Modelling optical lenses with Dynamic Geometry Software Andreas Ulovec defined functions Piecewise 1 Introduction Freyja Hreinsdóttir In optics wof hen Iceland it comes down to show the path of rays of light through glass, lenses or systems of University lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke 1 Introduction glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y problems removing one piece and putting another piece in. often To see woccur hat happens if you me.g. ake afunctions lens In applied piecewise defined functions naturally describing prices thicker, you These have to take out the current lens and put in used the new ne. Students can tlimits he n observe the Using a of postage. functions are also often to odemonstrate and discontinuities. situation before the like change and after the hange but it is these not exactly a gradual inchange lets them dynamic software GeoGebra itcis possible toñ study functions morethat detail and to use sliders observe h ow t he p ath o f l ight a ctually c hanges. W e w ant t o d emonstrate h ow y ou c an s how t he p ath o f to examine how their definition can be altered slightly to create continuous functions, differentiable light through dynamic geometry software (DGS). functions etc. a lens with the help of This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in 2 Defining functions in GeoGebra simulation, the pedagogic value is not on quite tintervals he same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of In GeoGebra are otwo to define or by light hits the gthere lass surface f an oways ptical lens, a part of functions it gets reflec on intervals; using ted back the in a command certain angle, Function and another part penetrates The same happens when the using the command If.the glass and continues there, in another angle. light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig.1 To define the function above we write If[x < 2, 2x, x^2] in the input field. Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. optical lenses with [2x,-∞,2] Dynamic and Geometry Softwareto get the same graph although It isModelling also possible to write Function Function[x^2,2,∞] this will result in two functions being defined. The If command has the advantage that the derivative of Andreas Ulovec the function can be calculated directly. 1 Introduction If there are three different intervals a nested If command can be used e.g. If[xIn <optics 2, x², If[xit c<omes 3, xdown + 2,to 10 - x]] in othe figure below: when show the presults ath of rays f light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become m ore c omplex, a nd f rom t he e quations a lone i t w ould b e d ifficult t o s ee w hat Fig. 2 A function f(x) defined on three intervals. Its derivative g(x) ishappens. shownWinith red. The derivative is DGS it is possible to simulate the properties o f a l ens w ithout a ctually h aving t o u se a l ens, laser light, undefined at x = 2 and at x = 3. etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings 3 Sliders ñ light hits a plane surface 2.1 RGeoGebra eflection it is very easy to investigate the effect of changing the value of one (or more) Using parameters theglass definition To define suchTahe parameter select the When a ray occurring of light hits ain plane surface, a of part aof function. it is reflected. law of reflection says slider that tool the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: and click on the Graphics view. When that is done a small window opens: Fig. 3 This window is used for setting the interval of the parameter, the increment etc. After a slider b has been defined it can be used in the definition of a function, e.g. 𝑓 𝑥 = 𝑥 ! + 𝑏, and its value can be changed using the mouse. Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling sliders optical lenses ith Dynamic Geometry Software 4 Using to w define continuous functions Andreas Ulovec We consider the following problem: determine values of the parameters a, b and c such that the function 1 Introduction 𝑥 − 𝑎 if 𝑥 < −1 In optics when it comes down to show the path of rays of light through glass, lenses or systems of ℎ 𝑥 ñ= the 𝑥 !experiments + 𝑏 if are −q1 𝑥 ≤ 3 lenses, many physics teachers groan uite ≤complex , and you need a lot of 𝑐 − 𝑥 otherwise equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke is continuous. glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be Wedone solve problem by defining sliders using iaf ynested command to define h(x). b ythis removing one piece and putting three another piece in. a, To b, see cwand hat happens ou make aIf lens Thethicker, values of the sliders can now be changed to make the function continuous. you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface Fig. 4 We change the definition of the function by moving the sliders. 2.1 change Reflection If we the values of a, b and c the graphs move up and down so it is very easy to find values such that the graphs connected. When a ray of light hits are a plane glass surface, a part of it is reflected. T he law of reflection says that the Define angle of the incidence (between the in ray GeoGebra of light and the ) is equal to the angle oof f reflection: Task: function above and findnormal the appropriate values the sliders. Do you get more than one solution? Solve the problem algebraically as well. A more complicated situation arises if the parameters not only have to do with the location of the graph but also its shape. Task: Define the function 𝑥 + 5 if 𝑥 < −1 𝑔 𝑥 = 𝑎𝑥 ! + 𝑏 if − 1 ≤ 𝑥 ≤ 3 10 − 𝑥 otherwise in GeoGebra and find values of a and b such that the function is continuous. Solve the problem also algebraically. Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling optical lenses with Dynamic Geometry Software 5 Differentiable functions Andreas Ulovec In problems like the ones given above it is very noticeable that at the connecting points we get a corner or a break in the function. This is because even though the function is continuous at the points it 1 Introduction is not differentiable. In optics when it comes down to show the path of rays of light through glass, lenses or systems of ! !!! ! !(!) Thelenses, derivative of a teachers function 𝑓(𝑥) at xñ=the a eisxperiments definedare asqthe of a lot of as ℎ many physics groan uite climit omplexof the quotient , and you need ! equipment. I t i s d ifficult e nough t o s how a r ay o f l ight i n a ir ñ you n eed s moke, d ust o r a ny o ther w ay goes to 0 and the function is differentiable at x = a if the limit exist. This limit is the slope of a tangent making light visible. To show the path of light in materials, you need special equipment ñ smoke lineof to the graph of 𝑓(𝑥) at the point (𝑎, 𝑓(𝑎)). For the limit to exist it needs to be the same whether glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be we done approach the value a of x from the right or from the left. We can think of the limit as the slopes of b y removing one piece and putting another piece in. To see what happens if you make a lens secant lines going points +Students ℎ, 𝑓(𝑎can + tℎ)) the tangent thicker, you have to tthrough ake out the the current lens (𝑎, and 𝑓(𝑎)) put in the and new (𝑎 one. he approaching n observe the line as h goes to 0. In the cases we have a break in the function these limit exist from the left and from the situation before the change and after the change ñ but it is not exactly a gradual change that lets them right but they are not equal. observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig. 5 Secant lines approaching the tangent line at a certain point Task: Demonstrate the above by defining the tangent to f(x) at x = 2 (using the tangent tool ), defining a slider h and a line through the points (2 + ℎ, 𝑓(2 + ℎ )) and (2, 𝑓(2)) and then using the mouse to change the value of h and watch the secant approach the tangent. Below we describe how we can join two different quadratic functions to get a piecewise defined function that is both continuous and differentiable at the meeting point. Open a GeoGebra worksheet and define four sliders b, c, d and e . Define two quadratic functions 𝑓 𝑥 = −𝑥 ! + 𝑏𝑥 + 𝑐 and 𝑔 𝑥 = 𝑥 ! + 𝑑𝑥 + 𝑒 and find values of the sliders such that 1, 𝑓 1 = 1, 𝑔 1 . This ensures that the graphs of the two functions intersect at this point. Now use the tangent tool to get the tangents to both functions at the meeting point. Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling optical lenses with Dynamic Geometry Software Andreas Ulovec 1 Introduction In optics when it comes down to show the path of rays of light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the Fig.6 pedagogic value intersect is not quite tat he the same), it. Inot t can the as wsame. ell be useful The graphs 𝑥 b=ut 1 butcomplementing the tangents are for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of If we now piecewise function light hits tdefine he glass saurface of an optical lens, a pℎ(𝑥) art of isuch t gets rthat eflec ted back in a certain angle, and another part penetrates the glass and continues there, in a𝑓 nother a ngle. The same happens when the 𝑥 if 𝑥 ≤ 1 mathematics is required to calculate the angle in light reaches the other surface of the lens ℎ 𝑥 ñ=again 𝑔 𝑥there otherwise which the light is ref lected and refracted. For ideal lenses, is an easy equation calculating these effects ñ but t his i s j ust a m odel, a nd i t d oes w ork w ell o nly w ith t hin lenses and with light falling in we get the function below: near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig. 7 The function ℎ(𝑥) (black graph) is not differentiable at 𝑥 = 1. To redefine the function ℎ(𝑥) so that it is differentiable we need to change the values of the sliders such that the tangents are the same. Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling optical lenses above with Dand ynamic eometry Software Task: create the worksheet find G values of the sliders such that the function h(x) is differentiable at every point. Andreas Ulovec 1 Introduction In optics when it comes down to show the path of rays of light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection Fig. 8 Here we have one solution to the problem. The function ℎ(𝑥) (pink graph) is differentiable When a ray of light hits a plane glass surface, a part of it everywhere. is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling optical lsecond enses with Dand ynamic Geometry Software 7 Connecting third degree polynomials Andreas Ulovec We can make constructions similar to the ones above using other types of functions e.g. second and third degree polynomials as seen below. 1 Introduction In optics when it comes down to show the path of rays of light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations Fig.be 9difficult to see what happens. With become more complex, and from the equations alone it would it is possible to simulate the properties of a lens without actually aving to use Aa so lens, laser light, TheDGS functions 𝑓(𝑥) and 𝑔(𝑥) have a common tangent at hthe point we can define a differentiable etc. B ut e ven f or the D GS, w e n eed m athematics t o c reate t he s imulation i n t he f irst p lace. function using pieces of 𝑓(𝑥) and 𝑔(𝑥) on intervals separated by 𝑥 = 0. Task: make your own examples like this using third degree polynomials. 