit local authorities and communities. A collaborative programme of action between three agencies to cooperate on standards and interoperability, cross-sector collaboration, capability, understanding user needs and enhancing access to achieve seamless online access to New Zealand’s culture and heritage collections. Enhancing New Zealand’s public library network by establishing free Internet access via libraries; computer and ICT hardware; onsite support and skill building; tools to encourage users to create, access, share and preserve content; and community repositories for citizen created content. 33 The Actions from related strategies Action Key Digital Content Related Initiative Description Lead Timeframe $ Produce world-class online curriculum content to encourage student learning and support teachers in schools (Challenge 1) Implement the Learning Federation Phase Three Plan, including producing a further 4,000 items of high quality, globally recognised, online content for all Australian and New Zealand schools. Education Sector Agencies (ICT Strategic Framework) 2006-2008 $4.1 million over 3 years Adding value to information: People know government information is wellmanaged and they can readily access digital content and heritage held by government (Challenge 2) Review the Policy Framework for Government-held Information. E-government Strategy 2007-2008 Baseline Enhancing public engagement: People are able to contribute online to government policy and service design, development, and delivery, and interact with government (Challenge 2) Develop a framework for building online participation. E-government Strategy 2006-2010 Baseline Ensure that government geospatial information and services can be readily discovered, appraised and accessed (Challenge 2) Make fundamental geospatial datasets discoverable and accessible according to agreed policies and standards. To be confirmed in 2007-2008 (NZ Geospatial Strategy) 2007- Baseline or new funding Develop Guidelines for managing intellectual property for ICT applications and data holdings. Research and use participation and engagement tools and their application by New Zealanders, including innovative web applications (Web 2.0). Encourage public agencies to make their nonfundamental datasets discoverable and accessible according to best practice policies and standards. Enable industry to access fundamental geospatial datasets and add value. 34 Outcome Area 4: Digital content is being managed and preserved Overarching Goal Content important to New Zealand is managed and kept safe for use by present and future generations. In our digital future: • Management and preservation of content will have to be addressed at the point of creation of content in order to avoid a future digital ‘dark age’ and loss of knowledge. • Digitised content will require regular migration as part of the lifecycle of management. • Licensing and maintenance of digital masters will be more complex as the potential for re-issuing and re-purposing grows. • Trusted repositories will play a central role in managing and preserving important digital content for the long term. Digital Content pr Ma es na er gi vin ng g an co d nt en t and t ing onten ess c Acc ering ov disc Un awa dersta ren ndin ess of c g and ont ent Creating and protecting content d an ent g t rin con a Sh ing us Why is managing and preserving digital content important for a digital New Zealand? Preventing a ‘digital dark age’ Digital publishing of creative content is not constrained by a single physical medium, platform, or outlet. As a result, the notion of the product lifecycle for digital creative content is being altered, as the absence of wear and tear means a creative product can be re-issued in new formats an unlimited number of times after its original release, to new generations of customers and users. Digital content is information in a new form that requires new models for its collection, use, management and preservation. For the economic life of digital content to be sustained, it needs to be well managed. For the economic, cultural and heritage value of digital content to be sustained, digital content also needs to be able to be regularly migrated as part of the content management lifecycle. The biggest single risk to these processes is software formats that are proprietary and non-interoperable. There is a significant legacy of digital content, including much commercial content, created between the 1970s and the 1990s which is unreadable due to lack of migration policies and a multiplicity of proprietary formats. In the 21st century, digital rights management technologies create similar risks, as the technology is permanently applied to content that may have value well past its copyright life and the life of the technology creators. Solutions exist to resolve these problems – in particular, open, internationally adopted content format and interoperability standards can help ensure new content can be managed and migrated over time. Technical expertise and long-term quality assurance and disaster protection is also needed from organisations charged with housing and maintaining repositories of digital content. “Digital storage is easy; digital preservation is not. Preservation means keeping the stored information catalogued, accessible, and usable on current media, which requires constant effort and expense. Furthermore, while contemporary information has economic value and pays its way, there is no business case for archives, so the creators or original collectors of digital information rarely have the incentive – or skills, or continuity – to preserve their material. It’s a task for long-lived non-profit