CHAPTER 10 Vectors and the Geometry of Space 1. Vectors in the Plane We denote the directed line segment from the point P (initial point) to the ! ! point Q (terminal point) as P Q. The length of P Q is its magnitude, denoted ! kP Qk. Definition. A vector is the equivalence class of all directed line segments (or arrows) having the same magnitude and the same direction (an arrow and its parallel translates). Any arrow in the class may be used to name the vector. Example. a=b=c since a, b, c name the same vector. 1 2 10. VECTORS AND THE GEOMETRY OF SPACE Definition. A position vector is the arrow in each class with tail (initial point) at the origin. If the tip (terminal point) is at the point A(a1, a2), we write ! a = OA = ha1, a2i. In ha1, a2i, a1 and a2 are called the components of a— a1 is the first component, a2 the second component. From the Pythagorean Theorem, q kak = kha1, a2ik = a21 + a22. Note. The magnitude of a is often called the norm or 2-norm of a, and is sometimes denoted kak2. ! ! For a = OA = ha1, a2i and b = OB = hb1, b2i, a = b () A = B () a1 = b1 and a2 = b2. () means “if and only if” (=) is “only if” and (= is “if”). 1. VECTORS IN THE PLANE 3 Basic Operations Addition: ha1, a2i + hb1, b2i = ha1 + b1, a2 + b2i. This is the tip-to-tail or parallelogram law. The sum a+b is called the resultant. Example. h4, 3i + h 1, 4i = h3, 7i 4 10. VECTORS AND THE GEOMETRY OF SPACE Subtraction: ha1, a2i hb1, b2i = ha1 b1, a2 For direction of di↵erence vector, make sure b + (a b2i. b) = a. Zero vector: 0 = h0, 0i k0k = 0 and the zero vector has all directions. Scalar multiplication: ca = cha1, a2i = hca1, ca2i Thus ca is a vector and q p kcak = khca1, ca2ik = (ca1)2 + (ca2)2 = c2a21 + c2a22 = q p q c2(a21 + a22) = c2 a21 + a22 = |c| · kak. 1. VECTORS IN THE PLANE 5 Vectors are parallel if one is a scalar multiple of the other. ca k a, in the same direction for c 0, the opposite direction for c 0. Additive inverse: a= ha1, a2i = ( 1)ha1, a2i = h a1, a2i k ak = k( 1)ha1, a2ik = | 1| · kha1, a2ik = kak Definition. V2 = hx, yi|x, y 2 R , the set of all two-dimensional position vectors. Definition. A vector space is a set of vectors with the same dimension and a set of scalars (real or complex numbers) with addition and scalar multiplication such that for any vectors u, v, and w, and any scalars ↵ and , (1) v + w = w + v (2) (u + v) + w = u + (v + w) (3) ↵( v) = (↵ )v (4) (↵ + )v = ↵v + v (5) ↵(v + w) = ↵v + ↵w (6) 1v = v (7) 0v = 0 (8) v + 0 = v (9) For each v there is v such that v + ( v) = 0 6 10. VECTORS AND THE GEOMETRY OF SPACE Theorem (1.1). V2 is a vector space. Proof. (of (2)) (u + v) + w = (hu1, u2i + hv1, v2i) + hw1, w2i = hu1 + v1, u2 + v2i + hw1, w2i = h(u1 + v1) + w1, (u2 + v2) + w2i = hu1 + (v1 + w1), u2 + (v2 + w2)i = hu1, u2i + hv1 + w1, v2 + w2i = hu1, u2i + (hv1, v2i + hw1, w2i) = u + (v + w) ! Note. For any two distinct points A(x1, y1) and B(x2, y2), AB corresponds to the position vector hx2 x1, y2 