198:211 Computer Architecture Topics: System I/O Buses Disk-based storage in computers Memory/storage hierarchy Combining many technologies to balance costs/ benefits Recall the memory hierarchy and virtual memory lectures Memory/storage hierarchies Performance Capacity Balancing performance with cost Small memories are fast but expensive Large memories are slow but cheap Exploit locality to get the best of both worlds locality = re-use/nearness of accesses allows most accesses to use small, fast memory An Example Memory Hierarchy L0:! Smaller,! faster,! and ! costlier! (per byte)! storage ! devices! registers! CPU registers hold words retrieved from L1 cache.! L1:! on-chip L1! cache (SRAM)! L1 cache holds cache lines retrieved from the L2 cache memory.! L2:! off-chip L2! cache (SRAM)! L2 cache holds cache lines retrieved from main memory.! L3:! Larger, ! slower, ! and ! cheaper ! (per byte)! storage! devices! main memory! (DRAM)! Main memory holds disk ! blocks retrieved from local ! disks.! L4:! local secondary storage! (local disks)! Local disks hold files retrieved from disks on remote network servers.! L5:! remote secondary storage! (tapes, distributed file systems, Web servers)! Disk-based storage in computers Memory/storage hierarchy Combining many technologies to balance costs/ benefits Recall the memory hierarchy and virtual memory lectures Persistence Storing data for lengthy periods of time DRAM/SRAM is “volatile”: contents lost if power lost Disks are “non-volatile”: contents survive power outages Disk are blocks access (read/write blocks) Conventional magnetic disks Newer: Solid state disks What’s Inside A Disk Drive? Arm Spindle Platters Actuator Electronics SCSI connector Image courtesy of Seagate Technology Disk Electronics Just like a small computer – processor, memory, network interface Connect to disk Control processor Cache memory Control ASIC Connect to motor Disk “Geometry” Disks contain platters, each with two surfaces Each surface organized in concentric rings called tracks Each track consists of sectors separated by gaps tracks! surface! track k! spindle! sectors! gaps! Disk Geometry (Muliple-Platter View) Aligned tracks form a cylinder cylinder k surface 0! platter 0! surface 1! surface 2! platter 1! surface 3! surface 4! platter 2! surface 5! spindle! Disk Structure Read/Write Head Arm Upper Surface Platter Lower Surface Cylinder Track Sector Actuator Disk Operation (Single-Platter View) The disk surface ! spins at a fixed! rotational rate! spindle! spindle! The read/write head! is attached to the end! of the arm and flies over! the disk surface on! a thin cushion of air! spindle! spindle! By moving radially, the arm can position the read/write head over any track! Disk Operation (Multi-Platter View) read/write heads ! move in unison! from cylinder to cylinder! arm! spindle! Disk Structure - top view of single platter Surface organized into tracks Tracks divided into sectors Disk Access Head in position above a track Disk Access Rotation is counter-clockwise Disk Access – Read About to read blue sector Disk Access – Read After BLUE read After reading blue sector Disk Access – Read After BLUE read Red request scheduled next Disk Access – Seek After BLUE read Seek for RED Seek to red’s track Disk Access – Rotational Latency After BLUE read Seek for RED Rotational latency Wait for red sector to rotate around Disk Access – Read After BLUE read Seek for RED Complete read of red Rotational latency After RED read Disk Access – Service Time Components After BLUE read Seek for RED Seek Rotational Latency Data Transfer Rotational latency After RED read Disk Access Time Average time to access a specific sector approximated by: Taccess = Tavg seek + Tavg rotation + Tavg transfer Seek time (Tavg seek) Time to position heads over cylinder containing target sector Typical Tavg seek = 3-5 ms Rotational latency (Tavg rotation) Time waiting for first bit of target sector to pass under r/w head Tavg rotation = 1/2 x 1/RPMs x 60 sec/1 min e.g., 3ms for 10,000 RPM disk Transfer time (Tavg transfer) Time to read the bits in the target sector Tavg transfer = 1/RPM x 1/(avg # sectors/track) x 60 secs/1 min e.g., 0.006ms for 10,000 RPM disk with 1,000 sectors/track given 512-byte sectors, ~85 MB/s data transfer rate Disk Access Time Example Given: Rotational rate = 7,200 RPM Average seek time = 5 ms Avg # sectors/track = 1000 Derived average time to access random sector: Tavg rotation = 1/2 x (60 secs/7200 RPM) x 1000 ms/sec = 4 ms Tavg transfer = 60/7200 RPM x 1/1000 secs/track x 1000 ms/sec = 0.008 ms Taccess = 5 ms + 4 ms + 0.008 ms = 9.008 ms Time to read sector: 0.008 ms Important points: Access time dominated by seek time and rotational latency First bit in a sector is the most expensive, the rest are free SRAM access time is about 4 ns/doubleword, DRAM about 60 ns ~100,000 times longer to access a word on disk than in DRAM Disk Scheduling The operating system is responsible for using hardware efficiently — for the disk drives, this means having a fast access time and disk bandwidth. Access time has two major components Seek time is the time for the disk are to move the heads to the cylinder containing the desired sector. Rotational latency is the additional time waiting for the disk to rotate the desired sector to the disk head. Minimize seek time Seek time ≈ seek distance Disk bandwidth is the total number of bytes transferred, divided by the total time between the first request for service and the completion of the last transfer. Disk Scheduling Several algorithms exist to schedule the servicing of disk I/O requests. We illustrate them with a request queue (0-199). 