246 nSensory Processing Alerting and Preparing Activities for Children with Down Syndrome Levels of alertness can be influenced by all the sensory systems, including the tactile, vestibular, and proprioceptive systems. If we are feeling lethargic and low in energy, often the best way to increase our energy level and alertness is to do a movement activity, such as getting up and going for a walk. It is the same for children with Down syndrome. Self-directed movement in itself is alerting to the nervous system. Movements that can be particularly alerting and organizing for the nervous system include 1) those that involve changing the position of the head in space (vestibular input), such as going on a swing, and 2) movements that provide deep pressure through the joints (proprioceptive input), such as jumping rope. These types of sensory input can temporarily change a child’s level of alertness. They also provide good preparation for the body to learn a new motor task. Participating in vestibular and proprioceptive activities prepares the nervous system for a more challenging activity, such as one that is just being learned. I have a personal example of how this works. For a long time I tried to help Sarah learn how to ride a bike the usual way: by helping her get on and put her feet on the pedals and then holding the back of the seat of the bike while she rode. However, I never seemed to be able to let go of the back of the bike, as she wasn’t getting the feel of balancing the bike. Finally, I tried putting her on a tire swing at the local park (which she loved); she swung and spun around for ten or fifteen minutes. When we tried the bike after the swing, she starting catching on to the balancing of the bike right away, and I was able to let go. It seemed to me that the vestibular input helped prepare her for the more challenging task of balancing the bike. This may not work for every child, and every child may not need the input to learn to ride, but there seemed to be a correlation that worked for us. Sometimes children with Down syndrome have difficulty with self-regulation in the context of environmental and social expectations. For example, they may seem lethargic and relatively unresponsive in the classroom, only to quickly become overexcited during a social interactive game. If there is physical contact in the game, they may overdo it, grabbing and holding the other children inappropriately. The adults watching aren’t sure how to respond. They are glad that the child is finally interacting with the other children, but the child’s difficulties understanding social protocol and regulating his inter- Fine Motor Skills for Children with Down Syndrome n247 actions are limiting his success with the others. It seems that the child’s “window” of optimal alertness and responsiveness is small and that he is more often under or over the optimum level. Because of the child’s cognitive delays and difficulty reading social cues and responding accordingly, using a combination of sensory strategies and behavioral approaches will probably be most helpful. Profile: James James is a twelve-year-old boy integrated into a regular classroom. Although quiet and somewhat noninteractive with his peers in the classroom, he “comes alive” at recess, running around randomly and trying to join games that are already going on in the schoolyard. Because he is moving around from group to group and doesn’t understand the rules of the game, he causes disruption, and the other kids don’t want him to join. Recently, his teacher has recognized his need for structured movement activities with heavy work input (proprioception) to help him be more organized in his play during recess. She organized a group of eighth grade students to set up a few activities to start off recess for James and some of his classmates. They begin with a tug-of-war on the lawn and then play a game of dodge ball with a larger inflated ball (so the kids won’t get hurt by the ball). They follow this up with a game of shadow tag (the kids step on each other’s shadow to “catch” them in tag), so there is no reaching, touching, and grabbing, which is hard for James to both tolerate and initiate appropriately. James becomes more organized during these activities, and is more alert and interactive afterward in the classroom. Technology There are many apps that are described under a “Sensory” heading on app lists. Many of these apps provide simple, calming visual and/or auditory input that may help some children to maintain a calm, organized state. The Time Timer, mentioned above in the section on transitions, is available as an app, as are some similar products. There are also several apps that provide templates and visual options for preparing visual schedules and social stories. GestureTek, video gesture control technology, responds to movement by changing, moving, video patterns (often projected onto a floor). I have seen many children become more animated, mobile, and interactive when engaged with this technology. It is beyond the scope of this book to list even a small sampling of the apps that might be helpful for children, teens, and adults who have difficulties with sensory processing. However, there are many websites that list and 248 nSensory Processing categorize useful apps for people with disabilities. Some of these are listed in the Resources at the end of the book. Snoezelen Snoezelen is a concept that was developed by occupational therapists in Holland. Snoezelen is a sensory environment that provides people with severe disabilities the opportunity to enjoy and control a variety of sensory experiences. Snoezelen is usually set up as a room or part of a room, and usually includes a variety of visual lighting effects (such as a bubble tube, fiber optics, and a solar projector), soft sounds, and comfortable cushions, and it sometimes includes movement (such as a hammock), vibration, mirrors, and tactile activities. Some of the sensory experiences are soothing, while others are stimulating. Only those experiences that are appropriate for the individual’s needs should be used. Research into the effects of Snoezelen on people with challenging conditions supports the findings that it can have a positive impact on mood, behavior, and relationships. These changes are seen over time, as the child or adult spends time regularly in the Snoezelen room, and is free to enjoy and control the sensory experience without any expectations to perform or respond in any particular way. The white rooms, which have white floors and wall mats, can be calming and organizing and can help offset some of the more demanding aspects of a person’s day. Snoezelen rooms are now available in some clinics, hospitals, schools, and residential and other facilities that serve individuals with developmental and physical disabilities. Supplies are available through Flaghouse. (See Resources.)