Lecture 2: Exercise 8 Explanation This is a straightforward calculation coupled with a visualization. The goal here is to see the relationship between position vectors, velocity vectors, and acceleration vectors. Hint Recall the definitions of velocity and acceleration. Answer r = Icos Ω t, eΩ t M ® The first task is to calculate the derivative of each component with respect to time, thus giving us the velocity vector: ® ® dr v= d = dt We then calculate the acceleration vector dt Icos Ω t, eΩ t M = d d cos Ω t, dt dt eΩ t = I-Ω sin Ω t, Ω eΩ t M. 2 l2e8.cdf ® ® dv a= d = dt d = - ry I-Ω sin Ω t, Ω eΩ t M d Ω eΩ t Ω sin Ω t, dt Position Vector dt dt = I-Ω2 cos Ω t, Ω2 eΩ t M. 500 400 Out[13]= 300 200 100 -1.0 -0.5 0.5 1.0 0.5 1.0 0.5 1.0 rx Velocity Vector vy 500 400 Out[14]= 300 200 100 -1.0 -0.5 vx Acceleration Vector ay 500 400 Out[15]= 300 200 100 -1.0 -0.5 ax If you are viewing this with the CDF Player, you can manipulate the value of Ω by moving the slider—watch the vertical axis scale change as you increase Ω. l2e8.cdf Ω Position Vector ry 500 400 Out[18]= 300 200 100 -1.0 -0.5 0.5 1.0 0.5 1.0 rx Ω Velocity Vector vy 500 400 Out[19]= 300 200 100 -1.0 -0.5 vx 3 4 l2e8.cdf Ω Acceleration Vector ay 500 400 Out[20]= 300 200 100 -1.0 -0.5 0.5 1.0 r = Hcos HΩ t - ΦL, sin HΩ t - ΦLL ax ® The first task is to calculate the derivative of each component with respect to time, thus giving us the velocity vector: ® dr ® v= d = @cos HΩ t - ΦL, sin HΩ t - ΦLD = B dt dt We use the trigonometric identities from Interlude 1: d dt cos HΩ t - ΦL, d dt sin HΩ t - ΦLF sinHΑ - ΒL = sin Α cos Β - cos Α sin Β, cosHΑ - ΒL = cos Α cos Β - sin Α sin Β. Then we have: v =B d ® dt d Hcos Ω t cos Φ - sin Ω t sin ΦL, d = cos Ω t cos Φ dt dt d sin Ω t sin Φ, dt Hsin Ω t cos Φ - cos Ω t sin ΦLF d d sin Ω t cos Φ dt cos Ω t sin Φ dt We then apply the product rule: ® v d ® d v = cos Φ cos Ω t + cos Ω t dt d cos Φ - sin Φ dt d d cos Φ sin Ω t + sin Ω t dt d sin Ω t - sin Ω t dt d cos Φ - sin Φ dt sin Φ, dt d cos Ω t - cos Ω t dt sin Φ dt Now, cos Φ is a constant, d ® v = cos Φ d cos Ω t - sin Φ dt d sin Ω t , cos Φ dt d sin Ω t - sin Φ dt cos Ω t = dt H-Ω cos Φ sin Ω t - Ω sin Φ cos Ω t , Ω cos Φ cos Ω t + Ω sin Φ sin Ω tL We now reverse the trigonometric identities: v = @-Ω sin HΩ t - ΦL, Ω cosHΩ t - ΦLD ® We then calculate the acceleration vector l2e8.cdf ® dv ® a= @-Ω sin HΩ t - ΦL, Ω cosHΩ t - ΦLD = B- d = dt dt we then apply the trigonometric identites: a = B-Ω Hsin Ω t cos Φ - cos Ω t sin ΦL, Ω d ® dt d = -Ω d sin Ω t cos Φ + Ω dt d dt d dt d cos Ω t sin Φ, Ω dt Ω sin HΩ t - ΦL, d Ω cosHΩ t - ΦLF dt Hcos Ω t cos Φ - sin Ω t sin ΦL,F d cos Ω t cos Φ - Ω dt sin Ω t sin Φ dt and then we apply the product rule d ® a = -Ω sin Ω t d d cos Φ - Ω cos Φ dt sin Ω t + Ω cos Ω t dt d dt d Ω cos Ω t d cos Φ + Ω cos Φ dt cos Ω t - Ω sin Ω t dt d dt d dt sin Ω t + Ω sin Φ sin Ω t dt d cos Ω t , Ω cos Φ dt cos Ω t , dt sin Φ - Ω sin Φ d = -Ω cos Φ d sin Φ + Ω sin Φ d cos Ω t - Ω sin Φ dt sin Ω t dt = I-Ω2 cos Φ cos Ω t - Ω2 sin Φ sin Ω t , -Ω2 cos Φ sin Ω t - Ω2 sin Φ cos Ω t M we reverse the trigonometric identities a = A-Ω2 cosHΩ t - ΦL, -Ω2 sinHΩ t - ΦLE. ® Position Vector ry 1.0 0.5 Out[32]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 rx 5 6 l2e8.cdf Velocity Vector vy 1.0 0.5 Out[36]= -1.0 -0.5 