0 5 10 15 20 25 30 35 0 lin e A B 0 5 di st an ce ha nd lin g 5 10 10 distance handling line 15 Start IFCS World Agility Championships 2016 Gamblers Individual ~ All around Judge: Wim Bekendam 0 5 15 1 10 2 3 Finish 15 20 25 30 35 Agility Blues Briefing Gamblers IFCS World Agility Championships 2016 All rules in Part 2, Chapter 4 Rules of Agility Competitions apply to the Gamblers/Joker class. This briefing contains reminders as well as additional information specific to this course. 33 seconds for Opening Sequence and 12 seconds for Gamble. Maxi/Midi: 35 seconds for Opening Sequence and 15 seconds for Gamble. Mini/Toy: Jumps = 1 point Tunnels and Tyre = 2 points Contact Obstacles and Weavepoles = 3 points Basic Rules • • • • • • • • • • Start/Finish on electronic timing. One point for first/start obstacle (if bar is not knocked). In opening start jump can be scored again. Finish jump with electronic timing is active from start. So if you pass it before the first horn: one point (if bar is not knocked) and scoring ends. Must end by taking the Finish jump (jump #3 in Gamble) in order to stop the clock, regardless of whether a successful gamble is achieved. Will only earn points for doing each obstacle successfully 2x in maximum. No penalty for doing an obstacle more than 2x (other than time wasted). Judge will try to say “Fault” for an unsuccessful attempt of contact obstacle or weavepoles. Points will not be awarded for successful performance of any obstacle twice in sequence (another obstacle must be attempted first). An obstacle may be done direct a second time, only if unsuccessful at first attempt. First horn will sound at 33 seconds for Maxi and Medium and on 35 seconds for Mini and Toy. No more points will be awarded for Opening Sequence obstacles after the first horn. Joker’s • There are two (2) Opening Sequence bonus’s (called Jokers) that are optional: • Joker A is 2 tunnels A and B to be performed in a sequence A à B while the handler is behind the line. • 8 points will be given when both tunnel are performed. • Refusals are not penalized. • Joker B is a set of 6 weave poles and 4 Jumps in a circle area. • Points will be given for each obstacle in the normal manner. • Weave poles can be performed 4 times maximum, as long as the dog does not leave the circle area. Handler can be inside the circle. • Before each performance of weave poles a different jump inside the circle must be scored. • Refusals on weave poles or jumps are not penalized, any fault ends scoring on this joker. • Maximum score on this joker (1+3+1+3+1+3+1+3) = 16 points • Both jokers A and B can be performed once. Gamble • • • • • • • After the 1st horn the Gamble can be performed, numbered 1-2-3 in the prescribed time and order. The Handler must stay behind the lines. Correct Gamble bonus before 2nd horn doubles the score in opening. Gamble bonus will be lost if handler steps on or over the containment lines while attempting the Gamble. There must be no fault (including Refusals) and only one attempt during the Gamble to achieve the Gamble bonus. Gamble bonus will be lost if the dog performs any 2 or more Gamble obstacles one after the other (including same obstacle back to back) in either the forward or reverse direction (a dog may perform a single Gamble obstacle followed by a non-Gamble obstacle and then re-attempt the same or another Gamble obstacle) during the Opening Sequence. Gamble bonus will be lost if handler loiters (does not try to score points and only waist time) or dog performs obstacles repeatedly without accumulating points in the Opening Sequence for the purpose of waiting for the horn and the start of the Gamble. Jumps/Obstacles displaced (including bar down) during Opening Sequence will remain so until end of round.