.NET Programming Language Research @ MSR Cambridge Nick Benton Microsoft Research Cambridge MSR Cambridge Programming Principles and Tools Group Luca Cardelli Nick Benton Cedric Fournet Andy Gordon Tony Hoare Andrew Kennedy Simon Peyton Jones Don Syme Simon Marlow Claudio Russo Mark Shields + visitors, PhD students, interns,… MS.NET days March 2002 .NET in MSR Programming Principles and Tools Group Verifier spec (POPL) CLR design feedback Project 7 (Babel) SML.NET (ICFP,ICFP,HOOTS) Generics for C# and .NET (PLDI) Extended IL (Babel) Polyphonic C# (FOOL, ECOOP) Stack-Walking Security analysis (POPL) Assertions MS.NET days March 2002 Part 1 SML.NET Nick Benton, Andrew Kennedy and Claudio Russo Advanced Programming Languages on the CLR .NET and the CLR provide a great opportunity for programming language designers and implementers: The runtime provides services (execution engine, garbage collection,…) which make producing a good implementation of your language easier The frameworks & libraries mean you can actually do useful things with your new language (graphics, networking, database access, web services,…) Multi-language component-based programming makes it much more practical for other people to use your language in their own projects MS.NET days March 2002 Our favourite language: Standard ML A safe, modular, strict, higher-order, functional, polymorphic programming language with compile-time type checking and type inference, garbage collection, exception handling, immutable data types, pattern-matching and updatable references, abstract data types, and parametric modules. with several efficient implementations and a formal definition with a proof of soundness. (Scheme+types+real syntax, Haskell with call by value evaluation) MS.NET days March 2002 Some SML datatype order = LESS | GREATER | EQUAL datatype 'a Tree = Empty | Node of 'a * ('a Tree) * ('a Tree) fun contains compare (x, Empty) = false | contains compare (x, Node(v, left, right)) = (case compare (x,v) of LESS => contains compare (x,left) | GREATER => contains compare (x, right) | EQUAL => true ) contains : ('a * 'a -> order) -> ('a * 'a Tree) -> bool MS.NET days March 2002 What is SML.NET? Compiler for SML that targets verifiable CIL Research Issues: Can we compile a polymorphic functional language to a monomorphic, object-oriented runtime? How can we make it produce fast, compact code? Yes Whole-program optimising compiler. Monomorphisation. Representation tricks. Novel typed intermediate language using monads to track side-effects. How can we make cross-language working easy? We extend SML to support all of the .NET CLS (Common Language Specification), providing smooth bidirectional interoperability with .NET framework libraries & other .NET languages MS.NET days March 2002 Previous approaches to interop Bilateral interface with marshalling and explicit calling conventions (e.g. JNI, O’Caml interface for C). 1. • Awkward, ugly, tied to one implementation, only for experts Multilateral interface with IDL (e.g. COM, CORBA) together with particular language mappings (e.g. H/Direct, Caml COM, MCORBA). 2. • Have to write IDL and use tools, tend to be lowestcommon denominator, memory management often tricky MS.NET days March 2002 Interop in .NET Languages share a common higher-level infrastructure (CLR): shared heap means no tricky cross-heap pointers (cf reference counting in COM) shared type system means no marshalling (cf string<->char* marshalling for Java<->C) shared exception model supports cross-language exception handling MS.NET days March 2002 SML.NET interop Sounds great, but SML is not object-oriented So we are going to have to do some work… Possible approaches to interop: do not extend language; instead provide wrappers that give a functional view of a CLS library (Haskell, Mercury). Powerful functional type systems can go a very long way towards modelling OO type systems redesign the language (OO-SML?) Our approach – a middle way: re-use existing features where appropriate (non-object-oriented subset) extend language for convenient interop when “fit” is bad (objectoriented features) live with the CLS at boundaries: don’t try to export complex ML types to other languages (what would they do with them?) MS.NET days March 2002 Re-use SML features multiple args void null static field static method CLS namespace delegate mutability using private fields MS.NET days March 2002 tuple unit NONE val binding fun binding SML structure first-class function ref open local decls Extend language type test cast patterns class definitions instance method invocation instance field access custom attributes casts classtype obj.