Introduction to Multiprocessor Synchronization Maurice Herlihy

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Introduction to
Multiprocessor
Synchronization
Maurice Herlihy
Moore's Law
Transistor
count still
rising
Clock speed
flattening
sharply
Art of Multiprocessor Programming
2
Moore's Law (in practice)
Art of Multiprocessor Programming
3
Once roamed the Earth:
the Uniprocesor
cpu
memory
Art of Multiprocessor Programming
4
Endangered:
The Shared Memory Multiprocessor
(SMP)
cache
cache
cache
Bus
Bus
shared memory
Art of Multiprocessor Programming
5
Meet he New Boss:
The Multicore Processor
(CMP)
All on the
same chip
cache
cache
Bus
cache
Bus
Oracle
Niagara
Chip
shared memory
Art of Multiprocessor Programming
6
Why is Kunle Smiling?
Niagara 1
Art of Multiprocessor Programming
8
Traditional Scaling Process
7x
Speedup
1.8x
3.6x
User code
Traditional
Uniprocessor
Time: Moore's law
Art of Multiprocessor Programming
10
Ideal Multicore Scaling Process
7x
Speedup
1.8x
3.6x
User code
Multicore
Unfortunately, not so simple…
Art of Multiprocessor Programming
11
Actual Multicore Scaling Process
Speedup
1.8x
2x
2.9x
User code
Multicore
Parallelization and Synchronization
require great care…
Art of Multiprocessor Programming
12
Multicore Programming:
Course Overview
• Fundamentals
– Models, algorithms, impossibility
• Real-World programming
– Architectures
– Techniques
Art of Multiprocessor Programming
13
Sequential Computation
thread
memory
object
object
Art of Multiprocessor Programming
14
Concurrent Computation
memory
object
object
Art of Multiprocessor Programming
15
Asynchrony
• Sudden unpredictable delays
– Cache misses (short)
– Page faults (long)
– Scheduling quantum used up (really long)
Art of Multiprocessor Programming
16
Model Summary
•
•
•
•
Multiple threads
Single shared memory
Objects live in memory
Unpredictable asynchronous delays
Art of Multiprocessor Programming
17
Road Map
• We are going to focus on principles first,
then practice
– Start with idealized models
– Look at simplistic problems
– Emphasize correctness over pragmatism
– “Correctness may be theoretical, but
incorrectness has practical impact”
Art of Multiprocessor Programming
18
Concurrency Jargon
• Hardware
– Processors
• Software
– Threads, processes
• Sometimes OK to confuse them,
sometimes not.
Art of Multiprocessor Programming
19
Parallel Primality Testing
• Challenge
– Print primes from 1 to 1010
• Given
– Ten-processor multiprocessor
– One thread per processor
• Goal
– Get ten-fold speedup (or close)
Art of Multiprocessor Programming
20
Load Balancing
109 2·109
1
P0
P1
…
…
1010
P9
• Split the work evenly
• Each thread tests range of 109
Art of Multiprocessor Programming
21
Procedure for Thread i
void primePrint {
int i = ThreadID.get(); // IDs in {0..9}
for (j = i*109+1, j<(i+1)*109; j++) {
if (isPrime(j))
print(j);
}
}
Art of Multiprocessor Programming
22
Issues
• Higher ranges have fewer primes
• Yet larger numbers harder to test
• Thread workloads
– Uneven
– Hard to predict
Art of Multiprocessor Programming
23
Issues
• Higher ranges have fewer primes
• Yet larger numbers harder to test
• Thread workloads
– Uneven
– Hard to predict
• Need dynamic load balancing
Art of Multiprocessor Programming
24
Shared Counter
19
18
each thread
takes a number
17
Art of Multiprocessor Programming
25
Procedure for Thread i
int counter = new Counter(1);
void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
}
}
Art of Multiprocessor Programming
26
Procedure for Thread i
Counter counter = new Counter(1);
void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
Shared counter
print(j);
object
}
}
Art of Multiprocessor Programming
27
Where Things Reside
void primePrint {
int i =
ThreadID.get(); // IDs
in {0..9}
for (j = i*109+1,
j<(i+1)*109; j++) {
if (isPrime(j))
print(j);
}
}
Local
variables
code
cache
cache
cache
Bus
1
Bus
shared
memory
