Chapter 1 Units, Physical Quantities and Vectors 1.1 Nature of physics Mathematics. Math is the language we use to discuss science (physics, chemistry, biology, geology, engineering, etc.) Not all of the mathematical ideas were (so far ) applied to sciences, but it is quite remarkable to see how very abstract mathematical concepts (one way or another) find their way into science. It was even conjectured (relatively recently) that may be all of the mathematics has a physical realization somewhere. There are even evidences for that (i.e. multiverse theories), but it is perhaps too speculative to discuss here. Physics. Physics is built on top of mathematics and serves as a foundation for other sciences. Whether it bridges all of mathematics or only some branches of mathematics we will never know. In fact one can never prove anything in physics. This should not be surprising given that even pure mathematics suffers from incompleteness (Godel’s theorems). The best that we can do is to use the language of mathematics to construct physical theories to describe the world around us. The description might not be perfect, but it is remarkable how well we can do. So one can think of physics as a toolbox of ideas which can be used in building scientific models in chemistry, biology, geology, astronomy, engineering, etc. Thus the more tools are in your toolbox the better scientist you will be. In other words the more physics you know the better chemist, biologist, geologist, engineer you will be. But if you really like is to design new “tools” then you should think about becoming a physicist. 1 CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 1.2 2 Solving physics problems Concepts. In most disciplines the more material you can memorized the better your final grade will be. This is not the case in physics. In fact it is not the material that you have to learn, but the so-called physical concepts and physical laws that you have to understand. (If you will decide to become a physicists, then in few years you might learn that there is actually only a single very deep concept, known as the least action principle, and almost everything follows from it.) So the main issue in physics is to learn physics concepts (e.g. Newton laws, conservation of energy, momentum, etc.). And learning how to learn physics concepts will be your first and perhaps most difficult task. I will try to help you with that, but it will be a lot more efficient if you also help each other. Please discuss concepts, problems, solutions, etc. with each other. Problems. The only way to evaluate if you really understand concepts is to solve problems. Understanding how someone else (e.g. classmates, professors, etc.) solves problems is good, but definitely not enough. Yes, you might have hard time solving problems at first, but it is absolutely essential to learn how to solve problems on your own. The book provides useful strategies and I encourage you to try to apply these strategies, but I am afraid only practice can make you an expert. For your own record keep track of how many problems you solved by yourself in each chapter (without anyone helping or googling answers). I bet this number will be strongly correlated with your grade on exams as well as your final grade. 1.3 Standards and Units Units. Physics is an experimental science and experiments involves measurements of, for example, time, length, mass, etc. To express the results of measurements we use units. Units of length, units of time units of mass. There are some standard units just because historically we decided that these units (e.g. seconds, meters, kilograms) are convenient in physical experiments. Not everyone (e.g. American and British vs. European) agrees what should be the standard units and the history of such debates is quite interesting. One the other hand we should always be able to convert from one