Dan Quint
Fall 2010
Lecture 7
On Monday…
Established properties of an efficient property law system
Private goods are privately owned, public goods are not
Owners have maximum liberty over how they use their property
Injunctive relief used when transaction costs are low, damages used when transaction costs high
We also gave some thought to “testing Coase”
Farnsworth: no bargaining after judgment in lawsuits he studied, due to animosity and unwillingness to equate utility to price
In-class experiment: can UW undergrads allocate poker chips efficiently?
1
Our experiment…
Take 1: Full Information (values on nametags) starting allocation
12
10
10
8
8
6
6
4
4
2 red chip purple chip purple chip purple chip purple chip
32 efficient allocation red chip purple chip purple chip purple chip purple chip
60 actual final allocation red chip purple chip purple chip purple chip fraction of potential gains realized purple chip
56 86%
2
Our experiment…
Take 2: Private Information (values hidden) starting allocation
8
6
6
4
10
8
4
3
3
2 red chip purple chip purple chip purple chip purple chip
24 efficient allocation red chip purple chip purple chip purple chip purple chip
48 actual final allocation purple chip purple chip red chip purple chip purple chip fraction of potential gains realized
40 67%
3
Our experiment…
Take 3: Uncertainty starting allocation
3 X die roll
(actually 3)
2 X die roll
(actually 2) chip
2 efficient allocation chip
3
Take 4: Adverse Selection starting allocation efficient allocation
3 X die roll
(actually 15)
2 X die roll
(actually 10) chip chip
10 15 actual final allocation chip fraction of potential gains realized
3 100% actual final allocation fraction of potential gains realized chip
10 0%
4
Our experiment…
So…
With full information, 87% of gains realized
With private information, 67%
With uncertainty, 100%
With adverse selection, 0%
Comparing the last two cases…
Seller’s value was 2 X die roll, buyer’s value was 3 X die roll
If nobody knows die roll, no problem – they can trade based on the expected value
But if seller knows die roll, problem
5
Adverse Selection
In the last round, seller knew die roll had come up 5
Seller says, “the die says 5; the chip is worth 10 to me and 15 to you; I’ll sell it to you for 11”
Buyer thinks, “ what type of person would sell for 11?”
Certainly not a guy who had rolled a 6
Possibly a guy who rolled a 5…
…or a 4, 3, 2, or 1
Expected value conditional on seller willing to sell at 11 = 3 X 3 = 9
If he can’t trust seller to be honest, buyer not willing to pay 11
Same problem at most prices
– trade breaks down
Best case: trade only at low prices, realize 29% of gains
Akerloff (1970), “The Market for Lemons: Quality
Uncertainty and the Market Mechanism”
6
Sequential
Rationality
7
Dynamic games and sequential rationality
Game theory we’ve seen so far: static games
“everything happens at once”
(nobody observes another player’s move before deciding how to act)
Dynamic games
one player moves first second player learns what first player did , and then moves
8
Dynamic games
FIRM 2
(incumbent)
Enter
FIRM 1 (entrant)
Don’t Enter
(0, 30)
Accommodate
(10, 10)
Fight
(-10, -10)
A strategy is one player’s plan for what to do at each decision point he/she acts at
In this case: player 1’s possible strategies are “enter” and “don’t”, player 2’s are “accommodate” and “fight”
9
We can put payoffs from this game into a payoff matrix…
Firm 2’s Action
Accommodate Fight
Enter 10, 10 -10, -10
Don’t Enter 0, 30 0, 30
We can look for equilibria like before
we find two: (Enter, Accommodate), and (Don’t Enter, Fight)
question: are both equilibria plausible?
sequential rationality
firm 1 asks, “once I’ve entered, would he really choose to fight?”
Dynamic games
In dynamic games, we look for Subgame Perfect Equilibria
players play best-responses in the game as a whole, but also in every branch of the game tree
We find Subgame Perfect Equilibria by backward induction
start at the bottom of the game tree and work our way up
FIRM 2
(incumbent)
Enter
FIRM 1 (entrant)
Don’t Enter
(0, 30)
Accommodate
(10, 10)
Fight
(-10, -10)
11
The key assumption behind subgame perfect equilibrium: common knowledge of rationality
Firm 1 knows firm 2 is rational
So he knows that if he enters, firm 2 will do the rational thing
– accommodate
So he enters, counting on firm 2 to accommodate
This is the idea of sequential rationality – the assumption that, whatever I do, I can count on the players moving after me to behave rationally in their own best interest
12
Applications of
Property Law
13
Intellectual Property
Intellectual property: broad term for ways that an individual, or a firm, can claim ownership of information
Patents – cover products, commercial processes
Copyrights – written ideas (books, music, computer programs)
Trademarks – brand names, logos
Trade Secrets
14
Information: costly to generate, up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each easy to imitate
Example: new drug
Requires investment of $1,000 to discover
Monopoly profits would be $2,500
Once drug has been discovered, another firm could also begin to sell it
Duopoly profits would be $250 each
15
Information: costly to generate, up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each easy to imitate
FIRM 2 (imitator)
FIRM 1 (innovator)
Innovate Don’t
(0, 0)
Imitate Don’t
(-750, 250) (1500, 0)
Solve the game by backward induction:
Subgame perfect equilibrium: firm 2 plays Imitate, firm 1 plays
Don’t Innovate, drug is never discovered
(Both firms earn 0 profits, consumers don’t get the drug)
16
Patents: one way to solve the problem up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each
Patent: legal monopoly
Other firms prohibited from imitating Firm 1’s discovery
FIRM 2 (imitator)
FIRM 1 (innovator)
Innovate Don’t
(0, 0)
Imitate Don’t
(-750, 250)
250 – P
(1500, 0)
Subgame perfect equilibrium: firm 2 does not imitate; firm 1 innovates, drug gets developed 17
Comparing the two outcomes up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each
FIRM 2 (imitator)
Without patents:
Drug never discovered
Imitate
(-750, 250)
FIRM 1 (innovator)
Innovate Don’t
(0, 0)
Don’t
(1500, 0)
FIRM 1 (innovator)
With patents:
Drug gets discovered
But…
FIRM 2 (imitator)
Imitate
Innovate Don’t
Don’t
(0, 0)
(-750, 250 – P ) (1500, 0)
18
BUT… patents solve one inefficiency by introducing another
Without patents, inefficient outcome: drug not developed
With patents, different inefficiency: monopoly!
