Econ 522 Economics of Law Dan Quint Fall 2009 Lecture 6 Logistics HW1: due Tues Oct 6, at the start of class Officially: due at 11 a.m. sharp Once I start my lecture, it’s late, will lose points (Sorry, but I mean it) Scheduling Usual OH (Wed 1:30-3:30) this week No office hours next Wednesday (Sept 30) No lecture next Thurs (Oct 1) Will hold extra OH Monday afternoon Oct 5, time TBA And Monday afternoon Oct 12, time TBA 1 Last lecture: what would an efficient property law system look like? 1. What things can be privately owned? Private goods should be privately owned Public goods should be publicly provided/regulated 2. What can owners do with their property? Maximum liberty – owners can do anything that doesn’t impinge on others’ rights/property 3. How are property rights established? 4. What remedy is given when rights are violated? Low transaction costs injunctive relief High transaction costs damages 2 Next three lectures: applications How is the law actually designed? Can we find an economic rationale for the way the law is designed? Today: A bit more game theory: sequential rationality First application of property law: intellectual property 3 Dynamic Games and Sequential Rationality 4 Dynamic games Game theory we’ve seen so far: static games “everything happens at once” (nobody observes another player’s move before deciding how to act) Dynamic games one player moves first second player learns what first player did, and then moves 5 Dynamic games FIRM 1 (entrant) FIRM 2 (incumbent) Don’t Enter Enter (0, 30) Accommodate (10, 10) Fight (-10, -10) A strategy is one player’s plan for what to do at each decision point he/she acts at In this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight” 6 We can put payoffs from this game into a payoff matrix… Firm 1’s Action Firm 2’s Action Accommodate Fight Enter 10, 10 -10, -10 Don’t Enter 0, 30 0, 30 We can look for equilibria like before we find two: (Enter, Accommodate), and (Don’t Enter, Fight) question: are both equilibria plausible? sequential rationality 7 Dynamic games In dynamic games, we look for Subgame Perfect Equilibria players play best-responses in the game as a whole, but also in every branch of the game tree We find Subgame Perfect Equilibria by backward induction start at the bottom of the game tree and work our way up FIRM 1 (entrant) FIRM 2 (incumbent) Don’t Enter Enter (0, 30) Accommodate (10, 10) Fight (-10, -10) 8 The key assumption behind subgame perfect equilibrium: common knowledge of rationality Firm 1 knows firm 2 is rational So he knows that if he enters, firm 2 will do the rational thing – accommodate So we enters, counting on firm 2 to accommodate This is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interest 9 Back to… Property Law 10 Intellectual Property Intellectual property: broad term for ways that an individual, or a firm, can claim ownership of information Patents – cover products, commercial processes Copyrights – written ideas (books, music, computer programs) Trademarks – brand names, logos Trade Secrets 11 Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each Example: new drug Requires investment of $1,000 to discover Monopoly profits would be $2,500 Once drug has been discovered, another firm could also begin to sell it Duopoly profits would be $250 each 12 Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each FIRM 1 (innovator) Don’t Innovate FIRM 2 (imitator) (0, 0) Imitate (-750, 250) Don’t (1500, 0) Solve the game by backward induction: Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays Don’t Innovate, drug is never discovered (Both firms earn 0 profits, consumers don’t get the drug) 13 up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each Patents: one way to solve the problem Patent: legal monopoly Other firms prohibited from imitating Firm 1’s discovery FIRM 1 (innovator) Don’t Innovate FIRM 2 (imitator) (0, 0) Imitate (-750, 250 – P) Don’t (1500, 0) Subgame perfect equilibrium: firm 2 does not imitate; firm 1 14 innovates, drug gets developed BUT… patents solve one inefficiency by introducing another Without patents, inefficient outcome: drug not developed With patents, different inefficiency: monopoly! CS P* = 50 P = 100 – Q Profit DWL Q* = 50 Once the drug has been found, the original incentive problem is solved, but the new inefficiency remains… 15 Patents: a bit of history First U.S. patent law passed in 1790 Patents currently last 20 years from date of application For a patent application to be approved, invention must be: novel (new) non-obvious have practical utility (basically, be commercializable) Patentholder whose patent has been infringed can sue for both damages and an injunction against future violations Patents are property – can be sold or licensed to others 16 Two variables in patent law: how broad patents are, and how long they last Patent breadth 17 Two variables in patent law: how broad patents are, and how long they last Patent breadth 18 Two variables in patent law: how broad patents are, and how long they last Patent breadth 19 Two variables in patent law: how broad patents are, and how long they last Patent breadth 20 Two variables in patent law: how broad patents are, and how long they last Patent breadth Patent length tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation? 21 Two variables in patent law: how broad patents are, and how long they last Patent breadth Patent length tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation? Alternatives to patents government purchase of drug patents prizes direct government funding of research 22 patents copyrights trademarks trade secrets 23 Copyright Property rights over original expressions writing, music, other artistic creations These tend to fit definition of public goods nonrivalrous nonexcludable so private supply would lead to undersupply Several possible solutions government subsidies charitable donations legal rights to creations – copyrights 24 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created 25 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created Copyrights more narrow than patents Cover exact text, not general idea 26 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created Copyrights more narrow than patents Cover exact text, not general idea 27 patents copyrights trademarks trade secrets 28 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside 29 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside 30 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside Protected against infringement and also dilution 31 patents copyrights trademarks trade secrets 32 Trade Secrets Protection against misappropriation But plaintiff must show… Valid trade secret Acquired illegally Reasonable steps taken to protect it 33 patents copyrights trademarks trade secrets 34 Thursday… Methods of public ownership How are property rights established, verified, lost Exceptions and limitations to property rights 35