August 12 & 13, 2010 Incorporating Games & Gaming Techniques into Your e-Learning 501 Game Play: How to Build a Game into ILT, ELT, and Mobile Deborah Thomas, SillyMonkey Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 1 Everyone owns what they create. But everything found in nature, especially land, belongs equally to all. The philosophy is associated with the idea of a single tax on the value of land. Tax on land value is efficient, fair and equitable, and will accrue sufficient revenue so that other taxes (which are less fair and efficient) can be reduced or eliminated. Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 2 Page 1 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 What game do you know of that teaches about real estate and landlordship? Use chat to answer Copyright 2010 © SillyMonkey LLC 3 Lizzie Magie applied for a patent on a game called The Landlord’s Game Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 4 Page 2 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 L&D can learn from Monopoly Copyright 2010 © SillyMonkey LLC 5 Game professionals believe that Monopoly is not a good example of good game design What do you think the design flaw is with Monopoly? Chat now! Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 6 Page 3 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game professionals believe that the mechanics should be adjusted Copyright 2010 © SillyMonkey LLC 7 Serious game experience??? Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 8 Page 4 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Quick on the Draw TV game show content Avalon Hill Wednesday salons Learned about war Bit by game bug Reconnaissance mission Sneaking games into training Copyright 2010 © SillyMonkey LLC 9 Use green for yes Use red x for no Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 10 Page 5 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 11 Copyright 2010 © SillyMonkey LLC 12 Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Page 6 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game: a structured system that includes conflict, rules and end goals and it’s entertaining. Systems waiting to be understood. Goals: A victory condition. A method of winning that is usually game‐specific. Copyright 2010 © SillyMonkey LLC 13 Copyright 2010 © SillyMonkey LLC 14 Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Page 7 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game‐based learning is gaining momentum Methodologies are being designed Name up for debate Games can be used to portray difficult concepts and via game play and interactions provide an easier way for the learner to grasp and practice complex information. Copyright 2010 © SillyMonkey LLC 15 Designed for a primary purpose other than pure entertainment. Defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics. Term first used in 1970 – Serious Games book by Clark Abt Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 16 Page 8 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 What is the best serious game you ever played? Name please Use chat now Copyright 2010 © SillyMonkey LLC 17 Copyright 2010 © SillyMonkey LLC 18 Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Page 9 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game terminology how game mechanics fit into adult training examples for using game‐based learning Discuss games with constituency help them understand why games should be an integral part of the curriculum Copyright 2010 © SillyMonkey LLC 19 How is a game different from other media? Use chat now Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 20 Page 10 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 A game includes an environment The objects within the environment can change Rules govern changes of state of objects Players manipulate objects or interact with the environment Player rewards and punishments resulting from changes to the state of the game Challenges for players through the design of game mechanics Copyright 2010 © SillyMonkey LLC 21 Dramatic Elements – story, back story, provides flow, premise, character agents Character design Key‐shot creation Good story consists of several key moments connected together Leontyne Robinson of LTR Creations Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 22 Page 11 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Gameplay is the interaction with a game through its rules. It’s the game challenges. It’s the plot and the player's connection with it. It’s the connection between player and game. Copyright 2010 © SillyMonkey LLC About something – not abstract Carcassonne – build a medieval landscape complete with walled‐cities and monasteries in the area around the French city Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 23 24 Page 12 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Games make failure compelling Game over What is a game and why is it fun: players interact with a set of rules make meaningful choices develop strategies in an attempt to reach a goal Compare a typical entertainment games experience with a typical learning experience the contrast is glaringly obvious. When was the last time you had to drag a learner from their PC at 11 pm as they plead, “Please…just another hour…I really want to finish this module”? Copyright 2010 © SillyMonkey LLC 25 Things players must do Motivated to achieve something to