shared counter
Art of Multiprocessor Programming
28
Procedure for Thread i
Counter counter = new Counter(1);
void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
Stop when every
}
value taken
}
Art of Multiprocessor Programming
29
Procedure for Thread i
Counter counter = new Counter(1);
void primePrint {
long j = 0;
while (j < 1010) {
j = counter.getAndIncrement();
if (isPrime(j))
print(j);
}
}
Increment & return each
new value
Art of Multiprocessor Programming
30
Counter Implementation
public class Counter {
private long value;
public long getAndIncrement() {
return value++;
}
}
Art of Multiprocessor Programming
31
Counter Implementation
public class Counter {
private long value;
public long getAndIncrement() {
return value++;
}
}
Art of Multiprocessor Programming
32
What It Means
public class Counter {
private long value;
public long getAndIncrement() {
return value++;
}
}
Art of Multiprocessor
Programming
33
What It Means
public class Counter {
private long value;
public long getAndIncrement() {
return value++;
temp = value;
}
value = temp + 1;
}
return temp;
Art of Multiprocessor Programming
34
Not so good…
2
Value… 1
read
1
write
2
3
read
2
read
1
2
write
3
write
2
time
Art of Multiprocessor Programming
35
Challenge
public class Counter {
private long value;
public long getAndIncrement() {
temp = value;
value = temp + 1;
return temp;
}
}
Art of Multiprocessor Programming
37
Challenge
public class Counter {
private long value;
public long getAndIncrement() {
temp = value;
value = temp + 1;
return temp;
}
Make these
}
steps
atomic (indivisible)
Art of Multiprocessor Programming
38
Hardware Solution
public class Counter {
private long value;
public long getAndIncrement() {
temp = value;
value = temp + 1;
return temp;
}
}
ReadModifyWrite()
instruction 39
Art of Multiprocessor Programming
An Aside: Java™
public class Counter {
private long value;
public long getAndIncrement() {
synchronized {
temp = value;
value = temp + 1;
}
return temp;
}
}
Art of Multiprocessor
Programming
40
An Aside: Java™
public class Counter {
private long value;
}
public long getAndIncrement() {
synchronized {
temp = value;
value = temp + 1;
}
return temp;
}
Synchronized block
Art of Multiprocessor Programming
41
An Aside: Java™
public class Counter {
private long value;
Mutual Exclusion
public long getAndIncrement() {
synchronized {
temp = value;
value = temp + 1;
}
return temp;
}
}
Art of Multiprocessor Programming
42
Mutual Exclusion,
or “Alice & Bob share a pond”
A
B
Art of Multiprocessor Programming
43
Alice has a pet
A
B
Art of Multiprocessor Programming
44
Bob has a pet
A
B
Art of Multiprocessor Programming
45
The Problem
A
B
The pets don't
get along
Art of Multiprocessor Programming
46
Formalizing the Problem
• Two types of formal properties in
asynchronous computation:
• Safety Properties
– Nothing bad happens ever
• Liveness Properties
– Something good happens eventually
Art of Multiprocessor Programming
47
Formalizing our Problem
• Mutual Exclusion
– Both pets never in pond simultaneously
– This is a safety property
• No Deadlock
– if only one wants in, it gets in
– if both want in, one gets in
– This is a liveness property
Art of Multiprocessor Programming
48
Simple Protocol
• Idea
– Just look at the pond
• Gotcha
– Not atomic
– Trees obscure the view
Art of Multiprocessor Programming
49
Interpretation
• Threads can't “see” what other threads
are doing
• Explicit communication required for
coordination
Art of Multiprocessor Programming
50
Cell Phone Protocol
• Idea
– Bob calls Alice (or vice-versa)
• Gotcha
– Bob takes shower
– Alice recharges battery
– Bob out shopping for pet food …
Art of Multiprocessor Programming
51
Interpretation
• Message-passing doesn't work
• Recipient might not be
– Listening
– There at all
• Communication must be
– Persistent (like writing)
– Not transient (like speaking)
Art of Multiprocessor Programming
