Running head: ASSIGNMENT 3: LEARNER-FOCUSED USABLITY Assignment 3: Learner-Focused Usability Tom Dolan EDTC 6351: Web-based Multimedia University of Texas at Brownsville September 29, 2013 1 ASSIGNMENT 3: LEARNER FOCUSED USABILITY 2 The purpose of this research assignment is to use the SECTIONS framework (Boyes, Dowie & Rumzan, 2005) to evaluate flash web sites for how well the content “meets the user’s self-defined needs” and “how easy is it for the user to locate what they are looking for” (Schaller, Allison-Bunnell, Chow, Marty & Heo, 2004). Instructor-Selected Web Site #1: A Dancer’s Journal from the Kennedy Center http://artsedge.kennedy-center.org/multimedia/series/AEMicrosites/martha-graham.aspx I found this site easy to explore and quickly identified the purpose of an introduction to Martha Graham and what it takes to be a modern dancer. The Flash items were familiar but novel, highly interactive, quickly accessed, and well organized. Three examples of animation include the locker handle flipping up, a book moving toward the front of the locker, and items in the journal slightly moving on mouseover indicating each is a clickable navigation item. Three examples of interaction include pop-up details when journal items are selected, pop-up details when locker items are selected, and the ability to select both audio and video tracks when an audio or video player is selected. Three examples of multimedia elements are the audio that plays when an animated music score is selected, the video that plays when an animated DVD is selected, and the sounds of lockers opening and closing when the locker image is shown. These elements were well executed in terms of color scheme, layout, readability, visual acuity, and appropriate interactivity. This site meets the SECTIONS framework except the cost structure which I guess would be expensive for most organization with which I’ve worked. ASSIGNMENT 3: LEARNER FOCUSED USABILITY 3 Instructor-Selected Web Site #2: Orisinal: Morning Sunshine http://ferryhalim.com/orisnal/ The Orisinal games exhibit several SECTIONS framework characteristics including novelty, speed, interactivity, low cost, ease of use, and they are even student oriented as discussed below. I played several of the games for which I lack good hand-eye coordination in order to master the objectives. The very definition of game theory (Game theory, 2013) implies players learn the game rules and learn how to anticipate the action of others. Therefore Orisinal games are learning games. However, these games may not necessarily fall under the SECTIONS framework definition of Teaching and Learning with traditional academic learning outcomes. The primary difference I see in Orisinal games compared to popular video games is that Orisinal games have one level while popular games are multi-level. The “Bird and the Sea” (Halim, 2004) exhibited several elements making it effective. It’s animation includes a bird flapping its wings and flying over a sea with fish shown below the surface. The player interacts with the bird by holding the left mouse button down to make it dive. Clicking the mouse button repeatedly makes the bird fly up again. The game includes the multimedia elements of music audio which constantly loops along with other audio elements which sound when the bird hits the water, catches a fish, and comes up out of the water. Instructor-Selected Web Site #3: Stop Bullying Now http://stopbullying.gov/ ASSIGNMENT 3: LEARNER FOCUSED USABILITY 4 Stop Bullying Now is a federal government website managed by the U.S. Department of Health & Human Services. It took me a while to find the only Flash animation under Respond to Bullying, Be More Than a Bystander. The rest of the site was images, text, and YouTube videos. The target audience of the Flash animation is probably intended to be junior high and lower division senior high school students as the age of the student in the videos and the students in the images indicates. However, in my opinion, the content and navigation of the site says the real audience is teachers and parents. For example, the number of clicks it takes to get to the Kid’s Perspective video is too many for most kids to wade through. And, the default is for Advocates, not kids. Finally, the amount of information one has to scroll through and the length and content of the videos indicates to me the site was developed by adults for adults. The site attempts to target kids by using engaging images with nice text boxes with scroll-over pop-up animation. However, I believe the subsequent sub-topic “Tip” pop-up screens exhibit cognitive overload with too many things going on at one time. I like the links to supplemental material, but find no pathway to a specific objective or go “Take the Pledge.” I find this Flash animation useful in that I can pretty easily figure out what items are clickable. I don’t think the site motivates the intended audience to the intended purpose because the content seems to be aimed at a different audience, and the clutter may cause cognitive overload. Student-Selected Web Site #1: Bembo’s ZOO http://www.bemboszoo.com/Bembo.swf