#meth obj.#fld attributes in classtype exp :> ty CLS SML MS.NET days March 2002 Extract from WinForms interop open System.Windows.Forms System.Drawing System.ComponentModel no args = ML unit value fun selectXML () = CLS Namespace let = ML structure val fileDialog = OpenFileDialog() in static method = ML function fileDialog.#set_DefaultExt("XML"); fileDialog.#set_Filter("XML files (*.xml) |*.xml"); if fileDialog.#ShowDialog() = DialogResult.OK then static constant field = ML value case fileDialog.#get_FileName() of NONE => () instance method invocation | SOME name => replaceTree (ReadXML.make name, "XML file '" ^ name ^ "'") else () end CLS string = ML string null value = NONE And note that there are no explicit types in this code MS.NET days March 2002 Ray tracing in ML ICFP programming competition: build a ray tracer in under 3 days 39 entries in all kinds of languages: C, C++, Clean, Dylan, Eiffel, Haskell, Java, Mercury, ML, Perl, Python, Scheme, Smalltalk ML (Caml) was in 1st and 2nd place MS.NET days March 2002 Ray tracing in SML.NET Translate winning entry to SML Add WinForms interop Run on .NET CLR Performance on this example twice as good as popular optimizing native compiler for SML (though on others we’re twice as bad) MS.NET days March 2002 Visual Studio Integration Bootstrap the compiler to produce a .NET component for parsing, typechecking, etc. of SML Use interlanguage working extensions to expose that as a COM component which can be glued into Visual Studio Write new ML code to handle syntax highlighting, tooltips, error reporting, etc. MS.NET days March 2002 Part 2 Generics in the CLR and C# Andrew Kennedy and Don Syme Note: This is not in V1 of the CLR It will be in V2 MS.NET days March 2002 Part 1: Introduction MS.NET days March 2002 What are generics? Types which are parameterized by other types, e.g. Stack<int>, Stack<string> Generics, templates, parametric polymorphism Ada, Eiffel, C++, ML, Haskell, Mercury, Component Pascal,… Promote code reuse, increase type safety, better performance Good for collections, higher-order programming and generally building higher-level, reusable abstractions MS.NET days March 2002 Generic code in C# today (1) class Stack { private Object[] items; private int nitems; Stack() { nitems = 0; items = new Object[50]; } Object Pop() { if (nitems == 0) throw new EmptyException(); return items[--nitems]; } void Push(Object item) { ... return items[nitems++]; } } MS.NET days March 2002 Generic code in C# today (2) Stack s = new Stack(); s.Push(1); s.Push(2); int n = (int)(s.Pop()) + (int)(s.Pop()); What’s wrong with that? • It’s inexpressive. Type system doesn’t document what should be in a particular stack. • It’s unsafe. Type errors (s.Push(“2”); ) lead to runtime exceptions instead of being caught by compiler • It’s ugly. Casts everywhere. • It’s slow. Casts are slow, and converting base types (e.g. ints) to Objects involves expensive boxing. MS.NET days March 2002 Generic code in C# tomorrow (1) class Stack<T> { private T[] items; private int nitems; Stack() { nitems = 0; items = new T[50]; } T Pop() { if (nitems == 0) throw new EmptyException(); return items[--nitems]; } void Push(T item) { if (items.Length == nitems) { T[] temp = items; items = new T[nitems*2]; Array.Copy<T>(temp, items, nitems); } items[nitems++] = item; } } MS.NET days March 2002 Generics: large design space But can type instantiations can be non-reference? Parameterized classes,Set<int> interfaces, and Do you erase List<float> // at two-parameter class types runtime? methods e.g.{ ... } class Dict<K,D> // parameterized interface Do we have exact runtime Do you share interface IComparable<T> { ... } type information? code? // parameterized struct struct Pair<A,B> { ... } if (x is Set<int>) .... // generic method Constraints? What goes in the class C<T: IFoo, IBar> T[] Slice<T>(T[] arr, int start, int count) CLR? What goes in { ... } the compilers? MS.NET days March 2002 Generic interfaces interface IDictionary<K,D> { D Lookup(K); ... } class Dictionary<K,D> : IDictionary<K,D> { D Lookup(K); ... } Dictionary<String,String> MS.NET days March 2002 Generic methods A generic method is just a family of methods, indexed by type. static void Sort<T> (T[]) { ... } int[] x = { 5,4,3,2 }; Sort(x); MS.NET days March 2002 Explicit Constraints interface IComparable<T> { static int Compare(T,T); } class BinaryTree<T : IComparable<T> > { void insert(T x) { switch (x.Compare(y)) { ... } } T y; Static constraints are available via interfaces. Tree<T> left; Tree<T> right; } MS.NET days March 2002 Part 2: Implementing Generics for the .NET CLR MS.NET days March 2002 Generics: Our design