organisations such as libraries, universities, and government agencies.” – Stewart Brand, Escaping the Digital Dark Age, 1999 35 Untangling digital rights issues As the usual physical signs of age are absent from digital content, and because it can be continually re-purposed or modified for new uses, copyright, licensing and ownership issues may become more complex over time. There is a risk that resolving rights issues, particularly for potentially orphaned works, will become so complex that content ceases to be cost-effective to manage – for instance, large online content companies and services have no incentive to maintain content over time from creators that cannot be immediately traced or billed. “There can be significant problems in identifying who in fact is the inheritor of various copyrights. Obviously this is not a problem solely for the digital environment. But the reality is that the inability to get copyright permissions may significantly limit the kinds of materials that can be made available through the digital environment, and prevent the creation of new works based on those works.” – Geoff McLay, Strategy and Intellectual Property – Scoping the Legal Issues, 2007 Digitally reformatted content can make the original work impossible to date, thereby preventing assessment of copyright status. Specialist rights and royalty agencies may be required to ensure the accessibility and survival of commercially created content. Standard form licences, such as Creative Commons, may be beneficial in encouraging original creators to be identified over time, making rights management easier and reducing the obscuring of public domain content when copyright has expired. Identifying the trusted repositories Public collecting institutions will continue to play a major role in collecting and maintaining New Zealand’s cultural, scientific and heritage knowledge. As the trusted repositories for conserving physical originals, they will be looked to first to be the repositories for digital content, both digitised materials and born-digital materials. This will require a new approach to collecting and providing access, along with new technologies and new competencies for preserving content. Digitisation worldwide is rapidly emerging as the main means of both preserving and making accessible 2-D analogue content – one exception to date is preservation of film, due to the storage costs for a digital master, but this in time will become cost-effective.28 Almost all digital preservation work is undertaken for the purposes of access, and is distinct from, and additional to, conservation of the original. Funding for digitisation is however, still expensive, primarily due to the post-digitising activity required to make it accessible, and the vast scale of content able to be digitised. The difficulty this poses both as a logistical and a financial task should not be under-estimated, and the role that collecting institutions will play in preventing major losses of digital heritage through careful migration and management over time needs to be recognised. Managing the public record Well-managed government records are a vital component of democratic accountability, enabling citizens to hold government to account for its actions. Increasingly, these records are created in digital form. The Government Recordkeeping Programme, managed by Archives New Zealand, ensures that government information is created and managed in such a way that New Zealanders can rely on it as an authoritative record of government’s actions and interactions. The programme includes: • developing standards, including standards for metadata, digital recordkeeping systems and digitisation • providing advice to central and local government organisations • connecting with other programmes such as e-government • utilising the monitoring powers under the Public Records Act to evaluate how well government agencies’ records are kept. New Zealand has been one of the first countries in the world to adopt electronic legal deposit as one means of helping to preserve our national digital heritage, but other mechanisms are needed to ensure the massive scope of content, particularly local and specialist histories and perspectives, along with public records are addressed. 28Most new cinematic films today are created from digital masters, so this exception relates mainly to legacy film from the last century. 36 The Challenges ahead 1 Adopting open interoperable standards and formats: Proprietary systems and formats create knowledge risks where they limit migration of content and accessibility by different hardware and software. Open standards and formats need to be promoted as a means of maintaining economic and heritage value over time. 3 Recognising the role of trusted repositories in preserving digital content: New models for collection, access, management and preservation of publicly held content will be needed, ensuring collecting institutions are networked, technologically capable, and have complementary policies for their digital holdings and digitisation programmes. 2 Adapting copyright licensing regimes to the digital realm: Much important digital content may be lost due to difficulties associated with managing rights. Licensing methods designed for digital content that are cost effective and encourage use throughout the life of digital content will be needed. The Actions Action Key Initiative Description Lead Timeframe $ Promote open standards, formats and interoperability as a means of maintaining knowledge and heritage over time (Challenge 1) Digital New Zealand: Standards Development National Library of New Zealand 2007-2011 Funded under Digital New Zealand Ensure collecting institutions have appropriate policies and technologies for their digital holdings and preservation of publicly held content (Challenge 3) Digital Archives Preservation Strategy Archives New Zealand 2007-2011 $1.9 Million between 2007 and 2011 Ministry for Culture and Heritage 2007-2008 Baseline Work on standards development and dissemination and the provision of advisory and support services to organisations and groups working on digital projects. A national strategy and supporting business case to ensure that electronic public records are appropriately maintained by government agencies and are accessible as public archives for as long as they are needed. Documenting Creative and Performing Arts Project A project investigating the need for and feasibility of digital archiving of publicly funded and nationally significant creative and performing arts for public access or preservation. The Actions from related strategies Action Key Digital Content Related Initiative Description Lead Timeframe $ Ensure that geospatial datasets, services and systems owned by government agencies can be combined and reused for multiple purposes (Challenge 1) Establish a framework of policies, standards and guidelines for discovering, accessing and using geospatial information, according to best practice. To be confirmed in 2007/2008 (NZ Geospatial Strategy) 2007- Baseline or new funding Promote the adoption this aspect of the e-GIF framework through education, dissemination of information and advice. Provide technical support, where requested, to agencies around interoperability best practice. Promote the adoption of interoperability specifications and technologies through targeted pilot schemes and case studies. 37 Action Key Digital Content Related Initiative Description Lead Timeframe $ Building standards and interoperability: Government adopts and uses common standards to ensure agencies and their partners can work together, and users can access government services and information (Challenge 1) Develop and implement a government federated enterprise architecture. E-government Strategy Ongoing Baseline Preserve digital content for future generations (Challenge 3) The National Digital Heritage Archive National Library of New Zealand 2004-2009 $24 million between 2004 and 2009 Ensure efficient and effective arrangements for the management and preservation of New Zealand audiovisual content (Challenge 3) Review of audio-visual archiving arrangements (including digital content) Ministry for Culture and Heritage 2007-2008 Baseline Ensure the capture, preservation and maintenance of fundamental (priority) geospatial datasets, and set guidelines for non-fundamental geospatial data (Challenge 3) In consultation with the principal geospatial information stewards and customers, confirm/ determine the fundamental geospatial datasets that New Zealanders need, in priority order. To be confirmed in 2007/2008 (NZ Geospatial Strategy) 2007- Baseline or new funding Manage and promote the E-government Interoperability Framework (e-GIF). Continue to develop standards to support e-government service delivery initiatives. The development of a large-scale, trusted digital preservation solution designed to store, preserve and provide access to ever-growing digital heritage collections under the National Library of New Zealand’s guardianship. Review institutional arrangements for the preservation of audio-visual content, including agency functions and responsibilities for archiving. Identify stewardship, custodianship and service principles and responsibilities for each fundamental dataset. Evaluate fundamental datasets against an agreed standard/quality, and define its base data or the starting point for collection. Ensure datasets meet the ongoing collective needs of New Zealanders. Develop and promote best practice policies, guidelines and practices for the management and use of non-fundamental geospatial datasets. 38 Outcome Area 5: Digital content is understood Overarching Goal New Zealanders are well informed about the role and potential of digital content in our digital future In our digital future: • Connected digital devices will be as familiar as the radio, Why is understanding digital content important for a digital New Zealand? Having an overview of our digital environment Until recently in New Zealand, there has been little information available about how New Zealand is reacting to the changing digital environment, and how that reaction may be different from or similar to other parts of the world. television and telephone are today • Broadband and wireless networks will be utilities every household and business naturally expects to have • Our children will grow up knowing digital content as a predominant means of producing, recording and accessing their culture Digital Content pr Ma es na er gi vin ng g an co d nt en t and t ing onten ess c Acc ering ov disc Un awa dersta ren ndin ess of c g and ont ent Creating and protecting content d an ent g in nt ar co h S ing us In the same way that geographical factors –distance from markets and a small, dispersed population – uniquely affect our ability to do business with the rest of the world, technological factors are affecting the way New Zealand is growing and developing in the digital space. New Zealand’s broadcasting environment, for instance, is unlike almost any other in the world – we need to anticipate how our country is likely to respond to a fully digital broadcast environment in order to make better investment decisions now. “There is a real need to take a much broader perspective and record the social impact of the Internet and how it affects all of us. It is essential that we recognise how our society is changing as a result, what new challenges lie ahead in the digital age and whether further assistance or support is required for various groups. Research opportunities to see where New Zealand is positioned alongside the rest of the world should not be missed.” – submission, draft NZ Digital Content Strategy discussion document, 2006 Since 2006, a number of benchmarks and key statistics have begun to emerge, such as the annual benchmarking report on the comparative performance of our telecommunications regime29, and the biennial Household Use of Information and Communication Technology Survey, first published in April 2007. However, we need to better understand the digital environment, and in particular digital content, in the same way that nations such as Ireland, the United Kingdom, Taiwan, Singapore, Australia and Malaysia already do. Without that kind of understanding, we cannot plan for sustainable growth, track our progress to date, or identify characteristics and potential barriers important to technology markets or social participation. 29Benchmarking the Comparative Performance of New Zealand’s Telecommunication Regime, http://www.med.govt.nz/templates/ StandardSummary____12151.aspx 39 Connecting the digital enablers If New Zealand is to be a leader in innovative digital content, become known for its access, use and sharing of content in digital form, and have world-class management and preservation practices for digital content and heritage, it needs a population that is aware of and understands the connections between digital content, digital technology and digital literacy, and how important it is to ensure all three of these dimensions are addressed in creating a digital New Zealand. Researching New Zealand perspectives on digital content During the development of the Digital Content Strategy, research reports were commissioned to help fill in some of the gaps in available New Zealand information. Two of these reports are described below. Valuing Digital Content: Economic Perspectives was commissioned to help establish an economic and policy context for the strategy. The paper identifies the makeup of the digital content sector, international trends, different international approaches to digital content, industry connections between the digital content sector and other sectors, potential future approaches to measuring the contribution of digital content to the New Zealand economy, and opportunities and obstacles for growing the digital content sector and competing in the global marketplace. Barriers to Accessing and Sharing Content Digitally: Discussions With Users outlines barriers to accessing and sharing content digitally that were identified during discussions with users of digital content. Interviews were conducted with over 100 participants from a range of organisations involved in architecture and design, business, education, health, history and genealogy, legal, Mäori, not-for-profit and the sciences. The barriers identified by these participants fell into areas of availability, affordability, literacy, behaviours and attitudes. The process of developing the Digital Content Strategy provided, perhaps for the first time, an avenue for the consideration of information and communications technologies from the perspective of New Zealanders – individuals, communities and businesses that create, use and share content in digital form, and that are eager to explore and adapt to the possibilities of what digital technology has to offer. This work however has not concluded with the publication of the strategy. There remains the need to deepen the future engagement of the strategy’s challenges with the business sector and, in particular, the digital content industry – including broadcasters, other media, web designers, the Nextspace cluster and New Zealand’s other leading content businesses. The government needs to confidently embrace a future focus for digital content across a range of connected activity, including leveraging current funding focused on content production to support digital content; linking and addressing convergence issues in the broadcasting, telecommunications, IT and content sectors; and identifying ways to further develop the commercial content industry and enhance business productivity through smarter use of digital content. Opportunities also need to be created to promote and publicise successes, encourage and assist small business and community groups to adopt digital technologies and make use of digital content, and generate a public enthusiasm for creating, protecting, using, sharing and preserving content through digital technologies. Preparing for our digital future means finding these digital opportunities in our present. “The essential requirement of a government strategy such as this is the positive affirmation of the public interest and common good. Content is not ‘future neutral’, and we must provide ways of communities participating in the emerging future that strongly enables local democracy, community voice, and brings together all the content that supports them in making informed and wise choices.” – submission, draft NZ Digital Content Strategy discussion document, 2006 40 The Challenges ahead 1 Drawing together New Zealand research and data to establish a view of our environment: We need to better connect the data we do have and generate research for data we do not have in order to track and plan our progress to a digital New Zealand. 2 Raising awareness and deepening engagement between communities, business and government: Opportunities are needed to generate understanding and enthusiasm for digital content matters, deepen engagement with digital content challenges, and provide a future digital content focus across a range of connected activity. The Actions Action Key Initiative Description Lead Timeframe $ Improve knowledge about New Zealanders’ use of and access to the Internet (Challenge 1) Digital Scorecard: World Internet Project National Library of New Zealand, supporting AUT 2007-2011 $0.3 Million between 2007 and 2011 A longitudinal survey conducted every two years by Auckland University of Technology (AUT) of New Zealanders’ digital content interactions, to provide community, business and government organisations with robust and internationally comparable information. The Actions from related strategies Action Key Digital Content Related Initiative Description Lead Timeframe $ Building awareness of digital related actions and opportunities (Challenge 2) 2007 Digital Future Summit Ministry of Economic Development (Digital Strategy) 2007-2008 Baseline An event for community business and government to present and discuss New Zealand’s current digital developments and to prioritise the next stages towards our digital future. 41 Implementation and Evaluating Progress The Digital Content Strategy provides one dimension through which wider digital issues can be viewed, and where content can be the central consideration. The Digital Strategy E-government Strategy ICT Strategic Framework for Education Implementation It is important that the implementation of the Digital Content Strategy involves both those that are expected to implement the strategy and those that will benefit from it. Through the consultation phase of the strategy, it was evident that interest in the strategy and in digital matters was high across a diversity of individuals and groups. As the lead government agencies roll-out new actions from the strategy, they will need to continue building engagement with interested stakeholders across a wide range of communities, business and local government, who will all be involved as creators and users of digital content. These stakeholders will be encouraged to provide their input into existing actions, but also to contribute their perspective on what future actions may be needed to meet the challenges identified in this strategy. Updating the strategy New Zealand Digital Content Strategy Public Broadcasting Programme of Action New Zealand Geospatial Strategy The digital content landscape is changing very fast. This is driven in part by digital technology, by more people taking advantage of the opportunities presented by access to digital content, and by changing attitudes to the ownership and use of information. In a fast changing environment such as this, any strategy will date very quickly. In order to ensure that the Digital Content Strategy remains relevant to New Zealanders and in pace with developments, an online version of the strategy will be maintained, accessible through the Digital Strategy website and through www.digitalcontent.govt.nz. The online strategy will be periodically updated with: Figure 11: Related Strategies The other related strategies identified in this document provide their own, equally important, dimensions through which to consider digital issues (Figure 11). These different perspectives add value and insight to the understanding of what is currently a complex and rapidly changing area. Tying these perspectives together is the government’s Digital Strategy, which is the mechanism for ensuring related actions are connected and government money is being best spent. Governance and monitoring The governance, monitoring and reporting on the progress of the Digital Content Strategy and the new actions that stem from it, will be co-ordinated as part of the Digital Strategy. At present, this entails reporting via the Digital Strategy Steering Group to the Minister for Information Technology and an ad-hoc group of Digital Ministers, with the Digital Strategy Advisory Group providing advice to both groups. Actions from related strategies will continue to be reported through their established lines of accountability. • new contextual information on developments, challenges and opportunities • links to digital content actions and innovative responses to the challenges of the strategy, as undertaken by communities, business and local government • new links to related digital content actions being undertaken across the government sector • additional or revised actions as agreed from time to time by the government. Evaluation The Digital Content Strategy is designed with the recognition of its interdependencies with the Digital Strategy and related strategies. Consequently, the evaluation of the strategy will be made at two levels: • The extent to which the identified challenges have been met with successful actions over the life of the strategy • The degree to which the outcomes identified by the strategy are being met by and across the range of actions occurring in the strategy and related strategies. 