Lec. 7: Ch. 3 - Geometrical Optics We are here 1. 2. 3. 4. Virtual images (review) Spherical mirrors Spherical lenses Aberrations of lenses http://en.wikipedia.org/wiki/Lens_%28optics%29 Skip 3.3c anamorphic art. 1 Review: plane mirrors, specular reflection • Equal angle rule • Similar triangles are useful θi θr Normal Mirror • Ray tracing a mirror Xobject = Ximage Image point is on the normal (mirror might need an extension) Xobject Extension Ximage 2 1 Basics: What is an object? What is an image? Xobject Extension Ximage = 3 Basics: What is an object? What is an image? Xobject Extension Ximage = In this context, an object is a point that emits light rays in a range of directions: 4 2 Why do we make this definition? and not here? How does the “eye” know the object is here? 5 The eye can sense (to some extent) the angle of incoming rays The eye effectively traces nearby rays back toward their intersection; it “sees” an image at that intersection. and not here? How does the “eye” know the object is here? (Caution: I’m not really talking about depth perception here (wait for Ch. 8), but this is related to one form of depth perception, c.f. accommodation.) 6 3 How does the eye make sense of all those light rays? You are not aware of all those rays, but rather of 3 points of light: It’s often easier to think in terms of objects than individual light rays. 7 What is an image? Xobject Extension Ximage = 8 4 What is an image? Xobject Extension Ximage = In this context, an image is a point from which light rays emerge in a range of directions: (the image doesn’t necessarily emit or produce the light) 9 Real vs. Virtual Images magic, invisible, ray machine magic, invisible, ray machine This is a real image. The light rays actually intersect at (or pass through) the image. This is a virtual image. The light rays didn’t actually intersect at (or pass through) the image, but the eye sees the image all the same (the eye is rather amazing). The (stationary) eye can’t distinguish between the above cases; the rays entering the eye are exactly the same. But a person could run over and put a piece of paper where the image is and determine whether it’s real or 10 virtual. 5 Curved Mirrors First, a little geometry review: This line segment (from center of circle)... ...is perpendicular (or normal) to this tangent. 11 Rays reflecting from a convex (spherical) mirror • Ray aimed toward center of sphere comes straight back (specular reflection with normal incidence) • What about other rays? C All rays aimed at the center C come straight back out.12 6 What happens to all rays that come in parallel? • Specular reflection • Find where incoming ray hits mirror surface • Find surface normal at that point (along line from center--remember geometry review?) • Angle of incidence = angle of reflection • Reflection (of parallel ray) looks like it’s coming from F -- turns out this is true for all parallel rays. F C θi θr The focus is halfway to the center 13 What happens to all rays that come in parallel? Focal point = focus is behind the surface • Easy rule for parallel incoming rays (parallel to the line between F and C): they are reflected as if they came from F. F C The focus is halfway to the center 14 7 What about rays aimed at the focus? (This is the previous rule, backwards) Focal point = focus is behind the surface • Easy rule for rays aimed at focus: • An incoming ray aimed at F gets reflected back parallel (to the C-F axis). F C The focus is halfway to the center 15 Three easy rules for convex, spherical mirrors 1. All rays incident parallel to the CF axis are reflected so that they appear to be coming from the focal point F 2. All rays that (when extended) pass through the center C are reflected back on themselves. 3. All rays that (when extended) pass through the focal point F are reflected back parallel to the axis 3 F 1 C 2 16 8 Ray tracing: convex mirror Questions: • Is the image real or virtual? • Is the image larger or smaller than the object? • Is the image right-side-up or upside-down? C F 17 Ray tracing: convex mirror Questions: • Is the image real or virtual? • Is the image larger or smaller than the object? • Is the image right-side-up or upside-down? • How could a mirror be useful when used like this? C F 18 9 Rays reflecting from concave (cavity) mirrors Ray through the center reflects straight back at its source C 19 Incoming parallel rays reflect through focus • All (incoming parallel) rays reflect and go through the focus, about half way from center to mirror C F As usual, this rule works backwards: incoming rays that go through the focus reflect back parallel (to the C-F axis). 20 10 Rays through focus reflect back parallel to C-F axis. C F 21 Concave mirrors are very useful C light beam emitter (flashlight) F light collector or solar oven 22 11 Three easy rules for concave, spherical mirrors 1. All rays incident parallel to the C-F axis are reflected through the focal point F 2. All rays that pass through the center C are reflected back on themselves. 