Object-Oriented Design Part 2 http://flic.kr/p/btp5ZK Frames object design as deciding • How to assign responsibilities to objects • How objects should collaborate – What role each each object should play in a collaboration http://flic.kr/p/btp5ZK Responsibility-Driven Design What is meant by responsibilities An object’s obligations (and thus behavior) Two types: •Doing responsibilities, e.g.: – – – – Creating an object Calculating something Initiating action on other objects Coordinating activities among other objects •Knowing responsibilities, e.g.: – Knowing about data – Knowing about related objects – Knowing about things it can derive or calculate Domain Model attributes inspire knowing responsibilities Analysis Design Register knows its ID Sale knows its time What is meant by collaboration? Objects interact (via messages) to fulfill responsibilities • Example: Register collaborates with Sale and Payment to process a payment (its responsibility) Responsibilities vary in granularity • “Big” responsibilities may require collaborations of many objects • “Small” responsibilities may be fulfilled by a single object How to assign responsibilities and design collaborations? • No mechanical method – Requires expert human judgment! • But there’s hope: patterns! http://flic.kr/p/4tTsQe Patterns • Repeatable solution for a commonly occurring software problem • Codify existing tried-and-true knowledge • Provide vocabulary Point of Sale Example • Think of a cashier’s register – – – – Cashier scans or manually enters the price of items All items sold make up a sale Payment is received, change is given A receipt is generated POS Design Question What object should be responsible for creating a SalesLineItem? Creator Pattern Assign class B responsibility of creating instances of class A if 1+ of the following: •B “contains” A •B records A •B closely uses A •B has initializing data for A – B is an expert with respect to creating A POS Design Question The Creator Pattern says that Sale should create SalesLineItem What object should be responsible for creating a SalesLineItem? How a Sale object might create a SalesLineItem object : Register : Sale POS Design Question What object should be responsible for knowing the grand total of a sale? Information Expert Pattern Assign a knowing responsibility to the class that has the information necessary to fulfill the responsibility POS Design Question The Information Expert Pattern says that Sale should know the grand total What object should be responsible for knowing the grand total of a sale? How Sale might calculate the grand total Sale will need a method for computing the total How Sale might calculate the grand total Sales will get the subtotal from each SalesLineItem How Sale might calculate the grand total SalesLineItem will need to get the price from ProductDescription How Sale might calculate the grand total These three objects collaborate to compute the grand total Each one must fulfill its own set of responsibilities POS Design Question Assume we need to create a Payment instance and associate it with a Sale instance What class should be responsible for this? One possible design: Register creates Payment Another possible design: Sale creates Payment Which design is better? Low Coupling Pattern Assign responsibilities so that coupling stays low Coupling: measure of how strongly one element • is connected to others • has knowledge of others • relies on others Common types of coupling in OO languages Class C is coupled to class D if • C has instance variable that refers to D • C invokes method/function of D • C method parameter or local variable references D • C is direct or indirect subclass of D • C implements interface D Problems with high coupling Given class C highly coupled to class D: • Changes in D may force changes in C • Harder to understand C in isolation • Harder to reuse C because of dependencies on D Which design has lower coupling? Assuming Sale will eventually need to be coupled with Payment First design adds extra coupling between Register and Sale so second design has lower coupling Critique: Other considerations may override preference toward low coupling • Strength of coupling should be balanced against other design considerations Critique: High coupling to stable/pervasive elements is seldom a problem • Consider coupling to Java standard libraries Review of Key OO Concepts • Objects/Classes • Information Hiding – The ability to protect class contents from external entities – Private/Protected • Inheritance – The ability for a class to extend and override functionality of another class – Generalization/Specification • Interface – A contract of functionality other classes can implement • Polymorphism – The ability to create an entity that has more than one type Design Advice • Inputs for your design – – – – – Use Cases Sequence Diagrams Prototypes Dataflow Diagrams Architecture Diagrams Best practices • Use known design patterns – Creator – Information Expert – More to come on the next class • Take advantage of tried-and-true libraries – Don’t reimplement something that’s already been done • Ex: Use known encryption libraries, they have been thoroughly tested and much less likely to have bugs Vision Statement • Next week we’ll start Agile • Everyone will create a new vision statement with a new topic using the same specification as HW 0 • Consider a solution that lends itself to an iterative design • These will be due next Monday What’s next for you? • HW 3 is due tomorrow by midnight • HW 4 is posted • Think about your new vision statements