Student Audio Visual e-Tool Azul Business Corporation Team Members Jeffrey Jacobs Team Leader Brian Blain Website Manager Ryan Florin Quality/Process Manager John Gedville Support Manager Valentina Neblitt Research Manager 2 David Southard Planning Manager Patrick Veverka Marketing Manager Problem Statement “Learning in a mathematics curriculum requires understanding step by step methodology. Current technologies are insufficient in aiding long term retention through reinforcement and review of the initial presentation.” 3 Is This a Problem? “College Algebra is a requirement for most majors and is currently a stumbling block for many of our students. The course has a very high non-completion rate and this is a major obstacle for a significant number of our students. More than half of these students failed to receive a grade of C or better which is necessary to move on to the next math course.” Miami-Dade Community College 4 Is This a Problem? “A study conducted by the Math Department in 1992 showed failure rates ranging from 40% to 55%, the worst being College Algebra.” Austin Community College 5 Is This a Problem? Analysis Of Information Throughput Input WPM Output WPM Teacher speaking 150 Student writing 22 (Karat, Halverson, Horn, and Karat, 1999; Lewis, 1999) Teacher writing (Brown, 1988) 31 (Brown, 1988) Total Input 181 Total Output 22 Students can permanently store 1/8th the content the teacher presents. http://www.humanfactors.com/downloads/aug00.asp 6 Learning Styles Kinesthetic/Tactile Learner Visual Learner Auditory Learner 7 Kinesthetic/Tactile Learner “I learn math best when I can manipulate it, touch it, or use hands-on examples." "I can't just be shown how to do a problem; I must do it myself so I can learn.“ Conquering Math Anxiety by Cynthia Arem 8 Visual Learners “It is hard for me to understand math when someone explains it without writing it down.” “Looking at my math teacher when he or she is lecturing helps me to stay focused.’’ Conquering Math Anxiety by Cynthia Arem 9 Auditory Learners “I hate taking notes; I prefer to listen to lectures.” “I have difficulty following written solutions on the chalkboard, unless the teacher verbally explains all the steps.” Conquering Math Anxiety by Cynthia Arem 10 Our Solution “Develop a system that will capture the process by synchronizing the written material with the verbal instruction being given by the professor to allow for correct repetition and reinforcement.” Student Audio Visual e-Tool 11 Data Flow Diagram - Recording 12 Data Flow Diagram - Playback 13 Solution Characteristics WILL DO WON’T DO Capture pen strokes Require use of our solution Record instructor’s voice Prevent user errors Synchronize voice with pen strokes Provide for copyright enforcement beyond restricting access to website Allow for easy repetition of process Motivate students to use solution 14 Solution Characteristics GOALS OBJECTIVES Provide an easier way for students to capture process Decide on which technology to use Professors will spend more time teaching, less time repeating Develop synchronization software Ultimately, students will be more successful Develop distribution scheme Fewer remedial classes Evaluate effectiveness 15 Competition Matrix OPERATOR CHANGE IN STYLE OF TEACHER RECORDS AUDIO RECORDS VISUAL VECTOR OUTPUT N N N Y Y Y N Y N N Y Y N Mimio N N N N N Y N Quartet IdeaShare Board N N N N N Y N Video Camera In Classroom Y N Y Y Y Y N CAMERA REQUIRED LCD Student Audio Visual e-Tool N SmartBoard 16 Main Competitor - TELETECHNET 17 Student Comments About Video Use "I found the video extremely helpful in several ways. I was able to follow the formula definition in the text as the video instructor explained them. Also, when the video instructor chose examples from the text, I could stop the video and work the problem at my own pace and then restart the video to go step-by-step through my work.“ College Algebra: Traditional Instruction Versus Instruction via Videotape by Richard Mitchell 18 Problems with the Video Camera Method The professor must be mindful of the camera when teaching and make sure to not block it. TELETECHNET solves this problem by Confining the professor to a chair Using more than one camera Dedicating a technician to each session 19 Problems with the Video Camera Method Converting video camera output to an electronic file is the way to provide total access to the lecture. However, in order to minimize the file size, the viewable image is kept small. Resizing results in a pixelated image. 20 Problems with the Video Camera Method Expensive – Each distribution classroom costs $45,000 to set up. Each remote classroom costs $4,000. (Miguel Ramlatchan, Chief Engineer, Academic Technology Services, Old Dominion University) 21 Our Solution And Visual Learners Complaint Our Solution “It is hard for me to understand math when someone explains it without writing it down.” The visual learner will be able to watch the math instructor during the lecture. “Looking at my math teacher when he or she is lecturing helps me to stay focused.’’ He/she can watch the process as it is being explained and be able to review the lecture later. 22 Our Solution And Auditory Learners Complaint Our Solution “I hate taking notes; I prefer to listen to lectures.” The auditory learner will be able to listen to the initial lecture instead of taking notes. “I have difficulty following He/she can review the written solutions on the lecture again and takes notes chalkboard, unless the teacher at that time if needed. verbally explains all the steps.” 23 Management Plan 24 Management Plan - Prototype Development January 2005 – July 2005 25 Management Plan - Prototype Development January 2005 – July 2005 26 Management Plan – Production Development July 2005 – January 2007 27 Management Plan – Production Development July 2005 – January 2007 28 Evaluation Plan 29 Evaluation Plan Phase Phase I Phase II Phase III Success Indicator(s) Preliminary design document completed Prototype developed on schedule Prototype developed on budget Internal testing is complete Concept prototype demonstration Alpha release and testing completed Beta release and field testing completed Real world working model in a classroom External testing and consultant evaluation complete Production begins 30 Marketing Plan 31 Marketing Plan Who Is Our Customer? The target market for our product is university mathematics departments. Our target market includes the more than 2100 public and private four-year colleges in the United States. Peterson’s Education Portal 32 Marketing Plan Who Is Our Initial Customer? Our initial customer is the Old Dominion University (ODU) Mathematics Department. ODU offers a B.S. in mathematics, M.S. in computational and applied mathematics, M.S. in mathematics education, and a Ph.D. in computational and applied mathematics. All undergraduate students are required to complete at least three credit hours of mathematics. MATH 101M MATH 102M MATH 162M STAT 130M Intro to mathematics for critical thinking College algebra Pre-calculus Elementary statistics Depending on a student’s major, (ex. computer science, engineering, physics, etc.) more mathematics may be required. 33 Marketing Plan Return On Investment Benefits to Instructors Instructors can cover more examples of problems in the lectures. At Old Dominion University, MATH 102M (College Algebra), 162M (Pre-Calculus I), 163 (Pre-Calculus II), 211 (Calculus I), 212 (Calculus II), and 307U (Ordinary Differential Equations), administer common exams. These means that all instructors in each course are expected to cover the same material during the semester. Benefits to University An increase is success rates in mathematics and a possibility for lower attrition rates. 34 Marketing Plan Price Point $15,000 for one board, one microphone and one software license. Advertising We will directly market our product to university/college mathematics departments and consortiums. Account representatives will attend several conferences aimed at teaching mathematics such as the following: International Conference on Technology in Collegiate Mathematics National Council of Teachers of Mathematics Mathematics Association of America American Mathematical Association of Two-Year Colleges 35 Marketing Plan 10 Year Break Even Analysis 1400000 1200000 1000000 Profit 800000 600000 400000 200000 0 -200000 1 2 3 4 5 6 7 8 -400000 Years Assumes 20 units sold initially with a 15% increase in sales each year. 36 9 Major Risks Rank Probability/ Consequence Description Risk Exp Mitigation Category 1 4/5 The group will not be able to make the desired components of the project to work properly together. 20 The group researches enough to provide feasible components to the product that have the best chances of working together with minimal adjustments. Technical 2 3/4 Will the final product be cost effective enough that will promote purchases. 