36343 >> Debra Carnegie: Thanks for coming. My name is Debra Carnegie and I'm pleased to welcome Barry Katz to the Microsoft Research speaker series. Barry is the professor of mechanical engineering at Stanford and professor of industrial design and interaction design at California College of the Arts. He's here to discuss his book, Make It New, in which he looks at the role of design in Silicon Valley by interviewing notable design leaders like Steve Jobs, Don Norman and Douglas Engelbart. Barry is a professor at Stanford and the Interaction Design School at California College of the Arts. He's also a fellow at IDEO. He has authored six books including Change By Design and NONOBJECT. Please join me in giving him a warm welcome. [Applause] >> Barry Katz: Thank you, Debra, for introducing me and thank you all for coming to listen to me. I'm really deleted to be here. I'm calming down. I had one of those white knuckle flights from San Jose with great turbulence and I thought I was calming down, and then I got into the taxi and I made the mistake of telling the driver that I was a little bit pressed for time. So I had another white knuckle experience, but I think I'll be okay. I decided -this is a brand new talk. That's the first thing I would like to say. So you are an experimental subject audience and I hope you enjoy it and I hope that we all learn something from the experience. I'm tired of talking to undergraduates because they have become somewhat predictable. But when I talk to grownups, especially people whose technical competence is vastly beyond mine, I tend to come out a bit with a profound learning experience, so please, afterwards, throw any kinds of questions at me that you like. Just be prepared for me to throw them right back as you. I decided to call this, without suggesting that I have the literary stature of Charles Dickens, A Tale of Two Cities, and that is because in my research into the history of Silicon Valley design, I covered almost accidentally that nothing in Silicon Valley starts in Silicon Valley. You know the phrase. Many of you are engineers not invented here. So a big piece of the story, interestingly enough, actually starts at the University of Washington in Seattle so we'll do a little logo thing. Also, I got to tell you, I'm obsessed with maps and logos. So I hope you don't get sick of that. And the story is this: In summer 1951, a recent graduate of the brand new industrial design program at the University of Washington, and at that time there were very few such programs in existence, a guy named Carl Clement climbed into his 1938 Chevy and drove down to visit an old college roommate who was working for a 250-person instrumentation company in Palo Alto that some of you may have heard of. They still sort of exist, called Hewlett-Packard. And he interviewed for a job. I'm giving a way the first page of the book, so anybody who has read the first page already will have heard this. He interviewed for a job with an applied physicist named Ralph Lee who had come from the radiation lab at MIT and a lot of wartime experience and presented his portfolio because every industrial design student knows that to be fully well-dressed, you carry your portfolio with you at all times. And Lee looked through the airbrushed drawings of hub caps and desk lamps and things like that and paused and looked at him and said industrial design? What's that mean? You couldn't cut it as an engineer? But gave him a job anyway. And he equipped him with a box of No. 2 pencils, a four-legged stool, and on August 1st, 1951, Hewlett-Packard hired the first design professional to work in what would become Silicon Valley. So that's your piece of the story in Washington. Let me back up a little bit and give you a bit of context behind that story. There's a kind of conventional view of how Silicon Valley happened and I assume that most of you spent some part of your professional lives down there; is that correct? Tech, okay. The conventional view, which is not wrong, is something like this. In the '60s, the microprocessor industry blossomed and it fed the personal computer industry because you need something to put your processors in and that engendered the software industry and then it's the Internet and it's anybody's speculation where it's going next. This view I think is not incorrect. It's just kind of simplistic. And by the way, those two red-dotted lines are two earthquake faults so it's kind of a fragile area also. My own view is a little bit more complicated. Actually much more complicated and it's a much uglier slide and apologize for that. Like everybody else, I see Silicon Valley as an ecosystem, an ecosystem of innovation that has been uniquely powerful in the world. So we've got the Intels up to the Apples and the Googles and everything in between, the technology companies. A couple major research universities, one of which pays a chunk of my salary. 40 to 50 percent of the venture capital that is invested in the United States in any given economic quarter is invested in Silicon Valley. There are more IP patent and copyright attorneys in my little town of Palo Alto per capita than any other city in the United States, which is bad news. And I became interested in one piece of the ecosystem that has received -- this may surprise you but I will stick to this claim -- almost no attention whatsoever. And that is the role of design in incubating what has become the most powerful economic engine I think in the world. And I think even up here, you're probably willing to agree with that. So I began to examine this question. I was partly intrigued by the kind of speculative exercise that I did one day. And that was to imagine myself going back to about 1980 when design seems to have achieved some kind of visibility there. And asked myself if you had inquired of any informed person, what are the design centers of the world, I think there would have been a pretty easy consensus. It would have been Milan for furniture, Paris for fashion, London for product design, New York for graphics, LA for whatever they do down there, and probably Tokyo for electronics, consumer electronics, Sony. And that's about it. And if you had said and the San Francisco Bay Area, I believe you would have been met with a blank stare. Was just not on the map as a significant focal point of professional design activity. And if we fast-forward up to today, I make an argument in the book, which is I think open to discussion, that there are more design professionals working in the valley right now, in the Bay Area generally, than anywhere else in the world. So how did that happen in a relatively short period of time? And that provoked my interest in this topic and it led to writing Make It New, The History of Silicon Valley Design, which is available from the young ladies at the table in the back for 29.95, discounted by Microsoft, and thank you for that. So let me tell you a little bit. I think that's my only animation so don't worry. It's not going to guess worse than that. Let me tell you a little bit about where this unfolded. When I began working on this project, I assumed that about 1980, the point at which technical ideas began to spill