52
cola
cola
Can Protocol
Art of Multiprocessor Programming
53
Bob conveys a bit
B
cola
A
Art of Multiprocessor Programming
54
Bob conveys a bit
A
B
Art of Multiprocessor Programming
55
Can Protocol
• Idea
– Cans on Alice's windowsill
– Strings lead to Bob's house
– Bob pulls strings, knocks over cans
• Gotcha
– Cans cannot be reused
– Bob runs out of cans
Art of Multiprocessor Programming
56
Interpretation
• Cannot solve mutual exclusion with
interrupts
– Sender sets fixed bit in receiver's space
– Receiver resets bit when ready
– Requires unbounded number of interrupt bits
Art of Multiprocessor Programming
57
Flag Protocol
A
B
Art of Multiprocessor Programming
58
Alice's Protocol (sort of)
A
B
Art of Multiprocessor Programming
59
Bob's Protocol (sort of)
A
B
Art of Multiprocessor Programming
60
Alice's Protocol
•
•
•
•
Raise flag
Wait until Bob's flag is down
Unleash pet
Lower flag when pet returns
Art of Multiprocessor Programming
61
Bob's Protocol
•
•
•
•
Raise flag
Wait until Alice's flag is down
Unleash pet
Lower flag when pet returns
Art of Multiprocessor Programming
62
Bob's Protocol (2nd try)
• Raise flag
• While Alice's flag is up
– Lower flag
– Wait for Alice's flag to go down
– Raise flag
• Unleash pet
• Lower flag when pet returns
Art of Multiprocessor Programming
63
Bob's Protocol
• Raise flag
• While Alice's flag is up
Bob defers
to Alice
– Lower flag
– Wait for Alice's flag to go down
– Raise flag
• Unleash pet
• Lower flag when pet returns
Art of Multiprocessor Programming
64
The Flag Principle
• Raise the flag
• Look at other's flag
• Flag Principle:
– If each raises and looks, then
– Last to look must see both flags up
Art of Multiprocessor Programming
65
Proof of Mutual Exclusion
• Assume both pets in pond
– Derive a contradiction
– By reasoning backwards
• Consider the last time Alice and Bob each
looked before letting the pets in
• Without loss of generality assume Alice
was the last to look…
Art of Multiprocessor Programming
66
Proof
Bob last raised
flag
Alice last raised her flag
Alice's last look
Bob's last
look
time
Alice must have seen
Bob's Flag. A Contradiction
Art of Multiprocessor Programming
67
Proof of No Deadlock
• If only one pet wants in, it gets in.
Art of Multiprocessor Programming
68
Proof of No Deadlock
• If only one pet wants in, it gets in.
• Deadlock requires both continually trying
to get in.
Art of Multiprocessor Programming
69
Proof of No Deadlock
• If only one pet wants in, it gets in.
• Deadlock requires both continually trying
to get in.
• If Bob sees Alice's flag, he gives her
priority (a gentleman…)
Art of Multiprocessor Programming
70
Remarks
• Protocol is unfair
– Bob's pet might never get in
• Protocol uses waiting
– If Bob is eaten by his pet, Alice's pet might
never get in
Art of Multiprocessor Programming
71
Moral of Story
• Mutual Exclusion cannot be solved by
–transient communication (cell phones)
–interrupts (cans)
• It can be solved by
– one-bit shared variables
– that can be read or written
Art of Multiprocessor Programming
72
The Fable Continues
• Alice and Bob fall in love & marry
Art of Multiprocessor Programming
74
The Fable Continues
• Alice and Bob fall in love & marry
• Then they fall out of love & divorce
– She gets the pets
– He has to feed them
Art of Multiprocessor Programming
75
The Fable Continues
• Alice and Bob fall in love & marry
• Then they fall out of love & divorce
– She gets the pets
– He has to feed them
• Leading to a new coordination problem:
Producer-Consumer
Art of Multiprocessor Programming
76
Bob Puts Food in the Pond
A
Art of Multiprocessor Programming
77
Alice releases her pets to Feed
mmm…
mmm…
Art of Multiprocessor Programming
B
78
Producer/Consumer
• Alice and Bob can't meet
– Each has restraining order on other
– So he puts food in the pond
– And later, she releases the pets
• Avoid