system of units to another given the “dictionary”. Time. What is time and arrow of time is a deep philosophical question. We might discuss it a bit in the last day of classes in context of the second law of thermodynamics. At this point all the we have to remember that time is measured in units of seconds, milliseconds, microseconds, nanoseconds and CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 3 here is the dictionary: 1 nanosecond © 1 ns = 10≠9 s 1 microsecond © 1 µs = 10≠6 s 1 millisecond © 1 ms = 10≠3 s. (1.1) Length. Despite of the fact that length and time appear to us very differently, there is a very deep connection (symmetry) between them. We might discuss is briefly when we discuss gravitation, but you might not understand it completely until you take a course in special relativity (PHYS 2021). Meanwhile let just remember the conversion dictionary for units of length 1 nanometer 1 micrometer 1 millimeter 1 centimeter 1 kilometer © © © © © 1 nm = 10≠9 m 1 µm = 10≠6 m 1 mm = 10≠3 m 1 cm = 10≠2 m 1 km = 103 m. (1.2) Mass. Mass is also something very familiar to us in everyday life, but also has very deep properties connecting it so length and time. We might mention it briefly in connection to black-holes, but you would not appreciate until you take a course in general relativity (PHYS 5551) or a math course in differential geometry. As far as the conversion of units goes we have the following dictionary 1 microgram © 1 µg = 10≠6 g = 10≠9 kg 1 milligram © 1 mg = 10≠3 g = 10≠6 kg 1 gram © 1 g = 10≠3 kg. (1.3) Other units can be formed from seconds, meters and kilograms, for example, the unit of speed units of volume or units of force m s m3 kg · m © Newton. s2 CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 1.4 4 Converting Units Dimension. Any physical quantity expressed in units of TIME, LENGTH or MASS is said to have dimensions of time, length or mass respectively. More generally one can have physical quantities which have mixed dimensions. For example if d has units of LENGTH and t has units of TIME, then quantity d (1.4) t has units of LENGTH/TIME. Evidently Eq. (1.4) has quantities with the same dimension (i.e. LENGTH/TIME) on both sides of the equation. So if you are given that v= d = 30 m t = 5s (1.5) then according to Eq. (1.4) v= d 30 m m = =6 . t 5s s (1.6) This must be true for any equation that you write. Checking that the quantities on both sides of equation have the same dimension is a quick, but very important test that you could do whenever you setup a new equation. If the dimension is not the same than you are doing something wrong. Conversion. Sometimes you will need to convert from one system of units to another. This can always be done with the help of conversion dictionary. For the case of conversion from standard system of units to British system of units the dictionary is: 1 in = 2.54 cm 1 pound = 4.448221615260 Newtons (1.7) Then, if we are given a quantity in units of speed, then we can convert it from one system of units to another, 360 3 4 A in in 2.54 cm 1h = 360 · · h h 1 in 3600 s B = 0.254 cm . s (1.8) Note that although we have converted the units, the dimension of both sides remains the same, i.e. LENGTH/TIME. CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 1.5 5 Uncertainty and Significant Figures Experimental Measurements. Measurements are always uncertain, but it was always hoped that by designing a better and better experiment we can improve the uncertainty without limits. It turned out not to be the case. There is a famous uncertainty principle of quantum mechanics, but you will only learn it next year in (PHYS 2021) if you decide to take it. From our point of view uncertainty is nothing but uncertainty in measurements. This (as well as significant figures) will be discussed in your lab course. 