Econ 522 Economics of Law Dan Quint Spring 2010 Lecture 6 Logistics HW1 online, due next Friday (2/19) Pretty long – don’t wait till last minute to start! If you can’t attend section, can hand in to my mailbox (Social Sciences), or by email First midterm Wednesday 2/24 1 Last week… Coase: in the absence of transaction costs, if property rights are complete and tradeable, voluntary negotiations will lead to efficiency So initial allocation of rights doesn’t matter for efficiency if there are no transaction costs But if there are transaction costs, the initial allocation of rights does impact efficiency Sources of transaction costs Search costs, bargaining costs, enforcement costs What to do about transaction costs Normative Coase: design law to minimize transaction costs Normative Hobbes: design law to minimize harm done by failures in 2 bargaining Last week… How to choose between two normative approaches? When transaction costs are low and information costs high, design law to minimize transaction costs What transaction costs are high and information costs are low, design law to allocate rights efficiently Application of this: choosing a remedy (Calabresi/Melamed) When transaction costs are low, use injunctions (property rules) When transaction costs are high, use damages (liability rules) C&U: this is what actually happens in many settings 3 That answered first of four questions we need to address what can be privately owned? what can an owner do? how are property rights established? what remedies are given? 4 Public versus Private Goods Private Goods rivalrous – one’s consumption precludes another Public Goods non-rivalrous non-excludable excludable – technologically possible to prevent consumption examples: defense against nuclear attack example: apple infrastructure (roads, bridges) parks, clean air, large fireworks displays 5 Public versus Private Goods When private goods are owned publicly, they tend to be overutilized/overexploited 6 Public versus Private Goods When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied 7 Public versus Private Goods When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied Efficiency suggests private goods should be privately owned, and public goods should be publicly provided/regulated 8 Public versus Private Goods When private goods are owned publicly, they tend to be overutilized/overexploited When public goods are privately owned, they tend to be underprovided/undersupplied Efficiency suggests private goods should be privately owned, and public goods should be publicly provided/regulated 9 A different view: transaction costs Clean air Large number of people affected transaction costs high injunctive relief unlikely to work well Still two options One: give property owners right to clean air, protected by damages Two: public regulation Argue for one or the other by comparing costs of each Damages: costs are legal cost of lawsuits or pretrial negotiations Regulation: administrative costs, error costs if level is not chosen correctly 10 what can be privately owned? what can an owner do? how are property rights established? what remedies are given? 11 What can an owner do with his property? Priniciple of maximum liberty Owners can do whatever they like with their property, provided it does not interfere with other’ property or rights That is, you can do anything you like so long as it doesn’t impose an externality (nuisance) on anyone else 12 So, what does an efficient property law system look like? What things can be privately owned? Private goods are privately owned, public goods are publicly provided What can owners do with their property? Maximum liberty How are property rights established? (Examples to come) What remedies are given? Injunctions when transaction costs are low; damages when transaction costs are high 13 Up next: applications 14 But first: dynamic games and sequential rationality Game theory we’ve seen so far: static games “everything happens at once” (nobody observes another player’s move before deciding how to act) Dynamic games one player moves first second player learns what first player did, and then moves 15 Dynamic games FIRM 1 (entrant) FIRM 2 (incumbent) Don’t Enter Enter (0, 30) Accommodate (10, 10) Fight (-10, -10) A strategy is one player’s plan for what to do at each decision point he/she acts at In this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight” 16 We can put payoffs from this game into a payoff matrix… Firm 1’s Action Firm 2’s Action Accommodate Fight Enter 10, 10 -10, -10 Don’t Enter 0, 30 0, 30 We can look for equilibria like before we find two: (Enter, Accommodate), and (Don’t Enter, Fight) question: are both equilibria plausible? sequential rationality 17 Dynamic games In dynamic games, we look for Subgame Perfect Equilibria players play best-responses in the game as a whole, but also in every branch of the game tree We find Subgame Perfect Equilibria by backward induction start at the bottom of the game tree and work our way