98, 183, 37, 122, 14, 124, 65, 67 Head pointer 53 FCFS Illustration shows total head movement of 640 cylinders.! SSTF Selects the request with the minimum seek time from the current head position. SSTF scheduling is a form of SJF scheduling; may cause starvation of some requests. Illustration shows total head movement of 236 cylinders. SSTF (Cont.) SCAN The disk arm starts at one end of the disk, and moves toward the other end, servicing requests until it gets to the other end of the disk, where the head movement is reversed and servicing continues. Sometimes called the elevator algorithm. Illustration shows total head movement of 208 cylinders. SCAN (Cont.) C-SCAN Provides a more uniform wait time than SCAN. The head moves from one end of the disk to the other. servicing requests as it goes. When it reaches the other end, however, it immediately returns to the beginning of the disk, without servicing any requests on the return trip. Treats the cylinders as a circular list that wraps around from the last cylinder to the first one. C-SCAN (Cont.) C-LOOK Version of C-SCAN Arm only goes as far as the last request in each direction, then reverses direction immediately, without first going all the way to the end of the disk. C-LOOK (Cont.) Selecting a Disk-Scheduling Algorithm SSTF is common and has a natural appeal SCAN and C-SCAN perform better for systems that place a heavy load on the disk. Performance depends on the number and types of requests. Requests for disk service can be influenced by the fileallocation method. The disk-scheduling algorithm should be written as a separate module of the operating system, allowing it to be replaced with a different algorithm if necessary. Either SSTF or LOOK is a reasonable choice for the default algorithm. Solid state disks Solid state disks An array of flash memory devices Emulates conventional hard disk drive or HDD No moving parts Consumes less power than HDD Small reads (< 4K) are 20x faster Average reads comparable to HDD reads Writes are still slow ½ x slower than HDD Capacity/cost (today) 0.15$/GB-HDD , 2-3$/GB-SSD Solid State Drive The interface to the system looks like HDD Read, write and erase Memory consists of blocks Each block contains several pages Each page is 2K or 4K in size Unit of read/write are pages Need to erase before write! I/O or input and output In addition to memory, data transfer needs to occur between CPU and Input output devices When reading from memory, a byte or several bytes can be transferred from memory to register using mov address, %eax or mov %eax, address! I/O devices also are sources or destinations for bytes of data I/O devices can be viewed just as memory I/O devices can be viewed as separate from memory I/O programming There are two ways of addressing I/O devices Memory mapped I/O The address space is divided between memory and I/O devices Higher order addresses can refer to device Lower order addresses can refer to memory mov %eax, address will fetch data from I/O or memory based on the address E.g., memory range to from 0000 to BFFF I/O range from C000 to CFFF Device or memory selection based on address range Different devices can have different addresses in the I/O range Memory mapped I/O Memory - I/O Bus CPU Main Memory Disk keyboard Display Network Send or receive data to /from I/O device is a memory transfer instruction (mov) with the right address Main memory not selected when address is in I/O range Adv Uniformity of programming, same mov works for I/O and memory Dis adv Memory address space is reduced I/O mapped I/O Memory and I/O devices use distinct address spaces Isolated I/O Two separate instructions to address I/O devices A separate code or control signal based on the op code FFFF will select memory or I/O IN for input MEM 0000 OUT for output 00FF mov for memory access I/O 0000 Less flexible for programming Interfacing with I/O Many devices, with varying speeds, complexity CPU/bus shared among all peripherals and memory CPU should be able to select a device and transfer data to the device Interpretation of data left to each device Unlike memory, device need to be ready before initiating transfer All of this handed by I/O module I/O module Data lines Address Control data To device status I/O logic To device CPU selects device by means of address Data corresponds to instructions for device Each device has its own set of commands Status of device can be checked by reading status registers Data transfer schemes There are two schemes Programmed data transfers CPU transfers data from I/O devices onto registers Useful for small data transfers Direct memory access or DMA Device or I/O module directly transfers data to memory Useful or large block transfers Programmed I/O Programmed I/O can be further classified as Synchronous transfer Asynchronous transfer Interrupt driven transfer All of the above can be used to interface with different I/O devices Require special hardware features in the CPU Synchronous transfer Simplest among three CPU and I/O speed match Transfer a byte, word, or double word Memory mapped mov %eax , 2 Address of device port is 2 I/O mapped mov $2, %edx out %eax, %edx Similarly for Input device, Memory mapped: mov 3, %eax or I/O mapped mov $3, %edx in %edx, %eax Asynchronous transfer I/O devices slower Instruct device to be ready Wait until device ready Device has status flag/register Busy waiting Waste of CPU resources Request device to get ready READY Yes Issue data transfer command No Interrupt driven I/O Processor need not wait for slow device Processor continues with other instructions Device interrupts processor when ready Interrupt Service Routine CPU transfers word from device to register CPU writes word from register to memory Request device Fetch next instruction Execute instruction INT High Yes Call Interrupt Service routine No DMA or direct memory Bulk data transfers Direct device to memory transfer Memory bus is contention between CPU and DMA unit During DMA Either CPU is in hold state Or Cycle stealing CPU and DMA access in interleaved Request DMA device Fetch next instruction Execute instruction INT High No Yes Send R/W command Starting address, #bytes DMA interrupt System bus Memory - I/O Bus CPU Main Memory Disk keyboard Display A bus is a shared communication link Contains address bus, data bus Each bus is a set of wires Bus can transfer several bits between devices connected by bus Bus width determines the number of bits transferred in a cycle Network Characteristics of bus Several devices can be connected Single bus for all devices – cost sharing Added/removed without affecting others I/O devices can be connected to other devices following the same bus standard Disadvantages: Bus contention Speed of I/O devices determined by bus speed Bus speed determined by number of devices Slower devices impact others Bus architecture Master issues command Bus Master Data can go either way Any interaction consists of two steps 1. Issue command 2. transfer data Master Initiates Issues command, starting address, #bytes Slave Responds Sends or receives data as per command from master Bus Slave Computer buses Modern computers have several I/O devices Varying speeds A simple linear bus will not suffice Modern computers have hierarchical buses Bus is split into different segments CPU-Memory one bus CPU-I/O devices another bus CPU-cache – another bus Backplane bus System bus- Memory and I/O Single bus for memory and I/O Cheap Slow and bus becomes bottleneck Two-bus systems Processor-Memory bus Bus Bridge I/O bus Processor-memory traffic on one bus I/O devices connected by a bridge Bridge can connect to different kinds of buses Traffic is isolated I/O buses can provided expansion slots for devices hierarchical-bus systems Backside cache bus L2 cache Processor-Memory bus Bus Bridge I/O bus I/O bus A single bus bridge connects to the processor-memory bus Other I/O buses connected to this bus bridge (tree) CPU-memory sees little contention Costly Examples of buses ISA bus – Industry Standard bus Old technology 8 Mhz, < 1 byte transfer/cycle, bus B/W 5.3 MB/ sec (1 MB = 1048576 B) EISA bus – Extended ISA Old technology 8 Mhz, 4 byte transfer, bus B/W 32 Mb/sec PCI bus- Peripheral Component Interconnect Speeds up to 132 MB/s Bus speed of 33mhz, 4 Bytes/transfer PCI popularized Plug and Play Examples of buses PCI-X extended PCI 133 MHz, 8 bytes/transfer, 1064 MB/sec or 1 GB/ sec Used to connect gigabit ethernet, high speed disks SCSI (Small Computer System Interface) Capable of handling internal/external peripherals Speed anywhere from 80 – 640 Mb/s Many types of SCSI Fast SCSI Ultra SCSI Ultra wide SCSI Parallel vs serial (point-to-point) bus Processor-Memory bus CPI/IO IO Bus Bridge I/O bus Parallel bus Bus shared among devices Bus arbitration is slow Example: PCI, SCSI Serial I/O Point to pint links connected directly to CPU Requires lots of additional high speed hardware Examples: SATA, USB, firewire IO USB 1.0 plug-and-play Full speed USB devices signal at 12Mb/s Low speed devices use a 1.5Mb/s subchannel. Up to 127 devices chained together 2.0 data rate of 480 mega bits per second Firewire (apple) High speed serial port 400 mbps transfer rate 30 times faster than USB 1.0 plug-and-play Intel Bus North bridge and South bridge bus http://www.testbench.in/pcie_sys_2.PNG http://www.yourdictionary.com/images/computer/CHIPSET.GIF