Gifted and Talented Education Extract from Support package: Curriculum differentiation Stage 4 Interdisciplinary Project The Interdisciplinary Project (IDP): A cross-curricular enrichment strategy Acknowledgements Peter Heath, GAT Coordinator and HT History Paul Owens, HT Administration Jo Wright, HT Creative Arts No. 7. Sample unit: A cross-curricular enrichment strategy Context e Interdisciplinary Project (IDP) is a structured cross-curricular enrichment strategy for high-ability students in Year 8. By compacting the Stage 4 curriculum in all subject areas we “buy time” from traditional subject areas, allowing students to engage in learning strategies across the curriculum. Students are given the opportunity to complete a rich task of high intellectual quality and present their findings to a variety of audiences. e project encourages genuine “stretch’’ in learning through the application of creative problem solving strategies and engagement with the real world. is paper outlines the aims, rationale and organisation of a project which last year was presented as an International Games Expo. Rationale, aims and development Sydney Technical High School is a selective school which offers the IDP as a cross-curricular enrichment strategy to students in Year 8 in the Student Extension Program (SEP). SEP is an ability grouping program for Years 7 and 8 students. In Year 7, SEP students are grouped according to their ability using their scores in the General Ability and English components of the Selective Schools Test. In Year 8, SEP students are grouped according to a range of criteria, including their classroom performance in Year 7. e idea of offering students a project across traditional subject areas evolved from the evaluation of the SEP program in 1999, which indicated that students would benefit from a more structured approach to extension and enrichment in all subject areas. In order to do this effectively there needed to be some compacting of the traditional curriculum to “buy time” for truly challenging learning. e idea of a cross-curricular program developed from the observation that students tended to compartmentalise their learning into traditional subject areas and often lose the “big picture” approach to problem-solving which is encouraged in primary school. It was hoped that structured enrichment in the form of a cross-curriculum project would address these issues. us, the project’s aims were: to extend and provide challenge in learning, to enhance transfer of learning between disciplines, and to encourage students to pose and solve complex, real-life problems, both autonomously and collaboratively. e project has now been running for four years, and each year has responded to student and staff feedback; it continues to be modified and to evolve. Last year, in particular, we attempted to embrace the ideas of productive pedagogy and to develop a rich task of high intellectual quality which involved students in considerable engagement with the real world. e actual task was developed collaboratively with significant staff and student involvement in the development of both topic and task. e topic of games was suggested. A generic rich task was created and supported by the development of specific rich tasks. Students were then given the opportunity to adapt and modify the task in negotiation with their teacher mentor. us, the process involved the collaboration of a considerable proportion of the school community (approximately a third of the staff ) in the process from the beginning to the end of the project. 40 ������ ��� �������������� ���������� ��� ��� ��������� �� ������ ��� ����� ��� ��� ����� The task e topic in 2003 was an International Games Expo, in which small teams of students were expected to complete the following task: Identify, analyse and resolve problems and issues in completing a specific IDP task in relation to a game or games. e project may take many forms, for example: inventing, redesigning, performing and/or marketing. It should cross several disciplines, but students may wish to explore some subject areas in more depth than others. Students are expected to make connections with the real world and to consider the social, cultural and ethical issues involved in games. e final presentation will utilise three main modes: oral/aural, visual/ graphic and technological, and will be made at an international games expo in front of appropriate audiences. Using the generic task, each team was asked to develop their own specific tasks using project language descriptors (“identify”, “analyse” and “evaluate”, “theorise”, “engage”, “resolve”, “present”). Four specific tasks were also provided as models: these included, e hundred metres sprint, Sporting celebrities, Soccer Australia, Drugs in sport and Games and popular culture. Again, these could be modified or adapted by students. e end product was to be an International Games Expo, in which students would exhibit and present their findings to a variety of audiences consisting of parents, guests, students and teachers. Students were expected to keep a process diary throughout the project and this was monitored. e diary was an individual reflection which documented the evolution of the project and the student’s ability to solve problems in a rigorous way. Diaries were intended to be a record of the process and an insight into the students’ thoughts, discoveries and learning. Students were formally evaluated at the conclusion of the project and were an important part of the process component of the project evaluation. Project management e thirty students in the SEP class organised themselves into eight small teams of 3–5 students each. ey were given ten weeks (approximately 30 x 80-minute periods or 40 hours) to complete their