y1i. Any vector can be written in terms of the standard basis vectors For any a 2 V2, i = h1, 0i and j = h0, 1i. a = ha1, a2i = ha1, 0i + h0, a2i = a1h1, 0i + a2h0, 1i = a1i + a2j. We call a1 and a2 the horizontal and vertical components of a Note. kik = kjk = 1. A unit vector is a vector a where kak = 1. Theorem (1.2). For any nonzero vector a, a unit vector having the same direction as a is 1 u= a. kak Proof. a 6= 0 =) kak > 0 =) u is a positive scalar multiple of a =) u has the same direction as a. 1 1 1 kuk = a = · kak = · kak = 1. kak kak kak 1. VECTORS IN THE PLANE Example. Find a unit vector in the same directioin as a = h6, 8i. p p kak = kh6, 8ik = 36 + 64 = 100 = 10. Therefore u= 1 3 4 h6, 8i = h , i. 10 5 5 Resolving a vector a into horizontal and vertical components: a = kak cos ✓i + kak sin ✓j = kak(cos ✓i + sin ✓j) = kakhcos ✓, sin ✓i Note. khcos ✓, sin ✓ik = 1. 7 8 10. VECTORS AND THE GEOMETRY OF SPACE Example. A plane is flying at 500 km/hr. The wind is blowing at 60 km/hr toward the SE. In what direction should the plane head to go due east? What is the plane’s speed relative to the ground? Solution Let p = the motion vector for the plane and w = the wind vector. Find and kp + wk. w = kwk cos( 45 )i + kwk sin( 45 )j p p p p 2 2 = 60 i 60 j = 30 2 i 30 2 j = 42.43i 2 2 Since the j-component of p + w is 0, p p = xi + 30 2j 42.43j. where x is the i-component of p. Since kpk = 500, q p 2 500 = x + (30 2)2 =) 5002 = x2 + 1800 =) x2 = 250, 000 Thus 1800 = 248, 200 =) x ⇡ 498.20. 42.43 = .085 =) = arctan .085 = 4.86 , 498.20 and since p + w = 540.63i + 0j, kp + wk = 540.63 km/hr. p = 498.20i + 42.43j =) tan = 2. VECTORS IN SPACE 9 Maple. See vectorsinplane(10.1).mw or vectorsinplane(10.1).pdf 2. Vectors in Space We use a right-handed coordinate system. The coordinate system has 8 octants. The first octant has x > 0, y > 0, z > 0. Distance Formula p d (x1, y1, z1), (x2, y2, z2)} = (x2 x1)2 + (y2 y1)2 + (z2 z1)2 . Vectors in R3 These are similar to vectors in R2, with one more dimension. is a vector space with V3 = hx, y, zi|x, y, z 2 R a + b = ha1, a2, a3i + hb1, b2, b3i = ha1 + b1, a2 + b2, a3 + b3i, ca = cha1, a2, a3i = hca1, ca2, ca3i, and a b = ha1, a2, a3i hb1, b2, b3i = ha1 b1, a2 b2, a3 b3i, 10 10. VECTORS AND THE GEOMETRY OF SPACE Also, so q kak = kha1, a2, a3ik = a21 + a22 + a23, kcak = |c|kak, 0 = h0, 0, 0i, and a = h a1, a2, a3i Note. The vector with initial point P (a1, a2, a3) and terminal point Q(b1, b2, b3) corresponds to the position vector ! P Q = hb1 a1, b2 a2, b3 a3i. The standard basis consists of i = h1, 0, 0, i, j = h0, 1, 0i, k = h0, 0, 1i with kik = kjk = kkk = 1. For any vector a = ha1, a2, a3i, a = a1i + a2j + a3k. Also, for any vector a = ha1, a2, a3i 6= 0, a unit vector u in the same direction as a is 1 u= a. kak The sphere of radius r centered at (a, b, c) consists of all points (x, y, z) such that p d (x, y, z), (a, b, c)} = (x a)2 + (y b)2 + (z c)2 or (x a)2 + (y b)2 + (z c)2 = r2, the standard form of the equation of a sphere. 