Clients and Servers 26-Jul-16 URL review A URL has the syntax: protocol://hostname:port/path#anchor import java.net.*; URL url = new URL(String); Constructs a URL object from a text string MalformedURLException This is the package that defines sockets, URLs, etc. This exception is thrown if the given String cannot be parsed by newURL(String) We have used URLs to display a page in an applet: appletContext.showUrl(URL) 2 HTTP review HTTP is a protocol--a formal description of a language that computers use to communicate An HTTP message consists of three parts: – The request or the response line – A request line typically contains either GET or PUT – A response line contains the status code, such as 404 Not Found – A header section – Contains name-value pairs, such as Content-type: text/html – Ends with a blank line – The body of the message – The body is optional 3 Using a URL URLConnection c = url.openConnection(); c.getHeaderField(name) Returns the value of the named header field (as a String) Frequently used fields have shorthand methods, for example, c.getLastModified() = c.getHeaderField("last-modified") getHeaderField(int) The URLConnection is the basic way to access the resource information Returns the value of the int-th header field (as a String) The 0-th header field is the status line c.getInputStream() Returns an InputStream containing the “content” of the resource url.openStream() is shorthand for url.openConnection().getInputStream() 4 Socket review A socket is a low-level software device for connecting two programs (possibly on different computers) together new Socket(String host, int port) Creates a client socket and makes the connection Methods include getInputStream(), getOutputStream(), and close() new ServerSocket(int port) Creates a server socket that listens on the specified port accept() returns a Socket that can be used for I/O accept() is a blocking method, so multithreading is highly desirable 5 How to write a server ServerSocket server = new ServerSocket(port) Socket client = server.accept(); accept() blocks while it waits for a connection InputStream inStream = client.getInputStream(); The port should be a number above 1024 InputStreamReader reader = new InputStreamReader(inStream); BufferedReader input = new BufferedReader(reader); char ch = input.read(), String s = input.readLine() OutputStream outStream = client.getOutputStream(); PrintWriter output = new PrintWriter(outStream, true); true is so that you auto-flush, that is, don’t fill the buffer output .print(X), output .println(X), output .println() input.close(), output.close(), server.close(), client.close() 6 How to write a client Socket server = new Socket(ip_address, port) The ip_address can be the String "localhost" InputStream inStream = server.getInputStream(); As on the previous slide OutputStream outStream = server.getOutputStream(); This method makes the actual connection As on the previous slide input.close(), output.close(), server.close() As on the previous slide 7 How to write an HTTP server An HTTP server is just a server that follows the HTTP protocol (request/status line, header, blank line, body) There are two versions of HTTP: 1.0 and 1.1 Since HTTP is a text-based protocol, compliance is easy HTTP 1.0 is simpler and should be used if the special features of 1.1 are not required The most important change in HTTP 1.1 is that it can accommodate proxy servers The client and server must agree which version of HTTP is being used Most HTTP servers can use both 8 Proxy servers Proxies are important because they allow more than one server to use the same IP address There aren’t enough IP addresses to go around If you have a lot of clients, you need a lot of servers--but the user should not have to try multiple IP addresses client server has IP address client client client client Without a proxy client client proxy has IP address server server With a proxy client 9 Multithreading server.accept() is a blocking call--Java stops and waits for a response before it continues This is only acceptable if the server never has more than one client A server needs to have a separate thread for each client There are two ways to create a Thread: Write a class that extends Thread Override the public void run() method Create an instance of your class and call its (inherited) start() method Write a class that implements Runnable Implement the public void run() method Create an instance of your class Create a Thread object with this instance as a parameter to the constructor Call the Thread object’s start() method 10 Synchronization While an object is being modified by one thread, no other thread should try to access it You can synchronize an object: synchronized (obj) { code that uses/modifies obj } synchronized is a statement type, like if or while No other code can use or modify this object at the same time You can synchronize a method: This leads to unpredictable (and difficult to debug) results synchronized void addOne(arg1, arg2, ...) { code } synchronized is a method modifier, like public or abstract Only one synchronized method in a class can be used at a time (but this doesn’t restrict other, non-synchronized methods) Synchronization can really hurt efficiency (and response time) It can be very difficult to make a program both safe and efficient 11 The End 12