task for presentation at the expo. is was made possible by compacting the Stage 4 curriculum in all subjects for the Year 8 SEP class. e periods “bought” came from all subject areas and required students to complete course outcomes in all subjects earlier than would otherwise be the case. Teachers were asked to nominate a number of periods in each subject on a pro rata basis which became dedicated IDP periods and timetabled as such over a ten-week period. For example, English “gave” seven periods out of a possible thirty, Science “gave” five, Art “gave” three etc. Dedicated IDP periods were booked in the library unless otherwise requested. Teams were required to bring everything they needed to these periods e.g. project proposal, process diaries, project folder and any other resources. Each IDP team chose a mentor from their class teachers to give specific help with their project. e role of teacher mentor was to help and supervise the team from the ������� �������� ���������� �������������� � 41 initial period of task negotiation, the achievement of project and subject outcomes, through to the completion of the task. Mentors worked closely with their teams, both in and out of dedicated IDP periods, and proved to be a significant factor in the success of the project. The presentation Each team made its presentation at an International Games Expo which was held in the school library over three days to a variety of audiences consisting of students from a neighbouring primary school, students from our school, and culminating in an evening presentation to family and friends. e library was divided into eight spaces or expo booths, one for each team. ese booths consisted of attractive visual displays (such as an ethical code of conduct for sports personalities), museum artefacts (such as early Olympic running shoes and starting blocks), interactive computer games designed by students and PowerPoint presentations. Students were expected to speak to visitors not only about the social, cultural and ethical issues raised in their project but also on task design and management issues. e final presentation evening began with a debate on the proposition: “at the game is more important than the result”. After the debate visitors were encouraged to move freely from one team’s booth to another over a period of approximately an hour and a half. e staff was invited to formally assess teams’ presentations during this period. Assessment e project was assessed by both formative and summative means. Formative evaluation consisted of regular interviews by mentors and periodic monitoring of individual process diaries. Project proposals for tasks were negotiated and approved before teams proceeded. Summative evaluation included assessment of processes and products by individuals, peers and teachers on a set of agreed criteria. e outcomes were included in the assessment for the end-of-year report. Awards of excellence were issued for outstanding projects and commendation given to others. Evaluation Both students and teachers were very positive about the project and believed it to be highly effective. Student comments included: I thoroughly enjoyed the IDP and believe I came away from it with some useful knowledge in group management and in research skills. e expo was a great success … I’d love to do it again. e best part of the IDP was the presentation part … however, it wasn’t all fun and games. ere was a whole lot of theoretical work and a lot of researching to find the information on our topic … is project was certainly the best group project I’ve been involved in. 42 ������ ��� �������������� ���������� ��� ��� ��������� �� ������ ��� ����� ��� ��� ����� More specifically, students reported that they had improved learning outcomes in the following areas: research skills, problem-solving, working across subject areas, communication skills, group work, creativity, lateral thinking and thinking skills. (Created by Sydney Technical High School, Bexley) e complete version of this enrichment task is available at http://www.curriculumsupport.nsw.edu.au/gats/index.cfm ������� �������� ���������� �������������� � 43 IDP 2003 INTERNATIONAL GAMES EXPO The IDP incorporates a range of knowledge, understanding, skills, values and attitudes objectives. SUBJECT OUTCOMES ENGLISH A student: • responds to and composes texts for understanding, interpretation, critical analysis and pleasure (1) • uses a range of processes for responding to and composing texts (2) • responds to and composes texts in different technologies (3) • uses and describes language forms and features, and structures of texts appropriate to different purposes, audiences and contexts (4) • makes informed language choices to shape meaning with accuracy, clarity and coherence (5) • draws on experience, information and ideas to imaginatively and interpretively respond to and compose texts (6) • thinks critically and interpretively about information, ideas and arguments to respond to and compose texts (7) • makes connections between and among texts (8) • demonstrates understanding that texts express views of the broadening world and relationships within it (9) • identifies, considers and appreciates cultural expression in texts (10) • uses, reflects on and assesses individual and collaborative skills for learning (11). MATHEMATICS A student: • identifies relationships and the strengths and weaknesses of different strategies and solutions, giving reasons (WMS4.4) • links mathematical ideas and makes connections with, and generalisations about, existing knowledge and understanding in relation to Stage 4/Stage 5.1 content (WMS4.5, WMS5.1.5) • creates, records, analyses and generalises number patterns using words and algebraic symbols in a variety of ways (PAS4.2) • groups