Information Processing • Assumptions • Measuring the real-time stages • General theory – structures – control processes • Representation – – – – – definition content vs. code analog and analyic types of codes multiple, isolable, codes and their co-ordination Assumptions • Mental events are a series of real-time events • The stimulus undergoes changes in representation • There is a limited capacity at various stages Mental Chronometry • Measuring the duration of mental events • time is measured in milliseconds 1/1,000 of a second • Donder’s subtraction method – Simple RT – Choice RT Simple RT • Sum duration of three basic processes – stimulus encoding – central processing – motor response time Choice RT • Measure the time of an added stage – add a new step onto the simple RT and by subtraction measure the duration of the new step • e.g. – choice = discriminate between two stimuli, red and green, circle or square – choice = time to select one of several motor responses General Theory • “Mind” is divided into structures and processes • Structures (components of memory) – sensory register – working memory (STM) – LTM • Control Processes – voluntary -conscious and unconscious – automatic - unconscious General Theory • All people are assumed to have the same structures • Individual, cultural, and developmental differences are assumed to be an aspect of the control processes Representation • Code - must be able to translate between the code and what it stands for – e.g. buying clothes from a catalog, can’t see actual clothing but given several types of representations (picture, written description) Content vs Code • Same info can be represented in different codes. • The “best” code depends on the use of the info – e.g. “a picture is worth a thousand words”, but not over the phone – STM preference for acoustic codes Analog and Analytic Codes • • • • • • Analog e.g. map or picture resembles 2nd order isomorphism detailed to abstract continuous properties similar to perception • • • • • • • • Analytic e.g. language not resemble arbitrary association needs set of rules for construction and transformations discrete propositions concepts without language equivalents unconscious repres Types of codes • • • • Visual, image, physical, iconic auditory, acoustic, phonetic, echoic semantic, meaning, propositional touch, taste, and smell - all sensory systems produce a code • motor code - motor program – not require attention – riding a bike – skilled typist- motor but not visualcode Multiple Isolable codes and their co-ordination • Every time you are exposed to a stimulus - ALL the relevant codes are activated • Parallel processing - all codes are activated at the same time, however, there is serial processing within a code • Temporal Hiearachy – speed of processing • Race Horse Model – simultaneous matching – successive matching Temporal Hierarchy • Posner’s letter matching task – observers are presented with pairs of letters – 3 conditions (instructions) for responding same • physically identical (A A) • same name (A a) • same semantic category - vowels or consonants (a e) – results (RT) in milliseconds • physical (A A) 549 ms • name (A a) 623 ms • semantic (A e) 699 ms Temporal Hierarchy • “temporal hierarchy” refers to – physical faster than name faster than semantic • Further results support differences in processing speed – In semantic task AA is 70-100 ms faster than Aa. The 70-100ms is the time needed to complete name compared to physical – In physical task saying “no” to Aa is same as Ac - there is no interference of the name (you can answer before name code is finished Temporal Hierarchy – In name match - slow to say “no” to EF because get interference from the quickly processed physical similarity Race Horse Model • All codes start at the same time but take different amounts of time to finish processing • evidence to support this model is based on idea that codes are isolable - sufficiently separate that we can independently manipulate their time course ( influence the duration of one while leaving the others alone). Simultaneous matching • Both letters are presented at the same time • manipulate irrelevant physical features to interfere with the physical match, but not influence the name match Corcoran & Besner (1975) - manipulating size and contrast affects physical match more than name match e.g. size = Factor None Size Contrast Both B B physical 510 534 536 560 contrast = B B name 565 575 581 578 Simultaneous matching • Cooper and Shepard (1973) – rotate one of the letters – physical RT = 610; name RT = 570 – know name before finish rotation • Pachella & Miller (1976) – manipulate physical intensity and relative frequency. – Physical intensity should influence physical code – relative frequency should influence name code Successive matching • Present letters one at a time, remove first before presenting second • What is the fate of the stored code of the first letter? • Posner -present first letter then vary the delay (ISI) – name matches are unaffected – physical matches show increasing RT with increasing ISI (acoustic recoding) Successive matching • Thorston et al - Visually and acoustically confusing letter pairs – – – – visually confusing - RP, EF acoustically confusing - TP, BG plot RT to the “different” response with increasing time acoustic recoding interferes with the acoustically similar pairs, but helps with the visually similar pairs