CS
P * = 50
Profit P = 100 – Q
DWL
Q * = 50
Once the drug has been found, the original incentive problem is solved, but the new inefficiency remains…
19
Solving one inefficiency by introducing another
Duopoly
Price of Drug
Demand for Drug
(Q = 100 – P)
Industry Profits
(net of up-front investment)
Consumer Surplus
$5.28
94.72
$250 + $250
– $1,000 =
–$500
$4,486
Total Surplus $3,986 up-front investment: 1,000 monopoly profits: 2,500 duopoly profits: 250 each
Monopoly
$50
50
$2,500
– $1,000 =
$1,500
$1,250
$2,750
No entry infinity
0
0
0
0
Monopoly outcome is more efficient than noentry…
…but still less inefficient than competition
20
Patents: a bit of history
First U.S. patent law passed in 1790
Patents currently last 20 years from date of application
For a patent application to be approved, invention must be:
novel (new) non-obvious have practical utility (basically, be commercializable)
Patentholder whose patent has been infringed can sue for both damages and an injunction against future violations
Patents are property – can be sold or licensed to others
21
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
22
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
23
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
24
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
25
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
Patent length
tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation?
26
Two variables in patent law: how broad patents are, and how long they last
Patent breadth
Patent length
tradeoff: how long to maintain ex-post inefficiency (monopoly) to create enough incentive for innovation?
Alternatives to patents
government purchase of drug patents
prizes direct government funding of research
27
patents copyrights trademarks trade secrets
28
Copyright
Property rights over original expressions
writing, music, other artistic creations
These tend to fit definition of public goods
nonrivalrous nonexcludable so private supply would lead to undersupply
Several possible solutions
government subsidies charitable donations legal rights to creations – copyrights
29
Copyright
Copyright law less rigid than patent law
Unlike patent law, allows for certain exceptions
Copyrights last much longer than patents
Current U.S. law: copyright expires 70 years after creator’s death
No application process
Copyright law automatically applies to anything you’ve written/created
30
Copyright
Copyright law less rigid than patent law
Unlike patent law, allows for certain exceptions
Copyrights last much longer than patents
Current U.S. law: copyright expires 70 years after creator’s death
No application process
Copyright law automatically applies to anything you’ve written/created
Copyrights more narrow than patents
Cover exact text , not general idea
31
Copyright
Copyright law less rigid than patent law
Unlike patent law, allows for certain exceptions
Copyrights last much longer than patents
Current U.S. law: copyright expires 70 years after creator’s death
No application process
Copyright law automatically applies to anything you’ve written/created
Copyrights more narrow than patents
Cover exact text , not general idea
32
patents copyrights trademarks trade secrets
33
Trademarks
Trademarks do not expire, as long as they’re not
“abandoned”
No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside
34
Trademarks
Trademarks do not expire, as long as they’re not
“abandoned”
No trade-off between long-term incentives (innovation) and shortterm inefficiency (monopoly) – little apparent downside
Generic names cannot be trademarked
35
Trademarks – example
WSJ article 9/17/2010: “Lars Johnson Has Goats On His
Roof and a Stable of Lawyers To Prove It”
Restaurant in Sister Bay WI put goats on roof to attract customers
“The restaurant is one of the topgrossing in Wisconsin, and I’m sure the goats have helped.”
Suing restaurant in Georgia
“Defendant has willfully continued to offer food services from buildings with goats on the roof”
36 http://online.wsj.com/article/SB10001424052748704285104575492650336813506.html
Trademarks and trademark dilution
37
patents copyrights trademarks trade secrets
38
Trade Secrets
Protection against misappropriation
But plaintiff must show…
Valid trade secret
Acquired illegally
Reasonable steps taken to protect it
39
patents copyrights trademarks trade secrets
40