an example of a 6-session plan

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IRB Level 2
Coaching Course Feb 2014
Daniel FAYNOT
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Under The Supervision of Gene TONG & Angus PEACOCK
My Goal for the Team this season: To provide the best training environment and conditions that will allow my team to grow individually and
simultaneously as a unit and have fun all together.
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A. Individual Skills Target: 1. To cover and practice the main fundamentals of rugby for all players involved
2. To introduce more challenging skills practice in game situation
3. Implicit introduction of Functional Roles in situation
B. Unit Skill Target: 1. To grasp and apply the main P.O.A & P.O.D as a unit
Personal Coaching Goal:
Share my passion for the Game, Make my players enjoy even more their Rugby.
Personal Coaching Challenge:
Get more involved in the details of Key Factors while keeping my implicit style of coaching.
!1
Overall Frame of the 6 Sessions Program
Status at the start of this 6 Session Plan:
• 6 Sessions Plan starts in the second part of the season, after winter break, 3rd session.
• Players are back from winter break - We expect 80% of the same players.
• Group age Under13 - Rugby practice from 1 Year up to 6 Years.
• Group is heterogeneous with various individual & unit skills demonstrated.
• Player assessment to be done in the coming session - Possibility to create 2 groups of skills level during individual skills practice.
Session Frame
• Implicit game situation during Warm Ups when possible.
• From Simple Unit Situation to Individual skills and back to Unit Skills.
• Introduce P.O.A & P.O.D in a simple understandable manner for my team age group.
• Step by step introduction of FR in simple situations.
• The Session plan is ambitious but it will be pitched according to the reaction and assimilation process of the players.
• Each drill is run for 10 to 15 min maximum to retain maximum attention from players of this age.
• Game at the end of each session is definitely the reward for good training. Let them play!
Session 1
HANDLING
Passing - Receiving - Picking up - Kicking - Catching
Passing in Lines - Attacking Space
Session 2
RUNNING
Evasive Running - Side Steps - Swerve
Running In Attack - Running in Defence
Session 3
CONTACT 1
Tackling - Falling - Ball Presentation
Mall + Phase Play - Support play
Session 4 HANDLING 2
Passing 2 - Kicking 2
Back Line Attack - Back Line Defence
Session 5
CONTACT 2 Hit - Tackling 2 - Scrummaging - Rucking
Ruck + Phase Play - Support play
Session 6
PHASE PLAY
Functional Roles - Kick Start
Gain Line - Tackle Line - Counter Attack
!2
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday Feb. 22 - 10 A.M to 11: 30 A.M
Equipment:
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1)
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 1 Outline - HANDLING SKILLS
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION TARGETS:
A. PASSING & RECEIVING
B. PICKING-UP THE BALL - GRUBBER KICK
C. PASSING IN LINE - ATTACKING SPACE
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
4 min
WARM UP - Passing Marathon
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• All Players in a 20 x 20 M area
• Group of 3 + 1 ball - Free pass in all directions
• Keep Running - 3 steps maximum with the ball
• Minimum 5 m from each other
• Each team counts the number of passes before a drop
6 min
WARM UP 2 - Kick , Pick & Pass
• Same from Grubber kick - Chase - Pick-up & Pass the
ball
• 30 x 30 m area
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PASSING the Ball
• Side on - Face supporting receiver
• Target chest / front of receiver
• Communicate
• Swing ball across hip
• Use full body chain mechanic to control
power and direction.
• Back hand on the back and under the
ball
• Front hand on top for control
• Follow through — finger pointed to
receiver
• Support receiver
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GRUBBER KICK
• Proper ball handling
• Ball angle
• Low-Middle-High foot connection
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PICKING-UP the Ball
• Low strong stable position
• Above the ball side-on
• Sink hips — bend knees
• 1 foot to the front — other foot
behind
• Head up
• Steady ball front hand — scoop with
other hand
• Bring ball to chest
• Be ready to move/play
3 min
Water Break
BALL CARRIER
DISTRIBUTOR
P.O.A
Provide Support
Continuity
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P.O.D
Regain Possession
Counter Attack
Arrange next Session Area
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Remind only few KF
during warm up. Let
players experiment.
E
Very active
participation
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Nice fun environment
KICKER
CATCHER
DISTRIBUTOR
75 minutes To Go
Team Assessment
After Session
Session 1 Outline - HANDLING SKILLS
TIME
(mins)
10 min
ACTIVITY
PASSING & RECEIVING - Passing back
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Principles Of Attack
P.O.D
KEY FACTORS
• Group of 5 - 2 balls
• Forming a circle facing outside - Pass the ball
• Team Increases circumference gradually
• Change rotation on ball carrier command
• Possible to jump-pass one player
PROGRESSION: Unit moves in 1 direction together UP
or DOWN
UP
PASSING the Ball
• Ball in 2 hands
• Target area: Chest / front of receiver
• Swing ball across hip
• Use full body chain mechanic to control
power and direction.
• Back hand on the back under the ball
• Front hand on top for control
• Follow through — finger pointed to
receiver
RECEIVING - CATCHING the ball
• Move forward onto ball
• Extend arms - Look
• Hands up, fingers spread — thumbs close
together
• Watch ball all the way — make contact
with all fingers
P.O.A
Provide Support
Continuity
FUNCTIONAL ROLES
DISTRIBUTOR
RECEIVER
PLAYMAKER
REMARKS
Catch and pass with
minimum interval time
E - C - NYC
C
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Ok but skills very
uneven in the team.
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DOWN
12 min
PASSING IN LINE - 5 CHANNELS
PASSING (same as above)
• Group of 4 - Passing & receiving with pace
• 3 steps maxi before passing • Receiver accelerates to receive flat pass
JUMP PASS
• Communicate - Call player
• Higher ball - Spiral pass if able to do
UNIT SKILLS
• Communicate - Look
• Adjust to player next to you
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RECEIVING - CATCHING the ball
• Move forward onto ball
• Extend arms - Look
• Hands up, fingers spread — thumbs
close together
• Watch ball all the way — make contact
with all fingers
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RUNNING IN ATTACK
• Keep eyes on “opposition”
• Communicate
• Change pace
• Go forward & Attack space quickly with
confidence
• Target score line
Run with pace,
accelerate to receive
the ball and keep the
pace with the ball on
hand to crate space on
the back.
P.O.A
Go Forward
Provide Support
Continuity
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RUNNING IN ATTACK - SUPPORTING
PLAYERS
• Behind ball carrier - Communicate
• Anticipate your role
• Hands ready for pass or contact
• Keep distance
• Catch/pass continue support
3 min
Water Break
Arrange next Session Area
!4
DISTRIBUTOR
SUPPORTER
FINISHER
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Adding PLAYMAKER in
the progression.