out of research and development environments, laboratories, into the consumer market was about the point that design begins to show up marked by the three giants, the three giant consultancies, IDEO, we're full disclosure. I am also affiliated, our friendly rivals, Frog Design and Lunar Design all formed in the very early 1980s. And now three of the largest and probably most influential design consultancies in the world. So I assume that the starting point was about there but being a good historian, which is what I am -- historian, that is, not necessarily a good one. You get to judge. I began to scratch a little bit. And as I scratched, a found a little bit of design activity, a few consultancies operating, a few corporate design individuals functioning in other companies in the '70s and I scratched a little bit more and I found a few more in the '60s and I kept scratching until I got back to August 1st, 1951 which shocked and amazed me. So it is a story that has been developing and incubating for quite some time. The two original players, Hewlett-Packard and are you all familiar with AMPEX? In a technical audience, people may or may not be familiar with AMPEX. Nobody else is. At the time of its implosion, late 1970s, AMPEX controlled something like 95 percent of the global market in magnetic recording and then subsequently video and then data recording. And then it went over the cliff for a lot of reasons. So they were pretty much the only game in town in terms of design. I think I have a pointer, don't I? Yes. The fellow in the red is the University of Washington ID graduate. His name was Carl Clement. And so far as I can tell, he was the first person to be employed in a design capacity by any company in what was not yet Silicon Valley. It was still lima bean fields and strawberry fields and apricot orchards. That, by the way, is Mr. Packard, who really was eight feet tall and I like to say that's Hewlett who is also standing up, but that's not quite true. So Clement drives down from the University of Washington, half an hour's drive from here. Lands himself a job. Nobody quite knew what to call him. They tried production engineer and various other things, but he was insistent that he was an industrial designer. And his great campaign was to try to persuade engineers in a tech company what that actually meant. Usually confronting people who said I don't get it. It's already designed. What are you going to do? Paint daisies on it or something? So he began in a sort of inauspicious way. His first job was to redesign the graphics on the cardboard boxes in which Hewlett-Packard shipped its products. And if it ended there, there would be no story. But that, as I say, very inauspicious beginning is where things began. Watt's Current was the internal newsletter published for HP employees in its first decades. Clement was an ambitious guy and proceeded to make his case for the value of design all the while attempting to define it. In the next stage of his activity, moving beyond graphics on cardboard boxes, in other words just branding, was to propose that design can serve a function in crafting a design language. It can help to give a corporate identity, not just in the visual decoration of boxes, but in the products themselves. This is a slide that was produced by a good friend of mine named Chuck House who is a senior engineer at HP for many, many years. In 1959, Hewlett-Packard's catalog had 373 devices packed into 65 different types of enclosures. So they were riveted sheet metal boxes and they were mahogany cases and some of them were in no enclosures at all because nobody really cared about that. And Clement and his design group, which now had exploded, it had grown by 600 percent, so there were six of them, proposed that if we create a common visual language across the products themselves, it will serve an important function, a kind of branding Hewlett-Packard's products. And this was at a point when HP was emerging as somebody -- HP used to be cool and for engineers of a certain generation who remember these things, they just loved the products themselves. So that was the next stage of design. We are going to talk about creating a design language that will establish a visual consistency. So looking across an engineering room, you would be able to pick out the HP products by their distinctive visual form. Okay. That's good too, but that was not the end of it. The third stage happened when Clement's successor, a man by the name of Alan Inhelder, and I should say, I was very fortunate in my timing because half a dozen of the key people that I gained access to have left the planet, including Mr. Inhelder just a few weeks ago. Inhelder assumed the leadership role in the emerging corporate design office at Hewlett-Packard in Palo Alto at about the time that HP was dividing itself into four divisions. Microwaves, counters, and so on. And he embedded himself in an electrical engineering group within their microwave division and he attempted to make the case that design can move you to the third stage, not graphics on boxes and not even the shape of the products, but design can actually help improve the functionality of a technical instrument. And this was a tough sell to mechanical engineers who were kind of well, maybe, and electrical engineers were, um, you're irritating me, get out of here. So he performed a little exercise. He took one of HP's -actually HP's single best-selling product of that period, the model 608 VHF signal generator, which is the kind of stuff that Hewlett-Packard was selling, and overlaid the facing plate of it. He fabricated a cardboard mockup, a foam mockup, and overlaid on it strips of colored masking tape in order to indicate to the EEs and the MEs that the configuration of the controls on this device were completely arbitrary, made no sense at all, and with a little bit of forethought, it could be reorganized to make the operation of the product faster, cleaner, safer, more efficient. In other words, you could have not just a better looking but a better product itself. That's what he proposed. If you were to array frequency modulation and attenuation from the control to the display in what industrial designers were being taught is a related function and control link analysis, it would be a better machine. And there was after his presentation a moment of silence and then the EEs were on their feet applauding, which had never happened before. So design became established. It took about ten years for these guys to begin to make a credible case to a highly technical engineering community that design was something other than merely decorating boxes. A signal -- a particularly important inflection point in this story came in 1972, 1973. And I spot a few people with gray hair here, so how many of you remember the HP 35 -- okay. Usually, when I talk about this to engineers they start to cry. I mean, they just -- the beloved HP 35. In 1972, William Hewlett conceived the idea and it appears to have been his personal initiative to replace the desktop calculator that Hewlett-Packard was selling and selling very successfully, so this was a big risk, with a pocket-sized calculator that could slip into the breast pocket of an engineer and be taken out into a field by a surveyor, perhaps by a surgeon, perhaps by a pilot. But somebody out into the field. And to make this possible, he stipulated the dimensions of the enclosure first. And that seems like a very small thing. What's the big deal? But it actually indicated a complete reversal of Hewlett-Packard's procedures up to that point. Yeah, please. >>: [Indiscernible] or that was the 65? >> Barry Katz: >>: Shirts. >> Barry Katz: >>: One of his? His shirts? One of the machines, he gave them his shirt and said -- >> Barry Katz: Get it into my pocket, will you? Yeah, yeah. I have heard that also. Typically the mechanical and the electrical components were figured out by the engineering staff then handed over to the design group with the instructions, put it in a box. Hewlett gave the -- he inverted this instruction system. And he said, instead of the engineering coming first and then the design being essentially a packaging job, I want you to figure out, I want you, the engineers, to figure out how to stuff all the -- how to create the mechanical and electronic guts of a product that is going to be four and a half by two and a half inches. In other words, the form came first. It was a little bit elaborate in making that rather simple point. This is a drawing from HP's corporate archives. I negotiated with their lawyers for two years to get that and they gave it up kind of reluctantly but I just absolutely love it because to get at it, they conducted studies of color, they conducted material studies, they experimented in the placement of buttons. I asked the chief of corporate design, this fellow, Alan Inhelder, at the end of his varied 28-year career at Hewlett-Packard, what was the undertaking that he was most proud of. And he said it was probably the study buttons and knobs that they did for the HP 35. So it is bringing industrial design up to a level that it had not seen in the consumer products industries that were hiring designer in Ohio and in New York and in London at about that time. There were -- I'd like to think of this as sort of triumph and tragedy. Once HP got this idea that we can create small portable electronics, we're masters of miniaturization now. They began to think, as did Intel and a few other companies, what else can we do with our prodigious technical talents? So Intel produced a watch called the Microma. Anybody have one ever? Ugliest watch ever made. My apologies if you love it but I'll stand my ground. And Hewlett-Packard created their -- it's -- this is not the Apple iWatch. Okay? It was one of the least functional calculator watches ever imagined. It had to be operated by a little stylus that pulled out of the side of the band which immediately got lost and it was just a complete disaster as a product. So what they had learned was they were really good at the technical side of things but when you start moving in the direction of consumer products -- and this is mostly for technical people, but it's moving in the direction of consumer products, you're getting into the realm of jewelry. And Hewlett-Packard and Intel and companies like that knew nothing about jewelry. Gordon Moore of Intel who had personally sponsored the Intel Microma watch called it his $18 million wristwatch because that's how much money they lost on it in their first year. So that told the tech companies of the valley, stay the hell away from the consumer market. It's quicksand. Stick with stuff that you know. This within a year, by the way, it became the basis of 40 percent of HP's profits in one year. This is just the one slide that I'll show you of the counterpart company, AMPEX, formed in the late 1940s. And growing to great prominence in the next couple of decades. And it's intended to indicate a kind of a nice story about design. This is a guy named Harold Lindsey who was chief engineer for AMPEX and was famous for being the consummate engineer with taste. Nothing passed through his scrutiny -- passed through his office that did not experience the scrutiny of this absolute perfectionist. But there's a difference between an engineer with taste and a professional designer. And what we are seeing here over about a ten-year period is the evolution of the perfectionist engineer to the trained designer. That's a guy named Frank Walsh who formed the core of the industrial design group at Apple. And he's got next to him the cutout figure, the anthropometric figure is named Elmer Average, one of the tools that industrial designers are starting to use in order to figure out the dimensions of the human body and make sure that the product doesn't just look good, which Harold Lindsey is doing with his magnetic recording machine, but it actually functions in the most efficient possible way. But by and large, this is what we are talking about for the first couple of decades, maybe the first three decades of design in Silicon Valley. Highly technical products being made more accessible, safer, more convenient. And yes, a little bit more attractive as well. The only foray into the consumer market that I am aware of, there are probably a few others but the only significant one came in 1972 when the highly colorful AMPEX engineer Nolan Bushnell peeled off and created what was for all intents and purposes the first electronic gaming company. You all know about Atari, some fragment of which still exists. In 1972, Atari released pawn, the utterly mindless but absolutely hypnotic -- first it's not a computer game. There's no code in it at all, but the first video game, what's now I don't know how many tens of billion dollars a year the video game industry is. And the kind of interesting detail there is how many game designers do you think Nolan Bushnell hired in 1972? And the answer to give you a hint is exactly zero. Why? Because there was no such thing. How many aeronautical engineers did the Wright Brothers hire? There was no such thing. Ten years later, he couldn't hire game designers fast enough. And that's kind of the story of not designers creating new product categories but new product categories creating new fields of design. But as I say, until well into the '80s, this is almost the only example of a Silicon Valley company venturing into the territory of consumer products. If you would ask most people what California design meant, it meant sunset magazines archived in a two-car home, and maybe Grateful Dead poster. But beyond that, as I say, the Bay Area was not on anybody's design map. Here's where things begin to change in the most dramatic way. And this is what I mean when I say that the technologies engendered the design practice, not the other way around. This is of course SRI International, which in the olden days used to be called the Stanford Research Institute and I suspect that everybody in this audience recognizes the guy on the right who is Douglas Engelbart who scolded me once when I first interviewed him as the inventor of the mouse. Everybody is talking about the invention and it's like focusing on the steering wheel. We're talking about something much, much bigger than that. What I discovered was that when Douglas Engelbart was still forming the Augmentation Research Lab at Stanford Research Instrument he had befriended the chief designer of the Herman Miller furniture company which remains today, the preeminent of the design-driven office equipment and office furniture companies, a guy named Robert Probst. So you are seeing here in another photograph that I was able to dig up the inventor of the workstation and the inventor of the cubicle for which, by the way, he apologized at the end of his life. But at the time he was trying to imagine a work environment that would be suitable for the new information economies that were just around the corner. We're still struggling with that with breaking out of the dreary forest of tilt-ups and Cubicle Land in the valley now. So you have two really key figures forming a very, very close bond at a strategic moment in the history, not just of computing but as it turns out also design. Engelbart is shown here working with a guy named Jack Kelly who is Robert Probst's deputy. He was sent down from Grand Rapids from Herman Miller to help him work out the design language and the design functionality of the computing system with which Engelbart imagined we can begin to create the parameters for collaboration among distributed groups. Today we call it e-mail and Google doing and everything else that you know about than anybody else in the world probably. The system that Engelbart had built consisted of computer monitor with the rather unusual feature at the time of a porthole window in it, a display. Most people could not care less what was going on inside a computer. Why would you want to look at it on a screen? And then a couple of devices, a five-fingered cord set so called and this thing called an XY position indicator that would control a little spot of light on the screen and allow things to be moved around. And by the time he got it up and running, he was ready for the famous 1968 West Coast computer conference, the so-called mother of all demos, in which he demonstrated the first online networked computing system to an audience of about 3,000 computer scientists which was probably about a hundred percent of the all the computer scientists in the world at the time. And it kind of changed the world subsequently. In the immediate aftermath of the famous 1968 presentation by Engelbart of an online system for remote collaboration among white color intellectual workers, there was a kind of a disbursal, little bit of a mutiny from Engelbart's lab to a brand new research lab funded by Xerox corporation to the union of about a hundred million dollars on a bucolic hillside in Palo Alto. Xerox, the Palo Alto research center, which for reasons that you probably know, soon became informally known as the Palo Apple research center. That's an unfortunate story. PARC had in its early years, from the early 1970s, at one point an estimate 58 of the 100 leading computer scientist in the world all under one roof. Their mandate -- this is pretty well known, was to invent the office of the future. Although not too many people new exactly what that meant. And that proved to be an extraordinary opportunity because it was such ill-defined territory. So they brought a bunch of the technologies that had been developed by Douglas Engelbart's team at Stanford research institute and began working now in collaboration with designers, a very small number, like one, on what a desktop computing system might look like. Here's -- I just love both of these drawings. This is done by a guy named Larry Tesler who became one of the I think chief scientists at Apple shortly after this episode. And here he is trying to figure out the next evolution of these awkward input devices that Douglas Engelbart had actually built. This is again that five fingered key set in which by pressing the first key, you get an A, the second a B. In various combinations, you can get all 31 alpha numeric figures out of it. And I just really like the way he started with very literal descriptions and then he moved over to language borrowed from the publishing industry, cut, copy, and paste, which is what that will turn into. And then for this other input device, the XY position indicator, and I can start calling that the mouse now, okay, his idea there was three buttons, dot, dash, and when you get really frustrated, damn it, the panic button. And if you're curious how he came up with this stuff, I did indeed interview a very large number of people for the book, although it is not a book of interviews but they were among my sources, and what would typically happen would be I would be sitting in a cafe in Palo Alto with, in this case, Larry Tesler, and say, okay, well, this has been very interesting. My last question, what's in your garage? Oh, well, boxes. Well, what's in the boxes? Oh, papers. What kinds of papers? And then it's four weeks freezing in Larry Tesler's garage going through the papers that he brought with him from Xerox PARC to Apple. And I was able do that just dozens and dozens of times. Xerox PARC scientists hired an industrial designer. He happens to be the same guy that HP hired in the early '50s to come up with concept drawings and ultimately prototype models of what this desktop computing system that they had set about to build might look like. This is one page out of the designers' notebooks and some of the designs were just hysterical, something that likes like an intravenous feeding cart on wheels. And you know, the thought that we might be walking around with our computes on trays like this, kind of scary. But he settled on this idea of a detached keyboard which in his terminology was garageable inside a base so that it wouldn't take up so much space on the desk. And then handed it over and the Xerox PARC scientists and engineering teams got to work on building it out into the famous Alto. So if you had walked into Xerox PARC in 1973, you would have seen what to everybody in this room is a banal familiar site, everybody in the place is sitting there with a computer on his or her desktop operated by a mouse and this other unfamiliar thing which has fallen out of history, connected to a laser printer which PARC had invented, tethered to one another by an Ethernet cable with pull-down menus, a mixture of text graphics and data on the same screen, on a screen that was intended to replicate an eight and a half by 11 pieces of paper. And then only thing about that is that was the only place in the world where you would have seen that. And it is now a ubiquitous feature of every work environment, every academic environment in the world. Their idea this is going to be a computer system that you shouldn't have to be a computer scientist to be able to use. So they pulled all these faculty brats from Stanford over to play with the new Alto system and figuring if a kid could do it, then anybody can. And that proved in fact to be correct. Now, the only problem was not with what was going on at PARC. It was with what was going on at Xerox corporate headquarters in the East Coast which had the idea that computers should be talking to filing cabinets and wastebaskets and not to other computers. So they essentially killed the project in what has gone down in history as one of the single worst business decisions ever made. So that's Xerox. Xerox PARC in Palo Alto. And I have to apologize because here comes the second animated slide, but I just couldn't resist. One group led by Charles Simonyi -- excuse me, led by Larry Tesler will migrate over to form the basis of the Lisa development team at Apple. Another group will leave Xerox in frustration with a computer graphics system and found Adobe, [indiscernible] Warren. 3Com, the networking system is another one of the companies to follow from Xerox corporate's horrible decision to kill this project. Electronic arts will be incubated by some of the same people. What else have we got? Grid systems, which develops the first laptop computer, and last but not least, Charles Simonyi migrates up north and brings the BRAVO text editing system to Redmond and creates the basis of Microsoft Office. So I went to a 40th birthday party for Xerox PARC and found myself in the presence of six billionaires that came out of that research environment and then the last thing -- Xerox doesn't quite disappear. That is an egregious misstatement. But it's going to shrink dramatically. Now, what design has got to do with all of this, this is where that period where I assumed at one point this whole story started around the time that Apple began to produce products, quote/unquote, for the rest of us. This is the Apple one, probably some of you recognize it. The computer is not the box. The computer is the board. And this is Woz's original one and he just put it in a plywood box for convenience. Apple, of course, founded by two guys who were described by the first venture capitalists they spoke to as refugees from the human race. A company founded on April Fool's Day named after a piece of fruit. It was one of half a dozen computer startups that were beginning to show up on the landscape of the Bay Area in those years. And honestly, it could have been almost any of them that had succeeded. But Jobs, in his famous visit to PARC in 1979, saw the future of desktop computing, saw that Xerox was not going capitalize on it and brought some of the leading ideas over to Apple. But it was not going to look like this. This is human brew computing club stuff. This is the Apple II. The successor to the one that you just saw that I personally think is the single-most important computer in the history of Silicon Valley. At least from a design point of view. And it's for the following reason. This came from an interview with Jobs himself. So by this time, Jobs is walking up and down University Avenue in Palo Alto knocking on the doors of these 1and 2- and 3-person design consultancies, whatever that meant. Looking for something who could package a computer in a sealed case. It was -- that was the brief. It was not anything more sophisticated than that. And he finally came upon a guy named Jerry Maddock whom I tracked down myself and had a lovely, lovely initial long-distance phone call as he was carrying a load of two-by-fours through a Home Depot in Burlington, Vermont since he wants nothing to do with Silicon Valley ever again. So why is this such an important computer? Well, jobs had the idea of selling a computer in a sealed case. Big deal. Actually, it is a very big deal. Behind that was the speculative idea. It was a gamble that for every hardware enthusiast who wanted to solder together a board, assemble a computer out of chips, build his own, for every hardware enthusiast, there were a thousand software people who just wanted to take it out of the package, plug it in, stick a monitor on top of it, and get to work. And he was right. And so his decision was we're going the sell it in a sealed box. And you're not going to have to worry about it getting inside and fooling around with things. That's somebody else's business. You get to work and start seeing what a computer can do. Not how you can build a computer. And it proved to be an enormously successful gamble, but what happened is once they made a decision to sell a computer in a sealed case, it opened all the questions of design. What should that case look like? How approachable should it be? What kind of a statement should it make? How should it integrate into a home environment, a work environment, an academic environment, all of the questions in other words about design per se. So I expected that Steve Jobs represented the beginning of serious design in Silicon Valley. What I discovered was that it's not correct. He represents the midpoint in the story. But he's kind of the pivot on which everything turns. So I honestly have great respect for him in that regard. He was the person I think before anybody else who put design in the driver's seat. Gave it a central position in what would become a major company. Once Apple gets going with its successes and its failures, both of which are legion and significant, Jobs is back at work looking for designers who can help turn a highly technical artifact into consumer-facing product. And he's back on University Avenue knocking on doors. He finds these six guys who had just graduated from Stanford's product design program, operating out of a one-room studio above Kitty O'Hare's Dress Shop in Palo Alto. Comes in and says, I have seen the future at Xerox PARC, can you guys design a mouse? The Xerox PARC house was a $400 scientific instrument that had to be taken apart at the end of each day, each component cleaned, and then reassembled the next day so -- reassembled so it could be used by the engineers the next day. And Jobs said $400 is not an option. Dismantling and reassembling is not an option. I want you to create a $20 appliance that can be used on your jeans. Can you guys do that? And these, you know, Stanford guys who had been taught, oh, we can do anything, they said, can we -- of course we can. So they signed a deal. Jobs left. They looked at each other and said, does anybody know what a mouse is? This is a true story. And it kind of captures what is really I think just so significant about this moment in the history of Silicon Valley design but design generally. And that is typically, what an industrial designer was asked to do in the East Coast in the consumer production industry, you take this year's toaster is -- looks like this, so turn it into next year's toaster which is going to look like this. And if next year's toaster looks like that, then the year after it's going to look like this again. In other words, it's improving frequently just by styling existing products. And what was beginning to happen here was designers were being asked to give form not to new products but to whole new product categories. What does a mouse look like? What does a modem look like? How should a digital answering machine operate? What should be the character of a product that allows you to download MP3 files from the Internet and play them back through your car radio while you're stuck in traffic on the Bay Bridge? How do you explain that to your parents? So a very, very exciting moment in the early history of Silicon Valley design and there was no roadmap for them. I will give you just two final examples of how this will begin to engender what is now I think the most highly developed design community in the world. One of the members, one of the prominent members of the Xerox PARC diaspora was a guy named John Ellenby. Ellenby led a very famous presentation in Boca Raton of the Xerox Alto to Xerox executives in which they were attempting to make the case that Xerox should move forward with this research prototype and turn it into a commercial product. And it was kind of a disaster. What happened is a totally sexist story. But it's unfortunately true. A lot of the executives who of course not only had never used a computer, they wouldn't be caught dead having a computer on their desks because computers are for secretaries. This thing with a keyboard, keyboards are for typewriters. Typewriters are for secretaries. And a fair number of them had apparently married trophy secretaries and when they went to this Boca Raton presentation, they had almost no interest in the Xerox Alto computer but their young wives who frequently had risen up through the ranks, like Carly, from being secretaries loved it. You mean, you can take a block of text and move it around and I don't have to retype your damn document from scratch? But it didn't work. So Ellenby was in charge of this and he left in disgust a year later to found Grid Systems. And the story behind Grid is while he was still with Xerox, he found himself in discussion with an administrator in the executive office building of the Carter White House. And he was trying to make the argument that Xerox, we can build you guys a desktop computing system. And the official said to him I'm not interested because the president does not pay me to sit at my desk. He pays me to go out in the field and solve problems wherever they are. So if you can build me a computer that will fit in my briefcase, come back and talk. And Ellenby's response was, we can build you a computer that will fit in half your briefcase and the other half you can put your lunch and a Wall Street Journal. And he left Xerox, founded Grid Systems, and got to work on what would become the world's first laptop computer. The design part of the story is that he did a very innovative thing, almost unheard of, which is instead of having the engineers and the scientists in his group develop the guts of it and then hand it off, he put an industrial designer in place around the same table as all of the key figures in the technical parts of development. This was an industrial designer from Britain named Bill Moggridge who then migrates to the U.S. and becomes the vanguard of what will be a meeting of European design and American engineering. So we've got some of Moggridge's drawings on the left. And what Ellenby said was he always suspected -Moggridge would give him a half dozen drawings and a few phone models and such and said, you guys deal with it. You figure out what you want, but there was always one that seemed to be executed with a little more precision or an extra dash of color that the designers secretly favored. So there is one of Moggridge's first drawings and there is a 3D prototype and there it is as a technical drawing. And what will happen is the world's first laptop computer, the Grid Compass, 1979. Moggridge then went off to found -- to join with two other companies to found what will become IDEO and his latest position was director of the Cooper Hewitt, the Smithsonian's design museum. Unfortunately Bill died about two years ago. So that is where IDEO will enter the picture. Second major company to enter the design picture, which is still among the most prominent consultancies in the world based in Silicon Valley, Frog Design. Steve Jobs, in the aftermath of the somewhat actually indifferent success of the Macintosh, said we've kind of proven the concept here, even if it wasn't a huge business success, and what we're ready for now is to bring a world-class designer into the story to give us -- to unite all of Apple's product categories of which there were now seven, with world class, which meant quote/unquote European design. And he staged a historically very, very significant design competition which was called Snow White where the 7 product categories and then a big dwarf somewhere or a little dwarf. Here are the two finalists. One was a group called BAB in London which produced in that black anthracite gray, a very angular edgy forms and the other came from a German group, Esslinger Design which became Frog Design. Frog is Federal Republic of Germany which produced the softer off-white forms. So we've got the black swan versus Snow White. This is what will win out as a design language. This is just prototype. And they will become the core designers for Apple for much of the rest of the decade of the 1980s. So there are lots of stories there. But let me sum it all up with a quick graphic and again, I'm crazy about maps so I apologize from this. What you see in the valley is the formation of a design community. Out of a set of engineering and science requirements which begin at SRI in this case, in the case of desktop computing, that's I guess we could say the world's first input device. Just looks like a two-by-four with a handle on it. SRI is a pure science facility. Migrates to a corporate research lab where an industrial designer is for the first time asked to come in and give the thing form. And then migrates once again but this time to the consumer market, at which point design has a profound value to add. When you're no longer creating a product -- when it's no longer engineers creating a product for the use of other engineers, but now creating a project that will be used by middle school kids or by a mom and pop bakery to run a small business or whatever. And what is remarkable about the design story in Silicon Valley from my perspective, two things. First, the story can be told in the circumference of an easy bicycle ride. This is all happening within probably a 25 mile circumference. And the second is desktop computing is only one piece of it. It's probably the most prominent example, but I talk also about surgical robotics and any number of other things in which you've got something like the same trajectory from a technical artifact evolving toward a consumer market or a general use market through the intervention of designers. This is intended to indicate how it's really going to be Steve Jobs at Apple begin that begins to engage these small left-wing left coast consultancies that will grow and grow and grow. IBM does about 50 projects for Apple in its early years. Frog Design is the in-house design group. Lunar, which was just bought by McKenzie as a kind of an emblem of the rising fortunes of design did another four dozen or so Apple products, and also contributed to Apple their first design director. A guy named Bob Bruner who worked there as he quipped to me, he was there between jobs. He arrived just after Jobs had been fired and left just before he came back. And these arrows, I'm not a graphic designer, so I know this is sort of ugly. This is not supposed to indicate that then they all went to the beach, but rather each of the major consultancies began to calve off smaller ones which continues to this day. So I literally cannot count the number of small and mid-size consultancies that populate the region. This is my pen ultimate slide in case you are getting nervous. And it's how things look to me today. We still have the three founding consultancies of the recent period. And I haven't attempted to show you all the other consultancies, but the logos of major companies that have all begun to incorporate design into their operations in something other than a trivial way. The week that Larry Page became CEO of Google, he announced what's called project Kennedy which is previously this has been a company he said that's been driven by market, analytics and engineering. In the future it will be different by design. A radical statement from Larry Page. We've got Tesla making probably the most important innovation in automotive technology in a hundred years. Putting a designer, his name is Franz Von Holtzhausen, around the same table from the beginning of development to the end with the aeronautical engineers at Tesla, with the guys that do drive trains and the 17 inch interactive display on the control panel. Giving design a place that it has not occupied in the automotive industry, interestingly enough. And so on and so on and so forth. Lots of other little stories here. We're starting to see China arriving in the valley and understanding that design plays a very -- potentially very, very major role in it. 80 designers working at Uber. 60 designers working at Pinterest. Another 60 at Airbnb. I have no idea what they're doing, by the way, but they're there. Last slide. Soleio Cuervo, that's a Columbian name, one of the half a dozen founding guys at a little company, little startup called the Facebook, which some of you may have heard of, originated as a way to help Harvard undergraduates get laid. Migrated over to a second-floor walkup office in Palo Alto. Then as Facebook is rising and HP is shrinking, moved into an old HP manufacturing building and most recently into the sprawling campus of Sun Microsystems which it instantly outgrew also. So the very early -- and I should say Facebook made a rather dramatic step about two years ago of buying an entire one hundred person design firm. And they've now got something like 4 hundred designers, interaction designers, graphic designers, UX designers, you name it, working under that roof. In the very early days, Soleio Cuervo was staring at the poorly drawn arbitrarily colored 16 by 16 pixel rendering of an upward pointing thumb and not liking it at all. So he redrew it. It will become the most identifiable the most widely recognized icon in the world. The Facebook like button is clicked 50,000 times a second. And Facebook is now, as you know, the second largest country in the world. China is still a little bit bigger, but it has just over taken India. So that is where the story pretty much wraps up. From very inauspicious beginnings, a recent graduate from the ID program at the University of Washington migrating down and almost on a whim applying for a job at HP, an instrument company. 70 years later, I am pretty sure that Silicon Valley now represents the global epicenter of professional design practice and we have no idea where it's going to go next, but you probably have some ideas on that subject. So I will stop talking and invite your questions. Thank you very much. [Applause] >> Barry Katz: And there's one. So please. >>: On the Snow White Frog Design slide, so there's white on the bottom, black on the top. The black design reminds me completely of Nova, Lenovo IBM Design. Is that a coincidence? >> Barry Katz: >>: There we are. Looks like Lenovo laptop, IBM laptop. >> Barry Katz: I don't know the story of Lenovo design. I didn't say anything about IBM, which was actually an important player also. There are lots of stories in the book and if you have a chance to read it, you'll get a little bit of insight into IBM's role in this whole thing. But I actually don't know whether Lenovo, the designers of Lenovo formally incorporated any of these. I rather doubt it because this was never even published. So not only was that never produced, this was a set of concept mockups that were brought down to Apple's headquarters in 1984, I think. '84, '85, something like that. And they had a beauty contest. And the one thing I do remember is when the Frog team showed up and the BAB team showed up, there was a line of black Porsches in the parking lot, each with a numbered license plate. Jobs was No. 1, No. 2 for Woz and such and when they saw those German cars, they kind of knew already where it was going to go. But actually, since this was never produced or published, I think prior to my book, honestly, I doubt that there's a direct link. >>: Related to that, to me, it looked like it may have been formed the next industrial slide which maybe there could have been ->> Barry Katz: That would be very, very likely. at my jokes. I really like that. Yeah. I saw you laughing [Laughter] >>: Also I'm wearing a calculator watch. >> Barry Katz: >>: Oh. So I'm super excited. >> Barry Katz: Thank for the great talk. Thank you. >>: I have a -- it's kind of more of a comment or a question. As a designer who's working on a new product, HoloLens, which hasn't been -- there's a new category of interaction and product and as someone who is interested in biotech, I find myself in a situation where I'm not sitting at the same table as more technically aware people. And also, if I am sitting at the same table, there's -- maybe there's like a heaviness in the room that there's -it's hard to communicate because the words, the language is different or there's maybe not trust among the technical people. >> Barry Katz: And there's a hierarchy, right? >>: Exactly. >> Barry Katz: Not to mention other hierarchies. You mentioned them. I know what you mean. >>: I was going to ask a question halfway in between your slides about Bill Moggridge and how he had the chance to sit at the same table and how that happened but also what we can do moving forward just as a society, as a company, as -- I don't know, create a different kind of culture to kind of push design to have a seat at the table but without this kind of heaviness. >> Barry Katz: Yeah. Yeah. It's a very, very good question. It's not resolved in Silicon Valley yet. It's a long time forming. Yeah, the question was basically I described how in some of these key episodes, what distinguished certain companies was putting designers at the table alongside the most technical of the technical people. Alongside the engineering teams, marketing teams. Typically -- and I'm interpreting your question a little bit. Typically, the role of designers was like a link in a chain previously. So engineering would hand off something to a design group. They would put it in a box, hand it off to marketing who would figure out how to sell it. And moving from a link in a chain to like a hub of a wheel is the image I sometimes like to use. It was a slow process and it was painful. And the question was we're still somewhat stuck in that predicament of the designer trying to gain credibility among the heavies in the room as you would say, engineering groups and what might we do about that. The first thing I would say, it was a long struggle to