Press Release For Release 10.30am BST 2 April 2008 Report by World’s Leading Computer Systems Researchers and Designers Claims Human Values Key to Successful Innovation Microsoft Research Cambridge report sees human-centred design as the vital ingredient in successfully harnessing technology’s huge potential by 2020. LONDON — 2 April 2008 — A new report launched today looks at how emerging computer technologies will change our lives by 2020. “Being Human: Human-Computer Interaction in the Year 2020” details the findings of a Microsoft Research-hosted conference that gathered together 45 leading human-computer interaction (HCI) specialists from around the world in March 2007. The conference in Seville, Spain, addressed the question, “What will human-computer interaction look like in the year 2020?” The report explores new technologies and examines their potential impact, both positive and negative, on human behaviour and environments. “Being Human” makes clear recommendations that aim to set human experience at the heart of progress to ensure that the computer’s increasing influence in society is a positive one. “Computers have shaped so many aspects of the modern world that we wanted to explore how today’s emerging technologies might shape our lives in 2020,” said Abigail Sellen, senior researcher at Microsoft Corp and one of the editors of the report. “Computing has the potential to enhance the lives of billions of people around the world. We believe that if technology is to truly bring benefit to humanity, then human values and the impact of technology must be considered at the earliest possible opportunity in the technology design process.” According to the report, advances in interfaces — the physical way we interact with computers — such as surfaces that allow fingertip control of on-screen objects, devices that can sense and react to movement, and other techniques of controlling computers will supplement the role of the traditional keyboard and mouse. Display technologies will soon allow us to embed screens of all sizes in a variety of fabrics; by 2020, we will still be reading paper books and magazines, but we will also be using paper-like digital screens to distribute content. For example, “paper” used in books and Page 1 of 4 magazines may be digitised on foldable screens we can put in our pockets, and our clothing may be capable of performing health diagnostics. Vastly increased and cheaper digital storage is allowing people to electronically record and keep more and more aspects of their lives. Our hyperconnected world gives us the ability to interact with people from around the globe, sharing information ever-more effectively and liberating ourselves from fixed telephone lines, desks and offices. At the same time advances in robotics led by the computer’s ability to learn from, and make decisions based on, experience provide the opportunity to protect humans from dangerous situations, assist the physically impaired and even provide companionship in the shape of artificial pets. “New computing technology is tremendously exciting,” said another of the report’s editors Tom Rodden, professor of Interactive Systems at the University of Nottingham, “but the interaction between humans and computers is evolving into a complex ecosystem where small changes can have far-reaching consequences. While new interfaces and hyperconnectivity mean we are increasingly mobile, we can also see that they are blurring the line between work and personal space. Huge storage capabilities raise fundamental privacy issues around what we should be recording and what we should not. The potential of machine learning might well result in computers increasingly making decisions on our behalf. It is imperative we combine technological innovations with an understanding of their impact on people.” The report argues that without proper oversight it is possible that we — both individually and collectively — may no longer be in control of ourselves or the world around us. This potentially places the computer on a collision course with basic human values and concepts such as personal space, society, identity, independence, perception, intelligence and privacy. These are questions HCI needs to consider now. The report gives seven recommendations for the HCI community to adopt to ensure that human values inform future development. These include recommendations to educate young people so that they understand HCI and the impact of computer advances early on; to engage with governments, policy-makers and society as a whole to provide counsel and give advance warning of emerging implications of new computing ecosystems; to set the boundaries of HCI’s remit and recognise when specialists from other disciplines (eg, psychology, sociology and the arts) offer more insightful perspectives; and to recognise the need for other disciplines to be part of the research community inventing these systems. “This report makes important recommendations that will help us to decide collectively when, how, why and where technology impacts upon humanity, rather than reacting to unforeseen change,” Sellen concluded. “The final recommendation is something towards which we should all aspire: by 2020 HCI will be able to design for and support differences in human value, irrespective of the economic means of those seeking those values. In this way, the future can be different and diverse because people want it to be.” The report, “Being Human: Human Computer Interaction in the Year 2020”, and a short readers’ guide are available from http://research.microsoft.com/hci2020/download.html. About Microsoft Research Founded in 1991, Microsoft Research is dedicated to conducting both basic and applied research in computer science and software engineering. Its goals are to enhance the user experience on computing devices, reduce the cost of writing and maintaining software, and invent novel computing technologies. Researchers focus on more than 55 areas of computing and collaborate with leading academic, government and industry researchers to advance the state of the art in such areas as graphics, speech recognition, user-interface research, natural language processing, programming tools and methodologies, operating systems and networking, and the mathematical sciences. Microsoft Research currently employs more than 800 people in six labs located in Redmond, Wash.; Cambridge, Mass.; Silicon Valley, Calif.; Cambridge, England; Beijing, China; and Bangalore, India. Microsoft Research collaborates openly with colleges and universities worldwide to enhance the teaching and learning experience, inspire technological innovation, and broadly advance the field of computer science. More information can be found at http://www.research.microsoft.com. About Microsoft Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realise their full potential. About Microsoft EMEA (Europe, Middle East and Africa) Microsoft has operated in EMEA since 1982. In the region Microsoft employs more than 16,000 people in over 64 subsidiaries, delivering products and services in more than 139 countries and territories. ######### This material is for informational purposes only. 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