Chapter 2: Application layer

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Chapter 2: Application layer

2.1 Principles of network applications

2.2 Web and HTTP

2.3 FTP

Online gaming

2.4 Electronic Mail

SMTP,

POP3, IMAP

2.5 DNS

2.6 P2P file sharing

2.7 VOIP

2.8 Socket programming with TCP

Introduce c sock program

Programming assignment

2.9 Socket programming with UDP

2.10 Building a Web server

2: Application Layer

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Online Gaming Design Requirement

Consistency

Every gamer has the exactly same view of the game

Security

No cheating, fair play Robustness

A failure of one client has no impact on others

Real time

Processes are delivered no later than the time needed for effective control

Robustness

The failure of one client does not affect others

Scalable

Less bandwidth requirement

Dial-up connection is good to work

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Basic Game Model

Single machine game basic model

Basic animation: small time-delay refreshing

Interaction: command  action in next turn time

Multiplayer online game basic model

Each machine runs the exact simulation

• How? Random number generator

A client’s commands known to all clients

An command is executed on all client at the same time

2: Application Layer

3

A

Consistency :

Bucket Synchronization

B

Bucket interval > transmission delay

All calculations are delayed until the end of each cycle

Bucket frequency = rate a human vision perceives smooth motion

What if the network delay is longer?

time

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Consistency: Pipelining

 time

1 2 3 4 5 6

Commands issued between turn 2 and turn 3 will be executed at turn 5

Suppose transmission delay is < 2 turns

Speed control and “lag”

Adaptive turn frequency and delay time for exact view on all clients

• Communication delay, computer simulation speed

• One client too slow  all clients run slow

2: Application Layer

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Solving Inconsistency

• Happens if a command packet is lost or received too late.

 Methods

 All clients pause and wait for lost command

 Server update states to all clients

 Others?

• Sacrifice one client by forcing this client synchronizes with the server

• ??

 Goal: minimize the inconsistency period

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Transmission Protocol

Usually use UDP for transport protocol

Achieve reliable transfer by application layer

Benefit:

• Game program can decide which data should be reliably delivered

– Do: game session update message

– Don’t: too late command message

• Game will not stuck by one not transmitted packet

Disadvantage:

• Make programming much more complex

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Security: Game Cheating

Suppress-correct cheat :

Host gains advantage by purposefully dropping update messages

Look ahead cheat :

Cheat program makes decision right after receiving updates from participating players

Popular in war gaming

• Gamer (human) response is much slower than look ahead response!

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Security: Game Cheating

Solutions:

Remote client program verification

• Install verification patch

– This has been widely used in grid computing

• Client uploading gaming data continuously to verifying server

– Verifying server detects anomaly behaviors

– Can use statistical pattern for detection, e.g.,

» Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, and

Haining Wang, Battle of Botcraft: Fighting Bots in Online

Games with Human Observational Proofs,

In ACM CCS 2009 , Chicago, IL, November 2009.

Cryptographic method for pure distributed systems

2: Application Layer

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Materials on Online Gaming

Chris GauthierDickey “ COMP 4705: Networks and Games ”

" 1500 archers on a 28.8: Network Programming in the Age of

Empires and Beyond "

 http://www.3impact.com/3Impact_Engine/hulk7123/multiplayer.htm

Learn Internet Game Programming with Java

Talks about how to program java-based web online game

Not multiplayer, but play through the Internet

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Chapter 2: Application layer

2.1 Principles of network applications

2.2 Web and HTTP

2.3 FTP

2.4 Electronic Mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P file sharing

2.7 VOIP

2.8 Socket programming with TCP

2.9 Socket programming with UDP

2.10 Building a Web server

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FTP: the file transfer protocol

user at host

FTP user interface

FTP client local file system file transfer

FTP server remote file system

 transfer file to/from remote host client/server model

 client: side that initiates transfer (either to/from remote)

 server: remote host ftp: RFC 959 ftp server: port 21

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FTP: separate control, data connections

TCP control connection port 21 

FTP client contacts FTP server at port 21, specifying

TCP as transport protocol

Client obtains authorization over control connection

Client browses remote directory by sending commands over control connection.

When server receives a command for a file transfer, the server initiates a TCP data connection to client

After transferring one file, server closes connection.

