Econ 522 Economics of Law Dan Quint Fall 2009

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Econ 522
Economics of Law
Dan Quint
Fall 2009
Lecture 6
Logistics
 HW1: due Tues Oct 6, at the start of class
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Officially: due at 11 a.m. sharp
Once I start my lecture, it’s late, will lose points
(Sorry, but I mean it)
 Scheduling
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Usual OH (Wed 1:30-3:30) this week
No office hours next Wednesday (Sept 30)
No lecture next Thurs (Oct 1)
Will hold extra OH Monday afternoon Oct 5, time TBA
And Monday afternoon Oct 12, time TBA
1
Last lecture: what would an efficient property
law system look like?
1. What things can be privately owned?
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Private goods should be privately owned
Public goods should be publicly provided/regulated
2. What can owners do with their property?
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Maximum liberty – owners can do anything that doesn’t impinge
on others’ rights/property
3. How are property rights established?
4. What remedy is given when rights are violated?
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Low transaction costs  injunctive relief
High transaction costs  damages
2
Next three lectures: applications
 How is the law actually designed?
 Can we find an economic rationale for the way the law is
designed?
 Today:
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A bit more game theory: sequential rationality
First application of property law: intellectual property
3
Dynamic Games and
Sequential Rationality
4
Dynamic games
 Game theory we’ve seen so far: static games
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“everything happens at once”
(nobody observes another player’s move before deciding how to act)
 Dynamic games
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one player moves first
second player learns what first player did, and then moves
5
Dynamic games
FIRM 1 (entrant)
FIRM 2
(incumbent)
Don’t Enter
Enter
(0, 30)
Accommodate
(10, 10)
Fight
(-10, -10)
 A strategy is one player’s plan for what to do at each decision
point he/she acts at
 In this case: player 1’s possible strategies are “enter” and “don’t”,
player 2’s are “accommodate” and “fight”
6
We can put payoffs from this game into a
payoff matrix…
Firm 1’s Action
Firm 2’s Action
Accommodate
Fight
Enter
10, 10
-10, -10
Don’t Enter
0, 30
0, 30
 We can look for equilibria like before
 we find two: (Enter, Accommodate), and (Don’t Enter, Fight)
 question: are both equilibria plausible?
 sequential rationality
7
Dynamic games
 In dynamic games, we look for Subgame Perfect Equilibria
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players play best-responses in the game as a whole, but also in every
branch of the game tree
 We find Subgame Perfect Equilibria by backward induction
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start at the bottom of the game tree and work our way up
FIRM 1 (entrant)
FIRM 2
(incumbent)
Don’t Enter
Enter
(0, 30)
Accommodate
(10, 10)
Fight
(-10, -10)
8
The key assumption behind subgame perfect
equilibrium: common knowledge of rationality
 Firm 1 knows firm 2 is rational
 So he knows that if he enters, firm 2 will do the rational thing
– accommodate
 So we enters, counting on firm 2 to accommodate
 This is the idea of sequential rationality – the assumption
that, whatever I do, I can count on the players moving after
me to behave rationally in their own best interest
9
Back to…
Property Law
10
Intellectual Property
 Intellectual property: broad term for ways that an individual,
or a firm, can claim ownership of information
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Patents – cover products, commercial processes
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Copyrights – written ideas (books, music, computer programs)
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Trademarks – brand names, logos
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Trade Secrets
11
Information: costly to generate,
easy to imitate
up-front investment: 1,000
monopoly profits: 2,500
duopoly profits: 250 each
 Example: new drug
 Requires investment of $1,000 to discover
 Monopoly profits would be $2,500
 Once drug has been discovered, another firm could also
begin to sell it
 Duopoly profits would be $250 each
12
Information: costly to generate,
easy to imitate
up-front investment: 1,000
monopoly profits: 2,500
duopoly profits: 250 each
FIRM 1 (innovator)
Don’t
Innovate
FIRM 2 (imitator)
(0, 0)
Imitate
(-750, 250)
Don’t
(1500, 0)
 Solve the game by backward induction:
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Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays
Don’t Innovate, drug is never discovered
(Both firms earn 0 profits, consumers don’t get the drug)
13
up-front investment: 1,000
monopoly profits: 2,500
duopoly profits: 250 each
Patents: one way to solve
the problem
 Patent: legal monopoly
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Other firms prohibited from imitating Firm 1’s discovery
FIRM 1 (innovator)
Don’t
Innovate
FIRM 2 (imitator)
(0, 0)
Imitate
(-750, 250 – P)
Don’t
(1500, 0)
 Subgame perfect equilibrium: firm 2 does not imitate; firm 1
14
innovates, drug gets developed
BUT… patents solve one inefficiency by
introducing another
 Without patents, inefficient outcome: drug not developed
 With patents, different inefficiency: monopoly!
CS
P* = 50
P = 100 – Q
Profit
DWL
Q* = 50
 Once the drug has been found, the original incentive
problem is solved, but the new inefficiency remains…
15
Patents: a bit of history
 First U.S. patent law passed in 1790
 Patents currently last 20 years from date of application
 For a patent application to be approved, invention must be:
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novel (new)
non-obvious
have practical utility (basically, be commercializable)
 Patentholder whose patent has been infringed can sue for
both damages and an injunction against future violations
 Patents are property – can be sold or licensed to others
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Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
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Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
18
Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
19
Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
20
Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
 Patent length
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tradeoff: how long to maintain ex-post inefficiency (monopoly) to
create enough incentive for innovation?
21
Two variables in patent law: how broad
patents are, and how long they last
 Patent breadth
 Patent length
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tradeoff: how long to maintain ex-post inefficiency (monopoly) to
create enough incentive for innovation?
 Alternatives to patents
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government purchase of drug patents
prizes
direct government funding of research
22
patents
copyrights
trademarks
trade secrets
23
Copyright
 Property rights over original expressions
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writing, music, other artistic creations
 These tend to fit definition of public goods
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nonrivalrous
nonexcludable
so private supply would lead to undersupply
 Several possible solutions
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government subsidies
charitable donations
legal rights to creations – copyrights
24
Copyright
 Copyright law less rigid than patent law
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Unlike patent law, allows for certain exceptions
 Copyrights last much longer than patents
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Current U.S. law: copyright expires 70 years after creator’s death
 No application process
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Copyright law automatically applies to anything you’ve
written/created
25
Copyright
 Copyright law less rigid than patent law

