critical thinking and the visual arts “Don’t brush your hair in the kitchen” “smile, even if you don’t mean it” “you’re wearing that?” “Always sit with your knees together” “close the door” “close the door” “Sit up straight” “Don’t talk with you mouth full” previous understanding of critical thinking old definition critical thinking = criticism modern definition critical thinking = a comprehensive intellectual process It is important to understand Art is not something that just happens! OK . . . . Sometimes it does “just happen” Artist = Andrea Nechita Age = 10 Lithograph = selling for $11,020.00 Critical thinking skills = unknown The making of art or design provides an excellent Usually. . . The making of art or design requires the opportunity to witness, identify, and demonstrate engagement in critical thinking. Artists and designers are seldom recognized for having 1600 on SAT scores. Those scores reflect verbal and math skills. And the ability to think in L O G I C A L terms verbal and math skills are necessary thinking skills for making art but RIGHT brain thinking skills are not reflected in SAT scores The more invisible thinking skills . . Such as the ability to question questions, Such as the ability to question broadly, to think on multiple simultaneous levels with little predictability or testability, Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is created, and to respond physically to evolving human desires for change, revolution, color, form, expression, structure, etc, etc, etc. Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is created, and to respond physically to evolving human desires for change, revolution, color, form, expression, structure, etc, etc, etc. Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something to visualize, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is created, and to respond physically to evolving human desires for change, revolution, color, form, expression, structure, etc, etc, etc. Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is created, and to respond physically to evolving human desires for change, revolution, color, form, expression, structure, etc, etc, etc. Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess at the same time and to respond physically to evolving human desires for change, revolution, color, form, expression, structure, etc, etc, etc. Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is and to respond physically to desire for change, revolution, color, form, expression, structure, Such as the ability to question broadly, to think on multiple simultaneous levels with less predictability and testability, to see unexpected relationships, to recognize an innovative methodology, to make something work better, to be inventive, to take risks, to make conscious that which is often unconscious, to be able to create and assess that which is etc, etc, etc. Artists and Designers must be willing to take a position, or defend a position,, conduct appropriate research, and “live with” the ramifications, and consequences of their visible expression on very complex issues. They must be willing and able to take a position, or defend a position, to conduct appropriate research, and “live with” the ramifications, and consequences of their visible expression They must be willing and able to take a position, or defend a position, conduct appropriate research, and “live with” the ramifications, and consequences of their visible expression. art and design require intellectual courage as well as intellectual autonomy. It's Offensive! Rudyard Kipling wrote: I keep six honest serving-men (They teach me all I need to know) Their names are: What? Why? When? How? Where? Who? Those are critical thinking questions designers must solve in order to develop a creative (successful) solution to a problem. Artists have both public and critical ownership of their ideas, and the critical ability to recognize and analyze the intellectual success of their failures. Artists must: P R O B L E M S O L V E ! Artists or designers uses critical thinking skills to communicate with your sub-conscious thoughts. They must anticipate the audience, They must know their frustrations, fears, politics etc. And communicate with (through) them visually. Artists and Designers use their medium to express a point of view The general public thinks creative ideas float around in talented heads. And pop out whenever needed This is what we call an ah ha moment But ha ha, it only happens after the following . . . 1. Thinking to define the problem 2. Thinking to understand the parameters 3. Thinking to grasp the budget 4. Thinking to understand the time frame 5. Thinking to recognize the load limit (if applicable) 6. Thinking to conceptualize the destination 7. Thinking to understand and imagine the use 8. Thinking to define the audience 9. Thinking to visualize the final location/ application 10. Thinking to recognize the proportion / size / scale 11. Thinking to understand the politics of the environment 12. Thinking to know the historical context Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc Questions must be asked such as: What was used in the past? What is the audience familiar with? Why was that form used? What impacted historical expression / design in the past? What rules can be broken? What would a new solution look like? Is that solution new for the sake of being new or new for the sake of improvement? etc, etc, etc What does a Designer do? He/She orchestrates the conceptual process of combining graphic materials: words pictures other graphic materials To construct a visible communication gestalt Gestalt = The whole is greater than the sum of its parts for example: These dots have no meaning or content beyond the phenomenon of twelve dots randomly placed By contrast, these dots have been consciously structured into a visual configuration which has meaning In a sense, the letter H is not really present but the human eye perceives the dots and the human mind connects them into a recognizable pattern - the structure of a letterform - Understanding that takes some critical thinking skills! what can design do? illustrate communicate SELL inform entertain organize explain direct enlighten demonstrate motivate excite invite inspire instruct clarify facilitate report promote educate simplify identify WARN it is the art of critically thinking and communication problem–solving! 1. A designer must organize information 2. A designer creates a visual structure 3. Which conveys a message Usually on behalf of a sponsor or client 4. A designer tries to aesthetically and uniquely solve a problem How far does the designer let self expression override or influence organization, clarity or intended message? Answer: It depends on the client or the situation Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above process is and should be continuous Design Process Define – collect information, research Analyze – form hierarchies, categorize, importance, develop message, IDENTIFY CONSTRAINTS Ideate – brainstorming, thumbnails, CREATIVITY Incubate – let problem/solution cook for a proscribed period Select – make a decision and take a course of action to: Implement – produce solution, if it meets with design approval Evaluate – receiver’s perception/critique The above above process process is is and and should should be be continuous continuous The ? critical thinking and creativity Creative solutions to “the problem” incorporate an element of unexpected surprise Unexpected = generated by exaggeration Unexpected = generated by juxtaposition / contradiction / substitution Unexpected = generated by unusual personification unexpected = generated by substitution surprise innovation of elements / materials Unexpected innovation resulting in entirely new concept surprise = simplification and repetition of elements surprise = contradiction of elements unexpected = successful contradiction of forms unexpected = substitution and contradiction unexpected contradiction between form and material ART fully engages the intellect ART is neither frivolous nor easy. The making of ART has significant academic rigor involved. ART is vital for developing critical thinking skills in the well educated person of the 21st century. Creativity is a critical skill which can NOT be outsourced! THANK YOU