0.5 1.0 0.5 1.0 vx -0.5 -1.0 Acceleration Vector ay 1.0 0.5 Out[40]= -1.0 -0.5 ax -0.5 -1.0 If you are viewing this with the CDF Player, you can manipulate the value of Ω by moving the slider—watch the vertical axis scale change as you increase Ω and/or Φ, l2e8.cdf Ω Φ Position Vector ry 1.0 0.5 Out[34]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 rx 7 8 l2e8.cdf Ω Φ Velocity Vector vy 1.0 0.5 Out[38]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 vx l2e8.cdf Ω Φ Acceleration Vector ay 1.0 0.5 Out[42]= -1.0 -0.5 0.5 1.0 ax -0.5 -1.0 r = Ic cos3 t, c sin3 tM ® The first task is to calculate the derivative of each component with respect to time, thus giving us the velocity vector: ® ® dr v= Ic cos3 t, c sin3 tM = d = dt dt d d c cos3 t, dt c sin3 t . dt The easiest way to do this is by the chain rule, where we choose the variables g = cos t, and h = sin t. This gives us, d dg where Ic g3 M = 3 c g2 ; d dh dg Ic h3 M = 3 c h2 dh = -sin t; dt = cos t dt so, ® d v= dg Ic g3 M dg d , dt dh Ic h3 M dh = 3 c g2 dt dg , 3 c h2 dt dt We then calculate the acceleration vector in a similar way, ® ® dv a= where, d = dt dh dt = I-3 c g2 sin t, 3 c h2 cos tM = I-3 c cos2 t sin t, 3 c sin2 t cos tM I-3 c cos2 t sin t, 3 c sin2 t cos tM 9 10 l2e8.cdf d dg and, ® d a= dg I-3 c g2 hM = -6 c g h; I-3 c g2 hM dg d , dt dh I3 c h2 gM d dh I3 c h2 gM = 6 c h g dh dg = -6 c g h dt dh = , 6chg dt dt H6 c g h sin t, 6 c h gcos tL = H6 c cos t sin t sin t, 6 c sin t cos t cos tL = I6 c cos t sin2 t , 6 c sin t cos2 t M Position Vector ry 1.0 0.5 Out[43]= -1.0 -0.5 0.5 1.0 rx -0.5 -1.0 Velocity Vector vy 1.0 0.5 Out[45]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 vx l2e8.cdf 11 Acceleration Vector ay 2 1 Out[48]= -2 -1 1 2 ax -1 -2 If you are viewing this with the CDF Player, you can manipulate the value of Ω by moving the slider—watch the vertical axis scale change as you increase c, c Position Vector ry 1.0 0.5 Out[44]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 rx 12 l2e8.cdf c Velocity Vector vy 1.0 0.5 Out[46]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 vx l2e8.cdf c Acceleration Vector ay 2 1 Out[49]= -2 -1 1 ax 2 -1 -2 r = Hc Ht - sin tL, c H1 - cos tLL ® The first task is to calculate the derivative of each component with respect to time, thus giving us the velocity vector: ® ® dr v= dt d d ct- dt d = dt d d c - c sin t, dt @c Ht - sin tL, c H1 - cos tLD = dt d c cos t = c dt d dt d t-c dt c Ht - sin tL, d dt d sin t, 0 - c dt dt We then calculate the acceleration vector in a similar way, ® dv ® a= d = dt dt Hc - c cos t, c sin tL = d d c- dt d dt d c sin t = c cos t, dt Position Vector ry 2.0 Out[51]= 1.5 1.0 0.5 2 4 6 8 10 cos t = Hc - c cos t, c sin tL. d c-c dt rx c H1 - cos tL = d cos t, c dt dt sin t = Hc sin t, c cos tL. 13 14 l2e8.cdf Velocity Vector vy 1.0 0.5 Out[54]= 0.5 1.0 1.5 2.0 vx -0.5 -1.0 Acceleration Vector ay 1.0 0.5 Out[56]= -1.0 -0.5 0.5 1.0 ax -0.5 -1.0 If you are viewing this with the CDF Player, you can manipulate the value of Ω by moving the slider—watch the vertical axis scale change as you increase c, l2e8.cdf c Position Vector ry Out[52]= 2.0 1.5 1.0 0.5 2 4 6 8 rx 10 c Velocity Vector vy 1.0 0.5 Out[55]= 0.5 -0.5 -1.0 1.0 1.5 2.0 vx 15 16 l2e8.cdf c Acceleration Vector ay 1.0 0.5 Out[58]= -1.0 -0.5 0.5 -0.5 -1.0 1.0 ax