Unlike patent law, allows for certain exceptions
 Copyrights last much longer than patents

Current U.S. law: copyright expires 70 years after creator’s death
 No application process

Copyright law automatically applies to anything you’ve
written/created
 Copyrights more narrow than patents
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Cover exact text, not general idea
26
Copyright
 Copyright law less rigid than patent law

Unlike patent law, allows for certain exceptions
 Copyrights last much longer than patents

Current U.S. law: copyright expires 70 years after creator’s death
 No application process

Copyright law automatically applies to anything you’ve
written/created
 Copyrights more narrow than patents

Cover exact text, not general idea
27
patents
copyrights
trademarks
trade secrets
28
Trademarks
 Trademarks do not expire, as long as they’re not
“abandoned”
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No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside
29
Trademarks
 Trademarks do not expire, as long as they’re not
“abandoned”
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No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside
30
Trademarks
 Trademarks do not expire, as long as they’re not
“abandoned”
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No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside
 Protected against infringement and also dilution
31
patents
copyrights
trademarks
trade secrets
32
Trade Secrets
 Protection against misappropriation
 But plaintiff must show…
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Valid trade secret
Acquired illegally
Reasonable steps taken to protect it
33
patents
copyrights
trademarks
trade secrets
34
Thursday…
 Methods of public ownership
 How are property rights established, verified, lost
 Exceptions and limitations to property rights
35
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