yield rewards Little rewards incrementally dosed Communicate with each about accomplishments Continually seeking achievements Drive players to continue play Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 26 Page 13 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Mechanics Turns Action points Cards Capture / eliminate Collecting Dice Levels Resource management Risk and reward Role‐playing Tile‐laying Victory Conditions Goals Loss avoidance Piece elimination Puzzle guessing Races Structure building Territory control Victory points Combination conditions Copyright 2010 © SillyMonkey LLC 27 Rook is a ____________ Chess Board is a ____ __ _____ Players make meaningful choices Incredibly simple goal ‐ checkmate Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 28 Page 14 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 How can levels be used in training games? Use chat now Copyright 2010 © SillyMonkey LLC 29 Multiple Routes Principle: Multiple ways to make progress or move ahead. Allows learners to : make choices rely on their own strengths styles of learning problem‐solving While exploring alternative styles Active, Critical Learning Principle: The learning environment must encourage active and critical, not passive, learning James Paul Gee, author of What Video Games Have to Teach Us about Learning and Literacy , describes 36 learning principles that well‐designed games embody Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 30 Page 15 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Player / Participant Gather Info Skill / Mastery Copyright 2010 © SillyMonkey LLC Player action Interacts with Rules and systems In game object 31 Game state change Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Feedback 32 Page 16 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Mechanics Dynamics Aesthetics Mechanics describes the components of the game – data, algorithm, code and the rules Mechanics are the actions, behaviors and control mechanisms provided within the game Behavior that is a direct consequence of the rule *MDA – A formal Approach to Game Design and Game Research Copyright 2010 © SillyMonkey LLC Mechanics Dynamics 33 Aesthetics Dynamics = system Dynamics emerge from mechanics Behavior that is indirect consequence of the rules Dynamics create aesthetic experiences Combined with the game’s content (levels, assets and so on) the mechanics support overall gameplay dynamics – mechanics acting on player inputs and outputs Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 34 Page 17 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Mechanics Aesthetic Sensation Fantasy Narrative Challenge Fellowship Discovery Expression Submission Dynamics Aesthetics Description Game as sense‐pleasure Game as make‐believe Game as drama Game as obstacle course Game as social framework Game as uncharted territory Game as self‐discovery Game as pastime *Mark LeBanc ‘s Eight kinds of fun Copyright 2010 © SillyMonkey LLC 35 Copyright 2010 © SillyMonkey LLC 36 Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Page 18 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Code Rules Process Game System Requirements Fun Copyright 2010 © SillyMonkey LLC Interacts with Rules and systems 37 Output Player Input Game state change Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 38 Page 19 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 _____________ ____________ Copyright 2010 © SillyMonkey LLC Leadership Corporate Culture Finance ______________ Chat now! Business Systems Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 39 Business Process 40 Page 20 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Stone City Cold Stone Creamery training game – allocate profitable portions Ian Bogost – Persuasive Games Copyright 2010 © SillyMonkey LLC 41 Army Influence Trainer provides an overview of influence techniques documented in Army leadership doctrine, FM 6‐22. GamesThatWork.com Big Fun Development Corporation Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 42 Page 21 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Watch the competition. Price Point is a game designed for up to 4 player head to head competition. Players decide in which markets to compete, keep their prices low enough to stay competitive, and high enough to make a profit. GamesThatWork.com Big Fun Development Corporation Copyright 2010 © SillyMonkey LLC 43 Cheat. That's right. Go ahead and cheat. Don't just take a swing when you can figure out exactly how hard and what direction to hit the ball each time. GamesThatWork.com Big Fun Development Corporation Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 44 Page 22 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 This game is designed to familiarize students with general business concepts from inception through to trading covering; marketing, production and strategic decision making over a 3‐year ‘game’ life cycle. Placing you in the world of sales you are immersed in a series of sales meetings. The key to success will be a fine balance between matching customer expectations for the product whilst ensuring the enterprise can compete on price with its rivals. 