up FIRM 1 (entrant) FIRM 2 (incumbent) Don’t Enter Enter (0, 30) Accommodate (10, 10) Fight (-10, -10) 18 The key assumption behind subgame perfect equilibrium: common knowledge of rationality Firm 1 knows firm 2 is rational So he knows that if he enters, firm 2 will do the rational thing – accommodate So we enters, counting on firm 2 to accommodate This is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interest 19 Back to… Property Law 20 Intellectual Property Intellectual property: broad term for ways that an individual, or a firm, can claim ownership of information Patents – cover products, commercial processes Copyrights – written ideas (books, music, computer programs) Trademarks – brand names, logos Trade Secrets 21 Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each Example: new drug Requires investment of $1,000 to discover Monopoly profits would be $2,500 Once drug has been discovered, another firm could also begin to sell it Duopoly profits would be $250 each 22 Information: costly to generate, easy to imitate up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each FIRM 1 (innovator) Don’t Innovate FIRM 2 (imitator) (0, 0) Imitate (-750, 250) Don’t (1500, 0) Solve the game by backward induction: Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays Don’t Innovate, drug is never discovered (Both firms earn 0 profits, consumers don’t get the drug) 23 up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each Patents: one way to solve the problem Patent: legal monopoly Other firms prohibited from imitating Firm 1’s discovery FIRM 1 (innovator) Don’t Innovate FIRM 2 (imitator) (0, 0) Imitate (-750, 250 – P) Don’t (1500, 0) Subgame perfect equilibrium: firm 2 does not imitate; firm 1 24 innovates, drug gets developed BUT… patents solve one inefficiency by introducing another Without patents, inefficient outcome: drug not developed With patents, different inefficiency: monopoly! CS P* = 50 P = 100 – Q Profit DWL Q* = 50 Once the drug has been found, the original incentive problem is solved, but the new inefficiency remains… 25 Patents: a bit of history First U.S. patent law passed in 1790 Patents currently last 20 years from date of application For a patent application to be approved, invention must be: novel (new) non-obvious have practical utility (basically, be commercializable) Patentholder whose patent has been infringed can sue for both damages and an injunction against future violations Patents are property – can be sold or licensed to others 26 Two variables in patent law: how broad patents are, and how long they last Patent breadth 27 Two variables in patent law: how broad patents are, and how long they last Patent breadth 28 Two variables in patent law: how broad patents are, and how long they last Patent breadth 29 Two variables in patent law: how broad patents are, and how long they last Patent breadth 30 Two variables in patent law: how broad patents are, and how long they last Patent breadth Patent length tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation? 31 Two variables in patent law: how broad patents are, and how long they last Patent breadth Patent length tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation? Alternatives to patents government purchase of drug patents prizes direct government funding of research 32 patents copyrights trademarks trade secrets 33 Copyright Property rights over original expressions writing, music, other artistic creations These tend to fit definition of public goods nonrivalrous nonexcludable so private supply would lead to undersupply Several possible solutions government subsidies charitable donations legal rights to creations – copyrights 34 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created 35 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created Copyrights more narrow than patents Cover exact text, not general idea 36 Copyright Copyright law less rigid than patent law Unlike patent law, allows for certain exceptions Copyrights last much longer than patents Current U.S. law: copyright expires 70 years after creator’s death No application process Copyright law automatically applies to anything you’ve written/created Copyrights more narrow than patents Cover exact text, not general idea 37 patents copyrights trademarks trade secrets 38 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside 39 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside 40 Trademarks Trademarks do not expire, as long as they’re not “abandoned” No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside Protected against infringement and also dilution 41 patents copyrights trademarks trade secrets 42 Trade Secrets Protection against misappropriation But plaintiff must show… Valid trade secret Acquired illegally Reasonable steps taken to protect it 43 patents copyrights trademarks trade secrets 44 Wednesday… Methods of public ownership How are property rights established, verified, lost Exceptions and limitations to property rights 45