2. VECTORS IN SPACE 11 Problem (Page 711 #28). Identify the geometric shape given by 7 x2 + x + y 2 y + z 2 = . 2 Solution Rewrite as (x2 + x ) + (y 2 y 7 ) + z2 = . 2 Complete squares: ⇣ 1⌘ ⇣ 2 1⌘ 7 1 1 2 x +x+ + y y+ + z 2 = + + =) 4 4 2 4 4 ⇣ ⌘ ⇣ ⌘ 1 2 1 2 x+ + y + z2 = 4 2 2 ⇣ ⌘ 1 1 Thus we have the sphere of radius 2 centered at 2, 2, 0 . Problem (Page 711 #20). Find a vector of magnitude 3 in the same direction as v = 3i + 3j k. Solution Thus p p 2 2 2 kvk = 3 + 3 + ( 1) = 19 1 u=p v 19 is a unit vector in the same direction of v, so 3 9 9 3u = p v = p i + p j 19 19 19 has magnitude 3 in the same direction as v. 3 p k 19 Problem (Page 711 #40). An equation for the x-axis is y 2 + z 2 = 0 or y = z = 0. 12 10. VECTORS AND THE GEOMETRY OF SPACE Problem (Page 712 #62). Three ropes are attached to a 300-pound crate. Rope A exerts a force of h10, 130, 200i pounds on the crate, and rope B exerts a force of h 20, 180, 160i pounds on the crate. What force must rope C exert on the crate to move it up and to the right with a constant force of h0, 30, 20i pounds. Solution Force of rope A is a = h10, 130, 200i, rope B is b = h 20, 180, 160i, rope C is c = hc1, c2, c3i, and the weight is w = h0, 0, 300i. We want the net force a + b + c + w = h0, 30, 20i =) h 10 + c1, 50 + c2, 60 + c3i = h0, 30, 20i =) c1 = 10, c2 = 20, c3 = 40 =) c = h10, 20, 40i =) kck ⇡ 45.8. Thus rope C exerts a force of about 45.8 pounds in the direction h1, 2 4i. Maple. See vectorsinspace(10.2).mw or vectorsinspace(10.2).pdf 3. The Dot Product This is also often referred to as the scalar product. In V2: a · b = ha1, a2i · hb1, b2i = a1b1 + a2b2 In V3: a · b = ha1, a2, a3i · hb1, b2, b3i = a1b1 + a2b2 + a3b3 Example. If a = h 3, 2, 5i and b = h3, 5, 6i, a · b = h 3, 2, 5i · h3, 5, 6i = ( 3)(3) + 2(5) + 5( 6) = 9 + 10 30 = 29 3. THE DOT PRODUCT 13 Note. (1) The dot product of two vectors is a number. (2) A vector ha, bi in V2 can be thought of a vector ha, b, 0i in V3, so results we prove for V3 also hold for V2. Theorem (3.1). For vectors a, b, c and any scalar d, (1) a · b = b · a (2) a · (b + c) = a · b + a · c (3) (da) · b = d(a · b) = a · (db) (4) 0 · a = 0 (5) a · a = kak2 Proof. (2) a · (b + c) = ha1, a2, a3i · hb1, b2, b3i + hc1, c2, c3i = ha1, a2, a3i · hb1 + c1, b2 + c2, b3 + c3i = a1(b1 + c1) + a2(b2 + c2) + a3(b3 + c3) = a1b1 + a1c1 + a2b2 + a2c2 + a3b3 + a3c3 = a1b1 + a2b2 + a3b3 + a1c1 + a2c2 + a3c3 = ha1, a2, a3i · hb1, b2, b3i + ha1, a2, a3i · hc1, c2, c3i = a · b + a · c. (5) a · a = ha1, a2, a3i · ha1, a2, a3i = a21 + a22 + a23 = kha1, a2, a3ik2 = kak2. Note. a · b = 0 does not imply a = 0 or b = 0, so this di↵ers from our usual multiplication. 14 10. VECTORS AND THE GEOMETRY OF SPACE For a 6= 0 and b 6= 0 in V3, the angle ✓ (0 ✓ ⇡) between a and b is the smaller of the two angles in the plane formed by giving both vectors the same initial point. If a and b have the same direction, ✓ = 0. If a and b have the opposite direction, ✓ = ⇡. a and b are orthogonal (or perpendicular) if ✓ = ⇡ . 