make that happen. When Bill Moggridge sat down with the Grid computer people who were mechanical and electrical engineers and a couple of computer scientists, he was in totally over his head and he knew it from day one. I spoke to the chief of design, of corporate design at IBM. Do you know the Ran AC computer? Random access memory. The first magnetic disk thing. So this is its designer who oversaw that subsequently up to the 360. And I asked him, well, how much did you actually understand about computers? And he said, not a damn thing. So clearly his credible was going to be very, very low. He could work on the kick plates and a door that opens and has affordances and things like that. But I think if I could sort of move way forward, the advantage that we now have is that design has established a kind of a credibility that it's never had before. I often have fun with designers because they have been trained to believe that nobody likes us, nobody understands, nobody appreciates the value that we add. It's not true anymore. So when you have a company like Apple, which is the most valuable corporate property in the world, putting an art school trained industrial designer at the Helm of the companies, Johnny Ive, everybody is going to take notice. That can't be ignored. So everybody looks at Apple to see what Apple is going to do next and they try to imitate it and they fail because Apple breaks every rule and gets away with it. I sometimes joke, Tim Cook announced last year that he's gay and I was expecting every corporate exec in the world is going to -- I'm gay too, I'm gay too -- to see what it did for their bottom line. But no. So I think, you know, the most important thing is I guess two things. One is design has established a level of correct and you can point to concrete examples. Airbnb is run by two industrial design guys from RISD, the Rhode Island School of Design. It's a $20 billion company now. Whatever you think of it and whatever you think of what it's done to housing prices in San Francisco. John Mata went from being president of RISD to becoming the first design partner at Kleiner Perkins, the most powerful and for some the most controversial of the venture capital firms. So we are recognizing that design is something other than giving a product a cosmetic veneer, but it's, as Jobs once said, it's not just how it looks and how it feels but it's how it works and designers are the ones who are frequently going to have the greatest access to the people who will ultimately be using the product. And then the second thing I would say, because I said there were two points. You mentioned, biotech. So I'm always intrigued by the fact Silicon Valley is famous for its electronics industry, for software, for computing. It's also got the largest concentration of biotech firms in the world. And we are beginning to see a very significant convergence in fields such as bioinformatics and lots else. I think that we are going to see biotechnology as an industry making a turn toward the consumer market in something like the way computer science made a turn toward the consumer market and I personal, as the ultimate Silicon Valley busy body, I have been bugging the leadership of all of the design consultancies that they should start putting a geneticist on their staff or a molecular biologist or a protein chemist because if you look back to the earliest personal computers from the 1980s, they were horrible. You know, the mouse that IDEO did for Apple, horrible. I mean, it's an iconic product but the guys that designed it are embarrassed by it. In other words, designers were caught with their pants down collectively by a new phenomenon. And I'm imagining, what if we were out in front, which is where I would like you to be, waiting for the next wave to hit and already thinking about these things? So I think that's the argument you can make to those heavy people in the room. Yeah. >>: I was just curious, it sounds like you did a ton of research for the book. What's something that surprised you the most in that process? >> Barry Katz: Yeah. It was six years of very intensive research. So I love to tell stories, as you might have noticed. But this was a major scholarly undertaking for me, even though I tried to write it in a way that would be interesting and accessible and engaging for the people I'm writing about and not just for other history geeks like me. The single biggest surprise was when I began research on this and I actually recently read over the proposal that I sent to MIT press and the proposal I sent and the book that I subsequently look bear almost no relation to one another. So the single biggest surprise is the story did not begin with Steve Jobs. It's been incubating since 1950. And if you really wanted to stretch it, the origins of Silicon Valley design are at Bolt, Beranek and Newman or Arch Mac, the architecture machine group at MIT, or any number of other places that are far from California itself. So probably the single biggest surprise was that the Jobs putting design in a position of strategic responsibility comes midpoint in the story and is the pivot rather than the springboard. >>: One last question. >>: You referred [indiscernible] the first laptop. life of zero? >> Barry Katz: >>: Didn't it have a battery Approximately, yeah. Exactly, I think. >> Barry Katz: Yeah. I didn't say it was the most successful product in the world, although it did go into space and it went into combat and it went into surgical environments. But you almost never want to be the first one out the gate. Can we get that last question or is there ->>: Oh, yeah. I was just going to ask, you allude to this, but design consultancies are being acquired left and right. >> Barry Katz: >>: Oh, God, yeah. What do you think that's indicative of? >> Barry Katz: I'll give you a really short answer to that and that is I think I was discussing this -- I don't know your name, but my friend in the back. We were reminiscing back to the days when e-mail first showed up. And I'm sorry, what's your name? >>: SW. >> Barry Katz: Okay. So we remember when you checked your e-mail twice a day. In the morning and then when you went to bed. And it was a pretty crappy experience. You dial it up and BZZZZZ these horrible noises. So we were able to put up with a crappy experience twice. But we now check our e-mail about 150 times a day according to Google, which is every 5.6 minutes. And nobody's going to put up with a crappy experience that's so intimately integrated into the rhythm of your everyday life. So this is one kind of almost symbolic explanation of as technologies are migrating from very technical environments into the most intimate recesses of human experience, I mean, we're just looking for the next orifice to stick something into, you can feel it. The importance of design is going up and up and up and up. And so, yeah, McKenzie has acquired Lunar. We've got leadership, designers in leadership positions. Mata goes to work for Kleiner and within one year, 4 of the other major BC firms have also added design partners. So again, they should stop complaining. They've arrived. >> Debra Carnegie: >> Barry Katz: Thank you. Thanks so much, Barry.