FTP client

TCP data connection port 20

FTP server

Server initiates a second TCP data connection to transfer another file.

Control connection: “out of band”

FTP server maintains “state”: current directory, earlier authentication

2: Application Layer

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Chapter 2: Application layer

2.1 Principles of network applications

2.2 Web and HTTP

2.3 FTP

2.4 Electronic Mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P file sharing

2.7 VOIP

2.8 Socket programming with TCP

2.9 Socket programming with UDP

2.10 Building a Web server

2: Application Layer

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Electronic Mail

outgoing message queue user mailbox

Three major components:

 user agents mail servers simple mail transfer protocol: SMTP mail server

User Agent

 a.k.a. “mail reader” composing, editing, reading mail messages e.g., Eudora, Outlook, elm,

Netscape Messenger outgoing, incoming messages stored on server

SMTP mail server user agent user agent

SMTP

SMTP user agent mail server user agent user agent user agent

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Electronic Mail: mail servers

Mail Servers

 mailbox contains incoming messages for user message queue of outgoing

(to be sent) mail messages

SMTP protocol between mail servers to send email messages

 client: sending mail server

“server”: receiving mail server mail server user agent

SMTP mail server

SMTP user agent user agent

SMTP mail server user agent user agent user agent

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Electronic Mail: SMTP [RFC 2821]

 uses TCP to reliably transfer email message from client to server, port 25 direct transfer: sending server to receiving server three phases of transfer

 handshaking (greeting) transfer of messages

 closure command/response interaction

 commands: ASCII text response: status code and phrase messages must be in 7-bit ASCII

The reason why an email with an attached file sent out is bigger than original attached file

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Scenario: Alice sends message to Bob

1) Alice uses UA to compose message and “to” bob@someschool.edu

2) Alice’s UA sends message to her mail server; message placed in message queue

( SMTP protocol )

3) Client side of SMTP opens

TCP connection with Bob’s mail server

4) SMTP client sends Alice’s message over the TCP connection

5) Bob’s mail server places the message in Bob’s mailbox

6) Bob invokes his user agent to read message

1 user agent 2 mail server

3

4 mail server

5

6 user agent

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Sample fake email sending

S: 220 longwood.cs.ucf.edu

C: HELO fake.domain

S: 250 Hello crepes.fr, pleased to meet you

C: MAIL FROM: <alice@crepes.fr>

S: 250 alice@crepes.fr... Sender ok

C: RCPT TO: <bob@cs.ucf.edu>

S: 250 bob@hamburger.edu ... Recipient ok

C: DATA

S: 354 Enter mail, end with "." on a line by itself

C: from: “fake man” <fake@fake.fake.fake>

C: to: “dr. who” <who@who>

C: subject: who am I?

C: Do you like ketchup?

C: How about pickles?

C: .

S: 250 Message accepted for delivery

C: QUIT

S: 221 longwood.cs.ucf.edu closing connection

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Try SMTP interaction for yourself:

 telnet servername 25

 see 220 reply from server enter HELO, MAIL FROM, RCPT TO, DATA, QUIT commands

“mail from” the domain may need to be existed

“rcpt to” the user needs to be existed

A mail server may or may not support “ relay ”

• CS email server supports relay in campus above lets you send email without using email client

(reader)

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SMTP: final words

SMTP uses persistent connections

SMTP requires message

(header & body) to be in 7bit ASCII

SMTP server uses

CRLF.CRLF

to determine end of message

Comparison with HTTP:

HTTP: pull

SMTP: push

 both have ASCII command/response interaction, status codes

HTTP: each object encapsulated in its own response msg

SMTP: multiple objects sent in one msg

Problem: Only support ASCII content

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Message format: multimedia extensions

MIME (Multi-purpose Internet Mail Extensions)

 multimedia mail extension, RFC 2045, 2056 additional lines in msg header declare MIME content type

MIME version method used to encode data multimedia data type, subtype, parameter declaration

From: alice@crepes.fr

To: bob@hamburger.edu

Subject: Picture of yummy crepe.

MIME-Version: 1.0

Content-Transfer-Encoding: base64

Content-Type: image/jpeg base64 encoded data .....

.........................