2 We say 0 is orthogonal to every vector. Law of Cosines ka bk2 = kak2 + kbk2 2kakkbk cos ✓ Theorem (3.2). Let ✓ be the angle between nonzero vectors a and b. Then a · b = kakkbk cos ✓. Corollary. For nonzero vectors a and b, a·b cos ✓ = . kakkbk Example. Find the angle between a = h2, 3, 6i and b = h 2, 1, 4i. 2( 2) + 3(1) + 6(4) 23 p cos ✓ = p = p =) 4 + 9 + 36 4 + 1 + 16 7 21 ⇣ 23 ⌘ ✓ = arccos p ⇡ .7713R ⇡ 44.19 7 21 3. THE DOT PRODUCT 15 Corollary. a and b are orthogonal (a ? b) () a · b = 0. Theorem (3.3 — Cauchy-Schwarz Inequality). For any vectors a and b, |a · b| kakkbk or Proof. q q 2 2 2 |a1b1 + a2b2 + a3b3| a1 + a2 + a3 b21 + b22 + b23. |a · b| = kakkbk cos ✓ = kakkbk|cos ✓| kakkbk. Theorem (3.4 — Triangle Inequality). For any vectors a and b, ka + bk kak + kbk. Proof. ka + bk2 = (a + b) · (a + b) = a · a + a · b + b · a + b · b = kak2 + 2a · b + kbk2 kak2 + 2kakkbk + kbk2 = (kak + kbk)2 Taking square roots then gives the result. 16 10. VECTORS AND THE GEOMETRY OF SPACE Component of a along b ⇣ ⇡⌘ compb a 0<✓< 2 Note. cos(⇡ ✓) = compb a = kak cos ✓ = -compb a cos ✓ ⇣⇡ 2 <✓<⇡ ⌘ kakkbk 1 1 cos ✓ = kakkbk cos ✓ = a · b =) kbk kbk kbk compb a = a·b kbk is a number, a directed length, that depends on the length of a since unit vector. b is a kbk 3. THE DOT PRODUCT 17 Projection of a onto b This is a force vector parallel to b having the same component along b as a. ⇣ ⇡⌘ projb a 0<✓< 2 projb a = compb a projb a = is a vector. projb a b = kbk ! ⇣⇡ ! 2 <✓<⇡ a·b b =) kbk kbk a·b b kbk kbk ⌘ 18 10. VECTORS AND THE GEOMETRY OF SPACE Problem (Page 721 #63b). Find the component of the weight vector along the road vector for a 2500-pound car on a 15 bank. Let b be the direction of the banked road with kbk = 1. The weight b = hcos 15 , sin 15 i. w = h0, 2500i. The component of w in the direction of b is w·b compb w = = h0, 2500i · hcos 15 , sin 15 i = 2500 sin 15 = kbk Thus the force is to the inside of the track, allowing the car to turn. 647. Problem (Page 720 #56). The orthogonal projection of a vector a along a vector b is defined as orthb a = a projb a. Sketch a picture showing a, b, projb a, and orthb a, and explain what is orthogonal about orthb a. Maple. See dotprod(10.3).mw or dotprod(10.3).pdf 4. THE CROSS PRODUCT 19 4. The Cross Product This is a product that exists only in 3 dimensions. We fist need an introduction to determinants for computational purposes. a a Definition. For a 2 ⇥ 2 (“2 by 2”) matrix M = 1 2 , the determinant b1 b2 of M is a a |M | = 1 2 = a1b2 a2b1. b1 b2 Definition. The determinant of a 3 ⇥ 3 matrix M is a1 a2 a3 b b b b bb |M | = b1 b2 b3 = a1 2 3 a2 1 3 + a3 1 2 c2 c3 c1 c3 c1c2 c1 c2 c3 = a1b2c3 a1b3c2 + a2b3c1 a2b1c3 + a3b1c2 Example. 2 3 4 5 1 1 =6 6 2 3 4 + 18 + 45 40 24 = 1 Area of the Parallelogram formed by a and b Area = (base) · (height) = kakkbk sin ✓ a3b2c1. 