Using Squeak for media computation Graphics and sound low-level manipulations in Squeak (Smalltalk) What is Squeak? Re-implementation and extension of (original) Smalltalk-80, with VM written in Smalltalk Runs on over 30 different platforms, including Linux, Windows, MacOS, Solaris…even Windows CE Apple license allows commercial apps, but system fixes must be posted Squeak has faster, more stable, cross-platform media than Java Media: 3-D graphics, MIDI, Flash, MPEG, sound recording Network: Web, POP/SMTP, zip compression/decompress Beyond Smalltalk-80: Exceptions, namespaces Squeak Books Heart of graphics in Squeak: Form The class Form is what represents pictures in any Smalltalk. To display a Form in Smalltalk, you can just send it the message display To display it in a “window” (Morph) in Squeak, use a SketchMorph To load it from a file, Form fromFileNamed: ‘myfile.gif’ (or .jpg or .bmp) (SketchMorph withForm: form) openInWorld To write it out to JPEG file, use form writeJPEGfileNamed: filename Manipulating pixels in Squeak Forms understand form colorAt: x@y which returns a Color Colors understand methods like red, green, blue, lighter, darker, duller, brighter Color will create new colors with the r:g:b: method Forms understand form colorAt: x@y put: aColor Negative example in Squeak form := Form fromFileNamed: 'C:\Documents and Settings\Mark Guzdial\My Documents\mediasources\barbara.jpg'. 1 to: (form width) do: [:x | 1 to: (form height) do: [:y | color := form colorAt: x@y. newcolor := Color r: (1.0-color red) g: (1.0-color green) b: (1.0-color blue). "newcolor := Color r: (color luminance) g: (color luminance) b: (color luminance)." form colorAt: x@y put: newcolor]]. (SketchMorph withForm: form) openInWorld. Squeak Music Essays on CD Sound Support in Squeak Class AbstractSound is heart of sound support in Squeak It knows how to write files sound storeWAVonFileNamed: ‘fred.wav’ sound storeAIFFonFileNamed: ‘fred.aif’ Class SampledSound knows how to read recorded sounds (SampledSound fromAIFFfileNamed: '1.aif') play (SampledSound fromWaveFileNamed: 'c:\windows\media\chimes.wav') play Manipulating Sounds: SoundBuffer A SoundBuffer knows how to manipulate samples for conversion to sounds later sr := SoundPlayer samplingRate. anArray := SoundBuffer newMonoSampleCount: (sr * seconds) . SoundBuffers are manipulated with at:put: and at: like any other array in Smalltalk. You get the SoundBuffer for a SampledSound using the method samples Converting SoundBuffers to SampledSounds |base sound| “Generate a SoundBuffer at the right frequency” base := SoundBufferGenerator forFreq: 440 amplitude: 3000 duration: 2. sound := SampledSound samples: base samplingRate: SoundPlayer samplingRate. sound viewSamples. "sound play." Playing a sound backwards in Squeak source := SampledSound fromWaveFileNamed: 'C:\Documents and Settings\Mark Guzdial\My Documents\mediasources\thisisatest2.wav'. target := source copy. samples := target samples. sourceIndex := source samples size. 1 to: (samples size) do: [:index | samples at: index put: (source samples at: sourceIndex). sourceIndex := sourceIndex - 1.]. target play.