12 Create a Work Breakdown Structure (WBS) and plans that best suit to avoid this problem as well as research the components to determine more cost effective ways to solve the problem. Cost 37 Funding Plan 38 Funding Plan Our funding will come from an approved SBIR submitted to the National Science Foundation in their “Applications In Support Of Learning” category and from in-kind donations by Old Dominion and our company. “Under this subtopic, proposers will need to address the factors unique to the education market and case histories of other similar education ventures. So in addition to demonstrating knowledge of content, applicable pedagogical principles, and the technology they propose to use; they must also show awareness of the business issues as they apply in the education arena, issues such as marketing, finance, distribution channels, IP, and acceptance of the proffered technology.” http://www.eng.nsf.gov/sbirspecs/IT/it.htm 39 Resource Plan 40 Resource Plan Phase Hardware Qty Software Qty Phase I Desktop computers 9 Phase II Desktop computers Development server 14 Macromedia Flash MX Microsoft Visual C#.NET 2 Whiteboards 3 Adobe PhotoShop 1 Microphones 3 Microsoft Office 14 1 41 7 Staffing Plan 42 Staffing Plan – Phase I Position Responsibilities Project Manager Plan and monitor the project’s process. Oversee all developers and consultants. Resolve all issues and conflicts. Maintain that the project meets schedule timelines and budget limits. Software Developers Design and code the synchronization software for the lab prototype. Design and code the playback software for the synchronized output. Must consider the file format for the sound and video output. Will test synchronization and playback software developed. Hardware Developers Test and choose the best sound capturing device and pressure sensitive surface to work for the lab prototype. Work with the API for the chosen sound and video devices. Translate whiteboard output into a vector format. Education Consultant Design real world field test. Create field test student survey. Create teacher test field survey. Acquire the classroom testing agreements. Technical Consultant Will oversee and advise both hardware and software developers in choices, design, and testing. 43 Staffing Plan – Phase I Title Quantity Hours Each Project Manager 1 200 Software Developer 3 300 3 300 1 80 1 160 Hardware Developer Education Consultant Technical Consultant 44 Staffing Plan – Phase II Position Responsibilities Project Manager Plan and monitor the project’s process. Oversee all developers and consultants. Resolve all issues and conflicts. Maintain that the project meets schedule timelines and budget limits. Software Developers Design and code the synchronization software for the lab prototype. Design and code the playback software for the synchronized output. Must consider the file format for the sound and video output. Will test synchronization and playback software developed. Hardware Developers Work with the API for the chosen sound and video devices. Translate whiteboard output into a vector format. Encode the audio and graphics into our proprietary format. Web Developer Design the company web site and user interface for accessing the classroom content. Design authentication scheme for controlling access to content. Design database schema for storing users and content. 45 Staffing Plan – Phase II Position Responsibilities Testing Programmers Improve and enhance the software during the testing and evaluation phase. Technical Staff Set up and maintain the hardware and software in the classroom environments during the testing and evaluation phase Education Consultant Execute field tests, student surveys, and teacher surveys. Evaluate playback usability, playback helpfulness, and additional playback qualities. Identify playback problems. Evaluate usability and durability of hardware. Evaluate usability of recording and distribution. Evaluate classroom role. Identify problems. Evaluate additional qualities. Technical Consultant Will oversee and advise both hardware and software developers in choices, design, and testing. Responsible for critically evaluating all technical components. Technical Writer Compose the product documentation and the training manuals. 46 Staffing Plan – Phase II Title Quantity Hours Each Project Manager 1 3000 3 2000 2 2000 1 360 1 180 Software Developer Hardware Developer Education Consultant Technical Consultant 47 Staffing Plan – Phase II Title Quantity Hours Each Technical Writer Web Developer Testing Programmers 1 1 500 1500 4 500 Technical Staff 2 500 48 Staffing Plan – Phase III Position Responsibilities General Manager Supervise all employees and contractors/consultants. Represent the company to all potential customers. Attorney Prepares and examines contracts involving leases, licenses, purchases, sales, insurance, etc. Provides legal advice to an organization, prepares resolutions and forms, and participates in major legal actions. Responsible for foreseeing and protecting company against legal risks. Software Developer Web Programmer Develop upgrades and perform software maintenance. Maintain the company web site and make changes to web interface as needed due to software upgrades 49 Staffing Plan – Phase III Position Responsibilities Accountant Prepares balance sheets, profit and loss statements, and other financial reports. Responsibilities also include analyzing trends, costs, revenues, financial commitments, and obligations incurred to predict future revenues and expenses. Reports organization's finances to management, and offers suggestions about resource utilization, tax strategies, and assumptions underlying budget forecasts. Tech Support Duties include help desk, installing systems for new customers and user training. Account Representative Maintains relationships and favorable contacts with current and potential accounts. Sets up new account information, and resolves customer issues/problems. 