20 10. VECTORS AND THE GEOMETRY OF SPACE Definition. The cross product a ⇥ b is the vector orthogonal to a and b by the right-hand rule, whose magnitude is the area of the parallelogram determined by the vectors a and b, i.e., ka ⇥ bk = kakkbk sin ✓. Theorem (4.4). For nonzero vectors a and b in V3, if ✓ is the angle between a and b (0 < ✓ < ⇡), then ka ⇥ bk = kakkbk sin ✓. Theorem (4.2). For any vectors a and b in V3, a ⇥ b ? a and a ⇥ b ? b. Definition (Algebraic Definition of Cross Product). i j k a a a ⇥ b = a1 a2 a3 = 2 3 i b2 b3 b1 b2 b3 a1 a3 a a j + 1 2 k. b1 b3 b1 b2 4. THE CROSS PRODUCT 21 Example. i j k h5, 1, 2i ⇥ h 1, 3, 4i = 5 1 2 = 1 3 4 20)j + (15 + 1)k = h10, 18, 16i p p p kh10, 18, 16ik = 100 + 324 + 256 = 680 = 2 70 ⇡ 26.08. (4 + 6)i + (2 Theorem (4.1). For any vector a in V3, a ⇥ a = 0 and a ⇥ 0 = 0. Example. i j k i ⇥ j = 1 0 0 = k, 0 1 0 but i j k j⇥i= 0 1 0 = 1 0 0 so the cross product is not commutative. i⇥j=k j⇥k=i k⇥i=j k, j⇥i= k k⇥j= i i⇥k= j 22 10. VECTORS AND THE GEOMETRY OF SPACE Theorem (4.3). For any a, b, c 2 V3, and any scalar d, (1) a ⇥ b = (b ⇥ a) (anti-commutativity) (2) (da) ⇥ b = d(a ⇥ b) = a ⇥ (db) (3) a ⇥ (b + c) = a ⇥ b + a ⇥ c (4) (a + b) ⇥ c = a ⇥ c + b ⇥ c (5) a · (b ⇥ c) = (a ⇥ b) · c (scalar triple product) (6) a ⇥ (b ⇥ c) = (a · c)b (a · b)c (vector triple product) Corollary (to Theorem 4.4). Two nonzero vectors a and b in V3 are parallel if and only if a ⇥ b = 0. Proof. a k b () ✓(\ between a and b) = 0 or ✓ = ⇡ () sin ✓ = 0 () ka ⇥ bk = kakkbk sin ✓ = 0 () a ⇥ b = 0. Volume of a Parallelepiped having noncoplanar vectors a, b, c as adjacent edges. Volume = (area of base) · altitude = ka ⇥ bk · |compa⇥b c| = |c · (a ⇥ b)| ka ⇥ bk · = |c · (a ⇥ b)| ka ⇥ bk the absolute value of a scalar triple product. 4. THE CROSS PRODUCT 23 Corollary (to Theorem 4.3). The scalar triple product of a, b, c is a · (b ⇥ c) = b · (c ⇥ a) = c · (a ⇥ b). Note. i j k a · (b ⇥ c) = a · b1 b2 b3 c1 c2 c3 b2 b3 i c2 c3 = ha1, a2, a3i · = a1 b2 b3 c2 c3 a2 ! b1 b3 b b j+ 1 2 k c1 c3 c1 c2 b1 b3 b b + a3 1 2 c1 c3 c1 c2 a1 a2 a3 = b1 b2 b3 c1 c2 c3 Example. Find the volume of the parallelepiped with 3 adjacent edges formed by h 2, 1, 2i, h1, 1, 2i, and h2, 1, 3i. 2 1 2 1 2 | = |6 + 4 V =| 1 2 1 3 4 + 3 + 2 + 4| = 15 24 10. VECTORS AND THE GEOMETRY OF SPACE Example. Find the distance from a point Q to the line through P and R. ! ! ! ! kP Q ⇥ P Rk = kP QkkP Rk sin ✓ = |{z} ! d=kP Qk sin ✓ ! kP Rk · d =) ! ! kP Q ⇥ P Rk d= ! kP Rk Problem (Page 732 #20). Find the distance from the point Q = (1, 3, 1) to the line through P = (1, 3, 2) and R = (1, 0, 2). ! ! P Q = h0, 0, 3i and P R = h0, 3, 0i =) kh0, 0, 3i ⇥ h0, 3, 0ik 1 i j k 1 1 d= = k 0 0 3 k = k9ik = (9) = 3. kh0, 3, 0ik 3 0 3 0 3 3 4. THE CROSS PRODUCT 25 Example (Torque applied by a wrench). F = force applied at end of handle. ⌧ = torque applied to the bolt. r = position vector for handle. Then ⌧ = r ⇥ F =) k⌧ k = kr ⇥ Fk = krkkFk sin ✓ Problem (Page 732 #28). If you apply a force of magnitude 40 pounds at ⇡ the end of an eighteen-inch-long wrench at an angle of to the wrench, find 3 the magnitude of the torqe applied to the wrench. ⇡ kFk = 40, krk = 18, ✓ = =) 3 p p ⇡ 3 k⌧ k = 18 · 40 sin = 720 = 360 3 ⇡ 623.54. 