>> Jaime Puente: Okay, good morning everyone. Thanks for coming and joining us via online. With great pleasure I would like to introduce Betsy DiSalvo and Blair MacIntyre both Professors in the School of Interactive Computing, Georgia Tech. Betsy leads the Culture and Technology Lab, which focuses on research studying culture values and how they impact technology use, learning a production. Betsy received a PhD in Human Center Computer from Georgia Tech. Blair leads the Mentoring Environments Lab which focuses understanding the potential of augmenting reality technology. Blair received a PhD from Columbia University. I think Betsy will start presenting, so please, and then Blair. Please join me welcoming Betsy and Blair. [applause] >> Betsy DiSalvo: Hi thank you. We’re going to be talking a little about how we’ve been working to integrate Studio Pedagogy in Computer Science classes. Particularly with Projection AR is a project that we’re going to be addressing here. But I want to give you some background on myself and on this project. Well, I have a PhD in Computing. My undergraduate degree is in Studio Arts with an emphasis in Ceramics. My baseline for kind of understanding a learning experience or an expert learning experience comes from the studio experience. Where everybody would have objects out all the time in different phases of the process that they were working on. This public work space really encouraged student to talk to each other. To ask questions about what each other was doing. Also there was a lot of practices within the studio that talked about sort casual kind of pin-up interactions where students would talk about work in progress or formal critique process. Sometimes you know when we’re presenting this we talk about it as being this, it sounds very warm and fuzzy. But in reality studio arts practice or design based practice these critiques in this kind of continual critical thinking and reflection on your work in a public space can be pretty tough. It’s actually pretty tough to take. Students learn how to take criticism. They learn how to deliver criticism. They also develop a pretty thick skin about it. I think these are all qualities that we might want to see a little bit more inside of our Computer Science classroom. Just to give you some idea about, I think this is an interesting picture because it shows you a little bit about how these studios work. Sure they have pieces out, everybody’s head down working on what they have. But if you notice there’s mirrors behind every wheel and one of the reasons that you do that inside of a ceramic studio is that so you can see exactly the techniques someone is using from various angles, right. This is you know something we don’t think about in studio arts is how much we focus on technique in addition to, and technical skills in addition to sort of the theoretical ideals, or the artistic vision, right. >>: [inaudible] >> Betsy DiSalvo: What? >>: [indiscernible] >>: Once you… >> Betsy DiSalvo: That could be because he’s going to go do glaze mixing after this. Or he’s going to; actually they look dark so he’s probably been working with a Raku fire. They work with fire a lot. I like fire a lot too, so thus I was a ceramics major. Okay, alright, so you know a computer science classroom. In a typical computer science classroom is actually quite different than this. While inside computer science classrooms we often use project based work, or design based learning interventions. One of the ways that this is usually implemented inside of a computer science classroom is that students work solo throughout the semester. Then at the big midterm or the final they present their work. That’s the only time they get this sort of interactive experience within the classroom. You know this isn’t actually I think this is one of the nicer computer science classrooms I could get a picture of, quite honestly. It’s pretty colorful and nice. I’m not trying to give you the worst case scenario here. But one of the things that does happen often inside of computer science classrooms at the undergraduate level is that we have people that feel like outsiders. This is actually a current Microsoft employee who is an African American student at Georgia Tech, several years ago that I worked with. He told me, “Me and some of my black friends were talking about the guys in CS. Some of them have been programming since they were eight. We can’t compete with that. Now, the only thing that I have been doing since I was eight is playing basketball. I would own them on the court. I mean it wouldn’t be fair, they just would stand there and I would dominate. It is sort of like that in Computer Science”. His first year in computer science he felt like this all the time, like everyone was like dominating in the classroom. He was so far behind that he would never catch up. Because so many of the students coming into computer science have had experience, previous experience programming, taking robotics camps, other things like that. They come into the program knowing quite a bit and being quite confident in their skills. One of the things that this has done is it set up defensive environments often inside of computer science classrooms. The work of Jane Margolis and Lecia Barker really has outlined some of these problems. It means that students will often times raise their hand inside of a computer science classroom to show off what they know. They rarely raise their hands to ask a question because they’re trying to learn something, right. The standard there is about kind of showing off and you know presenting sort of this really self confident attitude inside the classroom. What it does is it sets up a classroom that’s not welcoming, particularly, not welcoming to people who don’t have this previous experience. As I think you all probably know the people who you don’t have this previous experience are often times females and people from underrepresented minority groups in the US. It makes them feel like outsiders like the quote I showed you before. It’s also frequently taught as a solitary activity where there’s very little collaboration and reasons for this are multiple. Teachers do this because they’re afraid of cheating. Sometimes they allow for pair programming but that’s pretty limited inside CS classrooms, although it’s shown to be quite effective. But it’s a solitary effort most of the time because they’re afraid of cheating. It’s really difficult to do assessment when you have multiple students working on a project at the same time. This actually sets up a whole environment where there’s a fear of collaboration. It also has setup an environment where students are in competition with each other for grades, right. If you help somebody else, that might mean that you helped them get a better grade which is going to hurt your grade in the long run, right. That’s another reason why collaboration is kind of shut down within the CS classroom. >>: [indiscernible] to other engineering? >> Betsy DiSalvo: Oh, it’s come in to other engineering programs. Actually that thing about preparatory privilege is more common in computer science than in engineering. Because not everybody walks into their first engineering classes an undergraduate with like all this engineering experience and kind of shows off in that way. But in CS classes that happens more frequently, yeah, but the other things totally. [laughter] Although sometimes engineering’s a little bit more conducive for project work. It depends on the type of engineering we’re talking about. I’ve been working for a few years to bring some of those studio practices that we talk about into the computer science classroom. One of the ways I’ve been doing this I’ve been partnering with Gregory Abowd who teaches mobile and ubiquitous computing at Georgia Tech, as well as HCI, and also a graduate level prototyping class. One of the ways that we’ve been doing this is integrating maker base activities into the classroom. The affordances of this are great. Because these are a visually kind of interesting projects students are working on. That everybody can see what everyone is doing in the classroom. It really encourages the students to both share materials and tools, and skills, ask questions from each other. They can get a good sense where everybody in the class is. Also one of the things that we’ve seen here and you can see in a studio too, is that students would often time fail with what they’re doing. Then have to iterate and try again. That productive failure is something that other people in the classroom were able to see. They were more comfortable trying new things and failing publically, right, rather than holding everything back until the very last second. Then showing it when it’s too late to actually improve their learning outcomes in any way. Some of the things that we’ve been focusing on this is some theoretical constructs from the learning sciences. Specifically, I’ve been looking at the community of learners this establishes. This is more than just a classroom of students working together. It’s really about thinking about a community of learners means that when I walk into a classroom I can act as a student, a teacher, a collaborator, someone who brings different people together in terms of networking. Or maybe I’m that person within a community of learners that helps you know you take that thing that you’ve just learned in class and match it to something in the outside world. It’s taking on a variety of different roles that a learner or a community of learners takes on rather than just being the student who is absorbing the knowledge within the classroom. We have noticed a lot of this happening within these maker oriented learning environments. We think that it’s very encouraging. The students have actually