45 Copyright 2010 © SillyMonkey LLC SimuLearn User practice getting an agenda through a variety of increasingly complex meetings Intellexis Financial Derivatives – Created by Pricewaterhous eCoopers to teach its 24‐ year‐old‐ average‐aged auditors derivatives on corporate balance sheets. Better Business Game Simulation game from British Telecom about managing social and environmental issues in a business. The player takes on the role of corporate CEO. Straight Shooter Business Policies: A first person shooter game ‐ marketers hunt for clients in cities, airports and hotels around the world. Clients can only be acquired when the player has demonstrated he or she understands the policies. Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 46 Page 23 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 http://www.re‐mission.net/site/game/ Copyright 2010 © SillyMonkey LLC 47 Think you know what it takes to make the energy systems that serve a city more efficient? Could you make the city’s water cleaner, its banks more robust and customer‐centric and its retail stores more innovative? Your mission: Level‐Up your skills and discover how to make our Planet smarter, revolutionize industries and solve real‐world business, environmental and logistical problems using IBM solutions. "We can't solve problems by using the same kind of thinking we used when we created them." — ALBERT EINSTEIN http://www‐01.ibm.com/software/solutions/soa/innov8/cityone/index.html Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 48 Page 24 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 http://ayiti.newzcrew.org/globalkids/ Copyright 2010 © SillyMonkey LLC 49 http://www.monkeywrenchstudio.com/Game_final/smeGame.html Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 50 Page 25 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 http://www.siqur.com/ Copyright 2010 © SillyMonkey LLC 51 How did we do it? Gamebryo engine Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 52 Page 26 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 53 Type What Cost Projects Free PPT templates MS Word MS Excel $0 Simple recall games or simple board games Inexpensive eLearning $700 ‐ Brothers, Raptivity $3000 Moderate recall games or moderate board games Moderate Flash, Blender, Java, Torque, C++ with SDL or PopCap framework $0 – 1000 Plus learning curve or classes Customized, needs programmer and artist Expensive Gambryo, mosbe, Unity, Unreal $25 ‐ $100k Needs team of programmers and artists Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 54 Page 27 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Teams Team A – last name begins with A ‐ L Team B – last name begins with M ‐ Z Copyright 2010 © SillyMonkey LLC A B 55 Click to Roll Dice Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 56 Page 28 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 A B Nice roll! Copyright 2010 © SillyMonkey LLC 57 Click to reveal question Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 58 Page 29 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Answer the question using Team A chat Describe the three components of MDA + Copyright 2010 © SillyMonkey LLC 59 Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 60 Page 30 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 A B Click to Roll Dice Copyright 2010 © SillyMonkey LLC A B 61 Nice roll! Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 62 Page 31 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Click to reveal question Copyright 2010 © SillyMonkey LLC Name 3 tools that can be used to build games 63 Answer the question using Team B chat + Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 64 Page 32 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 65 Web resource Presentations Quiz / reviews Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 66 Page 33 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 67 Mlearning and Alternate Reality Gaming Oriented towards the development of language skills in Spanish. It is set in a Spanish‐speaking neighborhood in Albuquerque, NM and plays out much like a historical novel in which fact and fiction combine to set the context and social conditions for meaningful interaction (in Spanish) with simulated characters, other players, and local citizens. Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 68 Page 34 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Copyright 2010 © SillyMonkey LLC 69 Facebook – 400 m 82.4 million Farmville Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 70 Page 35 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 I got a in Farmville Copyright 2010 © SillyMonkey LLC 71 http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 72 Page 36 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Learning Objective Learning Application Game Type Create assemble, construct, create, design, develop, formulate, write. Role play, strategy, simulation, persistent state ‐ MMOG, board Evaluate appraise, argue, defend, judge, select, support, value, evaluate Adventure, simulation, detective, board, piece elimination, Analyze appraise, compare, contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test Timed, guessing, board, territory control, risk reward, simulation, multiplayer Apply choose, demonstrate, dramatize, employ, illustrate, interpret, operate, schedule, sketch, solve, use, write. Invention, puzzles, board, dexterity/coordination, structure building, simulation, strategy, adventure Comprehend classify, describe, discuss, explain, identify, locate, recognize, report, select, translate, paraphrase Puzzles, adventure, board, role play, resource management, simulation