data to aid analysis and constructs frequency and cumulative frequency tables and graphs (DS5.1.1) • constructs arguments to prove geometrical results (SGS5.3.1). SCIENCE Knowledge and Understanding A student: • identifies areas of everyday life that have been affected by scientific developments (4.3) • identifies and describes energy changes and the action of forces in common situations (4.6) • applies models, theories and laws to situations involving energy, force and motion (5.6) • relates the interactions involved in using some common technologies to their underlying scientific principles (5.12). GAT Unit Curriculum K-12, NSW DET 2004 Skills A student: • clarifies the purpose of an investigation and, with guidance, produces a plan to investigate a problem (4.13) • uses creativity and imagination to suggest plausible solutions to familiar problems (4.21) • undertakes a variety of individual and team tasks with guidance (4.22). HISTORY Knowledge and Understanding A student: • describes and explains the nature of history, the main features of past societies and periods and their legacy (4.1) • recognises the ways in which historical meanings can be constructed through a range of media (E4.2) • sequences major historical events or heritage features, to show an understanding of continuity, change and causation (E5.3). Skills A student: • identifies different contexts, perspectives and interpretations of the past (4.7) • locates, selects and organises relevant information form a number of sources, including ICT, to conduct basic historical research (4.8) • uses historical terms and concepts in appropriate contexts (4.9) • selects and uses appropriate oral, written and other forms, including ICT, to communicate effectively about the past (4.10). GEOGRAPHY A student: • identifies and gathers geographical information (4.1) • organises and interprets geographical information (4.2) • uses a range of written, oral and graphic forms to communicate geographical information (4.3) • uses a range of geographical tools (4.4) • demonstrates a sense of place about global environments (4.5) • describes the interrelationships between people and environments (4.8). DESIGN AND TECHNOLOGY A student: • describes and follows a process of design when developing design ideas and solutions (4.1.2) • describes the impact of past, current and emerging technologies on the individual, society and environments (4.2.1) • communicates design ideas and solutions using a range of techniques (4.5.1) • develops and evaluates innovative, enterprising and creative design ideas and solutions (5.4.1) • uses management strategies when developing design solutions (4.6.1). LOTE A student: GAT Unit Curriculum K-12, NSW DET 2004 • • • demonstrates understanding of the importance of appropriate use of language in diverse contexts (4.MLC.1) demonstrates understanding of the interdependence of language and culture (4.MBC.1) demonstrates knowledge of key features of the culture of French/German/Japanese-speaking communities (4.MBC.2). VISUAL ARTS A student: • uses a range of strategies to explore different artmaking conventions and procedures to make artworks (4.1) • explores the function of and relationships between the artist – artwork – world – audience (4.2, 4.8) • makes artworks that involve some understanding of the frames (4.3) • recognises and uses aspects of the world as a source of ideas, concepts and subject matter in the visual arts (4.4) • selects different materials and techniques to make artworks (4.6). MUSIC A student: • performs in a range of musical styles demonstrating an understanding of musical concepts (4.1) • demonstrates an understanding of musical concepts through exploring, experimenting, improvising, organising, arranging and composing (4.4) • demonstrates an understanding of musical concepts through the analysis, comparison, and critical discussion of music from different stylistic, social, cultural and historical contexts (5.7) • demonstrates an appreciation, tolerance and respect for the aesthetic value of music as an artform (4.11). PDHPE A student: • composes, performs and appraises movement in a variety of challenging contexts (5.5) • adopts roles to enhance their own and others’ enjoyment of physical activity (5.10) • devises, justifies and implements plans that reflect a capacity to prioritise, think creatively and use resources effectively (5.15). GAT Unit Curriculum K-12, NSW DET 2004 2003 IDP INTERNATIONAL GAMES EXPO LANGUAGE DESCRIPTORS FOR IDP TASKS Your research involves the identification, analysis and resolution of a problem. These are mostly deductive reasoning processes, where you eliminate extraneous information or move from a position where you have general knowledge of a topic to one where you have specific or particular knowledge about the subject you are investigating. This approach is balanced or complemented by the action of inductive reasoning, where you create new ideas or knowledge by theorising and engaging possibilities for exploration. In a way, it is the moving between the two ways of thinking that completes the research process and yields the richest results for presentation. This ‘art’ of arguing between these two forms of logic is called a dialectic, or what the 18th century German philosopher Hegel refers to as the philosophic process of reconciling the contradictions of experience into a higher synthesis, or new knowledge. Use the following sets of language as a framework to accomplish successful IDP research, and maybe, you’ll create new knowledge! Identify Research the following… Choose an aspect of… Consider the range… Find/investigate… Theorise Make concept sketches and plans… Imagine you are… Initiate a dialogue… Formulate a plan /map the extent of… Analyse Prepare a