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Support players should
NOT slow down.
PROGRESSION:
Distributor loops
around first receiver,
receives the ball and
passes to 3rd.
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In this case, 3rd and
4th receiver should
change channel and go
forward on next
channel to their left.
50 min to Go
C !
Very good
understanding of the
combination.
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Difficult to make
players loop round
AND go forward
Team Assessment
After Session
Session 1 Outline - HANDLING SKILLS
TIME
(mins)
10 min
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
PASSING - HIT OFFLOAD PASS SUPPORT
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• 15 x 10 wide area — 3A VS 2D With Tackle Pads
• Run forward in line - A1 hit D1 and Offload to A2
• A2 call a direction “left or Right” - A3 take space to
receive a flat pass & go forward
• A1 repositions on the back to support
• D2 sweep to new attacking line so A3 can hit and offload
to A2 who can pass to A1
HIT
• Run straight - 2 hands on the ball
• Target point of impact
• Strong body position - Brace
• Protect ball
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Go Forward
Provide Support
Continuity
Apply Pressure
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PASSING RECEIVING & ATTACKING SPACE
• Group of 4 - 6 Running channels
• A1 make a clearing pass and loop around to channel 5
• A2 to pass and loop around to channel 6
• A3 to pass to A4 • A4 to A1 to A2 and scores
• Back to the starting line
REMARKS
E - C - NYC
Each A-Team only
perform 2 Phases and
go back to starting line.
Good job
P.O.A
OFFLOAD PASSING (Screen Pass)
• Drive with legs side on
• Remain standing upon contact
• Turn back to defender
• Protect ball
• Communicate
• Close pass to support player
PERFORATOR
SUPPORTER
DISTRIBUTOR
CLEARING PASS
• Low strong stable
• Sink Hips - Bend Knees
• Right foot on ball to pass with right
hand
• Other foot direction of the pass
• Head over the ball - Yes on the ball
• 1 movement sweep from the floor
• Passing to the right: Right hand stability /
left for power
• Follow through, hands pointing to
receiver
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RECEIVING - CATCHING the ball
• Move forward onto ball
• Extend arms - Look
• Hands up, fingers spread — thumbs
close together
• Watch ball all the way — make contact
with all fingers
Apply Pressure
Prevent Territory Gain
Support
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
DISTRIBUTOR
SUPPORTER
FINISHER
Make sure players are
running in channels and
not drifting on the
back.
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Ball carrier must
accelerate to create
space on the back.
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LEGAL but FLAT pass
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RUNNING IN ATTACK
• Communicate
• Change pace
• Go forward & Attack space quickly with
confidence and support
• Target score line
3 min
Water Break
E P.O.D
SUPPORT PLAYER
• Communicate
• Change pace
• Go forward & Attack space quickly with
confidence and support
• Target score line PASSING the Ball
10 min
FUNCTIONAL ROLES
Arrange next Session Area
!5
27 min to Go
C Excellent OR NYC
depending of player’s
skills level
Team Assessment
After Session
Session 1 Outline - HANDLING SKILLS
TIME
(mins)
10 min
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10 min
ACTIVITY
TEAM DEVELOPMENT
Team Play - Freeze - Realign D and A - Restart
• 10 vs 10
• Game situation with coaching support on the back
• Players have to Freeze their position when whistle is
blown and realign Defence or/and Attack
Principles Of Attack
P.O.D
KEY FACTORS
In ATTACK
• Proper Alignment during all attacking
phases.
• Communicate
• Go forward
• PASS the ball in good condition
P.O.A
In DEFENCE
• Communicate
• Re-position the lines according to
opposition
• Proper tackles
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Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
TEAM PLAY
• 2 halves of 5 min
• No Kicking / No scrum / No Lineout
Players can experiment by themselves
all KF identified during training.
ALL P.O.A & P.O.D
FUNCTIONAL ROLES
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
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TACKLER
SUPPORTER in DEFENCE
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
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REMARKS
Insist on:
GOING FORWARD
ATTACKING LINES
DEFENDING LINES
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E - C - NYC
C
Off-sides laws!
Off-sides laws!
Insist on:
GO FORWARD
CONTINUITY
E
Good Job & Fun
TACKLER
SUPPORTER in DEFENCE
5 min
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. Make sure you have a Rugby ball at home - Keep it on your bed. Play with it as much you can
2. Memorise Off-Side rules in Rugby
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
Post Session Self Reflection: For this first “structured session” players were responding positively. I could not insist enough on passing KF. We need to practice this session again.
!6
End of Session
Overall Session
Assessment >>
C
Equipment:
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday, March 1 - 10 A.M to 11: 30 A.M
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1) + 2 senior players
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 2 Outline - RUNNING SKILLS
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION GENERAL OUTLINE:
A. EVASIVE RUNNING - SWERVING & SIDE STEP
B. RUNNING IN DEFENCE - FLAT DEFENCE
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
3 min
WARM UP - SHADOW RUNNING
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• Team of 4
• Snake running following first in line in all directions
without contact with other groups
• Leader accelerates /decelerates at will
P.O.A
3 min
WARM UP 2 - SHADOW RUNING - 1 BALL /TEAM
• Lines of 4 with 1 Ball - 4 m interval between each player
• All lines moves following coach
• move in 4 directions
• Passing the ball
UNIT SKILLS
• Communication: Talk & Listen
• LOOK and SEE
• Keep constant distance between the
players
• Coordinate unit movement with
passing of the ball
4 min
Go Forward
Provide Support
Continuity
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E
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Excellent Participation,
already in playing mood
P.O.D
Apply Pressure
Prevent Territory Gain
Support
WARM UP 2 - SHADOW RUNING ALTERNATE
• Sideways only
• Line 1 follow coach
• Line 2 go opposite, Line 3 follow coach…
3 min
• Passing the ball
Water Break
Arrange next Session Area
!7
75 minutes To Go
Team Assessment
After Session
Session 2 Outline - RUNNING
TIME
(mins)
12 min
ACTIVITY
EVASIVE RUNNING CIRCUIT - SIDE STEP
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• 4 Lines - 4 balls + Cone circuit
• Side step in front of each cone (right, left , right , left)
• Loop around last cone - Come back to starting line and
pass the ball to next in-line
15 min
Principles Of Attack
P.O.D
KEY FACTORS
EVASIVE RUNNING - SWERVE & PASS
• 3A & 2D - Running forward in 3 m wide corridors
• A1 Side step in front of D1 ,Veer away right & accelerate
and pass to A2
• A2 Side step D2, veer away left , accelerate and pass to
A3. A1-2-3 turn around and back to stating line
FUNCTIONAL ROLES
REMARKS
E - C - NYC
PROGRESSION:
Add 1 defender with a
tackling pad for the last
side step. NYC
EVASIVE RUNNING (General)
• Ball in 2 hands
• Side step / swerve - Accelerate
• Move into space past defender
!!