Parameterized classes, interfaces, structs, methods, delegates Yes Exact runtime types: Yes if (x is Set<string>) { ... } Instantiations at value types: Yes Set<String> Set<int> List<float> Constraints: Yes (by interfaces) class C<T: IComponent> Variance: No Set<String> is not subtype-related to Set<Object> MS.NET days March 2002 How does it work? Stack<int> si = new Stack<int>(); 1a. Look for Stack<int> 1b. Nothing exists yet, so create structures for Stack<int> Stack<int> si2 = new Stack<int>(); 2a. Look for Stack<int> Stack<string> ss = new Stack<string>(); 2b. Type already loaded! Stack<object> so = new Stack<object>(); si.Push(5); ss.Push(“Generics”); so.Push(myObj); 3a. Look for Stack<string> 3b. <string> not compatible with <int>, so create structures for Stack<string> 4a. Look for Stack<object> 4b. <object> compatible with <string>, so re-use Stack<string> MS.NET days March 2002 How does it work? Stack<int> si = new Stack<int>(); Stack<int> si2 = new Stack<int>(); Stack<string> ss = new Stack<string>(); Stack<object> so = new Stack<object>(); si.Push(5); ss.Push(“Generics”);Compile code for Stack<int>.Push so.Push(myObj); Compile code for Stack<string>.Push Re-use code from Stack<string>.Push MS.NET days March 2002 Implementing Generics (0) Dynamic loading & JIT compilation change many fundamental assumptions Can consider code generation at runtime Can use more dynamic data structures The current challenge is to implement all of: exact runtime types + code sharing + dynamic loading + non-uniform instantiations MS.NET days March 2002 Implementing Generics (1) Our implementation: 1. Dynamic code expansion and sharing Instantiating generic classes and methods is handled by the CLR. Generate/compile code as necessary Use JIT compiler Share code for “compatible” instantiations Compatibility is determined by the implementation MS.NET days March 2002 Implementing Generics (2) Our implementation: 1. Dynamic code expansion and sharing 2. Pass and store runtime type information Objects carry runtime type information We record this information by duplicating vtables. Other options are possible. Generic methods take an extra parameter The active type context is always recoverable MS.NET days March 2002 Implementing Generics (3) Our implementation: 1. Dynamic code expansion and sharing 2. Pass and store runtime type information 3. Optimized use of runtime type information MS.NET days March 2002 Generics: Performance 1. Instantiations at value types Stack with repeated push and pops of 0...N elements (a) List_int (b) List (i.e. existing collection class) (c) List<int> 2. No casts 3. 5X speedup (c) v. (b) 20% speed on similar micro-benchmarks Runtime type computations Generic allocation ~10% slower in generic code MS.NET days March 2002 Generics: Design Comparison GJ NextGen ½ ½ ½ ½ ½ ½ ½ C++ Dynamic Load Efficient nonreference instantiations Exact run-time types Efficient via fewer runtime type tests Code Sharing Ship without source Debug (type pars visible at runtime) Safe, efficient covariance PolyJ Bracha, Odersky, Stoutamire, Wadler Cartwright, Steele MS.NET days March 2002 Bank, Liskov, Myers Agesen, Freund, Mitchell CLR Kennedy, Syme Comparison with C++ templates What C++ gets wrong: Modularity need to see the template at link time Efficiency nearly all implementations code-expand Safety not checked at declaration & use, but at link time Simplicity very complicated MS.NET days March 2002 Comparison with C++ templates What we get right: Modularity: no need to see the generic IL until runtime Efficiency: code expansion managed by the VM Safety: check at declaration & use Simplicity: there are some corners, but the mechanism is simple to explain & use MS.NET days March 2002 Summary A world first: cross-language generics. A world first: generics in a high-level virtual machine design. Implementation: The virtual machine (runtime) level is the right place to implement generics for .NET Potential for: Other implementation techniques (more aggressive sharing, some boxing, etc.) Further extensions (type functions, variance, more expressive constraints) Good performance MS.NET days March 2002 Part 3 Polyphonic C# Nick Benton, Luca Cardelli and Cedric Fournet Introduction MS.NET days March 2002 Programming in a networked world Developers now have to work in a Concurrent Distributed High (& latency low reliability, security sensitive, multi-everything) environment. Which is hard And they’re mostly not very good at it Try using Outlook over dialup MS.NET days March 2002 Asynchronous communication Distribution => concurrency + latency => asynchrony => more concurrency Message-passing, event-based