Clicker question A string of beads are connected by a set of taut, ideal springs. At the instant the clock starts (t=0), a pulse is moving to the right on the beads and the shape looks like this. Which of the following graphs looks like a graph of the position for the bead marked with a red arrow as a function of time? A B C D Phys 1240: Sound and Music Reminder: lecture attendance is not required. If you do attend, please create a good learning environment! Please opt-in to reduce distractions: Turn off cell phones Put away laptops Put away newspapers or other reading Stop side conversations Phys 1240: Sound and Music www.colorado.edu/physics/phys1240 LAST TIME: Interference, superposition, beats. TODAY: Diffraction. NEXT TIME: Outdoor sound, Doppler shift, sound intensity and loudness. READ: Ch 5.1 and 5.2 • Homework 4 due TONIGHT. • Homework 5 and Reading Question 6 due Thursday. Clicker question The pulse on the left is moving right, the pulse on the right is moving left. What do you see at the “central moment” they pass through one another? A B D C E Pulse interference animations www.physics.nyu.edu/~ts2/Animation/waves.html Diffraction When traveling waves reach a “hole”, they continue but also bend. (They “spread out” from the hole, like ripples on a pond.) That’s diffraction. Larger => MORE “bending”. Similarly, larger opening => LESS bending. Get decent diffraction if > hole size (If it does NOT diffract, it just goes “straight on through.”) Traveling wave approaches a small slit: Diffraction: it “spreads out”, the small hole acts like a little point source of waves on the far side. (Lots of “bending”, wave goes in all directions!) Bigger slit (compared to wavelength) => less bending. It’s more just a “shadow” here… Simulations Ripple tank Diffract simulations http://www.falstad.com/ripple/ More diffraction simulations http://www.falstad.com/mathphysics.html Remember the wavelengths of typical sounds: f = speed of sound = v So = (344 m/s) / frequency Low (34 Hz) => 10 meters Medium (1000 Hz) => .3 m High (10,000 Hz) => 3 cm A doorway (size ~1 meter) will diffract low sounds a lot, high sounds much less. Clicker question You can hear a sound in your left ear that came from your right side. There are many physical reasons why this occurs, but which below is best? (And, can you come up with more?) a) Because your head is a relatively rough surface b) Because of interference c) Because the sound just keeps traveling through your head to your left ear drum d) Most sound wavelengths are larger than your head so they diffract e) Most sound wavelengths are smaller than your head so they diffract Clicker question Would light also diffract if you pass it through a slit? A) Sure, always B) Only if the slit is much SMALLER than the wavelength of light C) Only if the slit is much LARGER than the wavelength of light Decent diffraction if > hole size Remember the wavelengths of typical sounds: f = speed of sound = v So = (344 m/s) / frequency Low (34 Hz) => 10 meters Medium (1000 Hz) => .3 m High (10,000 Hz) => 3 cm A small speaker (~couple cm) will diffract MOST sounds => sound goes out in all directions. Propagation of sound Reflection (echoes) Can be diffuse (every which way) or specular (like light off a mirror, or tennis balls off a smooth wall) When does sound “bounce” and when does it “scatter”? Specular (mirror-like) reflections happens if the wall is smooth ( not too bumpy, or small bumps) HOW small is small? sets the scale! f = v = speed of sound So = v/f = 344 m/s / frequency • Low (34 Hz) => 10 meters • Medium (1000 Hz) => .3 m • High (10,000 Hz) => 3 cm Clicker question Which kind of reflection is far and away the most common for light, in ordinary life? A) Specular B) Diffuse Clicker question I play a bass note facing an indoor climbing wall. The sound is reflected off the surface. What will happen? (The note has a wavelength of about 10 meters.) a) b) c) d) The sound will largely reflect diffusely because the surface is rough The sound will largely reflect specularly because the surface is smooth The sound will all be absorbed because the surface is rough The sound will all be absorbed because the surface is smooth Clicker question If the bumps and irregularities on the wall are about 30 cm wide (or smaller), which frequencies of sound are most likely to reflect diffusely? (i.e. what’s the “cutoff”?) A) Frequencies above 10 Hz B) Frequencies below 10 Hz C) Frequencies above 1000 Hz D) Frequencies below 1000 Hz E) ???