ACD tile events with only one adc above zero-suppress threshold Larry Wai Oct. 21, 2005 Run info • I&T ACD Triggered Op run 134001103, first 100k events • Coincidence regions are top-side (x4), opposite sides (x2), adjacent sides (x2) • Zero suppress threshold set at 15 adc counts above pedestal mean Example ADC distribution • Tile 44, adc0; same as GARC 8 ch7 • Pedestal mean = 230.9 • Pedestal RMS = 3.4 • Zero suppress = mean + 15 = 246 • Black line is for all events • Red line is for adc1=0 Typical event • Evt # 25 • 4 tiles hit • all tiles had both ADCs above zero suppress threshold Another typical event • Evt # 137 • 2 tiles hit • No tiles w/ single adc hit “CNO” event • • • • Evt # 158 11 tiles hit Non-zero CNO vector 1 tile w/ single adc hit (probably noise hit, i.e. zero suppress threshold too low) “Small” event w/ large fraction of single adc hit tiles • Evt # 359 • 4 tiles, one ribbon • 3 tiles w/ one adc hit Another “small” event w/ large fraction of single adc hit tiles • Event # 562 • 4 tiles hit • 3 tiles w/ single adc “big event” • Evt # 337442 • 74 tiles hit • 7 tiles w/ single adc hit “large” event dominated by single adc hit tiles • Evt # 785 • 55 tiles hit • 38 tiles w/ single adc Another “large” event with many single adc hit tiles • Evt # 3462 • 20 tiles hit • 15 tiles w/ single adc hit Events w/ large numbers of single adc hit tiles One entry per event • Top left: number of tiles w/ both adcs above threshold versus total number of tiles • Top right: number of tiles w/ only one adc above threshold • Bottom left: black is distribution of RoiVector coincidences (8 bit word, lowest bit is coincidence of lowest RoiVector pair, highest bit is coincidence of highest RoiVector pair, etc.), red is fraction of events with more than half the tiles with only one adc above threshold • Bottom right: fraction of events with both adcs above threshold (the yellow shows the event selection for the bottom left red histogram) Review • • Typical events have zero or at most a few tiles w/ one adc hit For events with >10 tiles hit, two classes of events emerge: 1. Events with a few tiles w/ one adc hit, i.e. the “big event” shown 2. Events with most tiles w/ one adc hit, i.e. the other 2 large events shown Question of the day • Are the events w/ >10 tiles and mostly w/ one adc hit real physics events or bursts of noise? • Check this by looking at ACD triggered events w/ TKR; i.e. for bursts of noise, we should see no hits in the TKR, whereas for “real” large events we should see lots of hits in the TKR