3. All rays that pass through the focal point F are reflected back parallel to the axis 1 C F 2 3 23 Ray tracing: concave mirror object outside center C F 24 12 Ray tracing: concave mirror object outside center C F Questions: • Is the image real or virtual? • Is the image larger or smaller than the object? • Is the image right-side-up or upside-down? • How could a mirror be useful when used like this? 25 Ray tracing: concave mirror object between center and focus C F Questions: • Is the image real or virtual? • Is the image larger or smaller than the object? • Is the image right-side-up or upside-down? • How could a mirror be useful when used like this? 26 13 Ray tracing: concave mirror object between focus and mirror C F 27 Ray tracing: concave mirror object between focus and mirror C F Questions: • Is the image real or virtual? • Is the image larger or smaller than the object? • Is the image right-side-up or upside-down? • How could a mirror be useful when used like this? 28 14 ray tracing applet 29 We now have many distinct cases • Convex spherical mirror • Concave spherical mirror, object outside center • Concave spherical mirror, object between center and focus • Concave spherical mirror, object between focus and mirror For each case, you can now answer: Image larger? Virtual? Where? What good is it? AND you can answer these question by ray tracing with 30 three simple rules 15 On to lenses: first, review refraction air n=1 (nearly) v = c (nearly) glass, e.g. n=1.5 v = c/n < c Rays bend toward normal when entering slower medium (larger n), away from normal when entering faster medium (smaller n). 31 A trick to remember which way rays bend Soldiers in mud analogy (challenge: where does this analogy break down?) As soldiers slow down, space between them narrows “rays” (perpendicular to fronts) “fronts” pavement (soldiers go fast) deep mud (soldiers march slower through 32 deep mud) 16 Ray tracing with lenses Brute force ray tracing: 1. As long as ray stays in same medium, it goes straight. 2. At each interface to a different medium, use Snell’s law to calculate how it will bend. Go back to 1. This gets tedious! n>1 n=1 Rays entering “slower” material bend toward normal Rays entering “faster” material bend away from normal 33 Thin convex (converging) lens focal length F F foci 34 17 Thin convex lens: three easy rules for ray tracing focal length 1) A ray parallel to the axis is deflected through the focus on the other side 2) A ray through the center of the lens continues undeviated 3) A ray come from the focus on one side goes out parallel to the axis on the other 1 2 3 F F’ 3 foci 35 Ray might have to be extended Note light-focusing property of convex (converging) lens a good light collector or solar oven; can also fry ants with sunlight, but please don’t do that unless you’re going to eat them 36 18 Note light-dispersing property of convex lens The “backwards” light collector: create a collimated light beam 37 Ray Tracing Where will this ray go? foci (focuses?) 38 19 Ray Tracing Where will this ray go? Suppose it’s emitted from this object foci (focuses?) 39 Ray Tracing Where will this ray go? Suppose it’s emitted from this object We know where these 3 rays go, using the simple ray rules foci (focuses?) 40 20 Ray Tracing Amazing property of this lens: all rays from the object will converge to the same point Where will this ray go? Suppose it’s emitted from this object We know where these 3 rays go, using the simple ray rules foci (focuses?) 41 Ray Tracing Where will this ray go? Suppose it’s emitted from this object Amazing property of this lens: all rays from the object will converge to the same point We know where these 3 rays go, using the simple ray rules foci (focuses?) 42 21 Ray Tracing: thin lens, object outside focus Amazing property of this lens: all rays from the object will converge to the same point (the image) See how the rays emerge from this point (the image)? 43 Thin concave (diverging) lens Guess how this ray will be bent: F’ F For diverging lens focal length defined to be negative (of the distance between focus and lens) 44 22 Thin concave (diverging) lens F F’ For diverging lens focal length defined to be negative45 Thin concave (diverging) lens: three easy ray rules 1) A ray parallel to the axis is deflected as if it came from the focus 2) A ray through the center of the lens continues undeviated 3) A ray aimed at the focus on the other side comes out parallel 1 2 3 F F’ Ray might have to be extended For diverging lens focal length defined to be negative46 23 Difference between convex (converging) and concave (diverging) lenses 1 F F’ (Rule 3, the backwards version of rule 1, also differs) 1 F F’ 47 Ray tracing a convex lens: object inside focus 48 24 Ray tracing a convex lens: object inside focus The image appears larger (and farther away) than the object. This is a magnifying glass. (Remember: a magnifying glass is a convex lens.) Aside: near-sighted people need concave/diverging lenses; can a marooned myopic start a fire with his eye-glasses? 49 Convex lens ray tracing: 3 cases Like concave mirrors, convex lenses have 3 kinds of cases for ray tracing: 1. object inside focal length 2. object outside focal length, inside twice focal length 3. object outside twice focal length You can do the ray tracing and answer the following questions: Is the image real/virtual? Is the image larger/smaller than the object? Is the image erect/inverted? How can the lens be used? 50 25