– Releasing pets when there's no food
– Putting out food if uneaten food remains
Art of Multiprocessor Programming
79
Producer/Consumer
• Need a mechanism so that
– Bob lets Alice know when food has been put
out
– Alice lets Bob know when to put out more
food
Art of Multiprocessor Programming
80
Surprise Solution
B
cola
A
Art of Multiprocessor Programming
81
Bob puts food in Pond
B
cola
A
Art of Multiprocessor Programming
82
Bob knocks over Can
A
B
Art of Multiprocessor Programming
83
Alice Releases Pets
A
yum…
yum…
Art of Multiprocessor Programming
B
84
Alice Resets Can when Pets are
Fed
B
cola
A
Art of Multiprocessor Programming
85
Pseudocode
while (true) {
while (can.isUp()){};
pet.release();
pet.recapture();
can.reset();
}
Alice's code
Art of Multiprocessor Programming
86
Pseudocode
while (true) {
while (can.isUp()){};
pet.release();
pet.recapture();
can.reset();
while (true) {
}
while (can.isDown()){};
Bob's code
pond.stockWithFood();
can.knockOver();
Alice's code
}
Art of Multiprocessor Programming
87
Correctness
• Mutual Exclusion
– Pets and Bob never together in pond
Art of Multiprocessor Programming
88
Correctness
• Mutual Exclusion
– Pets and Bob never together in pond
• No Starvation
if Bob always willing to feed, and pets always
famished, then pets eat infinitely often.
Art of Multiprocessor Programming
89
Correctness
• Mutual Exclusion
safety
– Pets and Bob never together in pond
• No Starvation
liveness
if Bob always willing to feed, and pets always
famished, then pets eat infinitely often.
• Producer/Consumer
safety
The pets never enter pond unless there is
food, and Bob never provides food if there
is unconsumed food.
Art of Multiprocessor Programming
90
Could Also Solve Using Flags
A
B
Art of Multiprocessor Programming
91
Waiting
• Both solutions use waiting
– while(mumble){}
• In some cases waiting is problematic
– If one participant is delayed
– So is everyone else
– But delays are common & unpredictable
Art of Multiprocessor Programming
92
The Fable drags on …
• Bob and Alice still have issues
Art of Multiprocessor Programming
93
The Fable drags on …
• Bob and Alice still have issues
• So they need to communicate
Art of Multiprocessor Programming
94
The Fable drags on …
• Bob and Alice still have issues
• So they need to communicate
• They agree to use billboards …
Art of Multiprocessor Programming
95
Billboards are Large
B D
A C E
2
3
1
3
1
Art of Multiprocessor Programming
Letter
Tiles
From Scrabble™ box
96
Write One Letter at a Time …
W A S
4
1
1
H
4
B D
A C E
2
3
1
3
1
Art of Multiprocessor Programming
97
To post a message
W A S H T H E C A R
4
1
1
4
1
4
1
3
1
1
whew
Art of Multiprocessor Programming
98
Let's send another message
S E L L
1
1
1
1
L A V A
1
1
4
1
L A
M PS
1
1
3
Art of Multiprocessor Programming
1
3
99
Uh-Oh
S E L L
1
1
1
1
T H E
1
4
1
C A R
3
1
1
L
1
OK
Art of Multiprocessor Programming
100
Readers/Writers
• Devise a protocol so that
– Writer writes one letter at a time
– Reader reads one letter at a time
– Reader sees “snapshot”
• Old message or new message
• No mixed messages
Art of Multiprocessor Programming
101
Readers/Writers (continued)
• Easy with mutual exclusion
• But mutual exclusion requires waiting
– One waits for the other
– Everyone executes sequentially
• Remarkably
– We can solve R/W without mutual exclusion
Art of Multiprocessor Programming
102
Esoteric?
• Java container size() method
• Single shared counter?
– incremented with each add() and
– decremented with each remove()
• Threads wait to exclusively access counter
Art of Multiprocessor Programming
103
Readers/Writers Solution
• Each thread i has size[i] counter
– only it increments or decrements.
size
4 3 0 0 1 4 2 0 0 7
• To get object's size, a thread reads a
“snapshot” of all counters without mutex
• This eliminates the bottleneck
Art of Multiprocessor Programming
104
Why do we care About
Sequential Bottlenecks?