programming, dataflow models For programming languages, coordination (orchestration) languages & frameworks, workflow MS.NET days March 2002 Language support for concurrency Make invariants and intentions more apparent (part of the interface) Good software engineering Allows the compiler much more freedom to choose different implementations Also helps other tools MS.NET days March 2002 .NET Today Multithreaded execution environment with lock per object C# has “lock” keyword, libraries include traditional shared-memory synchronization primitives (mutexes, monitors, r/w locks) Delegate-based asynchronous calling model, events, messaging Higher level frameworks built on that Hard to understand, use and get right Different models at different scales Support for asynchrony all on the caller side – little help building code to handle messages (must be thread-safe, reactive, and deadlock-free) MS.NET days March 2002 Polyphonic C# An extension of the C# language with new concurrency constructs Based on the join calculus process calculus like the p-calculus but better suited to asynchronous, distributed systems A foundational A single model which works both for local concurrency (multiple threads on a single machine) distributed concurrency (asynchronous messaging over LAN or WAN) MS.NET days March 2002 The Language MS.NET days March 2002 In one slide: Objects have both synchronous and asynchronous methods. Values are passed by ordinary method calls: If the method is synchronous, the caller blocks until the method returns some result (as usual). If the method is async, the call completes at once and returns void. A class defines a collection of synchronization patterns (chords), which define what happens once a particular set of methods have been invoked on an object: When pending method calls match a pattern, its body runs. If there is no match, the invocations are queued up. If there are several matches, an unspecified pattern is selected. If a pattern containing only async methods fires, the body runs in a new thread. MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } } MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } } •An ordinary (synchronous) method with no arguments, returning a string MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } } •An ordinary (synchronous) method with no arguments, returning a string •An asynchronous method (hence returning no result), with a string argument MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } } •An ordinary (synchronous) method with no arguments, returning a string •An asynchronous method (hence returning no result), with a string argument •Joined together in a chord MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } } •Calls to put() return immediately (but are internally queued if there’s no waiting get()). •Calls to get() block until/unless there’s a matching put() •When there’s a match the body runs, returning the argument of the put() to the caller of get(). •Exactly which pairs of calls are matched up is unspecified. MS.NET days March 2002 A Simple Buffer class Buffer { String get() & async put(String s) { return s; } •Does example this involve spawning any threads? } •No. Though the calls will usually come from different preexisting threads. •So is it thread-safe? You don’t seem to have locked anything… •Yes. The chord compiles into code which uses locks. (And that doesn’t mean everything is synchronized on the object.) •Which method gets the returned result? •The synchronous one. And there can be at most one of those in a chord. MS.NET days March 2002 Reader/Writer …using threads and mutexes in Modula 3 An introduction to programming with threads. Andrew D. Birrell, January 1989. MS.NET days March 2002 Reader/Writer in five chords class ReaderWriter { void Exclusive() & private async Idle() {} void ReleaseExclusive() { Idle(); } void void void if } Shared() & private async Idle() { S(1); } Shared() & private async S(int n) { S(n+1); } ReleaseShared() & private async S(int n) { (n == 1) Idle(); else S(n-1); ReaderWriter() { Idle(); } } A single private message represents the state: none Idle() S(1) S(2) S(3) … MS.NET days March 2002 Asynchronous Service Requests and Responses The service might export an async method which takes parameters and somewhere to put the result: a buffer, or a channel, or a delegate (O-O function pointer) delegate async IntCB(int v); class Service { public async request(String arg, IntCB callback) { int result; // do something interesting… callback(result); } } MS.NET days March 2002 Asynchronous Service Requests and Responses - join class Join2 { void wait(out int i, out int