......base64 encoded data encoded data

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Mail access protocols

user agent

SMTP SMTP access protocol user agent

 sender’s mail server receiver’s mail server

SMTP: deliver to receiver’s server

Mail access protocol: retrieval from server

POP: Post Office Protocol [RFC 1939]

• authorization (agent <-->server) and download

• Port: 110

IMAP: Internet Mail Access Protocol [RFC 1730]

• more features (more complex)

• manipulation of stored msgs on server

HTTP: Hotmail , Yahoo! Mail, etc.

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POP3 protocol (tcp: 110)

authorization phase

 client commands:

 user: declare username

 pass: password server responses

 +OK

 -ERR transaction phase, client:

 list: list message numbers

 retr: retrieve message by number dele: delete

 quit

Telnet example

(also check MIME)

S: +OK POP3 server ready

C: user bob

S: +OK

C: pass hungry

S: +OK user successfully logged on

C: list

S: 1 498

S: 2 912

Length(bytes)

S: .

C: retr 1

S: <message 1 contents>

S: .

C: dele 1

C: retr 2

S: <message 1 contents>

S: .

C: dele 2

C: quit

S: +OK POP3 server signing off

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POP3 (more) and IMAP

More about POP3

Read a message will get a copy of it into client machine

User can delete the message on server by choice

One Message as a unit

Cannot read a message without downloading all of it attachments

Trouble for lowbandwidth users

IMAP

Keep all messages in one place: the server

Allows user to organize messages in folders

Create/delete folders on email server

Can retrieve any parts of a message

Header only

Header + text content

More popular than POP3

Both have encrypted protocols

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Web-based Email

Hotmail, Yahoo mail, AOL, …

Convenient:

 only need Internet Browser

User can access any where

Unified interface:

Same interface, email folders, any where

Similar to IMAP on message organizing

Combination with other Web services

Hotmail+MSN messenger, AOL, new mail reminder

Free!

2: Application Layer

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Chapter 2: Application layer

2.1 Principles of network applications

2.2 Web and HTTP

2.3 FTP

2.4 Electronic Mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P file sharing

2.7 VOIP

2.8 Socket programming with TCP

2.9 Socket programming with UDP

2.10 Building a Web server

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DNS: Domain Name System

People: many identifiers:

SSN, name, passport #

Internet hosts, routers:

IP address (32 bit) –

128.119.40.12 unique ID

“name”, e.g., www.yahoo.com - used by humans

Q: map between IP addresses and name ?

Domain Name System:

 distributed database implemented in hierarchy of many name servers application-layer protocol host, routers, name servers to communicate to resolve names

(address/name translation)

 note: core Internet function, implemented as application-layer protocol complexity at network’s

“edge” philosophy

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DNS

DNS services

Hostname to IP

 address translation

Host aliasing

Canonical and alias names

Many names for a single host

Mail server aliasing

Load distribution

Replicated Web servers: set of IP addresses for one canonical name

Why not centralize DNS?

 single point of failure

 traffic volume distant centralized database maintenance doesn’t scale!

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Distributed, Hierarchical Database

Root DNS Servers com DNS servers org DNS servers edu DNS servers yahoo.com

DNS servers amazon.com

DNS servers pbs.org

DNS servers ucf.edu

umass.edu

DNS servers DNS servers

Client wants IP for www.amazon.com; 1 st approx:

Client queries a root server to find com DNS

 server

Client queries “com” DNS server to get amazon.com DNS server

Client queries amazon.com DNS server to get IP address for www.amazon.com

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DNS: Root name servers

a Verisign, Dulles, VA c Cogent, Herndon, VA (also Los Angeles) d U Maryland College Park, MD g US DoD Vienna, VA h ARL Aberdeen, MD j Verisign, ( 11 locations) k RIPE London (also Amsterdam, Frankfurt) i Autonomica, Stockholm (plus 3 other locations) m WIDE Tokyo e NASA Mt View, CA f Internet Software C. Palo Alto, CA (and

17 other locations) b USC-ISI Marina del Rey, CA l ICANN Los Angeles, CA

13 root name servers worldwide

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TLD and Authoritative Servers

Top-level domain (TLD) servers: responsible for com, org, net, edu, etc, and all top-level country domains uk, fr, ca, jp.

Network solutions maintains servers for com TLD

Educause for edu TLD

Authoritative DNS servers: organization’s

DNS servers, providing authoritative hostname to IP mappings for organization’s servers (e.g., Web and mail).

