Chapter 10: Thinking Strategically A. Introduction to game theory: Prisoner’s dilemma Prisoner’s dilemma: • Two prisoners (Horace and Jasper) have committed a big crime • Police have evidence to convict for a small crime, need confession to convict for a big crime Police put Horace and Jasper in separate rooms, offer Horace the following deal: • If you confess and Jasper doesn’t, we’ll let you go free and put him in jail for 20 years • If Jasper confesses and you don’t, he goes free, you get 20 years MB MC The Payoff Matrix for a Prisoner’s Dilemma Jasper’s Choice • If neither of you confess, you both get 1 year • If you both confess, you both get 5 years • Jasper gets offered exactly the same deal Confess Remain silent Jasper gets 5 years Jasper gets 20 years Confess Horace gets 5 years Horace gets 0 years Horace’s Choice Jasper gets 0 years Remain silent Horace gets 20 years Jasper gets 1 years Horace gets 1 years Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. 1 MB MC Horace reasons: if Jasper confesses, my best option is to confess MB MC Horace reasons: if Jasper remains silent, my best option is to confess Jasper’s Choice Confess Jasper’s Choice Remain silent Jasper gets 5 years Remain silent Confess Jasper gets 20 years Jasper gets 5 years Confess Jasper gets 20 years Confess Horace gets 5 years Horace gets 0 years Horace gets 5 years Horace’s Choice Horace gets 0 years Horace’s Choice Jasper gets 0 years Remain silent Horace gets 20 years Jasper gets 1 year Horace gets 1 year Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Jasper gets 0 years Remain silent Horace gets 20 years Jasper gets 1 year Horace gets 1 year Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Horace concludes: No matter what Jasper does, my best option would be to confess Definition: If a given strategy yields a higher payoff than any other strategy, no matter what the other players in the game choose, then it is called a dominant strategy Confession is a dominant strategy for Horace Confession is also a dominant strategy for Jasper MB MC Both confess is the Nash equilibrium Definition: If each player’s strategy is the best he or she can choose given the other player’s chosen strategy, the strategies are characterized as the Nash equilibrium of the game Jasper’s Choice Confess Remain silent Jasper gets 5 years Jasper gets 20 years Confess Horace gets 5 years Horace gets 0 years Horace’s Choice Jasper gets 0 years Remain silent Horace gets 20 years John Nash Jasper gets 1 year Horace gets 1 year Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. 2 MB MC The Prisoner’s Dilemma Any game has 3 basic elements: • the players • list of possible actions (strategies) • payoffs For prisoner’s dilemma: Prisoner’s Dilemma z • Horace and Jasper • confess or remain silent • 0, 1, 5 or 20 years A game in which each player has a dominant strategy, and when each plays it, the resulting payoffs are smaller than if each had played a dominated strategy Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. MB MC Chapter 10 The Payoff Matrix for an Advertising Game American’s Choice A. Prisoner’s dilemma B. Application: strategic interaction in advertising Raise ad spending Leave ad spending the same American gets $5,500 Raise ad spending United gets $5,500 American gets $2,000 United gets $8,000 United’s Choice Leave ad spending the same American gets $8,000 United gets $2,000 American gets $6,000 United gets $6,000 Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. United’s dominant strategy is to raise spending American’s dominant strategy is to raise spending MB MC This advertising game is a prisoner’s dilemma Raising spending is the Nash equilibrium Raise ad spending American gets $5,500 Raise ad spending United’s Choice Leave ad spending the same American’s Choice Leave ad American’s spending Choice the same United gets $5,500 Raise ad spending American gets $2,000 American gets $5,500 Raise ad spending United gets $8,000 Leave ad spending the same United gets $5,500 American gets $2,000 United gets $8,000 United’s Choice American gets $8,000 United gets $2,000 American gets $6,000 United gets $6,000 Leave ad spending the same American gets $8,000 United gets $2,000 American gets $6,000 United gets $6,000 Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. 3 MB MC MB MC Equilibrium When One Player Lacks a Dominant Strategy American’s Choice What if the payoffs were different? Raise ad spending Leave ad spending the same American gets $4,000 Raise ad spending United gets $3,000 American gets $3,000 United gets $8,000 United’s Choice Leave ad spending the same Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. American gets $5,000 United gets $4,000 MB MC American’s dominant strategy is to raise spending Nash equilibrium: American raises spending, United does not United therefore assumes American spends more Raise ad spending American’s Choice Leave ad American’s spending Choice the same American gets $4,000 United’s Choice Leave ad spending the same United gets $5,000 Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. United has no dominant strategy Raise ad spending American gets $2,000 United gets $3,000 Raise ad spending American gets $3,000 American gets $4,000 Raise ad spending United gets $8,000 Leave ad spending the same United gets $3,000 American gets $3,000 United gets $8,000 United’s Choice American gets $5,000 United gets $4,000 American gets $2,000 United gets $5,000 Leave ad spending the same American gets $5,000 United gets $4,000 American gets $2,000 United gets $5,000 Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. Chapter 10 A. Prisoner’s dilemma B. Application: strategic interaction in advertising C. Application: stability of a two-player cartel We earlier looked at instability of a cartel when one member can “cheat” by increasing production without the other participants knowing. If instead the cheater knows that the others will find out and respond, how might that change the incentives? 