SIDE STEP
• Run towards nearest defender (cone)
• Change direction close to defender
• Use ball to bring defender
• Push sideways off right foot to go left.
• Accelerate to take advantage of
defender hesitation.
P.O.A
Go Forward
BALL CARRIER
PENETRATOR
!
A must choose a side D must block him with
the T-Pad.
SWERVING
• Run towards defender (cone)
• Change direction away from defender by
veering away into outside space.
• Accelerate to take advantage of defender
hesitation.
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PASSING the Ball
• Ball in 2 hands
• Target area: Chest /front of receiver
• Swing ball across hip
• Use full body chain mechanic to control
power and direction.
• Back hand on the back under the ball
• Front hand on top for control
• Follow through — finger pointed to
receiver !
P.O.A
Go Forward
Provide Support
Continuity
!
P.O.D
Go Forward
Apply Pressure
BALL CARRIER
PLAYMAKER
PENETRATOR
FINISHER
Defender should Go
forward to close the
distance.
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Defender try to block
Attacking Opponent
but No tackle.
RUNNING IN ATTACK SUPPORTING PLAYERS
• Behind ball carrier - Communicate
• Anticipate your role
• Hands ready for pass or contact
• Keep distance
• Catch/pass continue support
3 min
Confusion about side
stepping and Swerving
Water Break
Arrange next Session Area
!8
45 min to Go
C
Good Job
Team Assessment
After Session
Session 2 Outline - RUNNING
TIME
(mins)
10 min
ACTIVITY
Principles Of Attack
P.O.Defence
KEY FACTORS
RUNNING IN DEFENCE - FLAT DEFENCE
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• 40 x 15 m area
• Group of 6 - Running as a UNIT FLAT DEFENCE
• Following signal from 1 of the player (Defence leader),
the whole UNIT runs forward 10 m, backward 5 m,
forward 5 m until the 5th cone
• When first group reach 3rd line, second group starts.
FUNCTIONAL ROLES
REMARKS
E - C - NYC
RUNNING IN DEFENCE
• Run in anticipation of where play can
be entered into.
• Keep running line
• Complement actions of partners
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FLAT DEFENCE
• Chose your opponent
• Communicate
• Intimidate opponent
• Target receiving shoulder (visualise)
• Playmaker communicates movements
• Move as a unit
• Keep distance between partners
P.O.D
Go Forward
Apply Pressure
Prevent Territory Gain
Support
DEFENCE LEADER
SUPPORTER
All players knees bent,
on their toes , keep
moving.
C
Communicate more!
10 M
12 min
EVASIVE RUNNING Vs FLAT DEFENCE
• 4A Vs 3D - 30 x 20 m area
• Clearing pass from Distributor - Attackers can Pass or
Side step/swerve to score a try
• Defenders can tackle by touching both shoulders in the
same time. When Attackers are “tackled” they backward
10 m
• 4 attempts to score
FLAT DEFENCE
• Communicate - Chose opponent
• Intimidate - Show confidence
• Target receiving shoulder
• Move as a unit
• Run in anticipation • Reduce ball carrier’s options
• React and adjust to attacks to regain
possession.
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EVASIVE RUNNING - ATTACK
• Ball in 2 hands
• Take decision - Dare to Do
• Side step / swerve - Accelerate
• Move into space past defender P.O.D
SUPPORTING PLAYERS-ATTACK
• Behind ball carrier - Communicate
• Anticipate your role
• Hands ready for pass or contact
• Keep distance — receive pass with pace
going forward
• Catch/pass continue support
Water Break
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
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3 min
P.O.A
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Arrange next Session Area
!9
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
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TACKLER
Encourage A Team to
use all side steps we
practice in this
session but also
Passing combinations
already practice in
earlier sessions: Loop,
Dummy pass, jump
pass…
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Make sure D team is
using flat defence
formation.
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Arrange 2 areas to
maximise player’s
practice.
20 min to Go
C
Clearing pass to
practice more
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FR not clear
Team Assessment
After Session
Session 2 Outline - RUNNING
TIME
(mins)
10 min
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10 min
ACTIVITY
TEAM DEVELOPMENT
Team Play - No Kicking
• 10 vs 10 - Tackle OK but NO Ruck / No Mall
• Game situation with coaching support on the back
• After Successful tackle from D, D becomes A
Principles Of Attack
P.O.D
KEY FACTORS
In ATTACK
• Proper Alignment during all attacking
phases.
• Communicate
• Go forward
• PASS the ball in good condition
P.O.A
In DEFENCE
• Communicate
• Re-position the lines according to
opposition
• Proper tackles
!
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Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
FUNCTIONAL ROLES
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
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TACKLER
REMARKS
E - C - NYC
Focus on:
!
• Evasive running and
passing for A Team
• Flat defines for D.
Team.
C
Re-alignments!
TEAM PLAY
• 2 halves of 5 min
• Scrum not contested
• No Kicking / No Lineout
5 min
Players can experiment by themselves
all KF identified during training.
C
ALL P.O.A & P.O.D
Apply principle please!
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. Passing your ball at home everyday at least 10 min
2. Kick & Catch (at home and outdoors) - Please don't break anything at home :>)
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
Post Session Self Reflection: Overall good session. I could not spend enough time on swerving and side steps KF. Most players will benefit from
more individual skills practice. Next time I should tale the less skilled players on the side to go in more details and make them work theirs basics
again.
!10
End of Session
Overall Session
Assessment >>
C
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday, March 15 - 10 A.M to 11: 30 A.M
Equipment:
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1) + 2 senior players
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 2 Outline - CONTACT 1
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION GENERAL OUTLINE:
A. TACKLING: SHOULDER FRONT TACKLE & SHOULDER SIDE TACKLE
B. EVASIVE RUNNING
C. MALLING
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
3 min
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7 min
WARM UP - RABBIT BULLDOG
• 10 x 10 area
HIT
• Run straight - 2 hands on the ball
• Target point of impact - Low
• Strong body position - Brace
• Shoulder side on - Drive with legs
• Contact ground Buttocks> Shoulder
• Protect ball - Position the ball
• Back to feet ASAP
• All players on their 4 foot !
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CONTACT CIRCUIT - 3 m from starting line
HIT - TACKLE - FALL Over the Ball
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TACKLING
• Prepare to contact: Strong Stable Low.
• Target impact area
• Head on the side “Cheek to Cheek”
• Release tackled player (Bag) and back to
feet ASAP to contest possession.
P.O.D
Contest Possession
Go Forward
Apply Pressure
Regain Possession
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FALLING over the Ball
• Crouched > slide into ball on hip and
thigh
• Grasp ball into body - Present /Pass
• Back to feet ASAP
3 min
Water Break
Arrange next Session Area
!11
PERFORATOR
TACKLER
• Players must be
well warmed up
before starting
contact circuit.
• Next player starts
after second hit.
• Hit Pad with
crossed arms on
chest — extend
arms as if player is
positioning the ball.
• Drive with legs on
hit - Stand up fast.
75 minutes To Go
C
Uneven skills as a unit
Team Assessment
After Session
Session 3 Outline - CONTACT 1
TIME
(mins)
10 min
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
SHOULDER FRONT TACKLE
• 2 Lines of 4 Players facing each other - 6 m distance
• Both A (Ball Carrier) and D (Tackler) face down
• On signal A1 & D1 stand up, jog to each other
• D1 Shoulder Front Tackle - Pops up and turn around A1
• A1 practice Falling & ball presentation, counting loud
“1,2,3,” then stand up and pass the ball to A2
• A becomes D - D becomes A
SHOULDER FRONT TACKLE
• Eyes up
• Strong Stable Low
• Target & Contact with shoulder on ball
carrier’s thighs
• Squeeze arms around ball carrier’s legs
• Brace on impact - Drive with legs until ball
carrier is on the ground
• Release ball carrier
• Back to feet ASAP
• Contest for possession
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FALLING in the TACKLE
• Run straight - 2 hands on the ball
• Protect ball - Elbows inside
• Strong body position - Brace
• Contact ground Buttocks> back of
Shoulder
• Turn towards team mates
• Position the ball
• Back to feet ASAP
12 min
RUNNING SIDE TACKLE - 20 X 20 AREA
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! !
! !
• A runs around the cones, ball in 2 hands to score line
• D must go thru the gate to tackle A before the score line
• D tackles and Pops up to stand behind A, ready to
contest the ball
• A positions the ball for his support player. Both players
go back to starting point with ball
SHOULDER SIDE TACKLE
• Eyes up
• Target & Contact with shoulder on ball
carrier’s thighs
• Head on the side
• Squeeze arms around ball carrier’s legs
• Brace on impact and drive with legs until
ball carrier is on the ground
• Release ball carrier
• Role to finish on top of ball carrier
• Get back to feet
• Contest for possession
!
FALLING in the TACKLE
• Run straight - 2 hands on the ball
• Protect ball: tight to chest, elbows in to
sides
• Strong body position - Brace
• Contact ground Buttocks> back of
Shoulder
• Protect ball - Position the ball
• Back to feet ASAP
3 min
Water Break
P.O.A
Go Forward
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
TACKLER
BALL CARRIER
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Start a Step by Step
Demonstration of
Shoulder front tackle
as well as “Tackle and
Pop-up”.
!
Make sure both A & D
knows which side to
tackle:
Go Forward
!
REMARKS
E - C - NYC
E
Very good job
Pair players with
same size/weight
P.O.A
Arrange next Session Area
!12
FUNCTIONAL ROLES
BALL CARRIER
TACKLER
!
!
In this exercise tackler
has left chick in contact.
Make players practice
“pop-up” by group of 2
before starting drill.
50 min to Go
C
E or NCY
Still some players left
behind in terms of
tackling skills and
confidence.
Team Assessment
After Session
Session 3 Outline - CONTACT 1
TIME
(mins)
15 min
!
!
!
!
!
!
!
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
EVASIVE RUNNING - SIDE TACKLE
• 3A VS 2D - 20 x 20
• A1 run forward, veer on the right - D1 shoulder side
tackle. A1 positions the ball
• A2 picks up the ball, run forward, side step veer right D2 shoulder side tackle. A2 positions the ball for A3 in
support
• A3 picks up and dive to score
FUNCTIONAL ROLES
REMARKS
E - C - NYC
EVASIVE RUNNING (General)
• Ball in 2 hands
• Side step / swerve - Accelerate
• Move into space past defender
!
SHOULDER SIDE TACKLE
• Eyes up
• Target & Contact with shoulder on ball
carrier’s thighs
• Squeeze arms around ball carrier’s legs
• Brace on impact and drive with legs until
ball carrier is on the ground
• Release ball carrier
• Role to finish on top of ball carrier
• Back to feet ASAP
!
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
FALLING in the TACKLE
• 2 hands on the ball
• Protect ball - Position the ball
• Back to feet ASAP - Support
!
PLAYMAKER
PENETRATOR
FINISHER
!
!!
Eventually:
DECOY
TACKLER
SWEEPER
Sweeper must keep
enough space away
from his defence to
have time to tackle
second attacking line.
!
ALTERNATIVE:
Use tackle Pads for
defender to Hit
Attackers.
C
Ball positioning!
!
SUPPORTING PLAYERS-ATTACK
• Behind ball carrier - Communicate
• Run in anticipation
• Pick-up ball - Go forward
12 min
MAUL & PHASE PLAY
• 4A Vs 3D - 15 x 20 m area
• A1 Hit T-Pad 1, Drive with legs present the ball. A2 bind
to form a Mall, A3 provides support and distribute the
ball to A4.
• A4 Go forward and hit T-Pad 2 - A3 provide support and
bind, A2 provides support and distribute to A1 score
MALING
Ball Carrier
• 2 hands on ball
• Target side of defender
• Hit & drive with legs side on
• Position ball on the back — available for
team mates
!
Support players
• Enter by the gate
• Secure ball/drive behind ball
• Head & shoulder above hips
• Drive forward - Safe Strong
• Move ball on the back of maul
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
!
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Support Play
1. Continue driving
2. Leave the mall with the ball
3. Pass
!
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
PENETRATOR
FINISHER
!
DEFENDER
SUPPORT DEFENDER
Re-explain the laws
of mauling: Bidding,
gates & offsides.
!
Players are already
used to malling,
however it is crucial
to balance the groups
with skilled and less
skilled players.
End of the mall all players reposition for
support Next Phase.
3 min
Water Break
Arrange next Session Area
!13
20 min to Go
C
Good !
Too much
specialisation. Get
every players to be
confident with all FR.
Team Assessment
After Session
Session 3 Outline - CONTACT 1
TIME
(mins)
10 min
!
!
!
!
!
!
!
10 min
ACTIVITY
TEAM DEVELOPMENT
Team Play - No Kicking
• 10 vs 10
• NO Tackle / NO Ruck - ONLY Malls
• Game situation with coaching support on the back
Principles Of Attack
P.O.D
KEY FACTORS
In ATTACK
• Proper Alignment during all attacking
phases.
• Communicate
• Go forward
• PASS the ball in good condition
!
In DEFENCE
• Communicate
• Re-position the lines according to
opposition
• Proper mauls
• SUPPORT
FUNCTIONAL ROLES
REMARKS
E - C - NYC
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
TACKLER
Focus on:
!
• Evasive running and
passing for A Team
• Flat defence for D.
Team.
E
Skills well applied in
situations.
TEAM PLAY
• 2 halves of 5 min
• Scrum not contested
Players can experiment by themselves
all KF identified during training.
• Lineouts without Lifters
E
ALL P.O.A & P.O.D
• No Kicking
5 min
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. FIND the P.O.A in Rugby
2. Passing the ball at home
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
Post Session Self Reflection: A very good session. Muddy “soft” pitch perfect for tackling. Players were very involved and I was full of energy !
Good day at the office.
!14
End of Session
Overall Session
Assessment >>
E
Equipment:
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday, March 22 - 10 A.M to 11: 30 A.M
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1) + 2 senior players
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 4 Outline - HANDLING 2
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION GENERAL OUTLINE:
A. PUNT KICK & CATCHING
B. BACK LINE DEFENCE
C. MAULING & CONTINUITY
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
3 min
WARM UP - TENNIS RUGBY - 2 squares of 10 x 10
!
!
!
! !
! !
! !
• Team of 6 - Punt Kick the ball to Opponent area
• Receiving team must catch - 3 passes and Kick back
7 min
3 min
• 2 points for miss catch - 1 Point for catch after rebound
P.O.A
PROGRESSION: With Functional Roles
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
Let Player experiment their own
kicking / catching.
!
Debrief main KF after the warm up:
• Hold the ball for a kick?
• Kicking technique?
• Ball trajectory?
• Who catches the ball?
• How to catch?
• Roles of other players?
Water Break
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
Arrange next Session Area
!15
Progression:
!
KICKER
JUMPER/CATCHER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
Identify FR:
1. Sweeper
2. Catcher
3. Support
4. Distributor
5. Playmaker
6. Kicker
75 minutes To Go
C
Very messy with FR but
good implicit game
situation
Team Assessment
After Session
Session 4 Outline - HANDLING 2
TIME
(mins)
10 min
!
!
!
!
!
!
!
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
KICKING & CATCHING - PUNT KICK
• Group of 2 pairs - On both sides of a center line.
• Punt Kick across - Catch and pass to support who Punt
Kicks back
• Gradually increasing the distance
PROGRESSION
When players are comfortable with technique, start a
distance accuracy challenge working together. Missed catch,
5 meters forward.
PUNT KICK
• Balanced, Stable, Strong position
• Opposite shoulder forward
• ball in 2 hands - 1 point to the foot
• Arms extended - Tall - Head forward
• Non-kicking foot inline with target
• Contact with boot laces - Toes down
• Move to target - Follow through
Low - Middle - High
According to point of impact and level of
the foot at impact
!
CATCHING Kicked Ball
• Communicate loud “ Mike’s ball”
• Move under the ball - Eyes on ball
!
Catch on ground: If Time & Space
• Underneath ball - Strong stable
• Hips towards opponents
• Aim with hands in triangle — arm
extended - Elbows together
• Catch at eyes level — bring into body
Jumping:
• Forward - Time jump 1 foot Sideways
• Knee up protection - Brace
• Catch - Move/pass
12 min
REMARKS
•
By pairs, both players face down - Stand up on signal
•
Yellow (A1) Kick the ball towards score line and Go
forward to pick-up and score
•
Blue (D) Go forward — picks-up the ball and counter
attacks - Yellow become first defender and try to tackle
Players back to starting line and exchange roles
RUNNIG IN ATTACK
• Go Forward
• Chase the kick - Speed
• Read the ball rebounds
• Keep eyes on opposition
• Pick-up the ball to score
P.O.A
Apply Pressure
!
P.O.D
Regain Possession
Counter Attack
!!
!!
!!
KICKER
!!
Soft SPOT - Punt K
CATCHER becoming
DISTRIBUTOR
SUPPORTER
Nice progress
SPIRAL KICK
Go Forward
!
If defence regains the ball
• Tackle and regain possession
P.O.D
!
COUNTER ATTACK
• One-on-one skills
• Take decision - Attack space
• Evasive running
Regain Possession
Counter Attack
!
P.O.D Phase 2
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
KICKER SWEEPER
PENETRATOR
TACKLER
!
!
PLAYMAKER?
FR are changing fast
according to situation!
Step 1: PUNT KICK
Step 2: GRUBBER KICK
!
PROGRESSION:
Both players contest
the ball to score or
counter attack.
!
Water Break
C
P.O.A
!
!
BACK LINE DEFENCE
• Scanning skills
• Defend space - Cover back field
• Read ball rebounds - Pick-up ball
• Regain possession 3 min
E - C - NYC
After catching TURN to
your back to avoid
KNOCK OFF if you
miss the catch
!!
BACK LINE DEFENCE - 20 X 30 AREA
•
FUNCTIONAL ROLES
Arrange next Session Area
!16
50 min to Go
NYC
Not coming easily and
naturally for all players
Team Assessment
After Session
Session 4 Outline - HANDLING 2
TIME
(mins)
ACTIVITY
12
BACK 3 COUNTER ATTACK - SPRINT TO SUPPORT
Principles Of Attack
P.O.D
KEY FACTORS
• 3D (To counter attack) Vs 3A - 20 x 20
• 2D (11/14) face down - 15 facing the game (sweeper)
• On signal: A grubber kick towards score line, D2 stands
up and sprints back to support
• “15” picks up the ball and counter attacks
• D1 & D2 tackle
RUNNIG IN ATTACK
• Go Forward
• Chase the kick - Speed
• Read the ball rebounds
• Keep eyes on opposition
• Communicate
• Attack space quickly — confidence
support
!
COUNTER ATTACK
• Trust in teammates & support
• Communicate
• One-on-one skills - Support skills
• Cover back field - Take decisions
!