3 2 Maple. See crossprod(10.4).mw or crossprod(10.4).pdf. 26 10. VECTORS AND THE GEOMETRY OF SPACE 5. Lines and Planes in Space Lines in 3-space: (1) Vector equation specified by two points or a point and a direction. ! P = OP1 + ta = hx1, y1, z1i + tha1, a2, a3i = hx1 + ta1, y1 + ta2, z1 + ta3i or ! ! P1P k a =) P1P = ta =) hx x1, y y1, z z1i = tha1, a2, a3i Note. If given two points, use one point with the direction vector determined by the two points. (2) Parametric equations x = x1 + ta1, y = y1 + ta2, z = z1 + ta3 or x x1 = ta1, y y1 = ta2, z z1 = ta3 (3) Symmetric equations (solve for t in the three equations above, and equate the results). x x1 y y1 z z1 = = a1 a2 a3 5. LINES AND PLANES IN SPACE 27 Problem (Page 740 #8). Find the vector, parametric and symmetric equations of the line through ( 3, 1, 0) and perpendicular to both h0, 3, 1i and h4, 2, 1i. i j k h0, 3, 1i ⇥ h4, 2, 1i = 0 3 1 = h1, 4, 12i 4 2 1 is perpendicular to bothh0, 3, 1i and h4, 2, 1i. Then the vector equation is hx + 3, y 1, zi = th1, 4, 12i, the parametric equations are x + 3 = t, y 1 = 4t, z = 12t, and the symmetric equations are x+3 y 1 z = = . 1 4 12 For t = 3, x = 0, y = 13, and z = 36, so (0, 13, 36) is on this line and each quotient of the symmetric equations is 3. Definition. Let l1 and l2 be two lines in R3, with parallel (or direction) vectors a and b, respectively, and let ✓ be the angle between a and b. (1) l1 and l2 are parallel whenever a and b are parallel. (2) If l1 and l2 intersect, then (a) the angle between l1 and l2 is ✓. (b) l1 and l2 are orthogonal whenever a and b are orthogonal. (3) Nonparallel, nonintersecting lines are called skew lines. 28 10. VECTORS AND THE GEOMETRY OF SPACE Problem (Page 740 #14). Determine whether the following lines are parallel, skew, or intersect: 8 8 > > <x = 1 2t <x = 3 + 2s y = 2t y= 2 > > :z = 5 t :z = 3 + 2s We have hx 1, y, z 5i = th 2, 2, 1i and hx 3, y + 2, z 3i = sh2, 0, 2i. Since h 2, 2, 1i 6= ch2, 0, 2i, lines are not k. Do lines intersect? Equate x’s: 1 2t = 3 + 2s =) 2t = 2s 2. Equate y’s and substitute: 2t = 2 =) 2= 2s 2 =) s = 0 and t = Substitute into z’s: 5 + 1 6= 3 + 0, so the lines do not intersect, and thus we have skew lines. 1. 5. LINES AND PLANES IN SPACE 29 Planes in R3 A plane in space is determined by a vector a = ha1, a2, a3i that is normal to the plane and a point P1(x1, y1, z1) lying in the plane. A vector is normal to a plane if it is orthogonal to every vector in the plane. (1) Linear equation: ! a · P1P = ha1, a2, a3i · hx x1, y y1, z z1i = a1(x x1) + a2(y y1) + a3(z | {z linear equation f or the plane Simplifying, every equation of the form z1) = 0 } ax + by + cz + d = 0 is the equation of a plane with normal vector ha, b, ci 6= 0. (2) Vector equation: ! a · P1P = 0 Definition. Two planes are parallel when their normal vectors are parallel, and orthogonal when their normal vectors are orthogonal. 