Can be maintained by organization or service provider (paid by the organization)

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Local Name Server

Does not strictly belong to hierarchy

Each ISP (residential ISP, company, university) has one

Also called “default name server”

When a host makes a DNS query, query is sent to its local DNS server

Acts as a proxy (cache), forwards query into hierarchy

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Example

root DNS server

Host at cis.poly.edu wants IP address for gaia.cs.umass.edu

2 local DNS server dns.poly.edu

1 8

3

4

TLD DNS server

5

7 6 authoritative DNS server dns.cs.umass.edu

requesting host cis.poly.edu

gaia.cs.umass.edu

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Recursive queries

root DNS server recursive query:

 puts burden of name resolution on contacted name server heavy load?

iterated query:

 contacted server replies with name of server to contact

“I don’t know this name, but ask this server” local DNS server dns.poly.edu

1

2

8 requesting host cis.poly.edu

7

6

5

3

TLD DNS server

4 authoritative DNS server dns.cs.umass.edu

gaia.cs.umass.edu

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DNS: caching and updating records

 once (any) name server learns mapping, it caches mapping

 cache entries timeout (disappear) after some time (keep fresh copy)

TLD servers typically cached in local name servers

• Thus root name servers not often visited

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DNS records

DNS: distributed db storing Resource Records (RR)

RR format:

(name, value, type, ttl)

Type=A

 name is hostname

 value is IP address

Type=NS

 name is domain (e.g. foo.com)

 value is IP address of authoritative DNS server for this domain

Type=CNAME

 name is alias name for some

“canonical” (the real) name www.ibm.com is really

 servereast.backup2.ibm.com

value is canonical name

Type=MX

 value is name of mailserver associated with name

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DNS protocol, messages

DNS protocol : query and reply messages, both with same message format msg header

 identification: 16 bit # for query, reply to query uses same # flags:

 query or reply

 recursion desired

 recursion available reply is authoritative

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DNS protocol, messages (UDP 53)

Name, type fields for a query

RRs in response to query records for authoritative servers additional “helpful” info that may be used

Let’s check a web example using Wireshark!

(MX record: nslookup –type=MX cs.ucf.edu or dig mx cs.ucf.edu)

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Inserting records into DNS

Example: just created startup “Network Utopia”

Register name networkuptopia.com at a registrar (e.g., Network

Solutions)

Need to provide registrar with names and IP addresses of your authoritative name server (primary and secondary)

Registrar inserts two RRs into the com TLD server:

(networkutopia.com, dns1.networkutopia.com, NS)

(dns1.networkutopia.com, 212.212.212.1, A)

Put in authoritative server dns1.networkutopia.com

Type A record for www.networkuptopia.com

• Type CName for networkuptopia.com (alias)

Type MX record for networkutopia.com (email)

• Type A record for the email server

How do people get the IP address of your Web site?

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Chapter 2: Application layer

2.1 Principles of network applications

 app architectures app requirements

2.2 Web and HTTP

Internet gaming

2.4 Electronic Mail

SMTP, POP3, IMAP

2.5 DNS

2.6 P2P file sharing

VOIP

2.7 Socket programming with TCP

2.8 Socket programming with UDP

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P2P: Example

original “Napster” design

1) when peer connects, it informs central server:

IP address content

2) Alice queries Central for

“Hey Jude”

3) Central tells Alice that Bob has it and Bob’s IP

4) Alice downloads file from

Bob (via HTTP, why?)

5) While Alice downloads, others download files from

Alice’s computer, too centralized directory server

2

1

1

1

1

Alice

3

4

Bob peers

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P2P Example: BitTorrent

Online Introduction

 http://en.wikipedia.org/wiki/Bittorrent

Designed by Bram Cohen in 2001

BitTorrent Features

Remove centralized management server

• Use individual file-centered server

Better design on

• Load balancing and robustness

• File sharing enforcement

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BitTorrent: Individual File-Centered P2P Design

User A provides a BitTorrent “torrent”

Metadata: Tracker IP, port, file name

• Tracker provided by user A or a hosting

Publish torrent in well-know website

User A also provides a peer with full file

(“seed”)

 once peer has entire file, it may (selfishly) leave or (altruistically) remain (“seed”)

Other users download seed first

Connect to tracker to get management information

Download file from peers

Robustness feature

File broken into many piece (256KB/chunk)

Rarest-first download

• Make sure every piece has equal number of copies in P2P network

Tracker peer

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BitTorrent (2)

Pulling Chunks

 at any given time, different peers have different subsets of file chunks

 periodically, a peer

(Alice) asks each neighbor for list of chunks that they have.