1.6 Estimates and Order of Magnitude Theoretical Estimates. Similarly to uncertainties in experimental measurements, theoretical predictions are never exact. We always make simplifying assumption and thus the best we can hope for is an estimate for the physical quantities to be measured. A useful tool in such estimates is known as order-of-magnitude estimate (also know as outcome of “back-ofthe-envelope calculations”). Such estimates are often done using the so-called dimensional analysis - i.e. just use the known quantities to form a quantity with the dimension of the quantity that you are looking for. 1.7 Vectors and Vector Addition Vector. Some physical quantities are describe by a single real number. We call these quantities - scalar quantities or scalars. Examples are temperature, mass, density, etc. T = 36.6 C m = 78 kg g fl = 1.05 3 . m (1.9) Other quantities also have a direction associated with them and thus are describe by three real numbers. ˛ = (Ax , Ay , Az ). A (1.10) CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 6 We call these quantities - vector quantities or vectors. For example, position, velocity, acceleration, etc. ˛r = (1 m, 2 m, 3 m) m m m ˛v = (4 , 5 , 6 ) s s s m m m ˛a = (7 2 , 8 2 , 9 2 ). s s s (1.11) There are even more complicated physical quantities - called tensor quantities or tensors - but we will not discuss them in this course. Apart from the number of real numbers which describe these physical quantities, the scalars and vectors (and also tensors) change very differently under the change of coordinates. Graphical representation. When dealing with vectors it is often useful to draw a picture. Here is how it is done: • Vectors are nothing but straight arrows drawn from one point to another. Zero vector is just a vector of zero length - a point. • Length of vectors is the magnitude of vectors. The longer the arrow the bigger the magnitude. • It is assumed that vectors can be parallel transported around. If you ˛ to end of another vector B ˛ then the vector attach beginning of vector A ˛ ˛ ˛ ˛ A + B is a straight arrow from begging of vector A to end of vector B. CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 7 Coordinates. The space around us does not have axis and labels, but we can imagine that these x, y and z axis or the coordinate system to be there. This makes it possible to talk about position of, for example, point particles using their coordinates - real numbers. Since one needs three real numbers to specify position it is a vector. Similarly, velocity, acceleration and force are all vectors. Symmetries. You might complain that there is arbitrariness in how one chooses coordinate system and you would be right. However, it turns out that the physically observable quantities do not depend on the choice of coordinate systems and thus one can choose it to be whatever is more convenient. Moreover, this symmetry is an extremely deep property which gives rise to conservation laws that we will learn in this course. For example the arbitrariness of choosing the x, y and z coordinates gives rise to momentum conservation. And the arbitrariness in choosing time coordinate gives rise to Energy conservation. CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 1.8 8 Components of Vectors Magnitude. The length of vector or magnitude is a scalar quantity or in components ˛ =A ˛ = |A| A (1.12) Ò (1.13) (Ax , Ay , Az ) = For example the length of vector A2x + A2y + A2z . ˛ = (3, 4, 5) A is ˛ = |A| Ô 32 + 42 + 52 = Ô 50 ¥ 7.07106781187. (1.14) (1.15) Direction. One can also find direction of vector using trigonometric identities. For example, in two dimensions ˛ = (Ax , Ay , 0) A (1.16) the angle of the vector measure from x-axis is given by tan ◊ = Ay Ay or ◊ = arctan . Ax Ax (1.17) CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 9 Addition. Two vectors can be added together to get a new vector ˛ =A ˛ +B ˛ C (1.18) an in component form (Cx , Cy , Cz ) = (Ax , Ay , Az ) + (Bx , By , Bz ) = (Ax + Bx , Ay + By , Az + Bz ). (1.19) For example, the sum of two vectors is ˛ = (3, 4, 5) A ˛ = (6, 7, 8) B (1.20) (3, 4, 5) + (6, 7, 8) = (9, 11, 13). (1.21) CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 1.9 10 Unit Vectors Unit vectors. Is a vector that has magnitude one. Its is usually denoted with a “hat”: Ò |û| = u2x + u2y + u2z = 1. (1.22) For example or simply Ò Ô Ô |(1/ 2, 1/ 2, 0)| = 1/2 + 1/2 + 0 = 1 Ò Ô Ô Ô |(1/ 3, 1/ 3, 1/ 3)| = 1/3 + 1/3 + 1/3 = 1 Ô |(1, 0, 0)| = 12 + 02 + 02 = 1 Ô |(0, 1, 0)| = 02 + 12 + 02 = 1 Ô |(0, 0, 1)| = 02 + 02 + 12 = 1. (1.23) (1.24) In fact the last three vectors are so important that there are special letters reserved to denote these vectors î = (1, 0, 0) ĵ = (0, 1, 0) k̂ = (0, 0, 1). (1.25) Multiplication / division by scalar. Any vector can be multiplied by a scalar to obtain another vector, ˛ = C B. ˛ A (1.26) (Ax , Ay , Az ) = C(Bx , By , Bz ) = (CBx , CBy , CBz ). (1.27) In components from CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 11 Thus one can make a unit vector out of any vector Q R ˛ A (Ax , Ay , Az ) Ax Ay Az b.  = =Ò = aÒ ,Ò ,Ò 2 2 2 2 2 2 2 2 2 2 ˛ |A| Ax + Ay + Az Ax + Ay + Az Ax + Ay + Az Ax + A2y + A2z For example if ˛ = (2, 3, 4) A then  = A (1.28) B 2 2 2 Ô ,Ô ,Ô . 29 29 29 (1.29) Components. Note that any vector can be written in components in two equivalent ways: ˛ = (Ax , Ay , Az ) = Ax î + Ay ĵ + Az k̂ A (1.30) Ax î + Ay ĵ + Az k̂ = Ax (1, 0, 0) + Ay (0, 1, 0) + Az (0, 0, 1). = (Ax , 0, 0) + (0, Ay , 0) + (0, 0, Az ) = (Ax , Ay , Az ) (1.31) just because 1.10 Product of vectors Scalar (or dot) product. Dot product is a multiplication between two vectors which produces a scalar: ˛ ·B ˛ =B ˛ ·A ˛ =C A (1.32) In components ˛ ·B ˛ = (Ax , Ay , Az ) · (Bx , By , Bz ) = Ax Bx + Ay By + Az Bz = AB cos(„). A (1.33) CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 12 CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 13 One can also derive multiplication table for unit vectors î · î = (1, 0, 0) · (1, 0, 0) = 1 + 0 + 0 = 1 ĵ · ĵ = (0, 1, 0) · (0, 1, 0) = 0 + 1 + 0 = 1 k̂ · k̂ = (0, 0, 1) · (0, 0, 1) = 0 + 0 + 1 = 1 î · ĵ = (1, 0, 0) · (0, 1, 0) = 0 + 0 + 0 = 0 ĵ · k̂ = (0, 1, 0) · (0, 0, 1) = 0 + 0 + 0 = 0 k̂ · î = (0, 0, 1) · (0, 0, 1) = 0 + 0 + 0 = 0. (1.34) But then we can also apply the second component representation of vectors (given by Eq. (1.30)) to check that Eq. (1.33) is indeed correct ˛ ·B ˛ = (Ax î + Ay ĵ + Az k̂) · (Bx î + By ĵ + Bz k̂) = A = Ax î · Bx î + Ax î · By ĵ + Ax î · Bz k̂ + +Ay ĵ · Bx î + Ay ĵ · By ĵ + Ay ĵ · Bz k̂ + +Az k̂ · Bx î + Az k̂ · By ĵ + Az k̂ · Bz k̂ = Ax Bx + Ay By + Az Bz . (1.35) Vector (or cross) product. Cross product is a multiplication between two vectors which produces a vector: ˛ ◊B ˛ = ≠B ˛ ◊A ˛ =C ˛ A (1.36) In components ˛ B ˛ = (Ax , Ay , Az )◊(Bx , By , Bz ) © (Ay Bz ≠Az By , Az Bx ≠Ax Bz , Ax By ≠Ay Bx ) = C. ˛ A◊ (1.37) One can also derive multiplication table for unit vectors î ◊ î = (1, 0, 0) ◊ (1, 0, 0) = (0, 0, 0) ĵ ◊ ĵ = (0, 1, 0) ◊ (0, 1, 0) = (0, 0, 0) k̂ ◊ k̂ = (0, 0, 1) ◊ (0, 0, 1) = (0, 0, 0) î ◊ ĵ = (1, 0, 0) ◊ (0, 1, 0) = (0, 0, 1) = k̂ = ≠ĵ ◊ î ĵ ◊ k̂ = (0, 1, 0) ◊ (0, 0, 1) = (0, 0, 1) = î = ≠k̂ ◊ ĵ k̂ ◊ î = (0, 0, 1) ◊ (0, 0, 1) = (0, 0, 1) = ĵ = ≠î ◊ k̂. (1.38) But then we can also apply the second component representation of vectors CHAPTER 1. UNITS, PHYSICAL QUANTITIES AND VECTORS 14 (given by Eq. (1.30)) to check that Eq. (1.37) is indeed correct ˛ ◊B ˛ = (Ax î + Ay ĵ + Az k̂) ◊ (Bx î + By ĵ + Bz k̂) = A = Ax î ◊ Bx î + Ax î ◊ By ĵ + Ax î ◊ Bz k̂ + +Ay ĵ ◊ Bx î + Ay ĵ ◊ By ĵ + Ay ĵ ◊ Bz k̂ + +Az k̂ ◊ Bx î + Az k̂ ◊ By ĵ + Az k̂ ◊ Bz k̂ = (Ay Bz ≠ Az By ) î + (Az Bx ≠ Ax Bz ) ĵ + (Ax By ≠ Ay Bx )(1.39) k̂. Note that the magnitude of cross product is given by ˛ ◊ B| ˛ = AB sin „ |A but the direction is determined by right-hand rule: