Classroom Presenter:
Using Tablet PCs to promote classroom interaction
Richard Anderson
University of Washington anderson@cs.washington.edu
Draw a picture of yourself
Classroom Presenter
Student Attention vs. Time
Attention
10 20 30 40 50 60 Time
Student submissions in the classroom
Model: Slide based lecture with embedded activities
Student submissions support a wide range of class activities and teaching styles
Classroom Assessment
Review and reflection
Collective Brainstorming
Problem solving
Explanation of misconceptions
Student generated examples
Minute question
What was the most interesting point raised during the Microsoft and
Academia dialog?
Classroom assessment on assigned reading
Who is the “other minister”?
What is the name of the Minister of
Magic?
Problem Solving
You have three coins:
One coin with two heads, one coin with two tails, and one coin with a head and a tail
Suppose you choose a coin at random, flip it in the air and it lands heads.
What is the probability that its other side is a head?
Handwriting Recognition:
Identify the following words
Recognition results
Splaying a node
B
C
A
E
D
G
Rotate a node to the root of the tree two levels at a time
D
G G
A
A A
D
F F C E
E
E C B
G
F
D B F
C
B
A
ZIG-ZIG
Z
Y
X
C
B
D
ZIG-ZAG
Show the ZIG-ZAG transformation to bring X to the root
Z
A
X
Y
D
B C
Brainstorming
What problems might arise if students are allowed to use Tablet PCs in the
Classroom?
Classroom Presenter
Distributed, Tablet PC
Application
Initial development,
2001-2002 at MSR
Continuing development at UW
Collaboration with
Microsoft
Built on ConferenceXP
Multicast networking
Simple application
Ink Overlay on images
Export PPT to image
Real time ink broadcast
UI Designed for use during presentation on tablet
Presentation features
Instructor notes on slides
Slide minimization
CLASSROOM PRESENTER www.cs.washington.edu/education/dl/presenter
Richard Anderson anderson@cs.washington.edu
ConferenceXP www.conferenceXP.net
Chris Moffatt confxp@microsoft.com
The Classroom Presenter
Project
Richard Anderson
University of Washington
Tablet PCs in the Classroom
Instructor Presentation
Student Note Taking
Classroom Interaction
Student engagement
Feedback to the instructor
Student contribution to discussion
Instructor Presentation
Student Applications
Classroom Interaction
Classroom Presenter
Distributed, Tablet PC
Application
Initial development,
2001-2002 at MSR
Continuing development at UW
Collaboration with
Microsoft
Built on ConferenceXP
Multicast networking
Simple application
Ink Overlay on images
Export PPT to image
Real time ink broadcast
UI Designed for use during presentation on tablet
Presentation features
Instructor notes on slides
Slide minimization
Classroom Pedagogy
Active learning
Classroom assessment
Discussion around student artifacts
Learner centric design
Classroom Networks
Students communicating with instructor device
Public display for aggregate results
Low-bandwidth devices – e.g. clickers
Peer instruction
Peer Instruction
Classroom Networks with
Digital Ink
Activities on lecture slides
Student submit slides to instructor
Instructor reviews slides to gauge understanding
Slides selected to be shown on public display
What is special about Ink?
Derivational activities as opposed to selection
Unanticipated solutions, misconceptions
Flexibility of domains
Symbolic domains
Diagrams
Annotation of existing content
Partial results, brainstorming, scratch work
Expression of individuality
What is special about Digital ink?
Logistics
Capture and replay
Integration with lecture materials
Anonymous
Classroom Presenter Project
Fall 2001, DISC Project, Microsoft Research
Spring 2002, UW PMP Class
Fall 2002, Presentation Application, UW
Summer 2003, Major software development
Fall 2003, Classroom Interaction Pilot, USD
2004, Studies of Ink in Presentation
Winter, Spring 2005, Classroom Interaction
Pilots, UW
Classroom Deployments
University of
Washington courses
Computer Science
Undergraduate courses
Usually 15 to 20 tablet pcs
Wireless environment
Instructor supplied tablets
Software Engineering
Digital Design
Data Structures
Tablet PC Project
Course
CS Education Seminar
Fourth grade math
Digital Design / Data structures
Fitt’s law / Geometry
Software Engineering
Elementary school math
Preliminary Results
Positive Student Responses
Digital Design Survey (1-5 scale)
Impact on learning 4.4
Value of seeing solutions displayed 4.3
Recommend to other instructors 4.1
High rate of student participation
Range of instructional use
Student problem solving
Interactive lecture
Classroom deployments
Use of shared tablets
2-3 tablets per students
Promote student discussion and group work
Impact on instruction
Classroom experience is different
Less material is covered
Radical change in lecture preparation
Learning goals first!
Developing pedagogy and resources for this style of teaching will take time
Mix technology supported instruction with conventional lecture
Use of student submissions and student behavior
Student examples for discussion
Partial results
Post lecture analysis
Tagging
Doodling
4 th Grade
4 th Grade
4 th Grade
CLASSROOM PRESENTER www.cs.washington.edu/education/dl/presenter
For more information, contact
Richard Anderson anderson@cs.washington.edu
Craig Prince cmprince@cs.washington.edu