j) & async first(int r1) & async second(int r2) { i = r1; j = r2; return; } } // client code: int i,j; Join2 x = new Join2(); service1.request(arg1, new IntCB(x.first)); service2.request(arg2, new IntCB(x.second)); // do something useful // now wait until both results have come back x.wait(i,j); // do something with i and j MS.NET days March 2002 Asynchronous Service Requests and Responses - select class Select { int wait() & async reply(int r) { return r; } } // client code: int i; Select x = new Select(); service1.request(arg1, new IntCB(x.reply)); service2.request(arg2, new IntCB(x.reply)); // do something useful // now wait until one result has come back i = x.wait(); // do something with i MS.NET days March 2002 Extending C# with chords Classes can declare methods using generalized chord-declarations instead of method-declarations. chord-declaration ::= method-header [ & method-header ]* body method-header ::= attributes modifiers [return-type | async] name (parms) Interesting well-formedness conditions: 1. 2. 3. At most one header can have a return type (i.e. be synchronous). The inheritance restriction. “ref” and “out” parameters cannot appear in async headers. MS.NET days March 2002 Implementation MS.NET days March 2002 Example: Sum of Squares add(1) total(0,8 ) add(4) SumOfSquares add(9) add(64 ) MS.NET days March 2002 Sum of Squares total(1,7 ) add(4) SumOfSquares add(9) add(64 ) MS.NET days March 2002 Sum of Squares Code class SumOfSquares { private async loop(int i) { if (i > 0) { add(i * i); loop(i - 1); } } private int total(int r, int i) & private async add(int dr) { int rp = r + dr; if (i > 1) return total(rp, i - 1); return rp; } public SumOfSquares(int x) { loop(x); int i = total(0, x); System.Console.WriteLine("The result is {0}.", i); } } MS.NET days March 2002 Sum of Squares Translation using System; using System.Collections; using System.Threading; class SyncQueueEntry{ public int pattern; public System.Threading.Thread mythread; public System.Object joinedentries; } class SumOfSquares{ Queue Q_totalint_int_ = new Queue(); Queue Q_addint_ = new Queue(); class loopint__runner{ SumOfSquares parent; int field_0; public loopint__runner(SumOfSquares p_p,int p_0) { parent = p_p; field_0 = p_0; Thread t = new Thread(new ThreadStart(this.doit)); t.Start(); } void doit() { parent.loopint__worker(field_0); } } private void loopint__worker(int i) { if (i >= 1) {add(i * i); loop(i - 1); } } static void Main() { SumOfSquares s = new SumOfSquares(); int thesum = s.sum(10); Console.WriteLine(thesum); } public int sum(int x) { loop(x); return total(0, x); } private int total(int sync_p_0,int sync_p_1) { SyncQueueEntry qe = new SyncQueueEntry(); int matchindex=0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_addint_.Count ==0)) { qe.joinedentries = (int) (Q_addint_.Dequeue()); System.Threading.Monitor.Exit(Q_totalint_int_); matchindex = 0; goto joinlabel; try { Thread.Sleep(Timeout.Infinite); } catch (ThreadInterruptedException) {} // wake up here matchindex = qe.pattern; joinlabel: switch (matchindex) { case 0: int r = sync_p_0; int i = sync_p_1; int dr = (int)(qe.joinedentries); int rp = r + dr; if (i > 1) {return total(rp, i - 1); } return rp; } throw new System.Exception(); } private void add(int p_0) { Object qe = p_0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_totalint_int_.Count ==0)) { SyncQueueEntry sqe = (SyncQueueEntry) (Q_totalint_int_.Dequeue()); sqe.joinedentries = qe; System.Threading.Monitor.Exit(Q_totalint_int_); sqe.pattern = 0; sqe.mythread.Interrupt(); return; } Q_addint_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); return; } private void loop(int i) { loopint__runner r = new loopint__runner(this,i); } } }// enqueue myself and sleep; qe.mythread = Thread.CurrentThread; Q_totalint_int_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); MS.NET days March 2002 Sum of Squares Translation using System; using System.Collections; using System.Threading; class SyncQueueEntry{ public int pattern; public System.Threading.Thread mythread; public System.Object joinedentries; } class SumOfSquares{ Queue Q_totalint_int_ = new Queue(); Queue Q_addint_ = new Queue(); class loopint__runner{ SumOfSquares parent; int field_0; public loopint__runner(SumOfSquares p_p,int p_0) { parent = p_p; field_0 = p_0; Thread t = new Thread(new ThreadStart(this.doit)); t.Start(); } void doit() { parent.loopint__worker(field_0); } } private void loopint__worker(int i) { if (i >= 1) {add(i * i); loop(i - 1); } } static void Main() { SumOfSquares s = new SumOfSquares(); int thesum = s.sum(10); Console.WriteLine(thesum); } public int sum(int x) { loop(x); return