WHITEPAPER The impact of higher update rates on image quality in simulator visual systems SIMULATOR UPDATE RATES How to reduce Motion-Induced Blur and Spatio-Temporal Aliasing Simulator visual systems are invaluable tools used by a variety of organizations to streamline processes, enhance training and develop and improve design concepts. Representing one of the most widely used types of simulator, vehicle simulator systems are employed by commercial, governmental and Update rates in simulator visual systems The update rate of a visual system is dependent on both the image generator and the display and refers to the rate at which new images are displayed on the screen. The majority of the industry has adopted 60Hz update rates as a standard for simulation applications. However, as technological advances have allowed simulators to generate scenes with higher levels of realism, resolution, database detail, color, contrast and brightness, it’s becoming apparent that a 60Hz update rate is inadequate to properly generate high-resolution dynamic imagery. Although a simulator system running at 60Hz update rates is satisfactory for some simulations, as the quality, complexity and detail of simulation needs increase, so can the occurrence of unwanted motion-related visual artifacts. Two common artifacts that occur as a result of low update rates are: Motion-Induced Blur (MIB) and SpatioTemporal Aliasing (STA). Although MIB and STA are different phenomena, they both affect the dynamic image performance and fidelity of a simulator system. To properly address these issues and allow simulation systems to develop beyond the current standard, we must be able to reduce the occurrence of these artifacts while meeting the brightness requirements of the display without affecting image quality, brightness and simulation complexity. This can be accomplished by using simulator visual systems capable of producing higher update rates. 1 military organizations to provide integral training for a variety of flight, maritime and driving procedures. The primary performance requirements of any simulator visual system are that the simulation imagery must be generated and displayed in real-time with minimum latency. Add to this the increasing demands for accurate and true-to-life simulated scenes, and what is left is an immediate need for systems with high processing power and high-resolution imagery, capable of producing complex and rich simulation environments that react to user input quickly and accurately. 120Hz: setting the standard Motion-Induced Blur (MIB) To understand how a 120Hz update rate reduces motion-related visual artifacts, refresh rates and frame rates must be understood. MIB is an interaction between the user’s eye movements and the display. It occurs in displays featuring a long hold-time, which is the amount of time a pixel is illuminated relative to the display’s refresh rate. When using a simulation that features a long hold-time, the eye movement of the user produces the perception of motion-induced blur. This results in an unnatural blurring of the environment, compromising the accuracy of the simulated scene. Refresh rate: As a function of the display, the refresh rate refers to the rate at which an image is redrawn on the screen/display. Frame rate: The frame rate is the rate at which image content is created and is a function of the image generator. Determining the update rate is dependent on both the image generator and the display and refers to the rate at which new images are displayed on a display screen. Therefore, a simulator visual system operating at a 120Hz update rate is capable of displaying 120 new images on the display screen every second. By doubling the update to 120Hz from 60Hz, simulation content designers are able to create more realistic simulation environments without worrying about the appearance of unwanted artifacts in the display. Motion-related visual artifacts The occurrence of motion-related visual artifacts in virtual simulator systems is the result of a variety of factors. They appear in the display as unnatural occurrences that wouldn’t happen in a real-life situation, causing unwanted distraction and a reduction in the integrity of the simulation image. Two motion-related visual artifacts that are a direct result of low update rates are Motion-Induced Blur (MIB) and Spatio-Temporal Aliasing (STA). How it is reduced In a 60Hz system, MIB is reduced by decreasing the portion of the frame that the pixels are illuminated (hold-time). This can be accomplished several ways, such as: a shuttering mechanism, inserting a black frame into the color wheel, or through light intensity modulation. Although effective in reducing blur, these “fixes” also reduce the maximum display brightness potential and increase the occurrence of flicker artifacts. This trade-off isn’t ideal, especially as scene complexity continues to increase. Higher update rates and MIB Simulator visual systems running at 120Hz offer a solution that not only reduces MIB, but also doesn’t compromise the brightness of the display. SIMULATOR UPDATE RATES Christie Matrix Series: A system approach to reducing artifacts using higher update rates Spatio-Temporal Aliasing (STA) 60Hz operation Desired image IG channel 1 outputs content @ 60Hz Smear: motion aliasing eliminates path undulation Projector displays content @ 60Hz Projector displays content @ 60Hz with AccuFrame (draw time = 8.3mS) Motion aliasing eliminates path undulation: brightness decreased 16.67 mS 120Hz operation IG channel 1 outputs content @ 60Hz IG channel 2 outputs content rendered for time 8.3mS later @ 60Hz Projector displays content @ 120Hz 1 2 3 8.3 mS time offset between channel 1 and channel 2 A B C 1 A 2 B 3 C Higher update rate reduces motion aliasing and smear without loss in brightness Simulation scenes are made up of a series of individual images refreshed on the display to create the appearance of seamless movement throughout the environment based on the input of the user. STA causes false or poor motion cues from the wrong direction, or at wrong rate, instead of giving the impression of smoothly moving visuals. It is proportional to image motion and frequency content (both spatial and temporal). How it is reduced STA artifacts can be reduced when the sampling rate of a scene is at least twice as high as the fastest moving object. As such, a system with a higher update rate can effectively reduce the occurrence of STA. Higher update rates and STA Increasing update rates improves the perception of continuous motion, by reducing STA artifacts. Engineered specifically to operate at 120Hz and meet the performance requirements of complex simulation and training applications, the Christie® Matrix Series of DLP® projectors represents the leading-edge of simulation projection technology. Featuring a unique dual-input architecture, the Matrix StIM, Matrix StIM WQ and Matrix J Series projectors provide the ability to composite two 60Hz RGB inputs to deliver true 120Hz RGB operation. This results in the reduction of motion-related visual artifacts and an improved dynamic image quality and resolution without any perceived loss of brightness. In addition to the performance benefits of 120Hz operation, the Matrix Series of projectors also come standard with Christie AccuFrame™. Developed to further reduce MIB caused by image retention and eye motion, Christie AccuFrame is fully adjustable to support various frame rates and environments, ensuring the preservation of high-image fidelity and scene accuracy. For more information about Christie simulation solutions, visit www.christiedigital.com/simulation120 2 Corporate offices Worldwide offices Christie Digital Systems USA, Inc. 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Christie Digital Systems Canada Inc.’s management system is registered to ISO 9001 and ISO 14001. Performance specifications are typical. Due to constant research, specifications are subject to change without notice. Printed in Canada on recycled paper. 3794 Mar 14