Indoor Reality Indoor Reality Mapping the indoors, one step at a time Indoor Reality Prof. Avideh Zakhor • • Qualcomm Chair of EECS at Cal Sold technology to Google in 2006 that creates exterior 3D modeling of buildings via aerial and terrestrial data Indoor Reality Google has mapped over 5 million unique roads From the earth to the moon and back…. …10 times Indoor Reality So why not map indoors? Why not map the indoors? Missing Floorplans Indoor Reality No GPS Indoors Slow Manual Technology 5 With a quick walk through, Indoor Reality generates… Indoor Streetview 3D Floorplans Models 6 Indoor Reality Development to date $4MM+ from Department of Defense and ARPA-E Indoor Reality Solved the “indoor GPS” problem Today 2008 50+ student years of research 50+ technical papers 7 $1.75MM ARPA-E funding over 18 months to commercialize hardware and software Mapping the indoors means mapping buildings Architecture, Engineering and Construction (AEC) 8 Indoor Reality Commercial Real Estate (CRE) • 3D Models (planning) • 3D Models (floor plans) • Project Management • Facilities Management • Indoor Positioning • Indoor Positioning • Documentation • Energy Audits Why AEC? Indoor Reality Global Construction Market $7.2 trillion 25-30% Over 90% of large projects go over budget In large projects over 30% cost overruns are common Wasted for inefficiencies Corresponds to 10 % of U.S. GDP 9 Source: McKinsey, Dassault Systems, PWC Why AEC? Indoor Reality 25-30% Wasted for inefficiencies 10 Source: McKinsey Why projects go over budget? Poor Planning Indoor Reality Lack of thorough measurements Extra work needed on-site because of flawed drawings Poor Execution Organizational Design 11 Lack of understanding what is going on in the project Inability to find mistakes quickly Poor communication, information is lost Conflicting interests between stakeholders What is being done today? Better Planning Indoor Reality Static scanning for better measurements BIM modeling for better drawings Better Execution Software for better project management Organizational Design Better communication 12 Legacy solution: Using static scanners for 3D models c = 3.0 x 108 m/s2 Distance = c x time 13 Indoor Reality Legacy solution: Using static scanners for 3D models Hang targets Scan to BIM 14 Scan, scan and scan again! Revit modeling Indoor Reality Obtain point clouds Stitch together point clouds from scans Using Indoor Reality to generate 3D models Indoor Reality 1. Simultaneous localization and mapping 2. Automated loop closure and stitching 3. Automated surface reconstruction 4. Automated floor plan generation 5. Automated scan to BIM A single, continuous walk through 15 3d model and other data products Indoor Reality ~15 minutes 2.5 minutes to scan! 2.5 hours to scan ~15 seconds Indoor Reality generates a range of data products • 3d point clouds • Simplified/Complex 3d meshes • Floor plans and room extraction • Virtual walkthroughs • Indoor streetview –like visuals • Automated scan to BIM • Whole building energy models • Object identification and inventory • Indoor positioning and real time occupancy tracking 17 Indoor Reality Results Indoor Reality First and Only Automated Indoor Mapping Solution Largest Catalog of Data Products Automated Workflow Data Acquisition 100x 30x faster! 18 AEC: Applications Indoor Reality Documentation Error Detection Remodeling/Renovation 19 AEC: Market Fit Assessment Indoor Reality Indoor Reality Tripod Scanner Drones Clipboard Indoor Capabilities Accuracy Speed of Capture ~ Ease of Use ObjectIdentification Identification Object Automation Automation Cost Effective 20 ~ AEC: ROI for $50 million Renovation Project Total Project Benefit Documentation costs avoided + Mistakes avoided b/c of clash detection + As-built cost avoided = Total Benefits - Total Cost Total Project Benefit 21 Indoor Reality $25,000 $500,000 $46,667 $571,667 $326,304 $245,363 AEC: Market Opportunity ($ in millions) Indoor Reality $2,100 $6,750 $2,900 $1,750 Documentation Near term addressable 22 Remodel/Renovation Error Detection All AEC Addressable with additional investment Who is the Customer? Indoor Reality Owner Architect/Engineer Needs more accurate project drawings for renovations Wants more oversight and accountability on projects Wants better documentation to settle disputes 23 Needs to know what is happening and where mistakes are Project Controls Most immediate pain, highest willingness to pay Project Manager Where do we enter? Indoor Reality Commercial Real Estate Late Majority Early Majority Early Adopters $2B Market entry point with early adopters Long term opportunity in building operation $6.8B Expansion to rest of AEC $400M Large construction firms Immediate 24 Small and Medium Construction Firms 2-3 years 5+ years How do we enter? High Differentiation Indoor Reality Software as a Service Outsourced to 3rd party manufacturing partners Backpack production Low Differentiation Scanning Services Immediate Outsourced to 3rd party scanning service providers 2-3 years Indoor Reality 25 5+ years Partners Growth timeline Indoor Reality Seed funding Pilot customer Build sales force Today 2020 Product development for AEC 26 Manufacture backpacks Expand to CRE Indoor Reality Alex Caffey Tero Jannes Michelle Leuenberger Boyan Kovacic Questions? 27 Jon Prowse