50 Staffing Plan – Phase III Title Quantity Hours Each General Manager 1 2000 Attorney Software Developer 1 40 1 1000 Web Programmer 1 1000 Accountant 1 500 51 Staffing Plan – Phase III Title Quantity Hours Each Tech Support Account Representative 2 2000 1 2000 52 Milestones And Deliverables 53 Milestone & Deliverables – Phase I Milestone Date Deliverable 1A 03/30/05 Preliminary Design Document 1B 06/10/05 Concept Prototype Demonstration 54 Milestone & Deliverables – Phase II Milestone Date Deliverable 2A 11/25/05 First Release Alpha Version 2B 12/10/05 Preliminary Alpha Test Approval by Educational Consultant 2C 06/10/06 Final Version Alpha Release 2D 06/25/06 Final Alpha Test Approval by Educational Consultant 2E 08/13/06 Preliminary Beta Field Test Results 2F 12/23/06 Redeveloped Final Release Version 2G 05/10/07 Surveys and Results from Final Field Testing 2H 05/10/07 Results Analysis and Project Success Evaluation 55 Budget Plan 56 Budget Overview Phase I $24,000 Phase II $54,000 $21,200 $191,000 $3,392 Salaries $29,100 Consultants Salaries Consultants Overhead Software Overhead Hardware $477,500 $53,000 Phase III - Year One Phase III - Year One $106,240 $100,360 Salaries Salaries Overhead Overhead $265,900 $250,900 57 Budget – Phase I QTY HOURS HOURLY TOTAL Employees Project Manager 1 200 $40 $8,000 Hardware Developer 3 300 $25 $22,500 Software Developer 3 300 $25 $22,500 Total for Employees $53,000 Consultants Educational Consultant 1 80 $100 $8,000 Technical Consultant 1 160 $100 $16,000 Total for Consultants $24,000 Employees $53,000 Consultants $24,000 Overhead (40% of Employee Cost) $21,200 Total $98,200 58 Budget – Phase II QTY HOURS HOURLY TOTAL Employees Project Manager 1 3000 $40 $120,000 Software Developers 3 2000 $25 $150,000 Hardware Developers 2 2000 $25 $100,000 Web Developer 1 1500 $25 $37,500 Testing Programmers 4 500 $25 $50,000 Technical Writer 1 500 $25 $12,500 Technical Staff 2 150 $25 $7,500 Total for Employees $477,500 Consultants Educational Consultant 1 360 $100 $36,000 Technical Consultant 1 180 $100 $18,000 Total for Consultants $54,000 59 Budget – Phase II Cont. QTY HOURS HOURLY TOTAL Software Flash 2 500 $1,000 Microsoft Visual C# .NET 7 109 $763 Photoshop CS 1 $649 Microsoft Office 14 $980 Total for Software $3,392 Hardware Development Server 1 $6,000 14 $16,800 Whiteboard 3 $6,000 Microphone 3 $300 Desktops Total for Hardware $29,100 60 Budget – Phase II Totals Employees $477,500 Consultants $54,000 Software $3,392 Hardware $29,100 Misc $0 Overhead (40% of Employee Cost) $191,000 Total $754,992 61 Budget – Phase III – Year One QTY HOURS HOURLY TOTAL Employees General Manager 1 2000 40 $80,000 Attorney 1 40 150 $900 Patent Attorney 1 100 150 $15,000 Software Developer 1 1000 25 $25,000 Web Programmer 1 1000 25 $25,000 Accountant 1 500 20 $10,000 Tech Support 2 2000 20 $80,000 Account Representative 1 2000 15 $30,000 Employees Total $265,900 Overhead Total $106,240 Phase III Year 1 Total $372,140 62 Budget – Phase III – Out Years QTY HOURS HOURLY TOTAL Employees General Manager 1 2000 40 $80,000 Attorney 1 40 150 $900 Software Developer 1 1000 25 $25,000 Web Programmer 1 1000 25 $25,000 Accountant 1 500 20 $10,000 Tech Support 2 2000 20 $80,000 Account Representative 1 2000 15 $30,000 Employees Total $250,900 Overhead Total $100,360 Phase III Out Years Total $351,260 63 Risks Rank Prob/ Cons 1 4/5 Cannot get components to work properly together 20 Research enough to provide feasible components that require minimal adjustments to work together 2 3/4 Final product will not be cost effective 12 Use WBS to create a cost-effective method of manufacturer 3 2/3 Product will not be durable enough 6 Research durability of components and balance costs Technical 4 1/5 Customer will not be satisfied that product provides solution to problem 5 Produce background research and create a well designed product Customer 5 1/5 Product does not provide ease of use. 5 Provide detailed documentation and training Customer 6 2/1 Project will not be completed on time. 2 Utilize PERT and GANTT charts to keep project on time 7 1/2 Project is too advanced for users 2 Make the appearance friendly and simple Description Risk Exp 64 Mitigation Risk Category Technical Cost Time Mgmt Customer Summary Problem And Solution Competition And Differentiation Management Plan Budget 65