total(0, x); } private int total(int sync_p_0,int sync_p_1) { SyncQueueEntry qe = new SyncQueueEntry(); int matchindex=0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_addint_.Count ==0)) { qe.joinedentries = (int) (Q_addint_.Dequeue()); System.Threading.Monitor.Exit(Q_totalint_int_); matchindex = 0; goto joinlabel; try { Thread.Sleep(Timeout.Infinite); } catch (ThreadInterruptedException) {} // wake up here matchindex = qe.pattern; class SumOfSquares{ Queue Q_totalint_int_ = new Queue(); Queue Q_addint_ = new Queue(); … joinlabel: switch (matchindex) { case 0: int r = sync_p_0; int i = sync_p_1; int dr = (int)(qe.joinedentries); int rp = r + dr; if (i > 1) {return total(rp, i - 1); } return rp; } throw new System.Exception(); } private void add(int p_0) { Object qe = p_0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_totalint_int_.Count ==0)) { SyncQueueEntry sqe = (SyncQueueEntry) (Q_totalint_int_.Dequeue()); sqe.joinedentries = qe; System.Threading.Monitor.Exit(Q_totalint_int_); sqe.pattern = 0; sqe.mythread.Interrupt(); return; } Q_addint_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); return; } private void loop(int i) { loopint__runner r = new loopint__runner(this,i); } } }// enqueue myself and sleep; qe.mythread = Thread.CurrentThread; Q_totalint_int_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); MS.NET days March 2002 Sum of Squares Translation using System; using System.Collections; using System.Threading; class SyncQueueEntry{ public int pattern; public System.Threading.Thread mythread; public System.Object joinedentries; } class SumOfSquares{ Queue Q_totalint_int_ = new Queue(); Queue Q_addint_ = new Queue(); class loopint__runner{ SumOfSquares parent; int field_0; public loopint__runner(SumOfSquares p_p,int p_0) { parent = p_p; field_0 = p_0; Thread t = new Thread(new ThreadStart(this.doit)); t.Start(); } void doit() { parent.loopint__worker(field_0); } } private void loopint__worker(int i) { if (i >= 1) {add(i * i); loop(i - 1); } } static void Main() { SumOfSquares s = new SumOfSquares(); int thesum = s.sum(10); Console.WriteLine(thesum); } public int sum(int x) { loop(x); return total(0, x); } private int total(int sync_p_0,int sync_p_1) { SyncQueueEntry qe = new SyncQueueEntry(); int matchindex=0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_addint_.Count ==0)) { qe.joinedentries = (int) (Q_addint_.Dequeue()); System.Threading.Monitor.Exit(Q_totalint_int_); matchindex = 0; goto joinlabel; try { Thread.Sleep(Timeout.Infinite); } catch (ThreadInterruptedException) {} // wake up here matchindex = qe.pattern; private void add(int p_0) { System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_totalint_int_.Count ==0)) { SyncQueueEntry sqe = (SyncQueueEntry)(Q_totalint_int_.Dequeue()); sqe.joinedentries = p_0; System.Threading.Monitor.Exit(Q_totalint_int_); sqe.pattern = 0; sqe.mythread.Interrupt(); return; } Q_addint_.Enqueue(p_0); System.Threading.Monitor.Exit(Q_totalint_int_); return; } joinlabel: switch (matchindex) { case 0: int r = sync_p_0; int i = sync_p_1; int dr = (int)(qe.joinedentries); int rp = r + dr; if (i > 1) {return total(rp, i - 1); } return rp; } throw new System.Exception(); } private void add(int p_0) { Object qe = p_0; System.Threading.Monitor.Enter(Q_totalint_int_); if (!(Q_totalint_int_.Count ==0)) { SyncQueueEntry sqe = (SyncQueueEntry) (Q_totalint_int_.Dequeue()); sqe.joinedentries = qe; System.Threading.Monitor.Exit(Q_totalint_int_); sqe.pattern = 0; sqe.mythread.Interrupt(); return; } Q_addint_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); return; } private void loop(int i) { loopint__runner r = new loopint__runner(this,i); } } }// enqueue myself and sleep; qe.mythread = Thread.CurrentThread; Q_totalint_int_.Enqueue(qe); System.Threading.Monitor.Exit(Q_totalint_int_); MS.NET days March 2002 Current Work Examples and test cases Web combinators, adaptive scheduler, web services (Terraserver), active objects and remoting (stock trader) Generally looking at integration with existing mechanisms and frameworks Language design Direct syntactic support for timeouts Solid Implementation MS.NET days March 2002 Predictable Demo: Dining Philosophers waiting to eat eating waiting to eat thinking eating MS.NET days March 2002 Code extract class Room { public Room (int size) { hasspaces(size); } public void enter() & private async hasspaces(int n) { if (n > 1) hasspaces(n-1); else isfull(); } public void leave() & private async hasspaces(int n) { hasspaces(n+1); } public void leave() & private async isfull() { hasspaces(1); } } MS.NET days March 2002 Conclusions A clean, simple, new model for asynchronous concurrency