Today’s lecture • • • • • Acceptance tests Review of unit tests Pair programming Models and communication Continuous improvement The prey, the pack, and the hunt • Your goal is to meet your customer’s needs. • That goal, and nothing else, is the prey. – Not throwaway prototypes – Not documentation – Not models • You will work as a team to obtain your goal. http://www.flickr.com/photos/orinrobertjohn/3598881393/sizes/s/ Identifying your prey • Extreme Programming offers three ways to identify your goal. – User stories – Acceptance tests – Unit tests Pop quiz on user stories • How big should a story be? • 3x5” card • How many user stories is the customer allowed to generate? • As many as desired • When can the engineer prioritize the stories? • Never. The customer does the prioritization Acceptance tests and user stories • Each user story may have multiple acceptance tests. • A single acceptance test validates an aspect of a user story by exercising the system the way that a user would. • Acceptance tests tell what the customer will use to judge success. • Main benefit of acceptance tests: you know when you can stop developing! Example tests • User Story: Generate a Receipt “As items are entered by the clerk, their name and price are added to a receipt, and the price is added to the subtotal.” items items PriceLookup PrintReceipt prices receipt printer Example tests • User Story: Generate a Receipt “As items are entered by the clerk, their name and price are added to a receipt, and the price is added to the subtotal.” • Unit tests for PriceLookup component Input: 6-pack of beer; Verify: $6.47 Input: milk; Verify: $2.00 Example tests • User Story: Generate a Receipt “As items are entered by the clerk, their name and price are added to a receipt, and the price is added to the subtotal.” • Unit tests for PrintReceipt component Input: Beer $6.47, Milk $2.00, Beer $6.47 Verify: Receipt lists items and total is $14.94 Example tests • User Story: Generate a Receipt “As items are entered by the clerk, their name and price are added to a receipt, and the price is added to the subtotal.” • Acceptance test (combines several unit tests) Test: Scan 1 6-pack, 1 milk, 1 6-pack Verify: Receipt lists items and total is $14.94 About creating acceptance tests • Ideally, the customer writes the acceptance tests • Acceptance tests are blackbox tests – The test writer doesn’t get to read the tested code • Tests should be unambiguous About running acceptance tests • Run acceptance tests at least once a week, preferably more often. • Often useful to have an integration machine where you run acceptance tests. – Representative of what the customer would have. Pop quiz on unit tests • Who writes the unit tests? • Programmer • When do the unit tests get written? • Before writing the application code Benefits of unit tests • Clarifies the task at hand • Frees you from writing perfect code (temporarily) • Makes reliable refactoring possible About creating unit tests • Unit tests start out as blackbox tests and become whitebox tests – They are first created for non-existent code. – At any time, you can read your (new) application code and revise the test code • Exhaustive testing is usually infeasible • So use representative testing instead – Typical inputs – Boundary cases Writing the first test is the hardest. • But keep in mind… – “Your test suite is more valuable than your code” – “If you want a good suite of tests next year you must start collecting them today.” Time to program • You only code when the test suite is broken or you are refactoring • Your twin goals – Pass the unit tests for today’s user stories – Refactor to keep the bad smells under control The hunt is not yours alone • It’s not your code. It’s the team’s code. – “Egoless programming doesn't work; expand your ego to include everyone's code.” • ANYBODY can edit ANY code that has been checked in. Pair programming - benefits • Real-time code reviews • Copilot can help to catch implicit assumptions • Pair programming takes 15% longer but leads to 15% fewer bugs… a “win” for many projects • Ideas and techniques spread throughout the group Pair programming – the driver • The driver… • controls keyboard and mouse • is actively talking to the copilot • explains intent of code and where s/he is going Pair programming – the co-pilot • Copilot is not a passenger! Copilots pay attention, watch for mistakes, offer ideas – Talk about and agree upon best course of action – If you can’t agree, then take turns yielding to one another’s preferences • At any moment, copilot can request to switch places and become the driver. – Driver can say, “hold on a second” but should switch as soon as possible – You are working as a pair, a team. Pair programming - principles • If someone asks you to pair with him or her and you can, then you must say yes. • Code formatting: pick a standard as a team, enforce it, and move on • Font size and eyesight: choose a font large enough for the copilot to see, too • Take turns pairing with lots of different people • If you write code alone, then it must be rewritten. – If you have a brilliant idea when you’re alone, then write it down. Interacting with the team • Periodically communicate your progress – An end-of-day email is usually perfect – Perhaps track progress with wiki or Google Wave? • Use models judiciously – Draw diagrams to help you reason – Draw diagrams to communicate – But only draw diagrams if it helps your team to get the prey In agile processes, models… • • • • • Must provide value Must fulfill a purpose (and no more) Must be understandable Must be as simple as possible Must be sufficiently – accurate – concise – detailed Not true about models in agile • • • • • • • • • Models equal documentation. Modeling implies a heavyweight process. Modeling freezes the requirements. Models never change. Models are complete. Models must be created with a tool. All developers know how to model properly. Modeling is a waste of time. The data model is the only one that matters. Tips for agile modeling • Don’t let the models distract from the hunt • Model iteratively and incrementally • Model with other people – Involve stakeholders – Own models collectively – Display models publicly • Create simple content • Use the simplest tools More tips for agile modeling • • • • Don't spend time getting every line straight. Follow standards Reuse existing resources Discard temporary models The prey, the pack, and the hunt • Your goal, and nothing else, is to meet your customer’s needs. – Each of these is a means to an end, not an end in itself: – Acceptance tests – Unit tests – Pair programming – Modeling • You will work as a team to obtain your goal. http://www.flickr.com/photos/orinrobertjohn/3598881393/sizes/s/ Continuous improvement http://www.flickr.com/photos/ajagendorf25/1076632419/sizes/l/ Bad smell: Long methods • Sometimes you have a method that tries to do lots of different things. – Remember, code should have concerns! – This applies to methods, too. – Usually, >= 1 screen of code is too much. • Most common way of refactoring: 1. Split the method into smaller methods. 