30 10. VECTORS AND THE GEOMETRY OF SPACE Example. Three noncollinear points determine a plane. Find the plane containing P ( 1, 3, 0), Q(3, 2, 4), and R(1, 1, 5). We first find two vectors in the plane by using the points given. ! ! P Q = h4, 1, 4i and QR = h 2, 3, 1i. We then find a normal vector n by taking their cross product. i ! ! P Q ⇥ QR = 4 2 j k 1 4 = h11, 12, 14i. 3 1 Therefore, the equation is 11(x + 1) 12(y 3) 14(z 0) = 0 or 11x Intercepts are x= 47 , 11 12y 14z + 47 = 0. y= 47 , 12 z= 47 . 14 5. LINES AND PLANES IN SPACE 31 Problem (Page 740 #24). Find the plane containing the point (3, 0, 1) and ? to the planes x + 2y z = 2 and 2x z = 1. Normal vectors to the two given planes are n1 = h1, 2, 1i and n2 = h2, 0, 1i. Then a normal vector to the sought plane is i j k n = n1 ⇥ n2 = 1 2 1 = h 2, 1, 4i. 2 0 1 Then the equation is 2(x 3) y 4(z + 1) = 0 or 2x + y + 4z = 2. 32 10. VECTORS AND THE GEOMETRY OF SPACE Distance from a point P0 to a plane ax + by + cz + d = 0 We measure the distance orthogonal to the plane. (1) Choose any point P1 in the plane. (2) a = ha, b, ci is a normal vector to the plane. (3) The distance d is then ! d = |compa P1P0|. Problem (Page 741 #40). Find the distance from (1, 3, 0) to 3x+y 5z = 2. P0 = (1, 3, 0), a normal vector is h3, 1, 5i, and we choose P1 = (0, 2, 0) since ! it satisfies the equation. Then P1P0 = h1, 1, 0i, and d = |comph3,1, 5i h1, 1, 0i| = h1, 1, 0i · h3, 1, 5i 4 4 = p =p kh3, 1, 5ik 35 35 Note. You can see the derivation of the distance formula on page 739 of the text. 5. LINES AND PLANES IN SPACE 33 Problem (Page 740 #36 — Finding the intersection of 2 planes). Find the intersection of 3x + y z = 2 and 2x 3y + z = 1. (1) Possibilities are that the intersection is a line, a plane, or does not exist (the planes are parallel. Since normal vectors to the planes, h3, 1, 1i and h2, 3, 1i, are not parallel, the intersection here is a line. (2) Solve each equation for the same variable – z seems easiest here. z = 3x + y 2 and z = 2x + 3y 1 (3) Set these equal to each other. 3x + y 2= 2x + 3y 1 (4) Solve for a second variable – we choose y. 5 1 1 =) y = x 2 2 (5) Substitute this into either first equation. ⇣5 1⌘ 11 5 z = 3x + x 2 =) z = x 2 2 2 2 or ⇣5 1⌘ 11 5 z = 2x + 3 x 1 =) z = x 2 2 2 2 (6) Set the third variable equal to a parameter t. 2y = 5x x=t (7) Then parametric equations for the line are 8 > <x = t y = 52 t 12 > :z = 11 t 5 2 2 Note. Compare this problem to Example 5.8 on page 738. 34 10. VECTORS AND THE GEOMETRY OF SPACE Maple. See Lines and Planes(10.5).mw or Lines and Planes(10.5).pdf Also see Matching Lines. 6. Sufaces in Space Maple. See surfaces(10.6).mw or surfaces(10.6).pdf Also see Drawing Surfaces, Drawing 3D Surfaces, and Matching Quadric Surfaces.