Roughness Concepts RMS, Correlation Lengths, and the Height-Height Correlation Function By Max Bloomfield, June 2006 How rough are these surfaces? © 2006,Max Bloomfield This amount should be the same as… We can establish some “average height”. Call it the mean plane. …this amount. Same for this surface © 2006,Max Bloomfield What does “rough” mean? What we know intuitively about roughness: • If the surface was exactly on the mean plane, it would be perfectly flat or “smooth”. • How “rough” a surface is should be some measure of how different the surface is from perfect smoothness (from the mean plane). Can we use the average difference of the surface from the mean plane? © 2006,Max Bloomfield Distances below the mean plane are negative (yellow arrows) and distances above are positive (purple arrows). And we chose the mean plane’s position so these values all add to zero! (We did that when we used the rule that the amount of surface above and below the mean plane should be equal.) © 2006,Max Bloomfield RMS roughness • We use the traditional method for getting rid of signs that cancel: by using the square of the distance. – Find the mean of the squared distances (making them all positive values) and then take the square root! • This is called the root mean square or RMS roughness. • RMS roughness is often given the symbol w. © 2006,Max Bloomfield RMS roughness turns out to be good for comparing how rough things are when they have similar structures. For example, here B has 3 times the w of A, and C has 6 times the w of A. (That’s good, because B and C are just A stretched vertically by a factor of 3 and 6 respectively.) © 2006,Max Bloomfield A B C Which of these is rougher? A B Just using RMS can be deceiving. Above, A and B have the same RMS roughness! B was constructed by scaling A horizontally, so they deviate from the mean plane by the same amount on average. So why does B seem so much rougher? It’s the quicker variation in the vertical as a function of horizontal position. © 2006,Max Bloomfield Horizontal Roughness • We can guess that horizontal roughness must have to do with how wide the bumps are. Are they thin and sharp peaks, or wide and rolling hills? • How do you measure how wide bumps are? How do you even decide where a bump starts and ends? • Reformulate that last question to “How far do I have to go horizontally (on average) so that I’m no longer on the same bump?” © 2006,Max Bloomfield Horizontal Correlation Length (ξ) 1. Pick a point on the surface. Call that horizontal position a and call its height z(a). z(a) a © 2006,Max Bloomfield Horizontal Correlation Length (ξ) 1. Pick a point on the surface. Call that horizontal position a and call its height z(a). 2. Now pick another point. Call its horizontal position b and its height z(b). Call the horizontal distance between them r. b z(a) z(b) a © 2006,Max Bloomfield Horizontal Correlation Length (ξ) 3. Average the squared difference in height for a large number of a’s always choosing b so that it is a distance r from the current a. Call that number H(r). (I’ve shown 3 samples of a below, moving r in both directions from each to get b’s. On a real surface, you’d be able to look more than just 2 directions.) b2 r b 2 r © 2006,Max Bloomfield a2 r b1 a1 r b1 b3 r r a3 b3 Three possible situations: • If r is very small (a is so close to b that they are definitely on the same “bump”) then z(a) and z(b) will tend to be close, so their average square distance is small and based on r through the local shape. So H(r) is small and depends on r and the graph of H(r) increases with small r. • If r is large (a is definitely on a different bump than b) then z(a) and z(b) will be different by an amount only based on how much the surface varies vertically on average (think w) and not on r. Turns out H(r) = 2w2 for large r, so H(r) is flat for large r. • If r is about the size of a bump, b will just start to lose its relationship to (or “correlation with”) r, so a graph of H(r) should bend down to be constant when r hits the characteristic size of bumps. This is the “correlation length” or ξ (The Greek letter “xi”). z(a) z(b) b © 2006,Max Bloomfield a S tr ong d ep en d en c eo nr 2w2 ξ © 2006,Max Bloomfield Some things to remember: • w can fool you. Very different structures can have the same RMS roughness. Think sine wave versus sawtooth. • ξ can fool you. The graph of H that I showed was for a “vaguely sane surface”. You can imagine surfaces with long range order built into them for which coming up with a ξ would be almost meaningless. • ξ isn’t exactly the “bump width”. By the very nature of our noisy surface, “bump width” is not a well defined term. • ξ is a function of what you know. It can change when you measure more or less closely. Large scale scans can miss higher frequency noise. © 2006,Max Bloomfield