4 MB MC 2.00 Price $/bottle Example: A duopoly of two firms (Aquapure and Mountain Spring) have exclusive rights to bottle water from a spring. The Market Demand for Mineral Water 1.00 Marginal cost = zero MR D 2,000 1,000 Bottles/day Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. MB MC One possibilitiy: each firm chooses P = $1 and sells 500 bottles to earn $500/day 2.00 Price $/bottle) Players: two firms Strategies: a price each charges (any number between 0 and $2) Payoffs: price firm charges times number of bottles it would sell at that price The Market Demand for Mineral Water This would correspond to the firms acting together as an optimizing monopoly 1.00 MR D 2,000 1,000 Bottles/day Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. MB MC Aquapure lowers P • P = $.90/bottle • Q = 1,100 bottles/day 2.00 Price $/bottle) Is this a Nash equilibrium? Suppose that Mountain Spring charges $1 but Aquapure charges $0.90. Then Aquapure would sell 1,100 bottles at profit of $990 > $500. The Temptation to Violate a Cartel Agreement Mountain Spring retaliates • P = $.90/bottle • Both firms split 1,100 bottles/day @ $.90 • Profit = $495/day 1.00 0.90 MR D 1,000 1,100 2,000 Bottles/day Copyright c 2004 by The McGraw-Hill Companies, Inc. All rights reserved. 5 Chapter 10: Thinking Strategically Nash equilibrium: price falls to marginal cost (in this case, zero) Have perfect competition even with only two firms A. Prisoner’s dilemma B. Application: strategic interaction in advertising C. Application: stability of a two-player cartel D. Game theory in more complicated settings Possible extensions: • What if I don’t know for sure the other player’s payoffs? • What if I’m not sure that the other player is rational? • What if we’re going to play the game many times over into the future (called a repeated game)? Definition: an algorithm is a formal algebraic or computational procedure for choosing strategies Open competitions between algorithms in 50 repeats of prisoner’s dilemma with same opponent/partner And the winner is … tit for tat Round 1: cooperate Round t: do what other player did in t - 1 6 Chapter 10 Ultimatum bargaining game A. Prisoner’s dilemma B. Application: strategic interaction in advertising C. Application: stability of a two-player cartel D. Game theory in more complicated settings E. Games in which timing matters Example: Ultimatum bargaining game – Experimenter gives $100 to Tom – Tom proposes how to divide $100 with Michael – Tom must give Michael at least $1 (X = Tom and $100 - X = Michael) – If Michael accepts the proposal, Tom and Michael get the money – If Michael does not accept the proposal, the money goes to the experimenter Tom’s Best Strategy in an Ultimatum Bargaining Game Decision Tree for Tom Possible Moves and Payoffs $X for Tom $(100 – X) for Michael $99 for Tom $1 for Michael Michael accepts A Michael accepts B Tom proposes $X for himself, $(100 – X) for Michael A Michael refuses $0 for Tom $0 for Michael B Michael refuses Tom proposes $99 for himself, $1 for Michael $0 for Tom $0 for Michael • Tom can give Michael a take-it-or-leave-it offer • Tom will propose $1 • Michael will accept • The outcome is a Nash Equilibrium Game with an Acceptance New Rule: Michael can commit in advance Threshold to the minimum offer he will accept Credible Threat • A threat to take an action that is in the threatener’s interest to carry out • Can Michael threaten Tom that he would refuse x = 1$? Tom proposes $X < $(100 - Y) for himself $(100 - X) > Y for Michael A Michael announces that he will reject any offer less than $Y $X for Tom $(100 – X) for Michael B Tom proposes $X > $(100 - Y) for himself $(100 - X) < Y for Michael $0 for Tom $0 for Michael 7 Nash equilibrium for this modification of the game: Y = $99 That is, Tom gets $1, Michael gets $99 Tom reasons, if I specify X > (100 – Y), then I get nothing Results from experiments with real people playing original ultimatum bargaining game: Few people actually choose the Nash equilibrium X = $99 If someone does play X = $99, usually the other person refuses Most common selection: X = $50 One possible conclusion: People don’t always behave rationally just to get the most money. On the other hand … would you refuse Tom’s offer if he gets $99 million and you get $1 million? Perhaps notions of fairness and moral principles help provide a commitment mechanism that would otherwise be lacking If not, perhaps rational game theory is the right way to understand multimillion dollar business decisions after all 8