Brain Products Press Release March 2011, Volume 38 Did you know ...!? Towards passive BCI (3) - Accessing the covert aspects of user state and adding contextual awareness to human-machine systems by Thorsten Zander >> Introduction In the previous two articles of this series we discussed the initial definition of BCI systems and their intended application. Accordingly, we can say that a BCI represents a new input modality in connection with human-machine interaction (HMI) that can substitute for or supplement other input modalities such as manual input. The intended primar y field of application is support systems for severely disabled individuals. But from the perspective of human-machine system (HMS) research in general, a particular system could also benefit from information on the user’s current state; its capture represents an implicit input modality which conveys information about the state of the user not intentionally transmitted by the latter. It would also supply a valuable information element regarding the ongoing context of a given HMS. This will be discussed in more detail below. This approach can be viewed as a modification of the general approach of BCI whereby passively conveyed implicit information replaces commands that are usually voluntar y and directed. In a later section of this article I will describe a framework that relates this approach to the definition of BCI and embeds it in a broader framework. The resulting passive BCI approach opens up the field for applications based on BCI technology that could be used in both general HMS’s and the neurosciences. The passive BCI approach allows for real-time access to information about the current user state, in particular those aspects that are usually hidden. In what follows below, these aspects will be referred to as the covert aspects of user state. This information can be utilized for enhanced HMIs, including automated adaptation, a topic which will be discussed in the fourth and final article of this series about BCI. More generally, however, the passive BCI approach enables the accessible information space in a given human-machine system to be augmented by valuable information regarding the context of the system. This allows contextual awareness to be implemented in a given HMS. Accessing this information might be especially relevant in a specific HMS application, specifically in the technical environment that comprises the setting for neuroscientific experiments. It could allow for adaptive set-ups that respond directly to the subject’s internal cognitive changes, potentially leading to new insights in the cognitive neurosciences concerning how the brain functions in an interactive environment. >> Utilizing User State for Human-Computer Interaction and the Neurosciences Relevant information in human-machine systems includes www.brainproducts.com information about the state of the technical system and the system environment, as well as the state of the user. In particular, cognitive processes such as the user’s internal interpretation of a situation are of Thorsten Zander considerable interest (see Figure 1). This can be illustrated by taking a look at another type of interaction – the interaction that takes place between humans. One element of social interaction is explicit, namely the intentional transmission of a message to another actor. In addition, there is an implicit information flow. Through observing the aspects of the user state that accompany an explicit interaction, such as gestures, mimicry or body posture, actors gain access to information about each others’ inner states. Reading the interpretations and intentions of other individuals is an important ability that involves representing and embedding their mental states in one’s own mind, as postulated in the theory of mind. Such information might also be relevant for constructing more intuitive HMIs and adaptive experimental set-ups in the neurosciences. Consequently, integrating information on the various aspects of user state into HMIs could lead to a more natural way for humans and machines to interact, and thereby generate new insights into human cognition. The cognitive aspects are of particular interest, as they could correspond to highly complex information on current user state – something that is mainly encoded in the human brain. One can roughly assign these aspects of user state to two distinct groups, each of which can carry relevant (and implicit) information. First, there are latent cognitive processes like arousal and fatigue, as well as more complex examples; these will be discussed in a subsequent article. Second, there are time-bounded cognitive processes that neuroscience terms ‘cognitive events’. In a system which captures the user state connected with implicit communication, this information flow can be viewed as input from the user into the BCI system that is not transmitted intentionally; in other words, the flow of information can be viewed as consisting of implicit commands. Because such implicit commands are generated automatically in the course of the process of interaction, the flow of information increases even though the mental effort expended by the user does not increase. Hence making use of cognitive user state information represents a highly efficient tool for the general enhancement of BCIs or HMSs. Unfortunately, these aspects of the cognitive user state are not easily captured by technical systems, as we shall discover below. page 6 of 14 Brain Products Press Release March 2011, Volume 38 >> Accessing User State with Psycho-Physiological Measures A user state includes covert elements that are hard to access from outside. Examples of such elements are the physiological processes taking place in the human body, or the previouslymentioned processes of cognition. There are approaches that utilize overt measures to derive information about these aspects of user state, such as user behavior, as well as approaches that extract information corresponding to particular aspects of the user state. In addition, physiological measures like haptic data or eye gaze have been shown to provide useful information on user state. Even so, the scope of application of these methods is limited, as they can only generate information that is weakly correlated to the current user state. This is the justification for terming these user-state elements covert