written… Evaluate / Explore an area of… View different/ changing perspectives of … Assess the current state of… Engage Experience real world examples through… Examine ethical/ social/cultural issues… Consult experts/incorporate advice Modify plans/actions/outcomes… Resolve Create a /invent… Synthesise your research… Demonstrate how… Prepare materials for use at… Present Display sketches, models, plans, photos… Enact an account of… Produce… Prepare, polish and present GAT Unit Curriculum K-12, NSW DET 2004 IDP 2003 INTERNATIONAL GAMES EXPO Do you have a problem with the task? Ask your IDP teacher. Generic task Students identify, analyse and resolve problems and issues in completing a specific IDP task in relation to aspects of a game(s). The project may take many forms, for example: inventing, redesigning, performing and/or marketing. It should cross several disciplines but students may wish to explore some subject areas in more depth than others. Students are expected to make connections with the real world and consider the social, cultural and ethical issues involved in games. The final presentation will utilise three main modes: oral/aural, visual/graphic and technological and will be made at an international games expo in front of real audiences. IDP Outcomes Process outcomes E -identifies, analyses and evaluates solutions to problems -engages with the real world -manages resources and processes -shows initiative and takes risks -works cooperatively in teams Product outcomes -achieves project and subject outcomes -communicates in a variety of modes (oral/aural, written/graphic, technological) -transfers knowledge between disciplines and the real world -demonstrates an understanding of social and ethical issues Subject learning outcomes -English -Mathematics -Science -History -Geography -Languages -Visual Arts -Music -TAS -PDHPE Have considered social, cultural and ethical aspects? Identify which of the specific IDP task(s) your team wishes to complete. Modify or negotiate alternative tasks with your teacher mentor. Your team may choose to: -research the following… -choose an aspect of… -consider the range… -find/investigate… Analyse and evaluate the main problems and issues involved in the task. Your team may choose to: -prepare a written paper on... -evaluate/explore an area of... -view different /changing perspectives... -assess the current state of... Resolve the main problems and issues raised in completing the task. Your team may choose to: -create/invent.. -synthesise research.. -demonstrate how… -prepare materials for use at… GAT Unit Curriculum K-12, NSW DET 2004 Theorise about your project by developing the following: - a project proposal for your team in which you outline your proposed task - a process diary in which you reflect on the process of the project. Your team may choose to: -make concept sketches and plan -imagine you are… -initiate a dialogue -formulate a plan/map the extent of... Engage or make connections with the real world. Explore social, cultural and ethical issues involved in your task. Your team may choose to: -consult experts/incorporate advice.. -modify plans/actions/outcomes… Present your final product (task) and process diary to an international games expo to be held in the library at the end of Term 3 to an international audience consisting of parents, students, teachers and visitors. The presentation may involve: -performing, marketing, etc. -utilising a range of modes including: oral/aural, visual/graphic and technological -crossing several disciplines -making connections with the real world & showing an understanding of social, cultural & ethical issues. Your team may choose to: -display illustrations, models, plans, photos -enact … -produce … Contact an expert in the field to discuss the project. Why not email, write or phone? Ideas, hints and comments -Begin by researching a game sport or an aspect of a sport -Utilise experts to help e.g. teachers, sports people, lecturers in sports science, etc. -Research the ethical issues and problems involved -Investigate the culture and history of the target country to optimize market share. Task parameters -task intensity: high -teams should consist of 3-5 students -each team will have a teachermentor responsible for that team -students must produce a team project proposal & process diary -process diaries should be written in regularly. Sporting celebrities task Students identify and profile four internationally renowned sporting celebrities from different cultures. Through an analysis of various cultural perspectives of the athlete as hero students will present a promotional booth at the international games expo to promote these sporting celebrities. IDP Outcomes Process Outcomes E -identifies, analyses and evaluates solutions to problems -engages with the real world -manages resources and processes -shows initiative and takes risks -works cooperatively in teams. j Product Outcomes -achieves project and subject outcomes -communicates in a variety of modes (oral/aural, written/graphic, technological) -transfers knowledge between disciplines and the real world -demonstrates an understanding of social and ethical issues. Subject Learning Outcomes -English -Mathematics -Science -History -Geography -Languages -Visual Arts -Music -TAS -PDHPE Identify and profile four internationally renowned sporting celebrities: - Japanese Sumo wrestler - Australian iron-man - French Tour de France cyclist - German soccer player. Analyse various cultural perspectives of the athlete as hero, exploring: - notions of athleticism and ideal body type - the evolution and social value of each sport within its country of origin - conventions of representation (photographic/portrait/iconic) and documentation (media analysis). Resolve your research by: - creating promotional material and supporting information that work together to persuade potential clients to take up fan club involvement and merchandise - assessing the cost/benefit of celebrity status to the individual, sport and country. GAT Unit Curriculum K-12, NSW DET 2004 Theorise/formulate a plan to determine: - what fans want - celebrity interviews, chat rooms/home pages, autographed photos, Internet surveys, etc. - what you can merchandise – knowledge, goods- product and price list - strategies for effective promotion at Expo – signed celebrity poster giveaways, video display, visitor book, faux photo booth, active chat lines, etc. Engage real world examples through visits to ‘expos’, reviewing internet fan club sites, publications and PR links, and through contact with sporting organisations for information on sporting infrastructure. Present a promotional booth at Expo which: - attracts visitors/customers through visual / auditory means - provides information packages on the celebrity sportsmen - uses active strategies to elicit and maintain visitor interest - promotes merchandise and services. Think like an entrepreneur Sporting Celebrities Whilst optional & subformatted to task, it may provide a setting & help provoke or confront different dimensions within the problem space. Drugs in sport task Scenario: Drugs in sport is currently a hot topic of debate and discussion floods the airwaves and print media about the latest scandals. The controversy has escalated because two recent international polo stars were given light or suspended penalties when it appears obvious in Australia that they were gaining an unfair advantage and “avoiding appropriate sanctions by means of technical argument and deception” (Daily Telegraph, March 2003). Over the past week anger has erupted when our own Don Bradman, after having tested positive to nandrolone (steroid), erythropoietin (EPO) and epitestosterone (masking agent), was suspended for two years. Backed by an outraged ACB, he will appeal the decision on the grounds that advice given by his natural therapist was misleading and the products were inadvertently added as a result of poor manufacturing standards. A special television expose or hypothetical has been planned with a panel of experts that represent various interests in the Drugs in sports debate. A studio audience will also be present. The producers have vowed that the program will inform the community and bring balance to the debate, exposing the sensationalised reaction, misguided comment and urban myths that abound whenever the issue of drugs in sport is raised. Theorise/formulate/create: IDP Outcomes Identify: Process outcomes E -identifies, analyses and evaluates solutions to problems -engages with the real world -manages resources and processes -shows initiative and takes risks -works cooperatively in teams j Product outcomes -achieves project and subject outcomes -communicates in a variety of modes (oral/aural, written/graphic, technological) -transfers knowledge between disciplines and the real world -demonstrates an understanding of social and ethical issues Subject learning outcomes -English -Mathematics Higher-order thinking: -Science to deconstruct and -History judge. -Geography -Languages -Visual Arts -Music -TAS -PDHPE Reconcile information by offering either single, multiple or parallel GAT Unit solutions. Drugs in Sport 9 major areas of consideration & impact 9 drug authorities & instrumentalities 9 prohibited of drugs & their effects 9 government/sport legislation/codes 9 sports’ groups most exposed/at risk 9 prominent figures/experts in their field 9 crucial cases & decisions 9 population statistics re drug use in sport 9 multilateral agreements re anti-doping 9 drug detection techniques/tests. Analyse & evaluate: Engage real world examples: 9 current testing regimes/practices 9 drug(s) properties 9 effectiveness of drug policies 9 ‘win at all costs’ forces/pressures 9 tribalism and how it changes perceptions 9 media influence and power 9 differential treatment of ‘icons & mortals’ 9 the role of body image & celebrity 9 drug testing protocols. 9 visits to drug companies 9 information from sporting bodies 9 discussions with MP/local member 9 web sites 9 summit involving invited guests 9 excursion to AIS 9 contact media outlets/sports journalists 9 consult AMA rep or team GP. Resolve: Present to an audience a balanced understanding of drug use in sport. You may wish to comment on the following: extent, use, effects, perceptions, regulation, future prospects and issues. You may focus on a broader range or more focussed issues. Curriculum K-12, NSW DET 2004 9 strategies to combat drug use in sport 9 why sports people may feel a need to cheat 9 a media campaign designed for sports’ youth 9 why penalties don’t work 9 promotional literature for a new drug 9 contrasting newspaper front page perspectives 9 chemical analyses of sports’ drugs 9 comparative data that illustrates drug enhanced performance (graphs, tables, etc) 9 drug chemistry & testing techniques. Present: a booth at an expo that simulates a television expose: 9 supporting documents and data 9 media clips/bytes 9 drug and sport artefacts 9 posters & other communicative media 9 profiles 9 promotional packages 9 science ‘laboratory’. Synthesise: new knowledge from old. The same task could be presented in various ways. Novel & multiple presentation mediums to be encouraged. Soccer Australia Task Scenario : The Crawford report has been tabled and investigates the management of Soccer Australia. The current committee of Soccer Australia is meeting for the first time since receiving the report and will discuss its implications and recommendations. Based on the report’s findings, arguments will be put