in C# Declarative, local synchronization Applicable in both local and distributed settings Efficiently compiled to queues and automata Easier to express and enforce concurrency invariants Compatible with existing constructs, though they constrain our design somewhat Solid foundations Works well in practice MS.NET days March 2002 That’s all For more information, contact me nick@microsoft.com or see http://research.microsoft.com/~{nick,akenn,dsyme} MS.NET days March 2002 TimeoutBuffer class TimeoutBuffer { TimeoutBuffer(int delay) { Timer t = new Timer(new TimerCallBack(this.tick), delay); empty(); } async empty() & void put(Object o) {has(o);} async empty() & void tick() {timeout();} async timeout() & void put(Object o) {timeout();} async timeout() & Object get() {timeout(); throw new TimeOutExn();} async has(Object o) & Object get() {has(o); return o;} async has(Object o) & void tick() {has(o);} } MS.NET days March 2002 Why only one synchronous method in a chord? JoCaml allows multiple synchronous methods to be joined, as in the following rendezvous int f(int x) & int g(int y) { return y to f; return x to y; } But in which thread does the body run? In C#, thread identity is “very” observable, since threads are the holders of particular re-entrant locks. So we rule this out in the interests of keeping & commutative. (Of course, it’s still easy to code up an asymmetric rendezvous in Polyphonic C#.) MS.NET days March 2002 The problem with inheritance class C { virtual void f() & virtual async g() {…} virtual void f() & virtual async h() {…} } class D : C { override async g() { …} } We’ve “half” overridden f Too easy to create deadlock or async leakage void m(C x) { x.g(); x.f();} … m(new D()); MS.NET days March 2002 The Inheritance Restriction Inheritance may be used as usual, with a restriction to prevent the partial overriding of patterns: For a given class, two methods f ang g are co-declared if there is a chord in which they are both declared. Whenever a method is overriden, every codeclared method must also be overriden. Hence, the compiler rejects patterns such as public virtual void f() & private async g() {…} In general, inheritance and concurrency do not mix well. Our restriction is simple; it could be made less restrictive. MS.NET days March 2002 Types etc. async is a subtype of void Allow covariant return types on those two: An async method may override a void one A void delegate may be created from an async method An async method may implement a void method in an interface async methods are automatically given the [OneWay] attribute, so remote calls are nonblocking MS.NET days March 2002 Compiling chords Since synchronization is statically defined for every class, we can compile it efficiently (state automata). We cache the synchronization state in a single word. We use a bit for every (polyphonic) method. We pre-compute bitmasks for every pattern. Simple version just looks up queue state directly For every polyphonic method, we allocate a queue for storing delayed threads (or pending messages). The compilation scheme can be optimized: Some states are not reachable. Empty messages only need to be counted. The content of (single, private) messages can be stored in local variables. Requires some analysis. MS.NET days March 2002 Implementation issues When compiling a polyphonic class, we add The code handling the join patterns must be thread-safe. private fields for the synchronization state and the queues; private methods for the body of asynchronous patterns; some initialization code. We use a single lock (from the first queue) to protect the state word and all queues. This is independent from the object lock and only held briefly whilst queues are being manipulated. For asynchronous methods, there’s an auxiliary class for storing the pending messages. MS.NET days March 2002 Adding synchronization code When an asynchronous method is called: add the message content to the queue; if the method bit is 0, set it to 1 in the synchronization state and check for a completed pattern: For every pattern containing the method, compare the new state to the pattern mask. If there is a match, then wake up a delayed thread (or start a new thread if the pattern is entirely asynchronous). When a synchronous method is called: if the method bit is 0, set it to 1 in the synchronization state and check for a completed pattern For every pattern containing the method, compare the new state to the pattern mask. If there is a match, dequeue the asynchronous arguments, adjust the mask, and run the body for that pattern. Otherwise, enqueue the thread, go to sleep, then retry. MS.NET days March 2002