aspects of user state (CAUS), by analogy with covert attention, which is a term commonly used by the eye-tracking research community. >> Covert Aspects of User State A covert aspect of user state is an internal process in the user that overt measures can only detect with weak reliability. As the user’s cognition is inherently hard to access using overt measures, a large proportion of cognitive processes are CAUS. Hence we need a sophisticated and continuous measure for accessing those aspects and turning them into HMI input, as was proposed in the previous section. A potentially suitable measure for this is the EEG, which has high temporal resolution. Using brain-computer interface technology, EEGs could be used for the real-time detection and interpretation of distinct cognitive processes that are usually covert. When applied in a broader context, such BCI-based systems provide a powerful tool for the general enrichment of HMS research using information about CAUS such as cognitive events and conditions. Also, BCI input can be combined with other input modalities (in common use or newly developed), pointing to the definition of hybrid BCIs described by Pfurtscheller et al. in 2010. The following sections give an over view of classical BCI technology from an HMS perspective, plus an over view of broader definitions of the term ‘brain-computer interface’ that encompasses passive and hybrid BCIs and extends the concept from medical applications to HMS’s in general. >> Generalized Notions of BCIs By shifting the perspective from the user to the application, we can place the previously identified groups into a framework that captures additional types of BCI. This shift allows for the following definition of a BCI, which covers a broader spectrum of human-machine systems: A BCI-based system is a system for providing computer applications with access to real-time information about the www.brainproducts.com Fig. 1: Different stages of available information spaces in human-machine systems. Stage 1 (dotted line) depicts a commonplace interaction. The user provides information manually, usually using input modes such as mice, keyboards or voice control. Stage 2 (dashed line) adds information on the associated environment to the system. For example, this could consist of the addition of a light sensor to a notebook computer, allowing the screen brightness to be optimally adjusted in response to the environmental lighting conditions. Finally, in Stage 3 (solid line), information on the current user state is added to the system, leading to an interaction that is based on a holistic information space. Below, we will propose making particular use of the passive BCI approach in order to access this information. cognitive state that is derived from measured brain activity. Additionally, it is beneficial in this context not to restrict the information available to BCIs to brain activity alone. Instead, BCIs may use contextual parameters to improve the accuracy of their predictions, leading to hybrid BCIs and more generally to context-aware BCIs. Specifically, in the transition from controlled laboratory conditions to highly variable realworld situations, contextual parameters help to factor out the variations in brain activity that could otherwise allow features of interest to be drowned out by noise. These parameters may include the state of the application, such as program events, the state of the environment, or the state of the user as captured by physiological measures such as body posture, tone of voice or gaze direction. In the framework of the definition set out above, the classic BCI has the function of providing information that is actively transmitted or modulated by the user in order to control an application. However, what the classic notion does not cover is information that is not consciously transmitted by the user. This encompasses a large proportion of the implicit user state. BCIs which omit voluntary control are clearly subject to restrictions, but they have several benefits that are critical for their effective use in human-machine interfaces. These will be outlined below. >> BCI Categories I propose the following threefold categorization of applications derived from BCI technology. This both includes applications already defined in classic BCI research, and prospective applications for use in a more general context. page 7 of 14 Brain Products Press Release Sub-category of BCI technology Definition Active BCI An active BCI is one which derives its outputs from brain activity that is under the direct conscious control of the user and independent of external events, with the purpose of controlling an application. Reactive BCI activity arising as a response to external stimulation and is indirectly modulated by the user, with the purpose of controlling an application. A passive BCI is one which derives its outputs from arbitrary brain activity that does not have the purpose of voluntary control, in order to enrich a human-computer interaction with implicit information. www.brainproducts.com Active and reactive BCIs match the sub-categories of classic BCIs as they relate to direct and indirect control respectively, and passive BCIs comprise all the other BCIs. These categories are a subset of the overall set of BCI concepts, since 1) conscious control either depends on external influences, making it reactive, or it operates independently of them, making it active; and 2), passive BCIs are defined as having a complementary function in relation to conscious control. However, the boundaries between the categories are fluid. A reactive BCI is one which derives its outputs from brain Passive BCI March 2011, Volume 38 >> Outlook This article outlines some of the potential developments that current BCI technology makes possible. It shows that this new form of human-machine interaction could lead to new, and hopefully highly efficient, types of Interaction between human beings and machines. The potential of BCI could also be utilized in scientific experiments to gain further insights into human cognition. Since this approach has only come into being in the past two years, we are at the cutting edge of a new kind of technology whose possibilities still remain to be exploited. In the next and final article in this series, we will examine the initial steps that have been taken in this direction. page 8 of 14