Support Players in Counter Attack
• Re-position for Support & Go forward
• Provide options to ball carrier
• Communicate
• Attack space !
RUNNING IN DEFENCE
• Run forward in anticipation of where play
can be entered into
• Read the ball rebounds
• Communicate
• Complement actions of partners
15 min
!
!
!
!
!
!
!
3 min
QUICK SCISSOR - 2 Vs 2 - 20 x 10 m wide area
•
A1 Fix D1 & Pass to A2
•
A2 Go forward between Defenders to bring and fix D2
•
A2 screen pass to A1 who go on his back and score on
the outside
RUNNING in ATTACK
• Scan the defence to adjust attacking
space
• A1 Fix defender on the outside
• Make decisive change of direction
• A2 fixes defender on the inside
• Clean Soft pop-up for second pass
• A1 runs flat on the back and take outside
with pace and acceleration
!
!
RUNNING in DEFENCE
• Go forward to put pressure on A-Team
Water Break
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
KICKER
SUPPORTER
!
SWEEPER
DISTRIBUTOR
or PLAYMAKER
PENETRATOR
FINISHER
!
!!
Eventually:
DECOY
TACKLER
REMARKS
E - C - NYC
Explanation &
Demonstration of
GRUBBER KICK
before the drill.
!
Warn players to be
careful and avoid
collisions with other
player.
!
Having said this,
other players running
for their ball is part
of the learning
situation.
E
Yes!
!
Chaos triggers
adaptation!
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
Arrange next Session Area
!17
FUNCTIONAL ROLES
BALL CARRIER
SUPPORTER
PLAYMAKER
PENETRATOR
FINISHER
!
Defence must “play
the game” and react
properly by trying to
tackle the ball carrier.
DEFENDER
SUPPORT DEFENDER
20 min to Go
NYC
Session to be reviewed
again - Some good
phases
Team Assessment
After Session
Session 4 Outline - HANDLING 2
TIME
(mins)
10 min
!
!
!
!
!
!
!
10 min
ACTIVITY
TEAM DEVELOPMENT
Team Play - No Kicking
• 10 vs 10 • Tackle & Mall OK - NO Rucks
• Kicking only on restart
• Game situation with coaching support on the back
Principles Of Attack
P.O.D
KEY FACTORS
In ATTACK
• Proper Alignment during all attacking
phases.
• Communicate
• Go forward
• PASS the ball in good condition
• Apply P.O.A
!
In DEFENCE
• Communicate
• Re-position the lines according to
opposition
• Proper mauls driving forward
• Proper tackles
• SUPPORT
FUNCTIONAL ROLES
REMARKS
E - C - NYC
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
TACKLER
DEFENDER
SUPPORT DEFENDER
Focus on:
!
• Evasive running and
passing for A Team
• Flat defence for D.
Team.
C
Flat defines not yet
clear for all players
TEAM PLAY
• 2 halves of 5 min
• Scrum not contested
Players can experiment by themselves
all KF identified during training.
• Lineout without Lifters
C
ALL P.O.A & P.O.D
Could use more kicks
• Grubber kicks allowed
• Kicking on restart
5 min
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. FIND the P.O.D in Rugby
2. Memorise P.O.A
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
Post Session Self Reflection: I am not very happy with my coaching performance in terms of delivery. “Quick scissor” drill is too advanced for my players. Only a few could do it properly. On the other hand, It opens the door and open their eyes
about attacking possibilities.
!18
End of Session
Overall Session
Assessment >>
C
Equipment:
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday, March 29 - 10 A.M to 11: 30 A.M
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1) + 2 senior players
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 5 Outline - CONTACT 2
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION GENERAL OUTLINE:
A. TACKLING from BEHIND
B. RUCKING
C. SCRUMMAGING
D. Introduction to LINEOUT - Starting attacks from Lineout.
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
5 min
!
!
!
!
!
!
!
!
!
!
!
!
5 min
3 min
WARM UP - “RABBIT BULLDOG”
•
!
!
!
!
!
!
!
!
!
2 Areas of 10 x 10 m - All players on 4 foot :>)
P.O.A
Go Forward
!
!
P.O.D
Apply Pressure
Prevent Territory Gain
Support
WARM UP Progression - TACKLE BAG Practice
•
2 Tackle Bags - 3 m from starting cone
•
Start face down - On signal “Left” or “Right”
SHOULDER FRONT TACKLE
• Eyes up
• Strong Stable Low
• Target & Contact with shoulder on
• Squeeze arms around
• Brace on impact and drive with legs
• Release bag
• Get back to feet ASAP
Water Break
Arrange next Session Area
!19
DEFENDER
PENETRATOR
!!
!!
!!
!!
!!
E
Very good participation
TACKLER
75 minutes To Go
Team Assessment
After Session
Session 5 Outline - CONTACT 2
TIME
(mins)
12 min
!
!
!
!
!
!
!
ACTIVITY
TACKLE from BEHIND
• 1 vs 1 - 10 x 5 m area
• A1 Go forward - Pick the ball on the ground to score
• D1 Chase A1 and tackle before A1 can score
• After tackle, D pop-up ready to contest the ball
• Both players back to starting line and swap roles
Principles Of Attack
P.O.D
KEY FACTORS
BALL CARRIER
• Pick up the ball in one movement
• Go forward with pace
• Back to feet ASAP after tackle
!
TACKLING from BEHIND
• Chase ball carrier until diving distance
• Wrap arms around hips/legs
• Head on the side - Contact with
shoulder
• Squeeze arms tight and slide down ball
carrier’s body
• Tackler pulls arms towards him until ball
carrier is on the ground
• Finish on top of ball carrier
• Pop-Up - Back to feet and contest !
!! Keep head on the side during the
whole tackle
15 min
RUCKS & ROLL
4A Vs 2D - 15 x 5 m wide area
•
•
A1 Hit T-Pad 1, Drive with legs present the ball. A2 bind
to form a Mall, A3 provides support and distribute the
ball to A4
A4 Go forward and hit T-Pad 2 - A3 provide support and
bind, A2 provides support and distribute to A1 score
REMARKS
E - C - NYC
For safety, make sure
Ball Carrier do not
slow down after
picking the ball.
!!! Head Position
Arrange 3 areas with
assistant coach to
maximise playing
time.
Need to speed up
between phases and
faster repositioning
P.O.A
Gain Possession of Ball
Go Forward
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
BALL CARRIER
!
TACKLER
C
RUCKING
• Ball carrier presents the ball in
direction of the team
!
Arriving players
• Low Strong Stable position
• Head & shoulder above hips at all time
• Join ruck from the gate (behind foot of
hindmost team mate bound to the mall
• Clear the mall
• Drive with legs behind the ball
!