and plans made to ensure the best way forward for the game in Australia. Committee members will be nominated by the IDP group but may include key players such as: president, marketing manager, players’ association representative, report author, events’ manager, medical representative, etc. You may wish to select one or two issues such as the: National Soccer League, promotion, player retention, institutional governance, etc. The discussion will canvass opinion in relation to multiple perspectives and draw from these in framing future recommendations. Whilst optional & subformatted to task, it may provide a setting & help provoke or confront different dimensions within the problem space. Theorise/Formulate/Create: IDP Outcomes Process Outcomes E -identifies, analyses and evaluates solutions to problems -engages with the real world -manages resources and processes -shows initiative and takes risks -works cooperatively in teams j Product Outcomes -achieves project and subject outcomes -communicates in a variety of modes (oral/aural, written/graphic, technological) -transfers knowledge between disciplines and the real world -demonstrates an understanding of social and ethical issues Subject Learning Outcomes -English -Maths Higher order thinking: to deconstruct and -Science judge. -History -Geography -Languages -Visual Arts -Music -TAS -PDHPE Reconcile information by offering GAT either single, Unit multiple Curriculum or parallel K-12, solutions. 2004 Identify: 9 management structures 9 areas of responsibility 9 major players (on/off the field) 9 participation levels, jnr/snr etc 9 talent development programs 9 current aims & purpose 9 injury: incidence & frequency 9 finance statistics: corporate, subscription, gate, funding, etc. 9 what principles & practices support good sports governance? 9 who owns a national game? 9 at what cost national & international success? 9 a solution to an identified (report) problem 9 the effects of real or perceived conflicts of interest 9 media (poster etc) promotions 9 how can decisions be representative of grass roots support 9 a plan for greater international participation. Analyse/Evaluate: 9 the pressures of international success 9 recent world cup campaigns 9 corporate reliance and influence 9 the maintenance of momentum from junior to senior ranks 9 the influence of cultural factors 9 the extent to which the common good is is hijacked by internal rivalries 9 free market & regulated controls. Ideas hints and comments - research the nature and design of effective sport administration Synthesise: new knowledge from old. Engage real world examples: 9 survey current/past players & administrators 9 interview player(s) from local professional team(s) 9 contact SBS sports department 9 excursion to Soccer Australia 9 email clubs from around the world 9 visit Parliament House, Sydney. Resolve (by way of): Present: a booth at an expo that simulates a board meeting: 9 concurrent and/or competing factors when proposing solutions 9 series of recommendations 9 opposing views & balanced debate 9 plan for future progress 9 timetable or action plan 9 consensus & conciliation. 9 a dramatisation of the board meeting, which may include prepared statements & improvised debate 9 third person narration & analysis 9 minutes outlining meeting discussions 9 support material (static/dynamic, multimedia) 9 constitutional declaration. NSW DET Soccer Australia The same task could be presented in various ways. Novel & multiple presentation mediums to be encouraged. Whilst optional & subformatted to task, it may provide a setting & help provoke or confront different dimensions within the problem space. The 100 metres sprint task Scenario : Sprinters represent the pinnacle of athletic prowess. They demonstrate the best of human achievement and the worst of human fallibility. In Athens, the world will be captivated by an event that is over in less than 10 seconds. Your master class will illustrate the physical, mechanical and psychological qualities required to succeed in this sport and at the same time highlight through anecdote/narrative and other aides the pitfalls, temptations and diversions that for the athlete may invite disaster. Alternative: Produce a documentary using various forms of animation, narration and graphics that explores the issues and satisfies the requirements outlined above. IDP Outcomes Process outcomes E -identifies, analyses and evaluates solutions to problems -engages with the real world -manages resources and processes -shows initiative and takes risks -works cooperatively in teams. j Product outcomes -achieves project and subject outcomes -communicates in a variety of modes (oral/aural, written/graphic, technological) -transfers knowledge between disciplines and the real world -demonstrates an understanding of social and ethical issues. Higher order thinking: to deconstruct and judge. Identify: 9 dietary regimes 9 current & past champions 9 race elements 9 historical origins and developments 9 equipment, past and present 9 rules & regulations 9 major events 9 statistics over time. Theorise/formulate/create: 9 infinite improvements / law of diminishing returns 9 a multi-disciplinary training session and/or season plan 9 complementary therapies and practices 9 a sprint is more ballet than race; sport or beauty? 9 is the triumph in the winning or taking part (Olympic creed)? 