Remember define, duplicate, list, memorize, recall, repeat, reproduce state Game show quiz, flash cards, concentration, board, simulation Copyright 2010 © SillyMonkey LLC Learning Objective Learning Application Create assemble, construct, create, design, develop, formulate, write. Evaluate appraise, argue, defend, judge, select, support, value, evaluate Analyze appraise, compare, contrast, criticize, differentiate, discriminate, distinguish, examine, experiment, question, test. Apply choose, demonstrate, dramatize, employ, illustrate, interpret, operate, schedule, sketch, solve, use, write. Comprehend classify, describe, discuss, explain, identify, locate, recognize, report, select, translate, paraphrase Remember define, duplicate, list, memorize, recall, repeat, reproduce state 73 Game Type Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 74 Page 37 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Training sponsors must buy in to this idea This is your brain on training games Copyright 2010 © SillyMonkey LLC 75 How can you get buy in – ideas that have worked for you Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 76 Page 38 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Game is viewed as entertainment and not seen as relevant Wrong course ‐ Games work well in some courses and not others It is not clear to all that games give a significant uplift in learning Development using expensive ‘games’ engines is OK for consumer products but not for first project and not for every course Lack of good tools for games production Copyright 2010 © SillyMonkey LLC 77 Copyright 2010 © SillyMonkey LLC 78 Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey Page 39 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 www.seriousgames.org www.nasaga.org www.socialimpactgames.com www.game4change www.gamesforhealth www.dodgamecommunity.com http://seriousgames.ning.com www.seriousgamessource.com www.watercoolergames.org www.igda.org Copyright 2010 © SillyMonkey LLC 79 Ayiti: The Cost of Life: What is it like to live in poverty, struggling every day to stay healthy, keep out of debt, and get educated Darfur is Dying An online game by mtvU that simulates life in a Darfur refugee camp. DARWARS Ambush! Convoy Simulator part of DARPA's DARWARS project, low‐cost experiential training systems FloodSim A flood prevention sim/strategy game designed to inform the people of the United Kingdom about the dangers of flooding. Foldit Protein folding, puzzle game where results can be used in real science. Food Force UN's World Food Programme food airdrops over crisis zones /trucks struggle difficult roads‐rebel threat. Genomics Digital Lab Interactive science games ‐users learn about importance of plants, energy and environment. Global Conflict: Palestine: A 3D‐adventure/rpg‐game. Reporter in Jerusalem, and have to write articles for your paper. Microsoft Flight Simulator sim of civil aviation. One of the few flight sims that does not concentrate on aerial warfare. Peacemaker Israeli‐Palestinian conflict designed to promote "dialog and understanding among Israelis, Palestinians Re‐Mission: 3‐D Shooter to help improve the lives of young persons living with cancer. Ship Simulator maneuver various ships in different environments, although without the effects of wind and current. Simport: players learn about intricacies involved in construction large infrastructural projects, like a major sea port. http://www.freerice.com/ Earn rice for people in need while learning words http://www.livemocha.com/ Wolds Largest Language Learning Community Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 80 Page 40 Incorporating Games and Gaming Techniques into your e-Learning Aug 12 & 13, 2010 Ackerman, Diane, Deep Play, Random House, 1999. Aldrich, Clark, Learning by Doing, 2003 Aldrich, Clark, The Complete Guide to Simulations and Serious Games: How the Most Valuable Content Will Be Created in the Age Beyond Guttenberg to Google, 2003 Crawford, Chris, The Art of Computer Game Design 1980. Csikszentmihalyi, Mihaly, Flow: the Psychology of Optimal Experience, Harper & Row, 1990. Huizinga, Johan, Homo Ludens, Beacon Press, 1955. Jensen, Eric, Brain‐Based Learning, The Brain Store, 2000. McCloud, Scott, Understanding Comics: The Invisible Art, Kitchen Sink Press, 1993. • • • • • • • Modeling and Simulation: Linking Entertainment and Defense, National Academy Press, 1997. Murray, Janet H., Hamlet on the Holodeck: The Future of Narrative in Cyberspace, MIT Press, 1997. Poole, Steven, Trigger Happy: Videogames and the Entertainment Revolution, Arcade, 2000. Prensky, Marc, Digital Game‐Based Learning, McGraw‐Hill, 2000. Rose, Colin & Nicholl, Malcolm, J.,(1999) Accelerated Learning for the 21st Century, Dell Publishing,1997 (http://www. Accelerated‐learning.net) Schank, Roger, Virtual Learning, McGraw‐Hill 1997 Tapscott, Don, Growing Up Digital: The Rise of the Net Generation, McGraw‐Hill, 1998. Copyright 2010 © SillyMonkey LLC 81 Email questions – sillymonkey@mindspring.com Facebook me: search for SillyMonkey Follow me: Sillym0nkey (that o is a zero!) Link to me: http://www.linkedin.com/in/sillymonkey2008 SKYPE me: SILLYMONKEY11 Smoke signals use Polybius square for secure messages website: www.sillymonkeyinternational.com Copyright 2010 © SillyMonkey LLC Session 501 – Game Play: How to Build a Game into ILT, ELT, and Mobile – Deborah Thomas, SillyMonkey 82 Page 41