Supporting players outside the mall
• Get Distributor in a proper position
• Clearing pass to Playmaker
• Go forward to next phase
3 min
FUNCTIONAL ROLES
Water Break
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
!
DEFENDER
SUPPORT DEFENDER
45 min to Go
!20
C
Team Assessment
After Session
Session 5 Outline - CONTACT 2
TIME
(mins)
12 min
!
!
!
!
!
!
!
ACTIVITY
SCRUM - INTRODUCTION - DISTRIBUTION
• 3 VS 3 - No contest
• STEP by STEP Explanation
• Attacking Line & Defending Line
• Each player must announce his FR
• Free play to score
Principles Of Attack
P.O.D
KEY FACTORS
SCRUMMAGING 3 front Only
• Strong stable position
• Bind legally, strongly, safely, both
horizontally
• Perform correct sequence
!
Scrum Half
• Throw the ball straight down the middle
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
INTRODUCTION to LINEOUT
7A Vs 3D - 10 x 20 m wide area
•
A1 Touch Throws - A2 & A3 Jump Catch Pass
•
A-Team Attacks the score line
•
D-Team Defends to regain Possession
TROWING THE BALL
• Stable stance - Feet outside shoulders
• 2 hand grip on ball - Behind head,
spinning towards target
• 3 levels release: Back Overhead Front
• Elbows tucked - Follow thru
!
LINEOUT
• Communicate
• Effective 2 legs jump
• Catch at full height — arm extended
• Deliver ball accurately
• Provide Support
!
•
•
•
•
•
•
•
•
3 min
REMARKS
E - C - NYC
P.O.A
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
10 min
FUNCTIONAL ROLES
ATTACKING from LINEOUT Communication Precision catching
Clean Pass
Fast Distribution
Go Forward
Receive ball while running with pace
Attack Space
Water Break
BALL THROWER
JUMPER / CATCHER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
DEFENDER
SUPPORT DEFENDER
Detail sequence:
1. Crouch
2. Bind
3. Set
!
Re-Explain:
• Distance 5 m
• Off-sides
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
BALL THROWER
JUMPER / CATCHER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
DEFENDER
SUPPORT DEFENDER
A-TEAM
• Precision catching
• Clean Pass
• Fast Distribution
• Go Forward
!
D-TEAM
• Adjust defensive
line positioning
• Go forward
20 min to Go
!21
C
Scrum are ok,
introduction ok but
attacking/defending
lines concept not yet
clear.
NYC
Need more practice
Team Assessment
After Session
Session 5 Outline - CONTACT 2
TIME
(mins)
20 min
!
!
!
!
!
!
!
5 min
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
TEAM DEVELOPMENT
Team Play - No Kicking
P.O.A
• 10 vs 100 0 2 halves of 10 min
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
• Scrum not contested
• Lineouts without Lifters
• Grubber kicks allowed
• Kicking on restart
• Tackle - Mall - Rucks OK
• Game situation with coaching support on the back
Players can experiment by themselves
all KF identified during training.
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
TACKLER
Focus on:
!
• Evasive running and
passing for A Team
• Flat defines for D.
Team.
C
OK BUT
Some players are NOT
in a FR at all timer. We
need more involvement
, not only with the ball.
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. Pass, Kick & Catch everyday at home.
2. Practice push-ups with the ball at home (as practice during training session)
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
Post Session Self Reflection: Team is starting to follow some structured movement during Team play. This should always be my ultimate target.
!22
End of Session
Overall Session
Assessment >>
C
Equipment:
Attacking Player
25 Cones - 2 Tackle Pads - 2 Tackle Bags
Date & Time
Saturday, April 05 - 10 A.M to 11: 30 A.M
Location
Shanghai Rugby F. Club (Pudong)
Age Group
Under 13 (11 - 12 Y. old)
Coach
Dani FAYNOT
Nb of Players
20
Assistant Coach
Andy G. (IRB L1) + 2 senior players
Defending Player
10 Rugby Balls
Rugby Ball
Tel: *********** - dfaynot@Rugby.com
Tackle Bag
Tackle Pad
Team Assessment
After Session
Session 6 Outline - PHASE PLAY & CONTINUITY
TIME
(mins)
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
FUNCTIONAL ROLES
REMARKS
E - C - NYC
SESSION GENERAL OUTLINE:
A. GAIN LINE - TACKLE LINE
B. DRIFT DEFENCE
C. COUNTER ATTACK
2 min
BRIEFING: Ask Questions Related to Session Targets
Security Check
5 min
WARM UP - LINEOUT BALL CATCHING
!
!
!
!
! !
1. 2 Teams of 6 - 15 x 10 m area
5 min
•
Lineout throw
•
Catch the ball, secure and pass = 1 point
•
First to 10 points
2. New objective: Catch behind Score line
•
Lineout throw
•
Catch or tap the ball, distribute and pass to score
•
Rules: 2 steps only - Pass any direction - No overhead
pass
TROWING THE BALL
• Stable stance - Feet outside shoulders
• 2 hand grip on ball - Behind head,
spinning towards target
• 3 levels release: Back Overhead Front
• Elbows tucked - Follow thru
!
LINEOUT
• Communicate
• Effective 2 legs jump
• Catch at full height with arm extended
• Deliver ball accurately
!
•
•
•
•
•
•
3 min
Water Break
ATTACKING from LINEOUT Communication Precision catching
Clean Pass
Fast Distribution
Go Forward
P.O.A
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
Arrange next Session Area
!23
BALL THROWER
JUMPER / CATCHER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
Organise 2 playing
area to maximise
playing time
DEFENDER
SUPPORT DEFENDER
75 minutes To Go
C
ok
Team Assessment
After Session
Session 6 Outline - PHASE PLAY & CONTINUITY
TIME
(mins)
10 min
ACTIVITY
EVASIVE RUNNING - SIDE STEP OR SWERVE
•
3A & 2D - 15 x 10 m wide area
•
A1 run forward, fix D1, and choose to side step or veer
away, then pass the ball to A2 or A3
•
D2 sweep in the space of new attacking line to tackle
•
A2 (or A3) go forward, side step or veer away and pass
to A3 (or A2) for scoring
Principles Of Attack
P.O.D
KEY FACTORS
BACK-LINE ATTACK
• Communicate • Take space to isolate defenders
• Align to give time to pass
• Retain alignment as going forward
• Draw opposition D before passing
• Pass in front of next back (easy to
catch — good vision)
• Create gap before tackle line • Enter gap with pace
• Put disorder and surprise D-Team
• Accelerate through gap
• Use support players
!
BACK-LINE DEFENCE
• Align with slight angle back • D outside shoulder to A inside shoulder
• Defend space
12 min
CATCHING & COUNTER ATTACK
• 4 A Vs 3 Defender
• Yellow kicks a high ball - Blue catches and counterattacks
• All attacking combinations allowed but
• ATTACKERS MUST GO FORWARD
• Yellow puts pressure on Blue without full tackle
!
PROGRESSION: Add DECOY
!
P.O.D
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
E - C - NYC
No tackle - Only try
to catch attacking
Opponent
!
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
REMARKS
PLAYMAKER
PENETRATOR 1 & 2
DECOY
FINISHER
!
TACKLER
SWEEPER
Sweeper must keep
enough space away
from his defence to
have time to tackle
second attacking line.
!
ALTERNATIVE:
Use tackle Pads for
defender to Hit
Attackers.
C
Attack ok
Defence positioning to
be trained again
!
Player should start to
play with various
options freely.
COUNTER ATTACK
• Trust in teammates & support
• Communicate
• One-on-one skills - Support skills
• Cover back field - Take decisions
!!
P.O.A
BACK-LINE DEFENCE
• Align with slight angle back
• Keep alignment moving forward
• D outside shoulder to A inside
shoulder
• Run on angle from inside ball carrier
• Tackle ball carrier with the ball
• If player has passed: SUPPORT, run
back
!
3 min
FUNCTIONAL ROLES
Water Break
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Go Forward
Apply Pressure
Prevent Territory Gain
Support
KICKER
!
CATCHER
DISTRIBUTOR
PLAY MAKER
SUPPORT
FINISHER
!
Add:
DECOY
PENETRATOR
Make players to
realise that they need
to run FORWARD
with the ball or pass.
!
DEFENDER
SUPPORT DEFENDER
50 min to Go
!24
NYC
Easy for some players,
very difficult for some!
Team Assessment
After Session
Session 6 Outline - PHASE PLAY & CONTINUITY
TIME
(mins)
15 min
!
!
!
!
!
!
!
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
PUSH UP the GAIN LINE - DRIFT DEFENCE
•
20 x 30 m wide area - 1 cone every 5 m (gain line)
•
5 A VS 4D
•
Clearing pass & Attack Going Forward to Gain territory
•
Defence Go forward and try to protect space •
Attack must push the Gain Line forward each phase and
score
DRIFT DEFENCE
• Deep alignment
• Position on receiving shoulder (Attacker
right shoulder in this case)
• Go forward to regain space
• Drift as a unit to push attacking team to
touch line.
!
RUNNING IN ATTACK
• Keep eyes on “opposition”
• Communicate
• Change pace
• Go forward & Attack space quickly with
confidence and support
• Target score line
!
RUNNING IN ATTACK - SUPPORTING
PLAYERS
• Behind ball carrier - Communicate
• Anticipate your role
• Hands ready for pass or contact
• Keep distance
• Catch/pass continue support
12 min
TOUCH MALL & TOUCH RUCK - SUPPORT PLAY
• 6A Vs 4D - 15 x 20 m wide area - 5 Attempts to score
• Players are free to pass or penetrate the defence
• 2 players must bind without pushing before 3rd player
decide to become Distributor or Playmaker
CONTINUITY
• Taking contact ONLY if cannot evade or
pass
• Go forward in contact situation
• If contact is inevitable, force defender to
make side on tackle and offload pass.
• If offload not possible, go to the ground
and present ball
• Support players focus on
CONTINUITY.
• Provide options & Communicate
!
?
?
3 min
?
?
CONTINUITY in DEFENCE
• Go forward to Apply pressure and
prevent territory gain.
!
RUNNING IN DEFENCE
• Run in anticipation of where play can
be entered into.
• Adjust to attacking team movement
• Communicate
• Complement actions of partners
Water Break
FUNCTIONAL ROLES
REMARKS
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
DEFENDER
SUPPORT DEFENDER
P.O.A
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
DEFENDER
SUPPORT DEFENDER
Make player identify
clearly Tackle Line &
Gain Line
!
1 Coach focus on
Attacking Team.
!
1 Coach focus on
Drift defence with D.
Team.
Encourage A Team to
use all side steps we
practice in this
session but also
Passing combinations
already practice in
earlier sessions: Loop,
Dummy pass, jump
pass…
!
Make sure D team is
using flat defence
formation.
!
Arrange 2 areas to
maximise player’s
practice.
20 min to Go
!25
E - C - NYC
NYC
Need more practice
but not bad for a first
time
C
Good job, good
creativity
Team Assessment
After Session
Session 6 Outline - PHASE PLAY & CONTINUITY
TIME
(mins)
10 min
!
!
!
!
!
!
!
ACTIVITY
Principles Of Attack
P.O.D
KEY FACTORS
REMARKS
E - C - NYC
TEAM DEVELOPMENT
Team Play - No Kicking
P.O.A
• 10 vs 10
Gain Possession of Ball
Go Forward
Provide Support
Continuity
Apply Pressure
Score points
• 2 halves of 10 min
• Scrum not contested
• Lineouts without Lifters
• Grubber kicks allowed
Players can experiment by themselves
all KF identified during training.
• Kicking on restart
• Tackle - Mall - Rucks OK
!
P.O.D
Contest Possession
Go Forward
Apply Pressure
Prevent Territory Gain
Support
Regain Possession
Counter Attack
• Game situation with coaching support on the back
5 min
FUNCTIONAL ROLES
BALL CARRIER
SUPPORTER
DISTRIBUTOR
PLAYMAKER
DECOY
PENETRATOR
FINISHER
!
TACKLER
Focus on:
!
• Evasive running and
passing for A Team
• Flat defines for D.
Team.
E
very good play
WARM-DOWN
• Slow jog while passing the ball
• Stretch exercises on the pitch
2 min
WRAP-UP
Ask Q
Next Session Theme
RUGBY HOMEWORK:
1. Memorise P.O.D in Rugby
2. Rugby ball abs exercise at home (As practiced during training session)
Water Break
BRING BACK ALL EQUIPMENTS & BALLS
End of Session
Post Session Self Reflection: Ok session delivery from my part. However, I should have concentrate only on the drift defence drill as it was the first time my players were introduced to this concept, and spend
more time on it. This session must be repeated for some parts of it. Team was having real fun during team play. After 6 sessions, I am getting more
and more on the Key Factor which was one of my area of improvement. Keep it up!
!26
Overall Session
Assessment >>
C
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