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Copyright © 2000 by the Association for Computing Machinery, Inc. Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers, or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Publications Dept, ACM Inc., fax +1 (212) 869-0481, or permissions@acm.org. The definitive version of this paper can be found at ACM’s Digital Library –http://www.acm.org/dl/. Abstract Related Info Abstract Digital immortality, like ordinary immortality, is a continuum from enduring fame at one end to endless experience and learning at the other, stopping just short of endless life . Preserving and transmitting your ideas is one-way immortality : allowing communication with the future. Endless experience and leaning is two-way immortality : allowing “you,― or at least part of you, to communicate with the future in the sense that artifact continues to learn and evolve. Current technology can extend corporal life for a few decades. Both one-way and two-way immortality require part of a person to be converted to information ( Cyberized ), and stored in a more durable media. We believe that two-way immortality where one’s experiences are digitally preserved, and which then take on a life of their own will be possible within the this century. 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