Introduction to Programming

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Introduction to Programming
1. How can computers be so versatile?
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2. Computer programming is both a(n)
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3. A set of instructions that tell a computer what to do is called a _____________.
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4. What does software refer to?
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5. What does hardware refer to?
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6. List the 5 major components of a computer:
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7. The CPU is the ____________________ of the computer.
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8. Memory is divided into sections called ___________ that hold equal amounts of data
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9. What is a bit?
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10. What is volatile memory?
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11. List 3 forms of secondary storage:
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12. What is input?
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13. Anything that collects data and sends it to the computer is called a what?
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14. Any data the computer sends to the outside world is called __________?
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15. List 2 output devices:
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16. What is software?
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17. What are the 3 general steps a program follows when executed?
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18. What are two ways a program can make sure the user inputs valid data?
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19. Making sure that the user is not physically able to enter in invalid data is called ______________.
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20. Allowing the user to enter invalid data, but checking it to make sure it is valid before processing, is called
________________.
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21. A ___________________ is a chart that consists of symbols connected by arrows. Within each symbol is a
phrase presenting the activity at that step. Symbol shape indicates the type of operation that is to occur.
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22. A ___________________ is a chart that shows the overall program structure. These charts describe what
each part/module does and how they are related. These modules intentionally omit details of how they work.
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23. _____________________ is abbreviated plain English version of actual computer code.
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24. In a flow chart, a ______________ indicates the flow of logic.
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25. In a flow chart, a _________________ indicates the start or end of a task.
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26. In a flow chart, a _______________ is used to join flow lines.
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27. The instructions in a programming language collectively are called __________.
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28. ________________ is the process of finding errors in a program.
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29. ________________ is the process of removing errors in a program.
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