Advanced Team Manager Training Welcome! 2013 PROGRAM OVERVIEW WIDI, Inc. WIDI Inc Advanced Team Manager Training 2013-2014 Trainer: Ci Crissy B h Buhr, Affiliate Training Director, WIDI, Inc. What Does Creativity Reallyy Mean? How to use a Shared Definition of Creativity to Guide your Team Through the Creative Process Creativity Advanced Team Manager Training 2013 How do YOU Define Creativity? Creativity Definition CREATIVITY • Why is Defining Creativity so hard? • Abstract concept • Many definitions • No right or wrong way to define • “Implied” meaning…people just ‘know’ what it is Creativity Advanced Team Manager Training Common Definition 2013 CREATIVITY • Common Language is important to ensure you and your team are on the same page • Take time early in the year to define terms • When I ask you if you think something is creative I mean….. • Use intentional language and encourage your kids to do the same • Don Don’tt make assumptionsassumptions assumptions can lead to Interference! Creativity Is…. • • • • • Creativity Productive Characterized by Expression Imaginative Extends Beyond Natural Limits Causes something to come into existence CREATIVITY Advanced Team Manager Training Productive 2013 CREATIVITY S Something thi g should h ld be b ‘Produced’ ‘P d d’ as partt off the th process Just because there is something physically there doesn’t mean they are producing Student, Team, Individual is going to do the thinking Characterized by Expressiveness CREATIVITY The look, feeling, personality, should be about the t team Ask yourself: Do I see them in the solution? Do I see the group as a unit? Do I see individuals being represented? Creativity Advanced Team Manager Training Imaginative 2013 CREATIVITY An individual has the ability to create a mental picture i t off th their i very own Is it something they’ve seen before that they are regurgitating? Teach the to tell the difference! Want to take the ideas they’ve seen before and synthesize them and make something new Extends Beyond Natural Limits CREATIVITY In Order for you to know what the natural limits are, you need a baseline of your team What skills do they have? What do they bring to the team? Do ICs, Team Builders and watch them to see where they are at As a TM: want to push your team to go beyond what they know how to do and go further Tough territoryterritory teams may want to give up, up but you want to push them to do something out of their comfort zone Get permission at beginning of the year to not let them give up Creativity Advanced Team Manager Training 2013 Come into Existing CREATIVITY Cause something to be there that wasn’t there b f before Difference between making something that comes to life and something that exists How do You define Creative Thinking? Creativity Advanced Team Manager Training Creative Thinking 2013 CREATIVITY What are the Characteristics of Creative thinking? Fluency Fl Flexibility Originality Elaboration Evaluation Fluency CREATIVITY Lots of Ideas Quantity Q tit nott Q Quality lit Early in the Year, have the kids do this individually so you can discovery who they are Start with Simple Activities to get them used to the process • Name things that are red • Name 6 characters Creativity Advanced Team Manager Training Flexibility 2013 CREATIVITY • Help your team engage in thought shiftsencourage g th them to t be b ADD • Need to teach our kids how thought shifts work • We work hard to discourage thought shiftswant them to focus on one thing at a time in school (discourage ADD) • Help teams recognize thought shifts through practice Though Shift CREATIVITY • Name things that are red….. • On O a Playground Pl g d • In the Kitchen • In a Movie Theater • At the Bank • In a Restaurant • Make them go down the list and shift category with every answer • Name a character that exists in above places Creativity Advanced Team Manager Training Advanced Though Shift 2013 CREATIVITY • Name things that are red-in the abstract: • Love L • Greed • War • Embarrassment • Anger Goal: Fluent Flexible Thinkers Creativity Advanced Team Manager Training Elaboration 2013 CREATIVITY • Not always about MORE • Can C be b using i gd details t il effectively ff ti l • Ask yourself: what am I elaborating for? Who is my audience? • If the is too much you can’t take it all in…kids need the opportunity to see the details Originality CREATIVITY • Originality is not: • Cute, C t neat, t tidy tid • It can be sloppy but original • We are looking for something unique, one of a kind • Ask yourself: what are the differentiating factors? What makes this different from other things that we we’ve ve seen? Different from what other teams are doing? • Often times this comes from combining things to make something new Creativity Advanced Team Manager Training Evaluation 2013 CREATIVITY • Judging everything (Idea Directing/ Critical thi ki g) thinking) • Asking why • Understanding the choices that are made and making sure you are deliberate about them • Things should be chosen for a specific reason don t know’ know and ‘Just Just • Try to push past the ‘II don’t because’ responses to get them to think about how why they made the choice Managing a DI Team: Directing the Creative Process Creativity Advanced Team Manager Training What is it? 2013 Creative Process • Describes the learning processes involved in solving a Destination Imagination Challenge • Emphasizes the process over the product • Provides concrete learning objectives – i.e. “utilize convergent and divergent thinking” • All-inclusive view of the benefits of participation in Destination Imagination What it’s not… • A checklist to be completed • A step-by-step, step by step linear process • Designed to constrict thinking methods • A set of rules that must be followed Creativity Creative Process Advanced Team Manager Training An Overview Recognize 2013 Creative Process ROADMAP GOALS: 1. Get to know each other: Team building, setting ground rules 2. Learn the Basics: Team Challenge, Instant Challenge, Rules of the