Imagery CS 110 Fall 2005 Image Technology Always Changing Paint / pencil • Cave drawings • Perspective renditions • Impressionism Optics • Photographs • Photo volumes that shift lighting, time, and space Early Imagery: In the Mind’s Eye Improving Imagery Equations dictate image Mastering Perspective Lorenzetti (1342) Rules for a New Era Photorealism Perspective, therefore, should be preferred above all man’s discourses and disciplines. (Da Vinci, 1400) Image Generation Technology Camera Obscura • 15th Century Camera’s Inhibit Art? There are some who… trace outlines on a surface of a transparent medium. Such an invention is to be condemned in those who do not know how to portray things without it, nor how to reason about nature with their mind. They are always poor and mean in every invention and in the composition of narratives, which is the final aim of this science. (Da Vinci) Can a Camera do This? Artistic control of vanishing point (Da Vinci, 1498) Can a Camera do This? Yes! We’ll discuss exciting new technologies (Da Vinci, 1498) Photographs vs. Moments Photograph: an (almost objective) representation of a point in time and space Moment: a visual representation of the subjective reality at some time and place From M. Cohen, Microsoft Research http://research.microsoft.com/~cohen/TheMoment.pdf http://research.microsoft.com/~cohen/FindingMagicInAnImageStack.pdf Photographs vs. Moments Artists capture moments so well Photographs vs. Moments With introduction of cameras, art became more abstract (to compensate) Have cameras lost the moment? Can we recapture it? Some Inspiration The old days: 35mm film, $0.30 / pic Now: Digital • Disk storage = $1 / Gigabyte • DVD = $0.50 / Gigabyte • Images =~ 1 Mbyte • 1 picture < $0.001 =~ free From M. Cohen Microsoft Research Photos Our roots: Edison’s 35mm film (1889) • Chemical coating reacts to light • Specific chemicals react to unique wavelengths Analog recording of visible wavelengths and intensities (continuous data) Images An image is a 2D function I(x, y) that specifies intensity for each point (x, y) From L. McMillan MIT Comp. Graphics Analog to Digital Our goal is to convert the continuous image to a discrete set of samples Point Sampling an Image Simplest sampling is on a grid Sample depends solely on value at grid points Point Sampling Multiply sample grid by image intensity to obtain a discrete set of points, or samples. A to D, 2-D Example Analog to digital conversion Analog Signal image slice intensity location on image slice A to D, 2-D Example Analog to digital conversion Analog Signal intensity image slice location on image slice Digital Signal intensity samples location on image slice From Computer Graphics: Principles and Practice Sensor Arrays Capturing “samples” of light Sensor Arrays Storing amount of light contacting squares on a surface • Each square tuned to sense red, green, or blue • More green squares than others • Humans see green best (lots of tigers in the grass) Human Perception We see these colors (mostly green) Sensor Arrays Very small Lenses focus light Light generates electricity that is sensed by a silicon chip Sensor Arrays Pixel: each square in sensor arrays Resolution: number of pixels Color depth: number of bits that describe the “reading” at each pixel Sensor Arrays Aliasing: a common problem when discretizing analog data Moire Pattern Sensor Arrays Noise: at low light, small errors in pixel “readings” are very apparent • Human perception is more sensitive to small errors at low intensities Digital cameras have more trouble than film cameras in low light Compression Light intensity at all sensors can be recorded • Large: RAW and TIFF file formats Small, local intensity variations can be lumped together • JPEG (most common of digital cameras) • GIF (common web format) Digital to Analog New Display Technologies Display Walls • Princeton • Stanford • UVa – Greg Humphreys Interesting Display Technologies Wood chips Chrome spheres Daniel Rozin – NYU: (movies) http://fargo.itp.tsoa.nyu.edu/~danny/art.html Human Perception A monitor can display these colors • Note how limiting they are Human Perception A photograph is a poor model of realistic lighting conditions • Cannot convey shadows and bright spots of real scenes • Artists use optical illusions to fool us into sensing lighting conditions Photographers have limited abilities to replicate artistic features Jack Tumblin, SIGGRAPH ‘99 Creating Moments Automatically capitalizing on artistic techniques to emphasize photos Creating interactive photo techniques Modern Technology Stanford New Results Ng – Stanford http://graphics.stanford.edu/papers/lfcamera/ New Results Ng - Stanford New Results http://graphics.stanford.edu/papers/l fcamera/lfcamera.wmv Modern Technology Mitsubishi Electric Research Labs New Results Shadows indicate edges Artist Rendition MERL Cam New Results New Results http://www.merl.com/people/raskar/ NprCamera/nprMovie320short2.avi New Results Multi-Exposure Durand - MIT New Results M. Cohen Microsoft Research New Results Automatic Panoramas M. Cohen Microsoft Research Modern Technology 10 Mpixel Sensor 200 fps Buffers 5 seconds of capture • 10 Gigapixel circular buffer • Continuously “on” M. Cohen Microsoft Research Merge Multiple Shots New Display Technologies Light Stage New Display Technologies http://gl.ict.usc.edu/research/LS5/LS 5_Siggraph_052005.avi