2. Call each method. Bad smell: duplicate code • Sometimes you have a few lines of code that appear in many different places – Often happens during copy-and-paste coding! – Usually, >= 3 duplicates are too many. • Most common way of refactoring: 1. Create a new method (and/or new class) 2. Move the duplicated code into the new method 3. Call the new method from each old place Bad smell: Large classes • Sometimes you have a class that tries to do too many things. – Usually, >= 7 member variables and/or >= 50 methods is too many. • Most common way of refactoring: 1. Pick the appropriate design pattern. 2. Break the class into pieces, using the pattern. 3. Fix up the code. Bad smell: Long parameter lists • Sometimes your method has a parameter list as long as your arm. – How is somebody supposed to remember what parameters to pass into the method??? • Most common way of refactoring: 1. Organize some/all of the parameters together into a hierarchy, using the composite pattern. 2. Pass an instance of the composite, rather than a list of individual primitive values. 3. Consider moving methods into the class, too! A few more refactorings • • • • • Rename Delete unused method Move Introduce factory Change signature…. (A step-by-step example in Eclipse.) (Can be done manually… e.g., in PHP) How to do a refactoring right • You absolutely have to have a working unit test suite. – No refactoring allowed until you’re passing all your unit tests • Then, when you get a whiff of a bad smell, talk with your pair programmer about it • Try out the refactoring idea • Run the unit test • Iterate til you like the code & all unit tests pass Refactoring early, refactor often • If it takes you too long to refactor than you are not refactoring enough. – Many tiny refactorings are easier than a single enormous refactorings. – Each refactoring makes it easier to identify opportunities for further refactorings. Be alert for opportunities • Refactor when… – A new feature seems too difficult to code – You just created a new feature, and the code will be too hard for somebody else to understand – You “can’t stand to look at your own code” – You can’t stand to look at your teammate’s code!! REMEMBER: It’s not your code, it’s your team’s. Unit tests are your safety net • “When the test suite stops working (‘turns red’), it is unsafe to move forward.” • “You might be driving, and then your copilot gets an idea to refactor, so you switch and he codes the changes, and then runs the test suite and voila, it works.” Shifting focus: improving yourself • Focus so far: the code and the design • Shifting focus to you: improving your team Use the past to predict the future • Once you have done a lot of software projects – You (theoretically) can have a lot of data about the past – Very little is completely new to you • If the future is like the past, then you can use the past to predict the future. Key assumptions • The future will be like the past • You are reflective enough to pay attention to yourself and what you’re doing. – Not all people are so aware of themselves • You are disciplined enough to take the time to precisely record and use data – And evaluate if your predictions are coming true Example • Joe & Ted are pair programmers • They have implemented 4 web apps Web app Balloon sales site Balloon rides site Insurance sales site Find-a-lawyer site # application points 10 10 20 10 Months required 2 4 6 3 • How long should a 30 a.p. web app take? Personal Software Process • PSP is one way of collecting and using data • Agile does not prescribe any particular method for doing this – But whatever method is selected, it should be simple and not very time consuming Tips for recording data • Keep a notebook, spreadsheet, or other software with you anytime you code • Get in the habit of recording start/stop info • Bugzilla • If you forget to make a record, then write down an estimate as soon as you remember • At the end of the day, summarize data – And send an email to your team if you’re falling way far behind Using the data • For making estimates – After you receive user stories from the customer, and you’re dividing user stories into tasks, refer to your data about similar tasks. • For refining estimates – Just before you release code to your customer, and you’re talking with your team about how the iteration went, refer to your data to refine estimates of how long the next tasks will take. Other opportunities for improving your team • At the end of an iteration, discuss… – What interesting coding techniques did you discover? – What new IDE features did you find? – What key problems did you encounter? – Is one of your teammates really really good (or bad) at something? • Use this information for setting up future pairings. Opportunities for improving yourself • • • • • • • • Online tutorials Books Mentors User groups and other clubs Conferences and workshops Programming competitions Volunteer gigs Getting involved in research Helpful online resources • Web- and database-related stuff – http://www.dynamicdrive.com/ – http://www.w3schools.com/ – http://dev.mysql.com/doc/ • Microsoft stuff – http://msdn.microsoft.com/ Helpful books • Design Patterns by Gamma et al. • The Unified Modeling Language User Guide by Booch et al. • Problem Frames by Jackson • Algorithms by Cormen et al. • Contextual Inquiry by Beyer and Holtzblatt What’s next? • Thursday: consumer. • Risk management : Another important concept like scheduling. (waltzing with bears: I will be reserving the book in the library). Each of you will present a few chapters from the text book – email each of you. • Next Thursday: final project presentations (should include scheduling and risk management). • No class during finals week