The target audience is preschool children with purpose of learning the alphabet. This site has what the student is looking for in a highly interactive alphabet, and the learning is easy to access with simple mouse clicks. The activity is simply arranged with quick but elegant ASSIGNMENT 3: LEARNER FOCUSED USABILITY 5 introduction of traditional iron zoo gates opening and then all the capital letters of the alphabet appearing on screen in alphabetical order. The activity is age-appropriate in visual appeal with letters of basic colors which independently oscillate size larger and smaller until the mouse pointer is over a letter at which point that letter spins and plays an audio sound of the underlying word the letter will become. When a letter is clicked on, a word appears and then the letters of that word scramble around and arrange themselves into the item the word indicates. The site is well executed in that it loads fast and it reacts as expected. This site seems to meet all of the SECTIONS framework in that it focuses on the student experience, it’s easy to use, it probably didn’t cost much to produce, it’s all about appropriate pre-kindergarten teaching and learning, it is highly interactive with motion and sound, it’s well organized, it’s novel, and it’s fast. Student-Selected Web Site #2: Science Lab Desk http://www.iknowthat.com/ScienceIllustrations/humanbody/science_desk.swf Based on the vocabulary and images in the site, the target audience appears to be middle school aged children with purpose of learning “scientific concepts and vocabulary through inquiry and exploration.” The activity is organized as a desk with a bulletin board attached on which interactive items are placed. The activity is visually appealing with traditional high contrast bold colors and the expected science artifacts such as beakers, measurement devices, magnifying glass etc. I believe the navigation of the activity will be self-evident to middle school aged learners in that instructions appear with items to be clicked on, and links are colored and underlined as expected. This activity loads and responds quickly and the tasks of making various human body systems appear or disappear occur instantaneously. The animation of body parts is appropriate for the activity, and the associated audio contributes to the effectiveness of ASSIGNMENT 3: LEARNER FOCUSED USABILITY 6 learning. This activity meets most of the SECTIONS framework, however, it is rather complex and probably cost more in terms of development time and money than most public school teachers would be able to spend. Student-Selected Web Site #3: Oscilloscope Challenge http://people.sinclair.edu/nickreeder/flash/oscilloscope.swf The target audience for this activity is community college students as its designer is Nick Reeder of Sinclair Community College. The purpose is to learn how to display and measure electronic waveforms using an oscilloscope as a tool. The activity is well organized with an interactive virtual oscilloscope with working buttons and knobs on the screen and obvious instructions such as Introduction, Practice, and Take the Challenge! The visual display is appealing to technical students with a background which is the traditional Hewlett Packard blue and the oscilloscope the traditional shades of gray. The obvious navigation buttons in form of electronic symbols are appropriately in the middle of the page and easy to understand. The activity loads fast. I’ve used an oscilloscope since I was six years old and I can report that the site is smooth and makes sense because the knobs, buttons, and probes work just like a real oscilloscope. I especially like the content and objective of the exercises and believe they are well executed. The challenge appropriately has a time limit on each section which is very relevant in industry with goal to correctly read waveforms in a timely manner. I wish they had this when I was a kid because I probably would’ve done a lot more stuff with my oscilloscope than I did. I believe this site meets all the SECTIONS framework criteria including costs because it couldn’t have cost much if a community college professor produced it! ASSIGNMENT 3: LEARNER FOCUSED USABILITY 7 References Boyes, J., Dowie, S., & Rumzan, I. (2005). Using the SECTIONS Framework to Evaluate Flash Media. Innovate: Journal of Online Education, 2(1), 2005. Retrieved September, 23, 2013 from https://myutb.blackboard.com/bbcswebdav/pid-3996627-dt-content-rid13575355_2/courses/2013FA_EDTC_6351_01/Using%20the%20SECTIONS%20Frame work.pdf Game theory (concise encyclopedia). (2013). In Merriam-Webster Encyclopedia. Encyclopedia Britannica. Retrieved September 24, 2013 from http://www.merriamwebster.com/dictionary/game%20theory Halim, F. (Producer) (2004). The bird and the sea [Game]. Available from http://www.ferryhalim.com/orisinal/g3/bird.htm Schaller, D. T., Allison-Bunnell, S., Chow, A., Marty, P., & Heo, M. (2004). To flash or not to flash? Usability and user engagement of HTML vs. Flash. In Museums & the Web. Retrieved September, 23, 2013 from http://libres.uncg.edu/ir/uncg/f/A_Chow_Flash_2004.pdf