9 the perceptions and influences of culture and race 9 the human need for speed 9 evolutionary factors: built for speed or deed? Analyse/Evaluate: 9 physiological factors; physics of running 9 race tactics 9 training techniques & regimes 9 psychological race perspectives 9 running styles of champions 9 historical progression 9 contribution of technology 9 the effect and impact of drugs 9 personality traits & the will to win 9 measuring techniques (times, bio-mechanics). Subject learning outcomes -English Resolve: -Mathematics through dialogue, demonstration and -Science self-appraisal the issues that confront -History sprinters in becoming elite athletes. -Geography -Languages -Visual Arts Reconcile information by -Music offering either single, -TAS multiple or parallel -PDHPE GAT Unit solutions. Curriculum K-12, NSW DET 2004 The 100 Metre Sprint Synthesise: new knowledge from old. Engage real world examples: 9 excursion to university testing centres 9 action research: STHS athletics carnival 9 contact consulting sports’ psychologist 9 excursion to AIS 9 case study: Patrick Johnson. Present: a booth at an expo that simulates a master class for talented young athletes: 9 practical and theoretical demonstrations 9 fitness/training equipment 9 diagnostic equipment 9 computer simulations and analysis 9 video analysis 9 question & answer interaction 9 athlete profiles. The same task could be presented in various ways. Novel & multiple presentation mediums to be encouraged. 2003 IDP – Games People Play THE PROCESS DIARY The diary documents the evolution of your interdisciplinary project – your ability to solve problems by identifying, analysing and resolving research in an interesting and rigorous way. The diary becomes a record of this process, and allows others an insight into your thoughts, discoveries and learning. • Students will develop a process diary while undertaking the interdisciplinary project. Each student will keep his own process diary for the purposes of individual assessment, but some duplication of entries is likely within your team structure. • The process diary could take many forms. It could be a combination of the following: an A4 botany book for notes, diary entries, transcripts or ideas, an A4 display folder for collected 2D material such as computer printouts and resources, a large drawing diary for plans and sketches, or a container for 3D models or mock-ups. • Students are to date entries, similar to a journal or diary and use it in a number of subjects. It can be monitored by your mentor, and it will be assessed twice during its development, and at the conclusion of the interdisciplinary project. • There should be a clear connection between what is in the diary and what is produced as a project. The diary is not the finished product, but a record of the PROCESS of your investigation into a selected topic or task. It should be presented, with your product, at the final display. • Diary research may include investigations of: 9 interpretations of the task or topic 9 media analysis 9 other research on the subject 9 related cultural, historical and ethical issues 9 interesting presentation ideas 9 imagery, photographs, plans, maps etc • The diary is also a forum for ongoing evaluation of your teamwork and task progress. This could include your reflections, records of team discussions, communications with teachers, documenting changes or alternatives to your initial thinking. GAT Unit Curriculum K-12, NSW DET 2004 2003 IDP – Games People Play THE PROCESS DIARY The visual/ verbal format The mapping format e annotated format The plans and sketches format The collection (taxonomy) format The photographic record format GAT Unit Curriculum K-12, NSW DET 2004 2003 IDP – Games People Play THE PROCESS DIARY How will your diary be assessed? Each student’s process diary will be monitored during development in Term 2 week 8 and Term3 - week 2, and at the conclusion of the interdisciplinary project. The following criteria will be assessed: Evidence of the research process Evidence of productive learning Documenting connections between the diary, project and presentation Use of evaluation strategies GAT Unit Curriculum K-12, NSW DET 2004 2003 IDP – Games People Play THE PROCESS DIARY How will your diary be assessed? Each student’s process diary will be monitored during development in Term 2 week 8 and Term3 - week 2, and at the conclusion of the interdisciplinary project. The following criteria will be assessed: Evidence of the research process • • • • identify analyse theorise engage • resolve • present Evidence of productive learning • intellectual quality – higher-order thinking, deep knowledge and understanding; use of substantive conversation, knowledge as problematic and metalanguage • relevance – connectedness to world, background knowledge and knowledge integration, problem-based curriculum • supportive learning environment – student directed and regulated, team support and academic engagement and specialisation • recognition of difference – cultural knowledge; representing and giving voice to notions of identity, ethics and citizenship. Documenting connections between the diary, project and presentation • • • • • • • • photos, drawings that record process media articles, critiques plans, mindmaps, brainstorms presentation, layout ideas progress statements transcripts, interviews internet resources links to real world people, places and events. Use of evaluation strategies • • • • • reflective diary entries annotations documentation of changes transcripts of team/teacher/mentor meetings formal, written evaluation at end of task. GAT Unit Curriculum K-12, NSW DET 2004 IDP PROJECT CHECKLIST 2003 Use the following as a final checklist of your project Team number and Names: Date: Check that your team has: Included a range of subject outcomes List them: Engaged with the real world Give examples: Communicated in a variety of modes Oral/aural: Visual/graphic: Technological: Treated a variety of issues Social/cultural: Ethical: Showed initiative and taken risks Give examples: Organised the presentation and discussed it with your mentor Please return to Mr Heath when completed. GAT Unit Curriculum K-12, NSW DET 2004 Interdisciplinary Project TEACHER ASSESSMENT TEAM NO..