CS123 | INTRODUCTION TO COMPUTER GRAPHICS Clipping Concepts, Algorithms for line clipping Andries van Dam© Clipping - 10/15/15 1 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Line Clipping in 2D Clipping endpoints Endpoint analysis for lines: If and , the point is inside the clip rectangle. if both endpoints in , do “trivial acceptance” if one endpoint inside, one outside, must clip if both endpoints out, don’t know Brute force clip: solve simultaneous equations using for line and four clip edges slope-intercept formula handles infinite lines only doesn’t handle vertical lines Andries van Dam© Clipping - 10/15/15 2 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Parametric Line Formulation For Clipping Parametric form for line segment Line is in clip rectangle if parametric variables tline and sedge both in [0,1] at intersection point between line and edge of clip rectangle Slow, must intersect lines with all edges Andries van Dam© Clipping - 10/15/15 3 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cohen-Sutherland Line Clipping in 2D Clip Rectangle Andries van Dam© Clipping - 10/15/15 4 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cohen-Sutherland Line Clipping in 3D Very similar to 2D Divide volume into 27 regions 6-bit outcode records results of 6 bounds tests First bit: behind back plane: Z - Zmin Second bit: in front of front plane: Zmax -Z Third bit: above top plane: Ymax - Y Fourth bit: below bottom plane: Y - Ymin Fifth bit: to the right of right plane: Xmax -X Sixth bit: to the left of left plane: X - Xmin Again, lines with OC0 = 0 and OC1 = 0 can be trivially accepted Lines lying entirely in a volume outside of a plane can be trivially rejected: OC0 AND OC1 0 (i.e., they share an “outside” bit) Andries van Dam© Clipping - 10/15/15 Back plane Front plane 000000 (in front) 010000 (in front) 100000 (behind) 000000 (behind) Top plane Bottom plane 001000 (above) 000000 (above) 000000 (below) 000100 (below) Right plane Left plane 000000 (to left of) 000001 (to left of) 000010 (to right of) 000000 (to right of) 5 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cohen-Sutherland Algorithm (1/3) If we can neither trivially accept/reject (T/A, T/R), D divide and conquer Subdivide line into two segments; then T/A or T/R one or both segments: G I H F E pick an order for checking edges: top – bottom – right – left compute the intersection point for a given clip edge, if a line’s two outcodes differ in the corresponding bit, the line has one vertex on each side of the edge, thus crosses B A use a clip edge to cut line use outcodes to choose the edges that are crossed C Clip rectangle the clip edge fixes either x or y can substitute into the line equation iterate for the newly shortened line, “extra” clips may happen (e.g., E-I at H) Andries van Dam© Clipping - 10/15/15 6 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cohen-Sutherland Algorithm (2/3) ComputeOutCode(x0, y0, outcode0); ComputeOutCode(x1, y1, outcode1); repeat check for trivial reject or trivial accept pick the point that is outside the clip rectangle if TOP then x = x0 + (x1 – x0) * (ymax – y0) / (y1 – y0); y = ymax; else if BOTTOM then x = x0 + (x1 – x0) * (ymin – y0) / (y1 – y0); y = ymin; Andries van Dam© Clipping - 10/15/15 else if RIGHT then y = y0 + (y1 – y0) * (xmax – x0) / (x1 – x0); x = xmax; else if LEFT then y = y0 + (y1 – y0) * (xmin – x0) / (x1 – x0); x = xmin; if (x0, y0 is the outer point) then x0 = x; y0 = y; ComputeOutCode(x0, y0, outcode0) else x1 = x; y1 = y; ComputeOutCode(x1, y1, outcode1) until done 7 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cohen-Sutherland Algorithm (3/3) Similar algorithm for using 3D outcodes to clip against canonical parallel view volume: xmin = ymin = -1; xmax = ymax = 1; zmin = -1; zmax = 0; ComputeOutCode(x0, y0, z0, outcode0); ComputeOutCode(x1, y1, z1, outcode1); repeat check for trivial reject or trivial accept pick the point that is outside the clip rectangle if TOP then x = x0 + (x1 – x0) * (ymax – y0) / (y1 – y0); z = z0 + (z1 – z0) * (ymax – y0) / (y1 – y0); y = ymax; else