2 Easy beginnings ñ light hits a e.g. planetwo surface 2.1 Reflection 6 Removing breaks When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that angle incidence method (between tto he rredefine ay of light aand function the normal ) is equal to the ain ngle of reflection: Wethe can useof a similar on a small interval order to remove a break in the graph of a function. Fig. 10 A simple example of a function that has breaks at several points Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling optical lenses with Dynamic Geometry Software Andreas Ulovec 1 Introduction In optics when it comes down to show the path of rays of light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the Fig.the 11other A break graph removed bymredefining function on athe small light reaches surface inof the the lens ñ again athematics is rthe equired to calculate angle interval in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in the centre of the lens. ith tH hicker lenses and light m break we want ore tooffremove -­‐centre, and the calculations Wenear define two points GW and on opposite sitesbeing of the a point I on the become m ore c omplex, a nd f rom t he e quations a lone i t w ould b e d ifficult t o s ee w hat h appens. W ith line x = 4. We then use the command FitPoly[{G,I,H},2] to get a second degree polynomial that goes DGS it ithese s possible to simulate properties of a lens without actually having to laser through three pointsthe and the tangent tool to get a tangent touse thea lens, graph oflight, this polynomial at the etc. B ut e ven f or the D GS, w e n eed m athematics t o c reate t he s imulation i n t he f irst p lace. point G. We then move the point I (it is fixed on the line 𝑥 = 4) until this tangent coincides with the segment from (0, 0) to (4, 5). After removing help lines, changing colours etc we get the graph below. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig. 12 One of the breaks has been removed Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein. Modelling ptical lenses with Dynamic Geometry Software Task: create theoconstruction above Andreas Ulovec References 1 Introduction [1] GeoGebra, downloadable from http://www.geogebra.org. In optics when it comes down to show the path of rays of light through glass, lenses or systems of lenses, many physics teachers groan ñ the experiments are quite complex , and you need a lot of equipment. It is difficult enough to show a ray of light in air ñ you need smoke, dust or any other way of making light visible. To show the path of light in materials, you need special equipment ñ smoke glass lenses etc. Now thatís not always available, and adjustments to the system can usually only be done b y removing one piece and putting another piece in. To see what happens if you make a lens thicker, you have to take out the current lens and put in the new one. Students can the n observe the situation before the change and after the change ñ but it is not exactly a gradual change that lets them observe how the path of light actually changes. We want to demonstrate how you can show the path of light through a lens with the help of dynamic geometry software (DGS). This material can be useful for science teachers, who can use it to model experiments with lenses, reflection and refraction ñ not instead of the actual experiment (if one sees experiments only in simulation, the pedagogic value is not quite the same), but complementing it. It can as well be useful for mathematics teachers. Well, now where is the mathematics? There is a lot of it in there! If a ray of light hits the glass surface of an optical lens, a part of it gets reflec ted back in a certain angle, and another part penetrates the glass and continues there, in another angle. The same happens when the light reaches the other surface of the lens ñ again mathematics is required to calculate the angle in which the light is ref lected and refracted. For ideal lenses, there is an easy equation calculating these effects ñ but this is just a model, and it does work well only with thin lenses and with light falling in near the centre of the lens. With thicker lenses and light being m ore off -­‐centre, the calculations become more complex, and from the equations alone it would be difficult to see what happens. With DGS it is possible to simulate the properties of a lens without actually having to use a lens, laser light, etc. But even for the DGS, we need mathematics to create the simulation in the first place. 2 Easy beginnings ñ light hits a plane surface 2.1 Reflection When a ray of light hits a plane glass surface, a part of it is reflected. T he law of reflection says that the angle of incidence (between the ray of light and the normal ) is equal to the angle of reflection: Fig.1 Reflection of light at a plane surface. This project has been funded with support from the European Commission in its Lifelong Learning Programme This project has been fund ed with suppo rt from the This European Commissionreflectsin the its Lviews ifelong Lonly earning (510028-LLP-1-2010-1-IT-COMENIUS-CMP). publication ofProgramme the authors, and the (510028 -­‐LLP -­‐1-­‐2010 -­‐1-­‐IT -­‐COMENIUS -­‐CMP). T his p ublication r eflects t he v iews o nly o f t he a uthors, a nd he Commission cannot be held responsible for any use which may be made of the information tcontained therein. Commission cannot be held responsible for any use which may be made of t he information contained therein.