42 New Initiatives at a Glance Initiatives 2007/08 2008/09 2009/10 2010/11 Lead Creating and Protecting 3D Digital Graphics Cluster $7.0 Million ICT Skills Shortages Project Baseline Copyright and New Technologies Public Awareness Programme Labour Baseline Intellectual Property Rights and Mätauranga Mäori Economic Development Economic Development Baseline Economic Development Baseline National Library, Te Papa, Archives NZ, Pacific Island Affairs Accessing and Discovering Te Reo Mäori and Pacific Languages Metadata Project Digital New Zealand $3.3 Million National Research Discovery Service Digital New Zealand: Digitisation Policy Framework National Library Baseline National Library Funded under Digital New Zealand National Library Sharing and Using New Zealand Scientific and Research Programme of Action Baseline Research, Science and Technology Making More Information Freely Available $6.0 Million Statistics New Zealand National Heritage Programme of Action Baseline People’s Network National Library, Te Papa, Archives NZ $4.4 Million National Library Funded under Digital New Zealand National Library Managing and Preserving Digital New Zealand: Standards Development Digital Archives Preservation Strategy Documenting Creative and Performing Arts $1.9 Million Baseline Archives NZ Culture and Heritage Understanding and Awareness World Internet Project $150,000 every second financial year, starting 2007/08 National Library, supporting AUT 43 Glossary Application Computer software or a software system designed to do a particular task, such as a word processing program or a database program. Authentication The process of identifying or verifying an individual through a computer connection, usually based on a user name and password. Blogs Weblogs, usually shortened to ‘blogs’ are Internet based published journals or article sites, usually organised by chronological entries. Their authors are often referred to as bloggers. Born-digital content Content that was created for the first time on a computer or other electronic device such as a video camera or sound recorder. Distinct from content that has been converted from a non-digital source (digitised). Broadband A method of two-way transmission for high-speed, high-capacity Internet and data connections. Many times faster than dial-up, a broadband internet connection can be provided by ADSL, cable modem, satellite, ISDN or T1, and line-of-sight wireless signal. Digitisation The process of converting already existing information into a digital format, such as through scanning, digital photography, or data-input. Firmware Software programmed into the hardware circuits of an electronic device such as a computer or a television set-top box. GPS Global Positioning System, a worldwide satellite-based navigation system ICT Information and communications technology, a general term used to group the range of computer and telecommunications technologies. Interoperability The ability of different types of computers, networks, databases, programmes, etc to work together effectively. Megabits A unit of data transfer speed, such as the speed of an Internet data connection (usually expressed in Kilobits or Megabits per second). Megabytes A unit of information storage. In terms of data transfer speed one megabyte equals eight megabits. Metadata Data used to describe other data. Metadata describes how, when and by whom a particular set of data was collected, and how the data is formatted. Metadata often includes keywords that can be indexed and searched by a search engine, and is essential for understanding information stored in data or digital warehouses. PDA Personal Digital Assistant. Handheld devices, often with wireless Internet connections, that provide personal information management, email and basic web surfing and multimedia experiences. Podcasting A method of publishing files on the Internet, that allows users to subscribe to a ‘feed’ and receive new files automatically by subscription. Portal A website or service that provides an entrance to other sites on the Internet. Portals often offer a range of resources and services to attract users, such as email, forums, search engines, and on-line shopping. Repository A central location for storing digital library collections, databases and files, often for access over a network or the Internet. RSS Really Simple Syndication or Rich Site Summary, a format for easily distributing news headlines and other content across the web. 44 Glossary SMS Short Message Service. Commonly known as text messages, they are short messages that can be sent to a mobile phone. Tags Tags are used to store information about a document, image or other online content to help searching. Social networking websites such as Flickr.com (photo-sharing) and del.icio.us (bookmark sharing) use membercreated tags as a means of organising and popularising content. Video on demand An interactive video service providing the ability to start viewing a movie or other video program in an individual web browser or TV whenever the user requests it. Virtual supply and distribution channels Avenues for the supply and distribution of digital products and data by electronic means, through high-speed broadband, satellite or datalinks, and whether by dedicated connection or through the world wide web. Weightless economy A term attributed to economist Danny Quah, the weightless economy covers economic activity relating to information and communications technology (ICT) including the Internet; intellectual property, including not only patents and copyrights but more broadly, namebrands, trademarks, advertising, financial and consulting services, health care (medical knowledge) and education; electronic libraries and databases, including new media, video entertainment, and broadcasting; and biotechnology, including pharmaceuticals. Wiki A webpage or similar website feature that allows users to add, edit and update content collectively or collaboratively. Wikipedia, a free online encyclopaedia, is perhaps the most famous example of a wiki. WIPO The World Intellectual Property Organization (WIPO) is a specialised agency of the United Nations, established by the WIPO Convention in 1967 to develop a balanced and accessible international intellectual property (IP) system. Its headquarters are in Geneva, Switzerland. COMMUNITY + BUSINESS + GOVERNMENT AOTEAROA NEW ZEALAND