Road 3. Help your team get started Creativity Advanced Team Manager Training The Individual Specialties Inventory 2013 Recognize Identifies individual interests and specialties and allows the group to find their overall strengths and interests. Quality Teamwork Recognize • Develops from: – Shared Experiences – Trust – Mutual respect – Time • Requires effort – it will not happen overnight nor without work from all team members and the Team Manager Creativity Advanced Team Manager Training Stages of Team Development 2013 Recognize • Forming – coming together to form a team • Storming – creating a “team” team feeling • Norming – accomplishing tasks • Performing – self-directed progress • Adjourning – recognizing and celebrating success Team Development Recognize • Teams often move back and forth between stages of development • Teams can get “stuck” in a stage and require an extra push to proceed to the next stage • Team-building activities can help to effectively create shared experiences that move the team from one stage of development t the to th nextt Creativity Advanced Team Manager Training Some Team Building Activities 2013 Recognize • Stack ‘Em Up • Tying the Knot • Helium Hula Hoop • “Trust” activities • And many more… Imagine ROADMAP GOALS: 1. Work on Team Challenge: Idea Generation, Research & Inquiry 2. Continue Learning the Program: Instant Challenge, Learn about Clarifications, Check you Calendar 3. Continue reflecting the process Creativity Advanced Team Manager Training Idea Generation 2013 Imagine • The first step in problem-solving • Should be: – Fun – Liberating – Exhilarating – Open – Judgment-free Rules for Idea Generation Sessions Imagine • If you think it, share it • Don Don’tt evaluate or judge ideas – Your own, or someone else’s • Team Manager cannot offer ideas – Interference – Team might have idea on their own, but if TM offers it, the team can’t use it Creativity Advanced Team Manager Training 2013 Thinking Styles for Idea Generation Imagine • Divergent thinking – developing possibilities for open-ended questions – Explores multiple solutions – “I wonder if we could…” • Convergent thinking – developing solutions to a specific problem – Has an end-goal in mind prior to generating – “How might we…?” Idea Generation Activities • Brainstorming – Blurt and write – Think and throw – Quick – Ties and action to – Useful for initial generating – Does not “force” creativity or participation Creativity • Beach Ball Brainstorm thinking process – More Organized and Structured – “Forces” creativity and participation Imagine Advanced Team Manager Training Initiate 2013 ROADMAP GOALS: 1. Work on the Team Challenge: Idea Focusing, Experiment & Development, Team Choice Element Integration 2. Prepare for your Tournament: Instant Challenges, Review materials Collaborate GOALS: 1. Team Building Creativity ROADMAP Advanced Team Manager Training 2013 Initiate & Collaborate • Initiate stage directs ideas into solutions – Identify the “best” best ideas – Decision-making is a team process – Prevent unilateral solutions • Collaborating is working together to produce the solution – Establishing a workflow (divided or as a unit) – Utilizing individual and team strengths – Learning together and from one another Idea Directing Tools Initiate & Collaborate • Simple tools that elicit positive input and help make decisions as a team without hurting feelings • Simple activities with effective results • Everyone provides input, everyone invests in solution Creativity Advanced Team Manager Training 2013 Initiate & Collaborate Idea Directing • Objective Ranking • Strong-Weak-Special – Simple – Discussion-oriented Discussion oriented – Quick – More Collaborative – Direct – Much more detailed • Choice Helper feedback – More complex – More detailed – Individual Input Learning to Collaborate Initiate & Collaborate • Collaboration is learned by working in a group – Practice Instant Challenges – Communicate frequently – Provide checkpoints for discussion – Allow team members to pursue their passion in creating the solution Creativity Advanced Team Manager Training Assess 2013 ROADMAP GOALS: 1 D 1. Do your H Homework: k Instant I t t Ch Challenges, ll Complete C l t your Paperwork, P k Practice! 2. Inform Parents: Share dates & travel information An ongoing process Assess • Team Members provide constructive feedback • Learn to admit failure when necessary • Team should set decision points for success – If it doesn’t work by ____, then we will have to re-evaluate our solution • Learn when to adjust and when to start again Creativity Advanced Team Manager Training Guiding Questions 2013 Assess • Does our solution solve the Challenge? • Is this still our best idea or option? • Is it working? • How would someone score this according to the Challenge? Scoring as Assessment Assess • Scores are referenced to the Challenge • Use the Reward Point section like a rubric for assessing your work • Be sure to meet/exceed the expectations of the scored element – If it has to move 10 ft. be sure it moves 10 ft. – not 9 ½ ft. – Scored on creativity – then be sure it’s creative • For the purpose of solving the Challenge, use the Reward Points to help guide your planning. Prioritize the solution – heavily scored elements should receive lots of attention Creativity Advanced Team Manager Training Types of Scores 2013 Assess • Objective – Did it happen? – Yes – full p points – No – zero points • Subjective – How well did it work? – Was it creative? – Based on the impression of the Appraisers • Assess your solution on both types of scored elements, from various viewpoints Evaluate GOALS: 1. Enforce the Process 2. Celebrate what the team has accomplished 3. Thank Your Supporters Creativity ROADMAP Advanced Team Manager Training Looking Back 2013 Evaluate • What did we learn from this experience? • How can it inform our future ideas and/or decisions? • Can we go back and adjust something now that we learned something new? • When can we start again? Creativity