reported back to us that they like the fact that these classes aren’t just them talking to the other people in their project group. But it’s also them talking to people across project groups. That’s been beneficial for them to learn a greater breadth of information in the class. Another thing that we’ve been looking at is specifically how students are able to reflect on their own learning process and reflect upon their own projects. To think about this in a metacognitive way, what have I learned? What else do I need to learn, like what am I missing here? That metacognitive process is kind of a, you know sort of like the building block for all learning that happens. It’s almost impossible to learn something unless you can recognize the fact that you need to learn it, right. The reflection is taking place through a lot of our critique sessions, having these sort of iterative critiques as they go on. Both casual and a little bit more formal ones has been very useful for the students to start to learn to reflect on a regular basis, in their work and to see this in other students as well. I will say that the critiques have been a real challenge. I’m going to talk about that a little bit later on as we get into the AR Studio environment, as well. Then kind of a last piece and I don’t have as much data on this. We just did our comparative study, I, last week during finals with a standard HCI class, a standard like traditionally taught HCI class. We had done it last, in the fall semester with our more experimental class with the maker based learning. What we’ve done is give them both the same design question. What we’re looking at is to see how much they transfer in that they’ve learned from other classes into this class, because part of our theory here is by exposing them to these maker activities. This greater variety of, sort of, ways to integrate ideals in computing into their own projects they’re going to start drawing on outside resources more. Start being able to make those unusual connections maybe increase innovation perhaps might be a way to put it. I glanced at them, like I rifled through all the data of course. I think that we’re seeing that there is a greater transfer from outside. But one of the things that we may have lost with this is some of the central principles in terms of teaching HCI may have been lost within the maker oriented learning. That means that we have to recalibrate what we’re doing within that classroom. But just to, I think it’s good to note that kind of thing to say this isn’t a silver bullet, right. For every gain there may be a loss in relationship to that. You have to make choices. As I mentioned there’s two practices from the studio model that we’ve been trying to integrate. One of them is Pin-ups. We think of Pin-ups as very casual sort of interactions that can happen on a daily basis. It’s that stuff that’s just you know out that we can talk about while it’s in progress. The other is Meet-ups. This is students who are working together in the studio. They get to look at each other’s work and it’s the casual Meet-up that happens. It’s not something that is pushed by the faculty members. It’s something that the students are doing on their own. These are the two things that we’re sort of looking for specifically within these spaces, trying to integrate into the spaces. You know, but unfortunately maker based activities don’t work for a whole lot of computer science classes, right. There’s a lot of things that this doesn’t apply to. Because it just simply isn’t possible to teach the concepts we want with these physical prototyping. That kind of brings us to the problem. How can we make visible the process of learning within computation? How can we present this within other classrooms in our computer science curriculum? Then how can we expose the hidden digital work that the students are doing, so that they can start having these types of interaction? I’m going to hand it over to Blair for a minute. >> Blair MacIntyre: Yeah, thank you. I just want to talk briefly about the technology setup, what we’ve done, and how we got there. Then I’m going to hand it back over to Betsy to talk about the sort of results of this first semester. As Jaime introduced at the beginning, I’m Blair MacIntyre. I’ve been doing Augmented Reality for a long time. But notable for this project I spent a summer at MSR working with Andy and Banko, and the RoomAlive Team when they did this project. This is an image from one of the papers. When I returned to Georgia Tech and this stuff got published I was allowed to talk about it. I gave a talk on, short talk on the work. Mark Guzdial who’s a professor at the Georgia Tech in CS education sort of made this connection between what Betsy was trying to do. What Betsy was doing with the maker stuff and her goals with Stewart Pedagogy and a potential use of augmented reality. To solve this problem that Betsy just highlighted, this issue of how do we expose hidden digital work in a learning activity? The three of us started talking. But before I go on, so if you’re not, for those not familiar with RoomAlive this is the video from the WIST paper. This might be the one on the MSR website. The idea with RoomAlive was to use projection AR. To use, essentially take a room, use a bunch of connect sensors so that we can map out both the static physical structure. But also the action and interaction in the space and be able to, and then use projectors, calibrate the whole thing. So that you can project everywhere, tell what people are doing, and create these kind of experiences. This is part of a long ongoing thread of research that folks here have been doing. For us the good, the key part was that they open sourced a bunch of the underlying technology. So that we could take advantage of it and get our students to try to build it. We setup a space similar to the one that they illustrate in this video. We have a bunch of projectors on the ceiling and have calibrated the space so that we can project on all, eventually all the surfaces. Okay, so, to sort of rephrase the questions that Betsy asked at the end of when she stopped talking. The question that we really wanted to pose with this project was. Can we create sort of a studio learning experience for STEM in general? But for, in our case computer, intro computer science, such that we can expose the work in progress of the student, so just as Betsy described ceramics. The idea, that students can go and see what people are doing not just the finished piece but watch how they are working. What they’re doing when there’s a failure which can be kind of a dramatic event if it sort of collapses in on itself. Either offer, I don’t know, it could be, could offer assistance, could learn from things like, oh that happened to me, how did you fix it you know, and so on. Can we take that and create that in a computer science class? Betsy will talk more about the class. We, but essentially we wanted to apply it to an Intro Computer Science class. That we have a tech that’s very visual where we, called Media Computation where we use imagery, use very visual media to teach computer science concepts because we thought it would map well. Okay, so this idea of using AR for, using augmented reality to display information around us in our periphery that might be useful is not new. In fact, it’s kind of the central idea behind a lot of what makes augmented reality exciting to people. This idea of projecting information around the rooms is also not new. We actually had a project. I pulled one of the projects we’d done years ago and Georgia Tech, at the turn of the century, love saying that. Where what we wanted to do is project information all around that had been gleaned from someone’s work on a computer. What you see in this picture are sort of image montages that represent different tasks people have been working on that were snapped automatically from the desktop as they were working. The long range vision of this project was that by showing you the past work that you’ve done. We could both help you remain, regain state when you wanted to resume a task. Be reminded of the task that might not be finished, kind of like the messy desk, which is why we have these sort of messy things. You could do things like annotate them and integrate other stuff. This and other projects over the years, people have envisioned this idea of having your hidden digital world visible. One of the things, that wasn’t so common which I thought was really interesting with the idea of applying RoomAlive to this educational activity. Is the sort of passive nature of the augmented reality, right? I think if you talk to a bunch of people about augmented reality education they’re mostly thinking about I want to use augmented reality to teach you how to do something. Right, I’m going to use it for Math, or I’m going to use it to teach you how to repair something. Here the activities that the students are engaged in are completely divorced from the augmented reality in the focal task, right. They’re programming. They’re manipulating pictures. The AR’s being used to create this pedagogical environment, this pedagogically beneficial environment that we hope will change and improve the educational environment. We used RoomAlive as the basis, the RoomAlive software as the basis for being able to display everywhere. We’re not yet leveraging some of the more advanced capabilities of the system which I’ll refer to later. Then we wanted, but to do this we had to be able to capture the students work without them doing anything. We didn’t want the, as soon as, if we asked the student to select a picture and share it. That would have defeated the whole purpose because then they would have no motivation to share it. They would, we wouldn’t be seeing this work in progress. We took advantage, the system, the class uses Python so we took advantage of this web based Python programming environment from Virginia Tech called Pythy. Pythy runs on a server. We setup a Pythy server for the lab, for this project and so we modified it. Every time in this Python environment an image gets shown we write it out to the database, grab a copy of the image, grab a copy of the code, save all kinds of other metadata that we might need. Then the software that’s driving the projectors for RoomAlive is just watching this database using a remote SQL connection. Every time a new entry appears for one of the students in the class we just grab a copy of that image which is accessible on the web server and pop it up. Right, so relatively simple. But it allowed us to do this sort of very passive background environment. The technical, physical setup was five projectors, ten eighty P high resolution projectors, relatively wide field of view setup in this space. This is one, an image of the reconstruction that was created from the RoomAlive calibration. We have a relatively large room. There’s desks in the center that aren’t showing up here because we didn’t calibrate down that low. Three walls, the door is over here. These are actually windows that we covered up because obviously that would create, the light would create problems. We actually then could project there as well. Here’s another view of the same space. In this space we can project here, here, and here. Then actually kind of over here there’s a normal projector that the instructor uses to project their slides. In the, you’ll see some images of the space. You’ll see students sitting largely here looking that way because they’re looking when the instructors talking at them and seeing sort of in their periphery a lot of this other content. Okay the content is rendered relatively, this a snapshot of sort of just the virtual content in the three D world. Each student has a space with their most recent image, when it was updated. Now, we’re just using their initials. At the time when we first did this we used whatever name they registered in the Pythy server with, so everybody has accounts. Using that we get something like this, right, students sitting around working, and content spread around the walls behind them, very large. So they can really see what’s going on. When there’s changes, they’re very visible because it changes immediately. This let us create this environment where the students are working and seeing the work in progress constantly around them in the lab. >>: [inaudible], just the one next to me that I converse with. I actually don’t see his work. >> Blair MacIntyre: Well, so we, his work maybe anywhere in the room. >>: I see. >> Blair MacIntyre: Right, so there’s a lot of technical questions. We had lots of fantasies about things we would want to do when we started this work, right. You know I presented the RoomAlive stuff which was very in some ways sophisticated. In the video you see people running around and touching. It’s like we should be able to know where people are and all this. We had ideas early on of should this person’s work be behind them, right? Or should we maybe put it somewhere on the desk? How can we tell? Because we wanted to get it working and be robust we didn’t want to rely on some form of tracking of the twelve to fifteen students at once. Knowing which one was which and all this. These are all ideas that we want to explore which we’ll return to at the end. I’m going to hand it back to Betsy to talk about the results. >> Betsy DiSalvo: Yeah, so what we did this semester is looked at two different classroom conditions. One is the traditional model with an instructor projecting with a normal projector in a classroom. Students working at their own laptops as you would have normally done. The other one is a studio model which Blair just described using the AR technology. We both have the instructor and the students projecting. We did observations and interviews this spring in both of these conditions. These were in recitations for our Undergraduate Media Computation class. This is an entry level CS course for non majors. Traditionally it’s taught as a three hundred person class and a lecture. Then once a week they meet for recitation or a lab session. The first condition, the studio condition that we were looking at there was twelve students, two instructors. One of those instructors was actually Mark Guzdial who wrote the book, quite literally on media computation and was a person who kind of invented this whole thing, and came up with the entire class. That was really well taught. The other condition was the traditional recitation with fifty students, two instructors who are both undergraduate TA’s. I’m telling you this because I am not comparing these two things. I know they are not equal, right. We’re looking at this as much more of a qualitative discovery process to understand what the differences are in these kinds of classes. >>: What is the subject of the courses is something that has more visuals… >> Betsy DiSalvo: Yeah, so media computation is about using computation to manipulate media. About half of that course is based off visual media. Some of it is based off of sound. What are some other aspects of it? >> Blair MacIntyre: Web… >> Betsy DiSalvo: Web type stuff, yeah. >> Blair MacIntyre: [indiscernible]… >> Betsy DiSalvo: There’s a lot of visual elements to the class that you can project. That’s actually an interesting question. We’ll talk a little bit about that later like what can you project and what classes? Yeah, we did observations and interviews with the students. Actually, our semester ended last week, at the end of last week, so actually there might be finals today, I don’t know. We’re not done with our interviews. We certainly haven’t done a deep analysis of this data. But we have some preliminary findings and it’s really promising. First of all the thing that we have looked at quite closely is our observation notes. Within the studio conditions students notice and commented on their peers work. At least once, usually actually multiple times in every single one of the classes when this was happening. In contrast in the traditional model the students never commented on each other’s work. Unless, the instructor specifically asked them to work together in peer groups or present something that they found out, unless they were prompted to. There was none of this spontaneous interaction happening in the traditional model. This is one of the things that we were looking for. We also noticed the students gained inspiration from each other. This picture of Donald Trump well this is a kind of amusing anecdote. One of the students manipulated this to turn him green. I think he eventually put little ears on him so he looked like Shrek. The other students thought this was very amusing and wanted to do the same thing with other images. From that they rift off each other’s work. They basically remixed each other’s computational code. They were able to come up with different ideas. This is exactly you kind of want to see happening in a studio environment as well, this inspiration. One of the other things that we saw is that students sought help based upon the projections that were in the room. This is a great quote from one of our interviews. The student liked it a lot. But what she also noticed is that when people had completed the task and she wasn’t done, or she was struggling with something. She saw that and then she was able to ask those people for help, right. Then when she saw one of her friends perhaps struggling, not completing the task she was able to reach out to them and offer help to those students. That rarely actually happens in computer science classrooms. This we felt was a very encouraging sort of behavior happening in the classroom, as well. Another thing that we didn’t anticipate make sense in retrospect is a few students have told us that they could measure their progress within this classroom. If they could see that everybody else had completed the next task right within the lab, yeah go ahead. >>: Question on the visuals here. The white rectangle what is that? >> Blair MacIntyre: It’s a window… >> Betsy DiSalvo: That’s a window. >>: Oh. >> Blair MacIntyre: [indiscernible] >> Betsy DiSalvo: Yeah, sorry. >>: [indiscernible] >> Betsy DiSalvo: Yeah. >>: Physical you are. >> Betsy DiSalvo: Yeah, so they could see when they were falling behind. Then they could actually reach out to the TA or the instructor to ask for help, right. That’s not something that happens often inside of CS classroom because you’re working solo. You don’t see how far behind you are from the rest of the class or how far ahead you are. >>: I’d like… >>: I have a question. >> Betsy DiSalvo: Sure. >>: Are you able to see activity live on each one of these panels, is that how it works… >> Betsy DiSalvo: Every time they run their program… >>: Monitor like you know you see everyone’s on this one. Or like… >> Blair MacIntyre: You know it’s one per person. >> Betsy DiSalvo: One per person. >>: Right, but are you also showing their update in real time as they… >> Blair MacIntyre: Yeah. >>: Yeah, okay got it. >> Blair MacIntyre: [indiscernible] >> Betsy DiSalvo: Every time they run their code it updates the image, yeah. >>: Okay and are you also able to just focus on one? Could you select one and just everyone looks at it or? >> Betsy DiSalvo: I would really like to do that. >>: Okay. >> Betsy DiSalvo: Yes, we cannot do that yet. >>: Yeah. >> Betsy DiSalvo: But this is a class of twelve so we were able to do that in some ways just by walking over to it and say look at this, right. That’s a lot of what happened. Even if stuff might be projected behind me if somebody else noticed it I’d just turn around. You know, so that was okay in this particular environment, right. >>: It’s like a regular class, true that this has much more visibility but do you have their, also if someone would have put in the Trump image on his laptop with his neighbors or someone behind you will look at it and say, oh, that’s cool and so on. >> Betsy DiSalvo: It might, yeah and that might, we didn’t observe it in the traditional classrooms that we saw in this particular case. I can certainly see that happening but it would be a small group. It’d actually be kind of discouraged within the classroom to have that kind of talk going on while the professor is teaching, right. This is an environment that encourages it rather than discourages it. That’s part of setting a precedent. >>: Although even in this environment if a professor right now talks would you see the background changes and the professor knows that instead of listening to him someone is doing something? >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: Absolutely. >> Betsy DiSalvo: Yeah. >>: Okay. >> Betsy DiSalvo: That would happen too. Knowing what your students are doing as a professor is actually a good thing, not a bad thing. [laughter] Yeah, so Mark who was our instructor also found the whole process really helpful for him. He’s an expert teacher. He’s been teaching for many years in this classroom for many years. But some of the things that he felt were unique about this is that it was a chance for him to let the class be student lead rather than instructor lead. Engaging students in active learning inside the classroom is actually something almost all institutions are trying to do more of right now. But it’s really difficult for professors to do that. They don’t have much experience with active learning. They’re use to standing on the stage and presenting their slides and not having students interact with each other during the classroom. In some ways this acts as a forcing function so the students start leading part of the learning process which you know could be very beneficial. Implications for this, is that the teachers may need to explicitly provide permission to the students that they can interact. These students have been well trained to be good students. They know not to talk to their neighbor or interrupt during class. We need to let them have the permission to do that. You need to give them explicit instructions to them that that’s available. Maybe set a precedent for it as well, model that behavior. Training is really needed for the teachers to try to integrate this into their classroom and into their classroom practices. The TAs taught a couple of the sessions within the studio classroom when Mark was traveling. The things that we observed inside that classroom where the TAs actually did not point at anybody’s images that were up on the wall. Or engage the students in anyway. The students were still doing it. They were doing it despite the TA trying to present their slides and only present their slides. But the TA probably needed to be given some guidance and instruction on how to lead a class with this technology. That’s another challenge that we kind of face. Finally, students need help to learn how to critique. They didn’t really know how to talk about each other’s work. Computer science instructors aren’t necessarily well versed on how to lead a critique themselves. This is something that we’re struggling with in the maker oriented learning, as well. There’s a few techniques that we’re use to address this. It is just a matter of training and getting people use to this way of looking at each other’s work critically, commenting on it in a productive way, and sort of making that a cycle to help each other both learn and iterate on their projects so that they’re better. >>: I have a question [indiscernible]. >> Betsy DiSalvo: Sure. >>: I mean this is kind of a generalization. But it’s sort of inferred that a lot of folks who are in CS are very introverted by nature. They don’t want to share. Or they don’t want to get up in front of the class. >> Blair MacIntyre: Yeah. >>: The thing about the critique model is that you’re very exposed to that, right. You’re like oh, my gosh, everyone’s looking at me. Have you noticed any interesting transitions from sort of typical introvert behavior to more sort of like getting comfortable, having your work exposed in real time, getting up and talking about have you seen any interesting developments around that? >> Betsy DiSalvo: The students are I have more experience with this in the maker oriented learning environments. The students are pretty comfortable working in their teams. Then getting up and presenting their work. There’s occasionally a student in the class that’s kind of terrified of presenting. That’s actually in all classes I think, yeah. >>: I actually [indiscernible] to death. What if someone wants to explore new thing but is afraid that in the middle or maybe that will not be successful it will be presented to everybody? >> Betsy DiSalvo: Well, this is one of the things that the studio model actually encourages quite a lot. We call it productive failure that you’re allowed to try new things and fail publicly because everybody’s doing it. You’ve seen most of the class fail publicly in some way. It’s okay for you to go ahead and do that, as well. Often times when students are presenting in their computer science classrooms, project based classes. They only want to present a success. They won’t do something risky, right. It may encourage sort of risk, trying new things and risky behavior, learning new sorts of activities. >> Blair MacIntyre: The other half of your question and the reason you had some stuff in the CS class is this is non-major class. >>: Oh, okay. >> Blair MacIntyre: None of the students in that class are CS majors. >>: Oh, okay. >> Blair MacIntyre: Some of them will be in the future. >>: Right, okay, oh, okay. >> Betsy DiSalvo: We do have, gained a few students from this [indiscernible] media class into CS. >>: Oh, okay. >>: I guess the question I had also is how much of it is class wide critique where you’re standing up talking about someone versus the individuals going hey how did you do that? Hey, I you know that more individual which could be considered critique. But that helping critique, so I’m wondering is there a big fifty or is it more… >> Betsy DiSalvo: Yeah, so the big, kind of formal, stand up and present your work, get a critique is already happening in a lot of computer science classrooms. What we’re trying to implement is a more casual, we call them Pin-ups. >>: Yeah. >> Betsy DiSalvo: It might be a small subset of the class. Or the whole class that kind of does this on a more you know intermediate basis rather than at the final project. But then the other thing they identify is we call them Meet-ups which is when the students kind of facilitate this for themselves. That’s that very casual interaction. >>: My question is kind of what you were talking about [indiscernible]. If the, it’s more of an issue on the introverts on the large class versus the two to three type you know it’s a small group, because you’re more apt to ask somebody else for help. Or, hey do you solve this in a, work in a safe zone, rather than that. >> Betsy DiSalvo: Yeah, so and I think that that actually doesn’t happen. >>: Yeah. >> Betsy DiSalvo: That students are like hey, how did you do that? Then they talk to each other. That might address some of those introvert issues. Yeah, but we haven’t had a huge problem with the introvert issue. There’s those some students but we haven’t had a huge problem in the maker based learning environments which I was a little bit surprised by frankly. They have a hard time doing the critiques because either the students tend to be just super aggressive and like difficult. Or they won’t say anything bad at all, right. Only I think it’s cute you know what I mean. We need to help them be more critical in that, right. >>: I would say that specifically in this media. >> Betsy DiSalvo: Yeah. >>: There’s things that when you show them at one point they have a great impact. But if you see them in the middle you will spoil the surprise. >> Blair MacIntyre: What do you mean? >>: I might do a poster like that where I, when you finish you will see what I meant. It will have a strong impact. But if you see it in the middle on the list you might guess what’s going to happen and… >> Betsy DiSalvo: You think it’ll be a spoiler. >>: Or in the worst side you might be too much critical because you don’t know where it’s going. >> Betsy DiSalvo: I think that that is typically the way people in computer science think about this. It’s very different than the way that people in the maybe studio arts or design think about this process. I understand that but I’m trying to actually change that, right. >>: Yeah, no… [laughter] You had an example that says I’m drawing a… >> Betsy DiSalvo: Yeah. >>: A cartoon or charactures… >> Betsy DiSalvo: Yeah, so it’s kind of like a… >>: It works when it’s finished. >> Betsy DiSalvo: Yeah, well let’s… >>: It won’t work in the middle. >> Betsy DiSalvo: If you think about it in terms of writing a novel or a story, right. >>: Yeah. >> Betsy DiSalvo: People who write novels or stories workshop them frequently where you’re presenting a chapter or outlines, or subsets of that story. You’re workshopping it with other people who are giving you iterative feedback on it. It helps you think more critically about what you’re writing, may change the direction for it. But even though you have this big idea of what this is going to be at the end. I guess what we’re proposing with this work is this kind of workshopping or iterative feedback is going to be more productive for you. Than you having your brilliant ideal presented at the end of the semester, right. >>: Yeah. >> Betsy DiSalvo: Because the goal is for you to learn something not to be the shining star in the classroom, right. >>: Right. >> Betsy DiSalvo: Those maybe different goals, right. Go ahead. >>: I think one of the very interesting things is kind of almost the real time nature of the presentation which is not necessarily. It might be the case for the physical things like if you’re doing clay or pottery. But if they’re preparing their posters or something like that in more traditional sense it might not be so immediate, right. You would have these Pin-ups but again on a daily cadence rather than an instant cadence. I’m wondering what your thoughts are about would observe similar needs or would there be a similar benefit if you literally for maker spaces just had a camera above every station? Just like real time share that or do you just like physically being able to glance over or see what they’re doing is enough? Because in some sense could you apply the same technique regardless of the fact that this is you know Python and scripts, and image manipulations in the background. You know whatever we’re doing we are writing but you’re just magnifying my writing and exposing everything on the large. You know for everything in real time like this concept of real time sharing to the public is that something that is a core benefit here? I don’t know like what are your thoughts? >> Betsy DiSalvo: I totally, the other future work. [laughter] Other courses and where else could we apply this in other group environments like I had never thought about a writing environment for this. But maybe that would be, I mean poetry writing I actually think if we were posting everything on the wall as we’re writing poetry in real time that could be fascinating. Actually, maybe perhaps quite beneficial, right, and I would think so [indiscernible]. >>: Since its concise where would you’re doing non-visual… >> Betsy DiSalvo: Yeah, no, and I mean that’s… >>: That’s actually… >> Betsy DiSalvo: This isn’t going to be the answer for every classroom, right. It’s going to be the answer for certain classrooms just like the physical computing is the answer in some classrooms, right. >>: I think I can do it in Math too. >> Betsy DiSalvo: Yeah, you could totally do it in math, yeah. >>: It doesn’t matter. But the thing that it reminds me of is that you’re always intrigued by is a bulletin board where when you walk by and something will catch eye and you’ll dig in more deep on the text, right. It’s not that you always have to have a large visual. It may just be there’s some [indiscernible], some conscious picks up a few words. Then you’re going to read the rest of it. There’s something about, I actually like this where it’s on the wall. It could, it would be great to actually see it with text. You know could you imagine it when you guys do paper writing or something else like that. Doing it that way where people could just quickly kind of give impact on it. >>: You can extract key sentences… >>: Yeah. >> Betsy DiSalvo: Yeah, its stuff that exists in the periphery like in studio space you have all sorts of stuff on your shelf, or on your easel, or whatever it is. Even drawing spread around your table. It’s that periphery that’s happening other people can walk by and see it. Hopefully will be that moment of serendipity where like what I’m doing and what you are doing kind of overlaps and makes a moment. >>: [indiscernible] courses in those. But it occurred to me that Hackathons would be a great place because it’s a limited time. You know short amount. Maybe the data science ones or those have ones where you’re doing it over twenty-four hours, right. >> Betsy DiSalvo: That could be cool. >>: Getting the insight and the… >>: Right. >> Betsy DiSalvo: We can actually do that. They have hackathons in our building sometimes. We could put them in that one group in that room and see what… >>: We should do that. >>: [indiscernible] >>: That’s actually better than the slide that you showed for the make because for the make it seems like everybody was doing the same project. >> Betsy DiSalvo: Oh… >>: At least on that slide. >> Betsy DiSalvo: It was just a picture I got. [laughter] >>: Yeah. >> Betsy DiSalvo: It was a nice picture that’s… >>: I think it’s much more helpful. But which one is doing it differently… >> Betsy DiSalvo: Everyone’s doing different thinks, yeah. >>: Then ideas could flow. >> Betsy DiSalvo: You had question. >>: You haven’t really talked about the fact that you’re now making more attention demands on the students, right. >> Betsy DiSalvo: Yeah. >>: That somehow they, I’m supposed to be doing my little project here on my PC. Then I’m also supposed to be like looking around seeing what other people are doing. >> Betsy DiSalvo: Yeah. >>: I’m wondering like did you find that people kind of shut down and sort of watching the wall or did they ignore the wall and sort of try to get work done or? >> Betsy DiSalvo: Our, we have a pretty small sample size right now. >>: Yeah. >> Betsy DiSalvo: In our interviews and observations so far we haven’t seen that. I haven’t dug through all the interviews actually. They haven’t finished collecting them all by the time I left town. We may see some of that. I wouldn’t be surprised by it. On the other hand in the idea of treating this like periphery information rather than central information for the class which is still happening on the projector that the professor’s putting forward. It’s the same thing that might happen in any sort of studio environment. I mean it’s a lot of heads down work. I mean in that first picture I showed you with the people throwing pots. They weren’t looking around the room they were heads down. But when you get up to you know take a break that’s when you notice other things going on, right. I mean we all work in those kinds of environments on a regular basis. Is it going to be too much for the students? I mean that would be a great question to look at and ask. Yeah? >> Blair MacIntyre: In the project, the [indiscernible] project that I showed a picture of that we did back in two thousand. We actually ran studies with a Psychology Professor on change awareness in peripheral displays. We had you know how fast can we change these things. How fast can we change the contrast so that you won’t actually notice things in your peripheral vision? That stuff never got published because they moved buildings and the machines got stolen. >>: Was of the professor? >> Blair MacIntyre: Greg Corso, he’s retired now. >>: Okay. >> Blair MacIntyre: But in, and we talked about other designs for this at different points, right. You could imagine if we, if every time you changed a picture it tweeted, right. You had something that looked like a Twitter window and there’s this like constant motion on the side of your desktop. That would be horrible, maybe. Because it would be impossible to ignore, bang, bang, bang. >>: Right. >> Blair MacIntyre: But if it’s hopefully up in the periphery it won’t be… >>: Right now it just fades in or it’s just a… >> Blair MacIntyre: They’re just switching. >>: They just appeared. >> Blair MacIntyre: They’re just switching. This is like level zero, right. >> Betsy DiSalvo: Yeah. >>: You see the students whenever something switches… >> Betsy DiSalvo: No, not really. I mean they might put theirs up and then look around the room to say, oh mines up. Oh, look what everybody else did, right. Like that seems to be more the moment when they run their program they look for where it appears on the wall. Then they might look around the room to see where everybody else is. >>: Is say if I work under my displays in a fixed position. >> Blair MacIntyre: Yeah, we fixed those twelve students and we just fixed them, they were the same place every… >>: How aware are they about what they present? >> Betsy DiSalvo: About what they present? >>: Yeah. >> Betsy DiSalvo: They were pretty, I mean… >>: They must be because… >> Betsy DiSalvo: They were aware. >>: It was on their screen. >> Brian MacIntyre: Yeah. >> Betsy DiSalvo: Yeah, they were aware of what they were presenting. >>: Did they comment? I mean sometimes you know oh, it went out to the public. >> Betsy DiSalvo: Well they certainly looked up to see if it did, right, so that happened. I know that they were checking to see if it went out to the public. I was worried that some of the students would be embarrassed or concerned with this. Now, they did get to opt in to the class. They chose to take this particular; they didn’t really know what it was. But they opted in to the class because it was perhaps held on a different side of campus on the right time of night for them. >>: Yeah… >> Betsy DiSalvo: I think that’s usually the motivation… >>: [indiscernible]… >> Betsy DiSalvo: They didn’t know what technology we were using. But it was a smaller class to they may have liked that. The, but we told them what it was about in the first day of class. They could opt out, none of them did, but they could have. It maybe that we got students who were comfortable with this more than the average student classroom would be, yeah. >>: Do you think that there is a danger that, not a danger that’s a pretty heavy word. But do you think there’s a tendency for copy. You know like you see everything up there and you’re like oh, that’s supposed to be what I’m doing. Like, then you sort of sacrifice your own direction in a way because you might feel collective pressure to do what everyone is doing. Like, how do you manage that? Like there’s learning and learning skill sets, and getting that in your tool belt so you can get your new stuff, right. But how do you sort of balance the line between that and then sort of muting out like individual creativity or generating more homogeny in output? >> Betsy DiSalvo: Yeah, so I think that, I’m actually addressing this with another project that I’m working on. It’s… >>: We know it’s really early, so I mean I know it’s like early. >> Betsy DiSalvo: No, but modeling what kind of the output is in a design is actually quite challenging. Because anytime you present a model for the students they’re immediately going to think that’s the right way to do it, right. What we’re doing to address this is actually bringing out multiple models for the students to look at, rather than just the faculty members or the instructors. Like this is the best way you know to do it. >>: Yeah. >> Betsy DiSalvo: Here’s a good example, we want to give them good, bad, medium, just different examples. In some ways I think this already facilitates that more so than what we’re doing, right. Right now we’re giving them one model of how this is done. Now they’re getting twelve, right. >>: But if you do, say you ask for people to draw something, okay the same object. If they don’t see what other people are doing and you compared those drawings of the same object. While, if you actually show how people are going is there going to be a less of the spread will be smaller when people are affected from start by other people. >> Betsy DiSalvo: That’s a really good question. I’m not sure. I actually think it depends a lot on the environment and kind of the cultural norms in the environment. If you were to give a drawing assignment likely in a lot of art courses, you would see students actively looking at each other to try and do something different than their neighbor, right. >>: Okay. >> Betsy DiSalvo: Inside a computer science class I’m not sure. That’s actually a very interesting question, right. >>: Do you have any examples of how people use the system in a way that you didn’t anticipate? Like do you have hacks or… >> Betsy DiSalvo: No. >>: I mean because… >> Betsy DiSalvo: Actually I don’t. >>: Totally it’s just literally presenting a picture out there. >> Betsy DiSalvo: Yeah. >>: Doing it on a projector, right. >> Betsy DiSalvo: Yeah. >>: But did they use it to like hey guys let’s go to a bar afterwards? [laughter] >> Betsy DiSalvo: This is… >>: Is there a camera? >>: Is there any kind of hacking on the system that happens? >>: The guy, the person who chose the Donald Trump image might not… >>: Fair enough, or that’s a good example, yeah. >>: [indiscernible] >> Betsy DiSalvo: I mean we have… >>: I’m just curious about… >> Betsy DiSalvo: Georgia Tech is in the middle of Georgia. I mean we’ve got really conservative students there. The Donald Trump thing might have been a bit of trolling of the class, right, yeah. >>: Yeah, he was colored green with ears, wasn’t he? [laughter] >> Betsy DiSalvo: Yeah, well the color green, yeah. >>: Obvious. >>: But I’m just kind of curious did people use in a forum that wasn’t explicitly demanded by the instructor. But, not demanded, suggested by the instructor but actually kind of unexpected. Like did people try to actually make a collage and… >> Betsy DiSalvo: So… >>: That’s what I was just suggesting, exactly. >>: Is there any other… >> Betsy DiSalvo: We didn’t see that this semester. >>: [indiscernible] >> Betsy DiSalvo: I think if we kept teaching in this environment we would eventually, yeah. >>: [indiscernible] >>: So would we. >>: I think it also depends on the subject, right. Subject like, so for instance if you’re doing sort of you know political events, right, in real time. >> Betsy DiSalvo: Yeah. >>: Like you can have people be journalists and like stuff like, right. >> Betsy DiSalvo: Yeah. >>: Versus okay now we’re learning how to you know connect a circuit and we’re doing this. Versus, you’re going to see… >> Betsy DiSalvo: Different things. >>: Eventually want to game it for different outlets. >>: Okay. >> Betsy DiSalvo: One of the things to keep in mind is we’ve been teaching this class for a long time. Any sort of crazy manipulation to the media we’ve seen. It’s hard to say that’s unexpected because it’s been happening for years. Now maybe it hasn’t been happening publically for years but, yeah. >> Blair MacIntyre: But it, I mean Mark did a lot of work early on with Wiki’s. >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: He was like one of the founder, pioneers of using Wiki’s in an educational context. In this class students constantly would post their results on the class Wiki. But he would have a page that’s like hey when you get a collage done post it so everyone can see it. You would get that effect of, but now people are only posting their finished best work, right. It that same effect would have happened, right, where people are oh, my god, that’s cool. How do I, you know I need to copy that. >>: Via connect you use that once you have the tools to do more things. >> Blair MacIntyre: Yeah. >>: Like for agrees or disagrees put a V or an X. You see that on the walls, right, or… >> Betsy DiSalvo: That’s true. >>: Or suggestions. >> Betsy DiSalvo: That’s really; I mean this is the next step next semester that I want to take. We have some proof of concept here that this is working and getting some of the affordances we want for students. It’s certainly not studied fully in terms of the learning science context. But it’s promising, right. The next thing I would really like to do is understand what kind of gestures, what kind of interface both desktop and physical interface, and what things we can do in the room. Like I want to be able to go up and you know touch this screen and have something else come out that exposes things for the students that otherwise wouldn’t be exposed, right. I want to be able to grab maybe a picture over there and bring it to the front of the classroom and talk about that. We’re going to be doing some design research and participatory design activities with stakeholders. To try and figure out what kind of design concepts we want to start building. That’s my next steps. >> Blair MacIntyre: Yeah. >> Betsy DiSalvo: That’s what I’ll be doing in the fall with this project. >>: Also… >>: Yeah. >>: Are you also integrating any sort of gamification around this? Like are there, is there like popularity or, I mean not to you know. But, I mean you know if you have certain skill sets in certain areas you could be an expert. Like you can have profiles being built around a kind of con that you’re generating. Like, so I mean would that be something you might? >>: With stickers. >> Betsy MacIntyre: I’m not pursuing that. >>: Really doesn’t have that, okay. >>: Give me my stickers. >>: Collecting on a… >>: Just say it, you can just say it. >>: [indiscernible] >> Betsy DiSalvo: Yeah. >>: [indiscernible] stickers. >> Betsy DiSalvo: Yeah. [laughter] >>: You’re like trying to say… >>: I am. >>: Everything but stickers. >> Betsy DiSalvo: Stickers. >>: We almost had a messenger. We almost had it. >>: That’s right. >> Betsy DiSalvo: It is not something that we’re focused on right now. >>: Sure. >> Betsy DiSalvo: I think that it kind of is counter intuitive to the philosophy that we’re thinking about with the studio pedagogy where it’s not really about these. It’s not about stickers or gold stars or things like that. >>: Yeah, [indiscernible]... >> Betsy DiSalvo: It’s really about building this… >>: Thinking more in terms of just an incentive to jump in and participate… >> Betsy DiSalvo: Start participating. >>: And getting sort of, some sort of accolade or moving like to keep going. Like, hey, like you have like ten thumbs up on this. Like this is exciting… >> Betsy DiSalvo: I mean a lot of the studies looking at learning in those kinds of environments they’re very effective for about six months. Then it’s a drop off as the, there’s a saturation point where people just kind of, there’s a few people that stick with it forever, maybe you’re one. [laughter] >> Blair MacIntyre: We are interested in knowing [indiscernible] of the gestures and other stuff. >>: Yeah. >> Blair MacIntyre: Knowing what things people look at. Knowing things, so it wouldn’t necessarily be that you’d give a thumbs up on an image like… >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: The Trumpy thing. >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: Although you might. This is one of the questions… >> Betsy DiSalvo: Yeah, I mean we think… >> Blair MacIntyre: That we’re interested in pursuing. It’s just like yeah do we have a desktop interface… >>: But like… >> Blair MacIntyre: Where you can say that. You might not get a star for being always getting thumbs up images. But we would like to know that that image was inspirational to people because, maybe we’ll come back in the later semester and show that same image. As an example when they’re doing the same recitation. It’s detached potentially from you, so you’re not getting, we don’t want to necessarily encourage people to show off. >>: No, or competition. >>: [indiscernible] >> Blair MacIntyre: Or compete, but... >> Betsy DiSalvo: Yeah, or compete. >>: Yeah. >> Betsy DiSalvo: I think that there’s some things that we can do with this and particularly using the AR environment where you know I can show that there’s just a lot of activity around this particular thing. Maybe it’s more subtle than you know a thumbs up. Maybe it’s more of like a heat map type of thing on the floor. Or maybe it starts pulsating… >>: [indiscernible]… >> Betsy DiSalvo: And everybody’s, yeah. >>: The right, so you can get for an aggregate… >> Betsy DiSalvo: It’s the same kind of thing that might happen in other environments that we can take advantage of with the AR, right. >>: Yeah. >>: How about actually copying and pasting from the display? I mean not for to steal an IP in this sense. But it makes it easier to comment or collaborate this way. I could take the Trump, do something and show you could do this. >> Betsy DiSalvo: Yeah and I mean we’re thinking about what does that desktop interface look like for the students. Do I click on it on the desktop? Do I click on it physically? I don’t have the answer to those questions. But I think that there’s some really fascinating interactions between, because you need both interfaces, right. Or maybe the students don’t have any desktop interface for it only in a short, I don’t know. But like that, there’s a broad range of questions here that we have to start figuring out. >> Blair MacIntyre: I think it goes back to culture too like you can image a small room. Like this where a small group of students have been working and they’re comfortable with each other. You could freely give them the ability to grab that, an image, write on it on the desktop, and post it back. A three hundred person classroom where there’s a hoard of images around. With a group of computer science students who don’t know each other and have never been in this environment. It would just be troll central potentially, right. You don’t know what they would do. [laughter] I think who knows. >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: But, so I think that, I’m really excited about Betsy’s idea to sort of step back without having to implement things. To just do some design based research to figure out what do we need? What would be useful do we think, right? Then figure out how to implement it and move forward. Like things like heat maps or you know is there a need to have stuff around the students on the desktop? Is there a need to sort of display more stuff? Do we want to integrate a surface hub at the front where we can like mark up things and throw things at the desktop, and so on? It depends we don’t know yet. >> Betsy DiSalvo: Yeah, so those are some of the questions. Then… >> Blair MacIntyre: Yeah and so… >> Betsy DiSalvo: Blair has some more questions. >> Blair MacIntyre: This goes into the technology, right. Part, in a sense based on what we, once we finish these, analyzing the data right now based, after we do some design and figure out what we want to do. There’s kind of a ton of things we could do, right. That’s everything from like using a lot of the technologies that these guys have developed, right. Is there some of the stuff that we could integrate more. Potentially, there’s obvious simple things, like it would be really nice if the projectors weren’t shining in your face when you’re lecturing in this room. It would potentially be really nice if as I walked around if there was dynamism on the walls, and so on, right. If I put a real poster up here because I printed something out. Maybe the things move away so we’re not over. Just all kinds of things you could do once you decide how you’re going to use the space. You know better tools for prototyping these environments. I’m all about tools because I have a CS degree. The, you know given this technology if we have a new idea that a master student wants to sort of prototype a new kind of structure for the space, can we make that as easy as possible? As, opposed to requiring a certain level of technology mastery to build these things. You know Microsoft is developing a whole set of APIs for augmented reality, right. The holographic APIs and HoloLens as a technology is sort of this example of really being able to do AR in a real environment. Now the current version isn’t going to be something that we want these students wearing in the classroom while they’re programming on their laptops. But it’s just AR, right. I think there’s a fascinating question of if we displayed the same information on a head mounted display you know it’s just the same stuff around the walls. But now it’s not sort of public even though I tell all of you people that you’re all seeing the same thing. Would that change what people do? It might totally destroy it because deep down inside I’m not necessarily convinced. But I would then have the option to display things personally. You know I could have like all of my history and my code up there because it’s my things. But I can’t see your code and your stuff or whatever, right. I think there’s a lot of potential for exploring other ways of doing similar stuff. We were talking to one of the HoloLens Team this morning and talking about running classes on AR, right. Well, you’ve got now a room with everybody wearing an AR display because they’re programming it, right. It could be the same thing where now the little AR thing you just ran it’s floating above your head in my view, right. I see like AR everywhere and see the same kind of stuff. That might be kind of cool. That particular context would enable it. I think that’s it, is that it? >> Betsy DiSalvo: Yeah. >>: You started with kind of motivational or enabling CS students to appreciate more of a critic style evaluation and critic style classes. Do you feel like this room facility that and do you feel like the students actually learn more of like they appreciate it and learn the, how to critique better? Because I kind of completely agree with you I don’t think that CS people are really versed or know. >> Betsy DiSalvo: They’re just not trained on it, yeah, yeah. >>: Right, [indiscernible]. I’m wondering, do you feel like the people in there actually who took your course would be better? >> Betsy DiSalvo: I can say with this augmented reality studio that that’s probably not the case because we didn’t really implement special measures to try and make that happen. Within the maker oriented learning classrooms that we’ve doing for two years you know. We’ve added in sort of tools to help the students become better at critiques. Also to help the faculty facilitate that better and we have seen progress in that arena. The first time that we ran crits like there was three students in a class of fifty that said anything. They were the only three students during the entire class who said anything. That’s not unusual in a CS class, right. Then we gave each one of the students a small, a half of a sheet of paper that asked them three questions and said please, you know think of something good about this you know presentation. Think of something critical about this presentation and what is one suggestion for the presenters? Then we asked them give feedback on one of those items for each presentation. We got a lot more feedback. A lot of it was yeah that’s cool. I like that idea you know because that’s the easiest thing to give. Or as I mentioned before sometimes there’s like this really critical stuff that was like I think your idea was stupid, that’s never going to work sort of a response. >>: [inaudible] >> Betsy DiSalvo: What? [laughter] But as the semester went along using that tool actually students got better at it, right. They saw when it was useful. They also got to experience, so sometimes the person in the class that is super aggressive gets the least amount of critique back at them. Because people don’t want to become a target, it’s bit of a bully kind of situation, right. >>: Yeah. >> Betsy DiSalvo: But when they suddenly started getting critiques back. Not that they were particularly negative they started to maybe see. I hope they saw the function of them. But it did start to change the culture of the classroom a little bit over the course of a semester. I think I told you this earlier. We just tried something out this semester that’s been I think more successful was we gave out cards. It’s a little gamified too. We gave out cards to all the students. They were asked to contribute one thing based off the prompt of the card which was what is something good about this presentation? Or the card might have said what is something bad about this presentation? Or it might have said what something; suggestion or you know, what’s a similar type of project that they should look it? Several different prompts for them, we handed them out to the class. Everybody just got one. They only had to ask one, or use one of these cards during the entire class period. They wrote their name on it and then turned it into the TAs because we still have to do that with the students. [laughter] That was by far the best critique that we’ve had. In this instance it said all the students, three questions for each person was too much. They were so busy filling out the form that they really couldn’t pay attention. Thinking of one thing was great. They waited until the end. They were able to think, reflect for a minute and then fill it out or not fill it out but just ask the questions rather than filling out a form. They also were interested in trading cards. They’re like I can’t think of anything bad to say. Can I use your positive card for my negative card? That happened too which is fine. I mean that wasn’t a problem at all. It gave me hope that there’s better ways to do this. Maybe we just need to work a little bit harder at it, right. In this environment I think it’s different. I think we’re going to have to think about how to do critiques in a different way, right. These aren’t CS majors particularly for this class. But I mean eventually mostly interested in applying this in CS classes so that we can kind of change that culture. >>: Did anyone successfully float the CS class? I’ve never heard of it. >> Betsy DiSalvo: Successfully float the CS class? >>: Yeah. >> Betsy DiSalvo: Well… >>: Because I actually… >> Betsy DiSalvo: Jim Foley and… >>: I mean like they watched the lectures… >> Betsy DiSalvo: Who was the students who did that? >>: Ledgers out then they come in… >> Blair MacIntyre: There’s a bunch of people doing that at [indiscernible]. >> Betsy DiSalvo: Yeah. >>: But that’s, are they, is that like CS101 or is it like CS200? >> Blair MacIntyre: CS higher, like, so Jim did at a three thousand level, Jim Foley did a three thousand level… >>: Was there undergrads? >> Blair MacIntyre: No, undergrad. >>: Oh, okay. >> Blair MacIntyre: Ours are one to four thousand for the four years. The HDI class they did a lot of go watch this video… >> Betsy DiSalvo: Yeah and they did a really rigorous study on it showing that the flip classroom was more successful than the traditional classroom. >>: One of the interesting to me is I think we have here and sort of putting on an infrastructure in a particular place on campus, projectors, cameras, what have you. Is it gives them a reason to come in to the place. I think that works really nicely with the flipping theme… >> Betsy DiSalvo: With a lot of… >>: I just haven’t heard that much of that… >> Betsy DiSalvo: Yeah, with the active classroom… >>: I’m not tuned into it. >> Blair MacIntyre: Yeah. >> Betsy DiSalvo: It’s, in active learning it’s often really about flipping they just don’t call it that. >> Blair MacIntyre: Yeah. >> Betsy DiSalvo: Like whenever you ask the students like read this paper or watch this video before class and then we’re going to discuss it in class rather than me just presenting the same material over again. I mean that’s a flip classroom just, and it’s been happening long before they gave it that name. >> Blair MacIntyre: With our OMAT, we have this online master of computer science. >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: That’s gotten a bunch of buzz. I think Rich maybe talking about it later today. The people who are teaching those grad classes are having to make videos and everything because it’s an online. It’s structured as a Mooc. It’s not just like watch the live video of the teacher. The same instructors are then using some of them, or using those videos in their online, in their on campus class to do some of this flipping. >>: Computer science is funny almost an exception in this whole process, right, because you use the very same tools that are used to make flipping possible. Are the very same things that can undo the whole point of coming into you know sort of water down this kind of experience of sitting around in the same room. It’s that you look at all the social media technologies and telepresence, all that sort of stuff. It’s like after awhile it’s like why do I come to campus at all? >> Blair MacIntyre: Well, I think the, you know my question with all of this like you know blowing up education and disruption, and on and on. Is always, it’s up to us to figure out ways of making it worth you spending the money to be there, right. There should be some value in coming to class, this sort of environment having active learning situations, in class. Where you’re being both guided by experts and working with your peers is an obvious candidate for that sort of value. >>: If I ask exactly the opposite. Okay, let’s say that you do have a bar on your display that shows those posters. It changes really gradually so it not attracts your attention. Would that make the solitary experience of sitting with the computer to suddenly there’s more interaction. Because I can see something interesting and I could say something about it. Suddenly I’m not alone online but I have other people to… >> Betsy DiSalvo: Yeah, I mean I think there’s definitely potential for that. I think that people have tried to do that in online environments right now. Maybe not with visual imagery but with you know an ongoing chat or problems being proposed and things like that. But… >>: It’s really disrupting those chats. >> Betsy DiSalvo: Those chats are really disrupting? >>: They tend to, yeah. >> Betsy DiSalvo: Yeah. >> Blair MacIntyre: I mean, so the way I think about this relationship and Mark and Betsy, and I talked about this. Is that you know if we can show that it’s beneficial in this context, in the studio context and also if we can understand why it’s beneficial or how it works. I mean Betsy’s antidote about the questions for the crits, right. This, she learned this by actually doing it, right. If we can show that it works then potentially we can figure out how to design those online tools. To, because now we’ll know what it is about this environment that actually facilitated learning? How can we then design a distributed environment that would potentially have the same benefits without the negatives? Or as little of them as possible like without the distraction, just showing a stream of stuff maybe wrong, you know you maybe you know as Betsy said to me once maybe we need to get them into small sub-groups so that there’s not an overflow of information. Maybe we have to curate the content so that it… >> Betsy DiSalvo: I said this to him this morning. >> Blair MacIntyre: That’s why I remember it. [laughter] >> Betsy DiSalvo: A long time ago Betsy said this… >> Blair MacIntyre: It was a long time ago. >> Betsy DiSalvo: It was like two hours ago. >> Blair Macintyre: I think there’s immense potential for this sort of stuff. Yeah, hopefully in a few years we’ll have… >>: There’s also an equivalent what’s happening right now in team work in you know with Slack, right. This idea that your aggregating was everything in exposing almost everything about the team process so that everybody could keep continuous tabs on what’s going on. Now it doesn’t, I don’t know I don’t believe it actually is super efficient for very large teams, you know hundreds of people like that. But this studio style, studio sized groups of tens and twenties is probably really very efficient. I guess one interesting thing would be to actually consider something like that. The room as just kind of another dashboard experience or a set of tools like Slack or something like that where you’re really just exposing the real time nature of the, everybody’s work. But you’re exposing it at a very public… >> Blair MacIntyre: Yep. >>: You know all around encompassing way which is like, more lightweight than installing you know NASA style like bazillion screens to the space mission track. >> Blair MacIntyre: I mean in some way the most abstract way to describe this is we’re exposing hidden digital work, right. We’re using it for education, right, or work in progress. We’re using it for education. But you could imagine… >>: Well… >> Blair MacIntyre: You know if it’s a team doing development you’ve got repos. You know you’ve got all these online tools. There’s years of work on program visualization on how you visualize changes to repositories, how you do all this. Yeah, expose it. It’s a design problem then which is interesting. If you could then start figuring out how to actually capture their work in progress before they check it in that might even be better. But it’s designed, right. I mean the interesting thing for me and I’ve said this to a bunch of people over the last few months. It’s not actually possible to do augmented reality, right. I’ve been doing AR in one form or another since like ninety-one, so I’ve been doing it a long time. But it was never actually possible to do it. We built systems that worked for that one instance. We demoed them. We recorded the video. We wrote a paper. Maybe we tested it with N equals five or something. But now it’s like okay I want to put AR around the walls of this room. We could do it. This is still hard to setup and so on. But with HoloLens, with all these other technologies that are starting to come out I want to do collaborative AR. I want to display a medical scan so a team of doctors can talk about it, right. Now the question is what do I need to display? Not, oh my god, how do I build something that we can actually use. I think again what Betsy’s interested in doing with the design questions we can actually now design and then do as opposed to kind of not. I think it’s kind of cool time to be doing AR. >>: I think that right now if I look at it as a scale or one side the students present their work one time at the end. On the other maybe what you show right now is almost continuous. But it also has a minus from my point of view which I have to split my attention in some level, because I have to be aware of whatever everywhere else. Maybe in the middle you have things; we can have intervals or some things. >> Betsy DiSalvo: Yeah… >>: In between them I could be totally concentrated on what I’m doing. >> Betsy DiSalvo: Yeah and that maybe what we find. I think these are the things we have to play with, right. >> Blair MacIntyre: Yep. >> Betsy DiSalvo: It may be different for different people. >> Blair MacIntyre: [indiscernible] >> Betsy DiSalvo: That’s where like something like the HoloLens might be helpful. >>: [indiscernible] >> Blair MacIntyre: Okay. >> Betsy DiSalvo: [indiscernible] >>: Do you think your findings may change when increasing your number of kids of twelve to a regular lecture that would actually be fifty people? >> Betsy DiSalvo: I suspect they will. I think actually we want to focus on; the capacity issue is a big issue because computer science classes are not getting smaller. There’s faculty, the number of faculty aren’t changing and the classes are just getting bigger and bigger every year. I mean, I think the ideal way to think about implementing this is in a class of fifty to seventy. At least on the Georgia Tech Campus which is totally different than a typical studio environment, but it’s just, these are the constraints we have to work in, right. We need to figure ways to bring the best of it we can into that environment without you know breaking the institution and kind of those resource and stuff that we have right now. Yes, I mean that’s part of the challenge and part of the constraint that we have is this capacity issue. >> Blair MacIntyre: Okay. >> Jaime Puente: Any questions? >> Betsy DiSalvo: Thanks, great. >> Jaime Puente: Okay. [applause] >> Betsy DiSalvo: Thank you. >> Blair MacIntyre: Thank you.