………………………….NAMES ..............………………………………………………………………………………………………….. PROJECT TITLE………………………………………………………………………………………………………………………………………….. LEVEL OF ACHIEVEMENT PROCESS OUTCOMES EXCELLING COMPETENT PROGRESSING EXPERIENCING DIFFICULTY Identifies, analyses and evaluates solutions to problems Engages and makes connections with the real world Communicates and manages processes Shows initiative and takes risks Works cooperatively in teams LEVEL OF ACHIEVEMENT PRODUCT OUTCOMES EXCELLING COMPETENT PROGRESSING EXPERIENCING DIFFICULTY Achieves task requirements and a range of subject outcomes Communicates in a variety of modes (oral/aural, written/graphic and technological) Transfers knowledge and understanding between disciplines and the real world Demonstrates an understanding of social, cultural and ethical issues COMMENT ................................................................................................................................................................................................................................. ................................................................................................................................................................................................................................. ……………………………………………………………………………………………………………………………………………………………………. …………………………………………………………………………………………………………………………………………………………………… ............................................................................................................................................................................................................................... ……………………………………………………………………………………………………………………………………………………………………. …………………………………………………………………………………………………………………………………………………………………… Name (of assessing teacher)......................................................... Date.......................................... Signature....................................... Please make sure you have completed both sides of this sheet before returning to Mr Heath GAT Unit Curriculum K-12, NSW DET 2004 IDP PROJECT ASSESSMENT CHECKLIST Use the following as a checklist to help you assess the project. Please comment and give examples on each of the following: 1. Identified, analysed and evaluated solutions to problems. ......................................................................................................................................................... ......................................................................................................................................................... .............................................................................................................................................………. 2. Included a range of subject outcomes. Tick subjects addressed. Two or more ticks for subjects addressed well. English Maths Science History Geography Languages TAS Visual Arts Music PDHPE ……………………………………………………………………………………………………………… …………………………………………….………………………………………………………………… …………………………………………………………………………………………………................... 3. Engaged with the real world. ......................................................................................................................................................... ......................................................................................................................................................... .............................................................................................................................................……… 4. Communicated in a variety of modes. Oral/Aural: ......................................................................................................................................................... .............................................................................................................................................……… Visual/Graphic: ......................................................................................................................................................... .............................................................................................................................................……… Technological: ......................................................................................................................................................... .............................................................................................................................................……… 5. Covered a variety of issues. Social/cultural: ......................................................................................................................................................... .............................................................................................................................................……… Ethical: ......................................................................................................................................................... .............................................................................................................................................……… 6. Showed initiative and took risks ......................................................................................................................................................... ..............................................................................................................................................……… ……………………………………………………………………………………………………………… GAT Unit PleaseK-12, makeNSW sure you Curriculum DEThave completed both sides of this sheet before returning it to Mr Heath 2004