Alice sends requests for her missing chunks

 rarest first

Sending Chunks: tit-for-tat

Alice sends chunks to four neighbors currently sending her chunks at the highest rate

 re-evaluate top 4 every

10 secs

 every 30 secs: randomly select another peer, starts sending chunks

 newly chosen peer may join top 4

“optimistically unchoke”

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BitTorrent: Tit-for-tat

(1) Alice “optimistically unchokes” Bob

(2) Alice becomes one of Bob’s top-four providers; Bob reciprocates

(3) Bob becomes one of Alice’s top-four providers

With higher upload rate, can find better trading partners & get file faster!

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BitTorrent Security Issues

Common security problems in P2P network

Malicious sharing files

Control-based vulnerability

Tracker provided by ordinary users

• No authentication or authority

Tracker-controlled P2P network

• Tracker provides:

– Peer’s IP, connection port, peer’s obtained file pieces

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BitTorrent Security Issues

Malicious tracker can

• Divert P2P peers to connect to a victim on an arbitrary port

• See our paper on bitTorrent attack

(on my webpage)

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Distributed Hash Table (DHT)

DHT = distributed P2P database

Database has (key, value) pairs;

 key: ss number; value: human name

 key: content type; value: IP address

Peers query DB with key

DB returns values that match the key

Peers can also insert (key, value) peers

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DHT Identifiers

Assign integer identifier to each peer in range

[0,2 n -1].

Each identifier can be represented by n bits.

Require each key to be an integer in same range .

To get integer keys, hash original key.

 eg, key = h(“transformer trailer”)

This is why they call it a distributed “hash” table

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How to assign keys to peers?

Central issue:

Assigning (key, value) pairs to peers.

Rule: assign key to the peer that has the closest ID.

Convention in lecture: closest is the immediate successor of the key.

Ex: n=4; peers: 1,3,4,5,8,10,12,14;

 key = 13, then successor peer = 14 key = 15, then successor peer = 1

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Circular DHT (1)

1

15

3

4

12

5

10

8

Each peer only aware of immediate successor and predecessor.

“Overlay network” (n=4 for this example)

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Circle DHT (2)

O(N) messages on avg to resolve query, when there are N peers

1111

I am

0001

0011

Who’s resp for key 1110 ?

1110

1110

Define closest as closest successor

1100

1110

1010

1110

1110

1000

1110

0100

0101

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Circular DHT with Shortcuts

1

3

Who’s resp for key 1110?

15

4

12

5

10

8

Each peer keeps track of IP addresses of predecessor, successor, short cuts.

Reduced from 6 to 2 messages.

Possible to design shortcuts so O(log N) neighbors, O(log

N) messages in query

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Peer Churn

1

15

3

4

To handle peer churn, require each peer to know the IP address of its two successors.

Each peer periodically pings its two successors to see if they are still alive . 12

5

10

8

Peer 5 abruptly leaves

Peer 4 detects; makes 8 its immediate successor; asks 8 who its immediate successor is; makes 8’s immediate successor its second successor.

What if peer 13 wants to join?

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P2P Case study: Skype

 inherently P2P: pairs of users communicate.

proprietary application-layer protocol (inferred via reverse engineering) hierarchical overlay with SNs

Index maps usernames to IP addresses; distributed over SNs

Skype login server

Skype clients (SC)

Supernode

(SN)

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Peers as relays

Problem when both

Alice and Bob are behind “NATs”.

NAT prevents an outside peer from initiating a call to insider peer

Solution:

Using Alice’s and Bob’s

SNs, Relay is chosen

Each peer initiates session with relay.

Peers can now communicate through

NATs via relay

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Why using P2P?

Resource bottleneck in server

Take advantage of CPU, disk storage, bandwidth of millions of computers

Grid computing: distributed computation (CPU)

File sharing: (storage, bandwidth)

Video streaming: (storage, bandwidth)

Direct communication (less delay)

Internet gaming, video/audio meeting

Copyright avoidance

Movie/music/software Piracy

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