if BOTTOM then x = x0 + (x1 – x0) * (ymin – y0) / (y1 – y0); z = z0 + (z1 – z0) * (ymin – y0) / (y1 – y0); y = ymin; else if RIGHT then y = y0 + (y1 – y0) * (xmax – x0) / (x1 – x0); z = z0 + (z1 – z0) * (xmax – x0) / (x1 – x0); x = xmax; Andries van Dam© Clipping - 10/15/15 else if LEFT then y = y0 + (y1 – y0) * (xmin – x0) / (x1 – x0); z = z0 + (z1 – z0) * (xmin – x0) / (x1 – x0); x = xmin; else if NEAR then x = x0 + (x1 – x0) * (zmax – z0) / (z1 – z0); y = y0 + (y1 – y0) * (zmax – z0) / (z1 – z0); z = zmax; else if FAR then x = x0 + (x1 – x0) * (zmin – z0) / (z1 – z0); y = y0 + (y1 – y0) * (zmin – z0) / (z1 – z0); z = zmin; if (x0, y0, z0 is the outer point) then x0 = x; y0 = y; z0 = z; ComputeOutCode(x0, y0, z0, outcode0) else x1 = x; y1 = y; z1 = z; ComputeOutCode(x1, y1, z1, outcode1) until done 8 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Scan Conversion after Clipping Clip rectangle x = xmin y = ymin y = ymin – 1/2 y = ymin – 1 Andries van Dam© Clipping - 10/15/15 B A 9 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Sutherland-Hodgman Polygon Clipping The 2D Sutherland-Hodgman algorithm generalizes to higher dimensions We can use it to clip polygons to the 3D view volume one plane at a time Section 36.5 in textbook Andries van Dam© Clipping - 10/15/15 10 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cyrus-Beck/Liang-Barsky Parametric Line Clipping (1/3) Andries van Dam© Clipping - 10/15/15 11 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cyrus-Beck/Liang-Barsky Parametric Line Clipping (2/3) Now solve for the value of t at the intersection of P0 P1 with the edge Ei: First, substitute for P(t) with P0+ (P1 – P0)t: Next, group terms and distribute dot product: Let D be the vector from P0 to P1 = (P1 – P0), and solve for t: For this to be true, it must be the case that: note that this gives a valid value of t only if the denominator of the expression is nonzero. Ni 0 (that is, the normal should not be 0; this could occur only as a mistake) D 0 (that is, P1 P0) Ni • D 0 (edge Ei and line D are not parallel; if they are, no intersection). The algorithm checks these conditions. Andries van Dam© Clipping - 10/15/15 12 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cyrus-Beck/Liang-Barsky Parametric Line Clipping (3/3) Andries van Dam© Clipping - 10/15/15 13 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Cyrus-Beck/Liang-Barsky Line Clipping Algorithm Pre-calculate Ni and select PEi for each edge; for each line segment to be clipped if P1 = P0 then line is degenerate so clip as a point; else begin tE = 0; tL = 1; for each candidate intersection with a clip edge if Ni • D 0 then {Ignore edges parallel to line} begin calculate t; {of line and clip edge intersection} use sign of Ni • D to categorize as PE or PL; if PE then tE = max(tE,t); if PL then tL = min(tL,t); end if tE > tL then return nil else return P(tE) and P(tL) as true clip intersections end Andries van Dam© Clipping - 10/15/15 14 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Parametric Line Clipping for Upright Clip Rectangle (1/2) D = P1 – P0 = (x1 – x0, y1 – y0) Leave PEi as an arbitrary point on clip edge: it’s a free variable and drops out Calculations for Parametric Line Clipping Algorithm Clip Edgei Normal Ni PEi P0-PEi left: x = xmin (-1,0) (xmin, y) (x0- xmin,y0-y) (x x ) 0 min (x x ) 1 0 right: x = xmax (1,0) (xmax,y) (x0- xmax,y0-y) (x x ) 0 max (x x ) 1 0 bottom: y = ymin (0,-1) (x, ymin) (x0-x,y0- ymin) (y y ) 0 min (y y ) 1 0 top: y = ymax (0,1) (x, ymax) (x0-x,y0- ymax) (y y ) 0 max (y y ) 1 0 Andries van Dam© Clipping - 10/15/15 t N (P P ) i 0 Ei N D i 15 of 16 CS123 | INTRODUCTION TO COMPUTER GRAPHICS Parametric Line Clipping for Upright Clip Rectangle (2/2) Examine t: Numerator is just the directed distance to an edge; sign corresponds to OC Denominator is just the horizontal or vertical projection of the line, dx or dy; sign determines PE or PL for a given edge Ratio is constant of proportionality: “how far over” from P0 to P1 intersection is relative to dx or dy Andries van Dam© Clipping - 10/15/15 16 of 16