• We want as much of the code as possible
to execute in parallel
• A larger sequential part implies reduced
performance
• Amdahl's law: this relation is not linear…
Eugene Amdahl
Art of Multiprocessor Programming
105
Amdahl's Law
Speedup =
1-thread execution time
N-thread execution time
Art of Multiprocessor Programming
106
Amdahl's Law
Speedup =
1
p
1- p +
n
Art of Multiprocessor Programming
107
Amdahl's Law
Speedup =
1
Parallel
fraction
p
1- p +
n
Art of Multiprocessor Programming
108
Amdahl's Law
Sequential
fraction
Speedup =
1
Parallel
fraction
p
1- p +
n
Art of Multiprocessor Programming
109
Amdahl's Law
Sequential
fraction
Speedup =
Number
of
threads
1
Parallel
fraction
p
1- p +
n
Art of Multiprocessor Programming
110
Example
• Ten processors
• 60% concurrent, 40% sequential
• How close to 10-fold speedup?
Art of Multiprocessor Programming
112
Example
• Ten processors
• 60% concurrent, 40% sequential
• How close to 10-fold speedup?
Speedup = 2.17 =
1
0.6
1- 0.6 +
10
Art of Multiprocessor Programming
113
Example
• Ten processors
• 80% concurrent, 20% sequential
• How close to 10-fold speedup?
Art of Multiprocessor Programming
114
Example
• Ten processors
• 80% concurrent, 20% sequential
• How close to 10-fold speedup?
Speedup = 3.57 =
1
0.8
1- 0.8 +
10
Art of Multiprocessor Programming
115
Example
• Ten processors
• 90% concurrent, 10% sequential
• How close to 10-fold speedup?
Art of Multiprocessor Programming
116
Example
• Ten processors
• 90% concurrent, 10% sequential
• How close to 10-fold speedup?
Speedup = 5.26 =
1
0.9
1- 0.9 +
10
Art of Multiprocessor Programming
117
Example
• Ten processors
• 99% concurrent, 01% sequential
• How close to 10-fold speedup?
Art of Multiprocessor Programming
118
Example
• Ten processors
• 99% concurrent, 01% sequential
• How close to 10-fold speedup?
Speedup = 9.17 =
1
0.99
1- 0.99 +
10
Art of Multiprocessor Programming
119
Back to Real-World
Multicore Scaling
Speedup
2x
1.8x
2.9x
User code
Multicore
Not reducing
sequential % of code
Art of Multiprocessor Programming
120
Shared Data Structures
Fine
Grained
Coarse
Grained
25%
Shared
25%
Shared
75%
Unshared
75%
Unshared
Shared Data Structures
Honk!
Honk!
Why only 2.9 speedup
Honk!
Fine
Grained
Coarse
Grained
25%
Shared
25%
Shared
75%
Unshared
75%
Unshared
Shared Data Structures
Honk!
Why fine-grained
parallelism maters
Honk!
Honk!
Fine
Grained
Coarse
Grained
25%
Shared
25%
Shared
75%
Unshared
75%
Unshared
This Course
• Learn to minimize parallelization
overhead of the fraction P that is easy
• Learn how to introduce parallelism into
the 1-P that are hard
Art of Multiprocessor Programming
124
Diminishing Returns
This course is about the parts that
are hard to make concurrent …
but still have a big influence on speedup!
Art of Multiprocessor Programming
Grading
• 10 Homeworks 50%
• 2 In-class midterms 50%
Art of Multiprocessor Programming
Collaboration
• Permitted
– talking about the homework problems with
other students; using other textbooks; using
the Internet.
• Not Permitted
– obtaining the answer directly from anyone
else in any form.
Art of Multiprocessor Programming
Crowdsourcing!
• You can annotate the textbook online
– See something interesting?
– Have a question?
– Answer a question?
– Like or dislike a note?
• http://nb.mit.edu
– Play the video
• Details to follow …
Art of Multiprocessor Programming
Capstone
• Yes, you can take this course as a
capstone course
• There is a fixed project (concurrent packet
filter)
• Requires reading ahead in the course
• See web page for details
Art of Multiprocessor Programming
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Art of Multiprocessor
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