Ray Optics Wave Optics We have seen that light is the wigglings of the electromagnetic field. Light behaves like a wave. Ray Optics 2 Wave Optics The wave theory of light has let us understand diffraction. d sin θ = m λ d~λ Ray Optics 3 Wave Optics If the wavelength is much smaller than the holes, then there is almost no diffraction! In this case, light passing through a screen leaves sharp shadows. The light travels in rays! The wave theory of light isn’t useful here. We would like to use a new description in terms of light rays. Ray Optics 4 Light in a Medium When light travels through a material medium it appears to travel at a different speed. This change comes from the interaction of the light with the charges in the material. v = c/n n is called the index of refraction, and is a property of the material. Ray Optics 5 Index of Refraction The index depends on the material we’re in. It depends on the density of charges, electrostatic properties, etc… In general, we just look up the value. The index will be important when we discuss what happens when light goes from one material medium to another. Ray Optics 6 Ray Optics We know that light has a frequency, but for this description we’ll ignore it. We’ll treat the light as though it was moving in rays. The easiest case to see is a laser! Ray Optics 7 Reflection Using the principles of ray optics, we can understand some interesting properties of light. When incident on a different medium, light can be reflected back. This is easiest to see in mirrors. We can actually understand this from the wave model of light, but it’s easier in the ray model! Ray Optics 8 The Law of Reflection Send in a laser beam at incident angle, θi. How does it reflect? θi = θr Ray Optics 9 Reflection From the geometry, the light from the mirror appears to come from behind the mirror s = s’ Ray Optics What about for an object? 10 Reflection and Refraction Light doesn’t just bend when it encounters a medium. Remember there is always a reflected wave and a transmitted wave! The light bends! Ray Optics 11 Reflection and Refraction Let’s look at this from the ray optics point of view. The light bends when it goes from one medium to another. There is a weak reflected wave, too. How do we determine the amount of bending? Let’s go back to the wave description! Ray Optics 12 The Law of Refraction Let’s look at the two waves. The frequencies are the same! The wavelengths change! λ1n1 = λ2n2 l = λ1 sinθ1 l = λ2 sinθ2 Snell’s Law n1 sinθ1 = n2 sinθ2 Ray Optics 13 Refraction Refraction is almost as easy to work out as reflection! Light bends towards the normal in the more dense material, and away from the normal in the less dense material! Ray Optics 14 Total Internal Reflection Here’s an interesting case! What happened to the blue light? (n1 / n2) sinθ1 = sinθ2 The sine function can’t be bigger than 1 (for real angles)! There is NO refracted wave! The critical angle (n1 / n2) sinθ1 = 1 Ray Optics 15 Dispersion The index usually is not constant! The index depends on frequency. This gives rise to a familiar phenomenon... Ray Optics 16 Dispersion Ray Optics 17 Lenses We’ve seen that light bends when it travels through a material. By curving the material, we can do some very interesting things! Where does the light come together? Ray Optics 18 Lenses The rays focus at the focal point. The focal point is located at the focal length, f. For a converging lens, the parallel rays focus at the focal point. For a diverging lens, the parallel rays appear to diverge from the focal point. We’ll soon see what happens if the rays aren’t parallel. Ray Optics 19 Converging Lenses The focal length works both ways. Parallel lines from far away focus at the focal point. Ray Optics Rays from a source at the focal point will be refracted to give parallel rays. Now - what happens if we look at an object? 20 Converging Lenses Now let’s consider the light coming from an object. The light rays are bent different amounts, focusing at the image point. The light rays don’t focus at the focal point! How do we determine the image point? Ray Optics 21 Ray Tracing Diagrams There are several steps for a converging lens 1. Draw an optical axis with the lens centered on it. 2. Represent the object with an arrow on the axis at a distance s. 3. Draw the three special rays: a. A ray parallel to the axis going through the far focal point b. A ray through the near focal point, parallel to the axis c. A ray straight through the center of the lens 4. Extend the rays until they converge 5. Measure the image distance s’. Ray Optics 22 Ray Tracing Diagrams We don’t always have to measure the image point! The thin-lens equation. 1/s + 1/s’ = 1/f Ray Optics 23 Converging Lenses What happens if the object is inside the focal length? Now, trace the lines back! We get a virtual image. Notice - the lines appear to spread out. We get magnification! m = - s’/s Ray Optics 24 Diverging Lenses So far we have been discussing converging lenses. What about diverging lenses? Diverging lenses spread out the light. How do we draw the ray tracing diagrams for the diverging lenses? Ray Optics 25 Diverging Lenses There are slightly different steps for a diverging lens 1. Draw an optical axis with the lens centered on it. 2. Represent the object with an arrow on the axis at a distance s. 3. Draw the three special rays: a. A ray parallel to the axis going through the near focal point b. A ray through the far focal point, parallel to the axis c. A ray straight through the center of the lens 4. Trace the diverging rays backwards 5. Measure the image distance s’. Again, let’s look at a diagram. Ray Optics 26 Fermat’s Principle There is yet another, deeper, way of understanding the law of reflection. Of all the different ways that light can go, it takes the path of least time! Light could bounce off any of the spots of a mirror. Since light is traveling at a constant speed, it takes the shortest distance. θi = θr Ray Optics 27 Fermat’s Principle The Principle of Least Time also predicts refraction! The speed is not constant, here! The path of least distance is NOT the path of least time! The actual path is the one that minimizes the total travel time! n1 sinθ1 = n2 sinθ2 The Principle of Least Action… Ray Optics 28